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Brand Placements in Korean Films, 1995–2003:


A Content Analysis

Article in Journal of International Consumer Marketing · September 2008


DOI: 10.1080/08961530802129227

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Brand Placements in Korean Films, 1995–2003:
A Content Analysis
Yongjun Sung
Jongsuk Choi
Federico de Gregorio

ABSTRACT. A content analysis was conducted of the top 10 most popular Korean films of each year
between 1995 and 2003. The study examines to what extent and in what context brands have been placed
in Korean films over the nine-year period. Results indicate that brands are prevalent and occurrences
have increased over time. Comedy and action were the most popular genres for placement. In terms of
product/service categories, non-alcoholic beverage, alcoholic beverage, automobile, clothing, and food
brands appeared most often, and Coca Cola was the most frequently occurring brand. Marketing and
public policy implications and future research directions are provided.

KEYWORDS. Product placement, brands, content analaysis, Korea

Ever since the deliberate placement of a Since the appearance of the first published
box of Lever’s Sunlight Soap in several films study by Nebenzahl and Secunda in 1992, there
of the late 1890s (Segrave, 2004), films have has been a burgeoning amount of research
proven to be an exceedingly popular medium investigating brand placements within media
for the insertion of brands because they are programming. However, thus far the vast ma-
compelling media for capturing and holding jority of the research has been confined to U.S.
audiences’ attentions as well as engendering samples and content (for notable exceptions
positive affective reactions. PQ Media estimates see Gould, Gupta and Grabner-Kräuter, 2000;
that the 2006 worldwide spending on film-based Karrh, Frith and Callison, 2001; McKechnie and
product placements totaled $885.1 million, with Zhou, 2003). Although brand placement has its
the U.S. comprising the majority of that amount roots in the U.S. and is commonly considered
(PQ Media 2007). Brand messages which appear to be an American phenomenon, as a result
in the context of a film have been found to of the concomitant processes of globalization
effectively influence audience awareness and and Hollywood’s rapid expansion into foreign
have a positive impact on consumer preferences markets (Crawford, 2004), the practice may
and intentions to buy (e.g., d’Astous and Chartier be spreading to other cultures. However, there
2000; Morton and Friedman, 2002). is a particular dearth of empirical knowledge

Yongjun Sung is an Assistant Professor in the Department of Advertising at the University of Texas-Austin,
Austin, TX.
Jongsuk Choi is a doctoral student in the Grady College of Journalism and Mass Communication at the
University of Georgia, Athens, GA.
Federico de Gregorio is an assistant professor in the Department of Advertising and Public Relations at
the University of Alabama, AL.
Address correspondence to Yongjun Sung, Assistant Professor, Department of Advertising, University of
Texas–Austin, Austin, TX 78712. E-mail: yjsung@mail.utexas.edu
Journal of International Consumer Marketing, Vol. 20(3–4), 2008
Available online at http://jicm.haworthpress.com
C 2008 by The Haworth Press. All rights reserved.
doi: 10.1080/08961530802129227 39
40 JOURNAL OF INTERNATIONAL CONSUMER MARKETING

regarding the extent of the practice in non-US Brand Placement Popularity—Advertisers


markets.
The $940 million South Korean film indus- One of the primary reasons for the recent
try (Korean Film Council, 2006) provides an popularity of brand placement deals is the cost-
excellent site to begin filling in this gap in benefit ratio of the practice, particularly in light
knowledge. Thus, the overall objective of the of constantly increasing media placement prices
present study is to examine to what extent (Wasko, Phillips and Purdie, 1993). With a single
and in what context brands have been placed film placement, advertisers’ brands can not only
in Korean films. To the authors’ knowledge, be seen or heard by consumers at the local
there is only one study looking at product cinema, but reach an even wider audience when
placement in Korean films (Devanathan et al., that film later opens in overseas theaters, appears
2003). However, their sample and analyses need on video and DVD, and is later broadcast on net-
to be expanded, as only 10 Korean films were work television and pay cable channels (Wasko,
analyzed. Thus, a more comprehensive investi- Phillips and Purdie, 1993; Crawford 2004).
gation of product placement in Korean films is Another reason brand placement has received
warranted. To that end, we report the findings particular attention in recent years is due to audi-
of a content analysis of the top 10 most popular ences increasingly avoiding the advertisements
Korean films in each year between 1995 and that comprise a significant portion of media
2003. content. Indeed, there is evidence of significant
rates of such ad avoidance in the U.S. for TV
commercials (Krugman, Cameron and White,
Conceptual Logic 1995), ads included as part of video-recorded
programming (Cronin and Menelly, 1992), radio
The conceptual logic of the current research commercials (Heeter and Cohen 1988), and
follows in the footsteps of those few who magazine advertisements (Speck and Elliott,
have gone before (Devananthan et al., 2003; 1997). The sole reported study thus far that
Galician and Bourdeau, 2004; Sapolsky and has compared Korean and U.S. respondents’ ad
Kinney, 1994). In order to understand how avoidance rates revealed, although lower than
brand placement has spread into the Korean their American counterparts, significant levels
film market (if at all), we investigate three core of avoidance on the part of the Korean sample
areas of focus, with various specific variables for (Yoon, Muehling and Cho, 1996).
each. Firstly, to provide a better picture of the The recent advent and ongoing diffusion in
ongoing proliferation of placement, we examine the U.S. of personal video recording (PVR)
incidence of the placements themselves. This technology, allowing the convenient skipping
involves the basic analysis of number of brands of commercials with the press of a button, has
within the sample films as well as an analysis led to even greater concern over advertising
over time to chart any long-term changes. ineffectiveness. Industry reports suggest that
Analysis of incidence also involves an evaluation PVR service subscribers skip anywhere from 50
of the films in which the brands appear, in to 90 percent of commercials (e.g., Mandese,
particular relation to genre. The second core area 2004). In Korea this avoidance of advertising,
of analysis focuses on the brands themselves, particularly TV commercials, is forecasted to be
specifically the kinds of product categories a growing problem for marketers. LG Electronic
represented by those brands. For the final domain Co. recently released a product it calls a “time
of analysis, the focus is shifted to the portrayal machine TV” that can digitally record 13 con-
of the placed brands, including issues of char- secutive hours of televised content, and provides
acteristics of the actors/characters associated similar functions as TIVO, allowing TV viewers
with the appearing brands. By providing such to skip TV commercials (Kim, 2005).
a tripartite focus on extent, portrayal and the In the face of such concerns, brand placement
brands themselves, the research seeks to expand is receiving increased interest as a marketing
the knowledge of brand placements in non-US strategy due to audience captivity. Captivity
contexts. refers to the notion that, unlike with other media,
Sung, Choi and de Gregorio 41

movie goers have no control over exposure to the The relatively recent popularity of brand
content (i.e., they cannot stop the film or change placement in Korea may have also been fostered
channels, and there are no expected commercial simply by exposure to Hollywood’s films and
interruptions during which they can engage in its business practices. Korea is somewhat of
other activities), short of leaving the theater or an anomaly among global markets in that local
deliberately ignoring what is on the screen. films consistently have a greater market share
than those of Hollywood (Jin, 2006). In fact,
Brand Placement Popularity-Content despite the watering down of each new iteration
Creators of the country’s Screen Quota system (a govern-
ment regulation mandating the number of days
One of the most appealing aspects of brand that local theaters must screen Korean-produced
placement for those involved in the content- films) at the behest of U.S. trade negotiators,
creation side of media (e.g., film directors) the market share of local films has not only held
is financial in nature. Brand placement deals steady but actually increased (Paquet, 2006). Jun
assist in offsetting continually rising produc- (2006) points to the fact that this increase in
tion and marketing costs. The average cost of local films’ market share in the face of increasing
producing and marketing a Hollywood film in numbers of imported American films paralleled
2005 rose to $96.2 million, with marketing the adoption of Hollywood-style storytelling
costs alone accounting for $36.2 million. As conventions, filmmaking styles/techniques, re-
a point of comparison, the average combined liance on special effects, and ever-increasing
marketing/production cost of a film in 1985 budgets. The foundations of this trend were laid
was $41.34 million, adjusted for 2005 inflation out in the mid-1990s when Hollywood studios
rates (Motion Picture Association, 2006). A began a wave of joint ventures, affiliations, and
similar pattern of constantly increasing theatrical distribution deals with their Korean counter-
costs (an industry term combining marketing parts. Thus, it is perhaps not surprising that
and production expenses) has been found in the Hollywood’s business methods and marketing
Korean film industry, with the average theatrical practices, including the penchant for offering
costs of a film rising to $4.2 million in 2004 from films as advertising vehicles, would eventually
an average of $1 million in 1996 (Korean Film find its way into Korean productions. As Jun
Council, 2005). In particular, a large portion (2006, p. 16) notes in reference to the hugely
of these theatrical costs goes to skyrocketing successful Korean film Swiri, local filmmakers
actor and crew salaries, leading one observer “seemed to have learned something from Holly-
to conclude that it is almost impossible to cast wood about product placement.”
popular actors in a Korean production without
using brand placement as a form of financial Brand Placements in U.S. Films
assistance (Limb, 2005).
There is also an often-cited aesthetic reason While most academic articles cite trade and
for content creators to purposively include real popular press pieces to substantiate the claim
brands—namely the enhancement of the realism that brand placement in films is rapidly gaining
of the world that has been created in their ground as a marketing tactic, there exist few
product (Govani, 1999). Many claim that if they actual analyses of extent and manner in the
were to not use real brands, products would brand placement literature. The first reported
either have to be brand-less (unrealistic), labeled content analysis (Troup, 1991) found 454 brand
with fictitious brand names, or identified with placements in the top 25 U.S. films of 1989,
generic labels such as “PEN,” any of which are averaging 18.2 brands per film. Additionally,
disliked by consumers and cause a “break” in comedy and drama genres accounted for 57 and
their level of immersion. Indeed, the attitudinal 28.2 percent of total placements respectively. A
studies of brand placement practice demonstrate few years later, Sapolsky and Kinney (1994)
remarkably consistent agreement with this claim noted 292 brand placements within the US’s
among consumers (e.g., DeLorme and Reid, top 25 grossing movies of 1991 (a 35 percent
1999; Stern and Russell, 2004). decrease from Troup’s findings), and an average
42 JOURNAL OF INTERNATIONAL CONSUMER MARKETING

of 11 brands per film in that year. In addition, the India, Brazil, Thailand, and Korea) between
majority of brands appeared in the foreground of 1995 and 2001. They found that the average
scenes, often being interacted with by the main brand incidences per Korean film was 4.9 and
character. More recently, Galician and Bourdeau products tended to be low-involvement products
(2004)’s examination of the 15 top-grossing such as soda and beer. Further, the findings
films of 1977, 1987, and 1997 uncovered 546 indicated that Korean movies feature more
placements and a longitudinal increase in brands background than prominent placements and a
per film over time. high percentage of visual elements.
Notwithstanding the above examples of and
Brand Placement in Korean Films trends in Korean brand placements, and despite
trade and popular press articles in the Korean
Since the mid 1990s, brand placements have media consistently citing the popularity of
frequently been used in Korean films and, such placements, as stated only one empirical
although the practice does not have a long investigation (Devanathan et al. 2003) of the
history in Korea, it has rapidly become a popular extent of the practice have been reported thus
marketing technique among advertisers. The first far. Although their cross-cultural study provides
known occurrence of a marketing-driven brand some initial findings about product placements
appearance in a Korean film can be found in in Korean films, a more comprehensive investi-
Marriage Story (1992). The film was the first to gation about the longitudinal patterns of product
be officially “sponsored” and partially financed placements in Korean films is needed to provide
by one of Korea’s largest business conglomer- more meaningful and generalizable data. Thus,
ates, Samsung Electronic Co., as part of the the following research question was developed:
government’s initiatives to financially bolster the
local film industry (Kim, 2004a). One aspect RQ1: What longitudinal patterns, if any,
of the sponsorship involved Samsung providing can be discerned in the incidence of
branded home appliances for filmmakers to use brand placements in popular Korean films
in exchange for prominent visual airings of its between 1995 and 2003?
brand name. Paralleling the aftermath of the
In order to minimize any potentially negative
1982 placement of Reese’s Pieces in E.T. in
reactions on the part of audiences to brand
the U.S., Samsung’s placement spurred Korean
exposures in films, filmmakers take into con-
advertisers to consider brand placement as an
sideration film genres and storylines to naturally
alternate and effective marketing communica-
fit brands and products into scenes. A pertinent
tion strategy (Kim, 2004). Two years later, the
brand placement at the right time enhances
Cass (beer) and Juicy Fresh (chewing gum)
advertising effects such as brand recognition and
brands provided financial support worth roughly
recall (Karrh, 1998). Indeed, placements that are
$25,000 to The Old Fox (1994) in exchange for
perceived as intruding into or breaking the flow
positive brand portrayals in the film.
of the story or scene in a film have resulted in
Over time, the number of placements within
high levels of audience displeasure (DeLorme
Korean movies has increased greatly. For ex-
and Reid, 1999). There has also been some
ample, in Swiri (1998), the third most successful
preliminary evidence that placement effects vary
film in Korean box-office history, approximately
by film genres (e.g., Stern and Russell, 2004).
30 different brands (e.g., Asiana Airlines, Mo-
torola, Maxim Coffee) were placed as part RQ2: What genres of films are prevalent for
of marketing arrangements (Kim, 2004b). The the practice of brand placements in Korean
categories of brands placed in Korean films have films between 1995 and 2003?
been quite diverse as well. These categories
include products and services such as home Sapolsky and Kinney’s (1994) analysis found
appliances, beers, cell phones, credit cards, and that the most frequently placed brands were
gas stations. Devanathan et al. (2003) provided for automobile, food, and beverage categories,
the results of a content analysis of product while Galician and Bourdeau (2004) revealed
placement in films across five countries (U.S., similar findings in that automobiles (21% of
Sung, Choi and de Gregorio 43

placements), beer (14%), and non-alcoholic RQ5: What types of portrayals are preva-
beverages (11%) comprised the leading brand lent among brand placements in popular
product categories. Based on this body of Korean films? And, in what contexts do
analyses conducted on U.S. film content, the such brand placements occur?
following research question was put forth:
RQ3: What kinds of product/service cat- METHOD
egories are prevalent among brand place-
ments in Korean films between 1995 and Sampling Procedure
2003? Is there any longitudinal pattern?
A database of the top ten films for each year
Through brand exposures in movies, film-
between 1995 and 2003 was compiled using a list
makers often develop and explain characters’
provided by the Korean Film Council (2004).1
personalities to audiences (Sauer, 2004). Many
This is an annual report that provides rankings
brands can be associated with personality traits
of the most popular Korean films for every year
in much the same way as human beings, and
from 1990 to the end of the most recent year,
those brands can simultaneously communicate
as calculated based on the total size of the film
and reinforce certain qualities or attributes of
audience in the city of Seoul. The decision to
film characters. If a villain, for example, is
limit films to those in the top 10 of every year was
shown drinking Budweiser while James Bond is
based on the notion that these would represent
portrayed with a bottle of 30-year-old Ballantine
films that have the widest exposure through
whiskey, different characteristics and impres-
theater release, VCR and DVD availability, and
sions about those characters are communicated
even Internet film sites in Korea. Note that a list
and reinforced to audiences. At the same time,
consisting of only nine films was available from
while watching a movie audiences may develop
the Korean Film Council for two years (1996 and
favorable (or unfavorable) impressions about
1998). Thus, we identified a total of 88 Korean
exposed brands depending on the qualities of
popular films during the period.
the character using them (e.g., the BMW Z-
Next, each film was then screened for the pres-
3 Roadster in Golden Eye and the Ray-Ban
ence of at least one brand mention. Preliminary
sunglasses used by the Terminator—each saw
coding showed no brands in films considered
increases in sales following their release in
to be in the historical genre. This pre-screening
theaters). Thus, the types of human character-
step eliminated 10 historical Korean films from
istics associated with a brand is a key issue in
the analysis. During this pre-screening segment,
analyzing placements in films.
Friedman’s (1986, p. 200) definition of a brand
RQ4: What types of human characteristics name as “a distinctive commercial term used by
are associated with brand placements in a firm to identify and/or promote itself or one of
popular Korean films? its consumer products or services” was expanded
upon to include slang derivatives and alternate
Previous studies in the U.S. (e.g., Gupta and references to brand names (e.g., “Beamer” for
Lord, 1998; Russell, 2002) have examined the BMW or “Henney” for Hennessey). Celebrities,
effect of brand placement modes in relation to government agencies, countries, street names,
audience reactions. Thus, in this study brand media pieces (e.g., film or music titles), and
appearances were coded as either visual-only, fictional characters were not counted as being
verbal-only, or a combination of both. Further, brand mentions. Using this system, a list of 78
such variables have also been examined in the films was identified.
context of whether the brand name appeared on
a related product (e.g., Nike on shoes) or on a Coding Scheme
non-related product (e.g., Nike on a mug), if the
brand placement is prominent or subtle, whether The coding instruments and codebook de-
the product is shown in use, and the extent to veloped by Avery and Ferraro (2000) were
which the brand placement is important to the adopted and modified for the current study. As
storyline of the scene or film as a whole. Thus, their coding instruments were developed for
44 JOURNAL OF INTERNATIONAL CONSUMER MARKETING

analyzing brand appearances on prime-time reliability coefficient of .90 on average, ranging


television programming, we modified and added from .87 to .99.
new variables for the film context.
To address questions related to the nature
of brand portrayal in Korean films, the current RESULTS
study analyzes the characteristics of brand ap-
pearances based on the dimensions of brand RQ 1: Incidence of Brand Appearances
types, extent of brand portrayal and mention
Number of brand occurrences. A total of
(e.g., number of all incidences and unique
1,280 brand placements and 481 unique brands
brands in a film), scene setting, visual/verbal
were identified in the 78 Korean films over
prominence, character involvement, length and
the nine-year period (1995–2003). On average,
repetition of portrayal (e.g., having greater than
16.2 occurrences and ten unique brands were
two seconds of camera time or being mentioned
identified per film. As shown in Table 1, there
more than once in the dialogue), position in
appears to be an increase in the number of
the scene (e.g., foreground, close-up shot),
brand appearances from 1995 (10.8 per film)
roles of characters (e.g., main actor, supporting
to 1999 (25 per film). Brands appeared most
actress), and their demographic characteristics
frequently in 1999 when 250 brands were found
(e.g., gender, age).
in ten films. The results indicate that the overall
number of brand appearances decreased after
1999. Although the number of brands actually
Pilot Test and Coding Procedures increased slightly in 2001 (18.9 per film) over
2000 (15 per film), overall results suggest that
Two non-author, graduate students served as
brand incidences decreased after 1999. Overall,
coders for this project. After the pre-screening
our findings are not consistent with Devanathan
of films, coder training was conducted to discuss
et al.’s (2003) average of 4.9 brands per movie.
and clarify each item of a preliminary coding
This may be due to the relatively small number of
sheet and code book. Subsequently, the authors
films they used in their sample, which potentially
and both coders conducted a pilot test of nine
limited the picture of placements that could be
films (one film from each year between 1995
discerned.
and 2003) not included in the study sample.
Number of unique brand names. The results
These nine films were selected using the same
indicate that the number of unique brand names
lists provided by the Korean Film Council
placed in popular Korean films has increased
(2004). Intercoder reliabilities were computed
over the last decade. Table 1 demonstrates that,
using percentage of agreement, which is the
on average, seven different brands appeared
ratio of agreement to the total number of coding
in each of the Korean films in 1995, while
decisions (Kassarjian, 1977). The coders had
12 different brand names were identified in
an acceptable percentage of agreement on all
2003. The findings reveal a somewhat consistent
variables (e.g., over 85 percent agreement).
increase in the number of unique brand names
After achieving satisfactory reliability levels
placed.
in the pre-test, the two coders independently
coded all 78 films. Using a random numbers RQ2-Brand Placement by Film Genres
table, films were randomly assigned so that each
coder analyzed 39 films in this stage. As a Table 2 presents frequencies and percentages
final reliability check, approximately ten percent of popular Korean film genres for brand place-
(seven films) were randomly selected and coded ment over the nine-year period. Comedy was the
by both coders again. The coders achieved a most popular film genre (27 out of 78), followed
satisfactory percentage of agreement across the by drama (21), action (9), and romance (7). In
films (ranging from 83% to 100%). In addition, terms of the average number of brand incidences
Perreault and Leigh’s Ir (1989) was employed as per film, the action genre ranked first (24.1
a more rigorous reliability test. We obtained a brands per film), followed by comedy (17.52
Sung, Choi and de Gregorio 45

TABLE 1. Brand Placement Appearances in Popular Korean Films (1995–2003)

95 96 97 98 99 00 01 02 03 Total

Brand Incidence
Frequency 108 81 174 138 250 120 151 149 109 1,280
Mean (per film) 10.8 11.6 17.4 17.3 25.0 15.0 18.9 16.6 13.6 16.2
Unique Brand Names
Frequency 70 59 92 78 127 82 88 88 96 481
Mean (per film) 7.0 8.4 9.2 9.8 12.7 10.3 11.0 9.8 12.0 10.0

brands), fantasy/sci-fi (16.0), thriller (14.3), and top 20 brand appearances, six were alcoholic
drama (14.3). In contrast, such genres as crime, beverage products and one brand was a tobacco
noir, and horror were the least likely to be product.
used for brand placement. Finally, Attack the With regard to the number of films in which
Gas Station (1999, comedy) ranked first among each brand appeared, the brand that was placed
all the films analyzed, with the appearance of in the most films was Hyundai auto (33 different
53 brand placements and 20 unique brands, films), followed by Coca-Cola (32), Chilsung
followed by The Foul King (2000, comedy, 45 (21), Hite (18) and Cass (16). In addition,
occurrences, 30 unique brands), and Swiri (1999, the most frequently exposed brand in one film
action, 39 occurrences, 24 unique brands). was Kodak (15 times in Christmas in August),
followed by Hyundai oil bank (14), Pepsi
RQ3-Brand Names and Product/Service (7), Fuji (7), Nike (6) and Coca-Cola (5). Finally,
Categories Korean brands (12 brands, e.g., Hyundai, Hite,
Jinro, and Cass) appeared most frequently in
Brand Names. A total of 481 unique brands Korean films, followed by American brands
were found. As shown in Table 3, Coca-Cola (6 brands, e.g., Coca-Cola, Nike, Kodak, and
was the most frequently placed brand in Korean Pepsi), Japanese brands (2 brands, Pocari Sweat
popular films (52 incidences out of 1,280), and Fuji), and one German brand (Adidas).
followed by Hyundai cars (48), Hite beer (41), Product/Service Category. The results of the
Jinro liquor (33), Nike (32), Chilsung cider product/service category analysis indicate that
(29), and Cass beer (22). Note that among the clothing was the single largest product category

TABLE 2. Brand Placements by Film Genre (1995–2003)

Number of Films Brand Incidence


Brand Incidence per
Film Genre N % N % Film (Rank)

Comedy 27 34.6 473 37.0 17.5 (2)


Drama 21 26.9 300 23.4 14.3 (5)
Action 9 11.5 217 17.0 24.1 (1)
Romance 7 9.0 95 7.4 13.6 (6)
Fantasy / 3 3.8 48 3.8 16.0 (3)
Sci-fi
Thriller 3 3.8 43 3.3 14.3 (4)
Crime 3 3.8 40 3.1 13.3 (7)
Horror 3 3.8 38 3.0 12.7 (9)
Noir 2 2.6 26 2.0 13.0 (8)
TOTAL 78 100.0 1,280 100.0
46 JOURNAL OF INTERNATIONAL CONSUMER MARKETING

TABLE 3. Top 20 Brand Names and Types Appearing in Korean Films


(1995–2003)

# of Films
Brand Name Brand Type Frequency Percent Appear

Coca-Cola (U.S.) Beverage 52 4.1 32


Hyundai Auto (Korea) Automobile 48 3.8 33
Hite (Korea) Alcoholic Beverage 41 3.2 18
Jinro (Korea) Alcoholic Beverage 33 2.6 14
Nike (U.S.) Sporting Good 32 2.5 15
Chilsung (Korea) Beverage 29 2.3 21
Cass (Korea) Alcoholic Beverage 22 1.7 16
Pocari Sweat (Japan) Beverage 20 1.6 12
Adidas (Germany) Sporting Good 19 1.5 11
Hyundai Oil Bank Gas Station 17 1.3 3
(Korea)
Kodak (U.S.) Photo Film 17 1.3 13
OB (Korea) Alcoholic Beverage 17 1.3 9
Pepsi (U.S.) Beverage 17 1.3 13
This (Korea) Tobacco 17 1.3 14
Daewoo Auto (Korea) Automobile 16 1.3 3
Polo Ralph Lauren Clothing 13 1.0 10
(U.S.)
Kia Auto (Korea) Automobile 12 0.9 10
Fuji Film (Japan) Photo Film 11 0.9 5
Budweiser (U.S.) Alcoholic Beverage 10 0.8 7
Seoul Milk (Korea) Beverage 10 0.8 9

in terms of the number of brands identified. Out 70) and communication (5.0%, 63, e.g., Internet,
of a total of 481 unique brands, the majority were phone service). Our results were similar to those
clothing brands (10%, 48 brands, e.g., Ralph of Devanathan et al. (2003) who found that
Lauren, Levi’s). Non-alcoholic beverages was Korean films tend to feature low-involvement
second (9.4%, 45, e.g., Chilsung and Pepsi), products such as beverages, food, and
followed by food (8.7%, 42, e.g., Pringles, beer.
Choco Pie), financial services (6.4%, 31, e.g.,
Hyundai M Card, Visa, MasterCard), and al- RQ4-Human Characteristics Using
coholic beverages (6.0%, 29, e.g., Hite, Cass, and Portraying Brands
Budweiser). Thus, our findings are similar to
those of Galician and Bourdeau (2004) who Among the 1,280 brand incidences, approx-
found that automobiles, alcoholic beverages, and imately 52.5% (672) appeared being used by
non-alcoholic beverages are the most common human characters (e.g., food was used if eaten,
product types in Hollywood films between a car used if driven) and 8.4% (108) appeared
1977 and 1997, with Coca-Cola, Mercedes- as non-use portrayals (e.g., an advertisement
Benz, Miller, Chevy, and Pepsi as the most revealed while reading a magazine, a shopping
frequently occurring brands. Finally, in terms bag having a brand logo).
of the number of brands by product/service When looking at the types of characters who
category, out of a total of 1,280 brand appear- used the brands, out of a total of 672 occurrences
ances, 16.2% (207) were non-alcoholic bever- of brands being used human characters, 46.2%
ages (e.g., water, milk, soft drinks). Alcoholic (311) of them were used by main actors or
beverages was second (13.4%, 171), followed actresses, followed by extras (18.4%; 124),
by automobiles (9.1%, 117), clothing (9.0%, supporting characters (16.3%; 110) and both
115), food (6.0%, 77), sporting goods (5.5%, main and supporting characters in the same
Sung, Choi and de Gregorio 47

scene (4.5%; 57). As for brand portrayal, out type associated with teenage characters. Pre-
of 107 occurrences when being portrayed by vious literature suggests that adolescents tend
human characters, 55.1% (59) were portrayed to show high brand awareness and favorable
by main characters, followed by extras (17.8%; attitude toward brand placements (Nelson and
19), supporting characters (15.0%; 16) and McLeod, 2005).
both main and supporting characters in the
same scene (5.6%; 6). Compared to character RQ5-Brand Portrayal Types
interactions with brand placement in Hollywood
films (Galician and Bourdeau 2004), main actors In examining the scene setting of the brand
were mostly associated with brand placement occurrences, it was found that outdoors (27.2%;
(50%) followed by both main and supporting 348, e.g., street, park, beach), followed by within
characters (37%), and supporting actors/extras the home (16.9%; 216), bars/clubs (11.1%,
(13%). The focus on main character use is 142), stores (6.7%, 86) and transportation ve-
similar among Korean and Hollywood films, but hicles (5.2%; 67, e.g., car, subway) were most
Korean films are more focused on use by an popular. Regarding portrayal modality, most
individual film characters (main, supporting, or of the brand incidences were visual (92.3%,
extra character). 1,182 incidences), whereas only 6.2% (79) were
With regard to the gender of human characters verbal. These findings were consistent with those
associated with any type (e.g., usage, portrayal) of Devanathan et al. (2003) who found that
of brand occurrence, we identified a total of about 91% of placements were visually oriented.
731 appearances associated with human charac- Additionally, visual incidences were the most
ters (and where their genders are identifiable). frequently portrayed using a primary display
Seventy-one percent (516 out of 731) were (66.1%; 846, i.e., a primary display refers to the
associated with male characters, followed by actual brand’s product being shown), followed
female characters (15.5%; 199 incidences), and by advertisements (16.5%; 211, e.g., billboard,
both (1.3%; 16 incidences). In the association of magazine ad), and secondary types of portrayals
character gender with product types, beverage (10.9%; 139, e.g., brand name on a t-shirt if a
and clothing are associated with both male company does not make t-shirts, brand logo on
and female characters. Female characters were the side of a distribution vehicle).
more commonly associated with clothing, cell Further, the length of portrayal was coded
phone, and communication brands, while male in three different categories: extended portrayal
characters were more commonly associated with (i.e., brand is shown either continuously for more
alcoholic beverage, sporting good, and tobacco than 2 seconds or shown repeatedly, but for
brands than female characters (See Table 4). more than two seconds for at least one showing),
Regarding the ages of human characters, as intermittent portrayal (i.e., brand is shown more
shown in Table 5, those in their 20s (41.7%) than once but not for longer than 2 seconds at any
were the most frequently associated with brands, one showing), and fleeting portrayal (i.e., a brand
followed by those in their 30s (33.5%) and 40s is shown only once for less than 2 seconds). Out
(9.6%). Characters in their 10s are likely to of a total of 1,280 brand incidences, 48.4% (619)
be associated with sporting goods (30.3%) and were extended portrayal, followed by fleeting
non-alcoholic beverages (13.5%), while those (30.2%; 387) and intermittent (15.0%; 192).
in their 20s also tended to be associated with We also coded whether the brand occurrence
non-alcoholic beverages (18.4%) and clothing was essential or not. It was considered to be
(13.5%). Further, characters in their 30s-40s essential if removing or substituting the brand
were likely to be associated with non-alcoholic would change the meaning or context of the
beverages (18.9%) and alcoholic beverages scene or overall storyline. Our results indicate
(18.6%), while those in their 50s were linked that only 2.2% (28 out of 1,280) were essential
with alcoholic beverages and tobacco (each to the scene. In addition, we examined the rela-
24.4%). A noteworthy result is that alcoholic tionship between the usage of brands by human
beverages was the third most dominant product characters and the length of brand portrayal.
48 JOURNAL OF INTERNATIONAL CONSUMER MARKETING

TABLE 4. Product Type Distributions by Character Gender

Male Female

Alcoholic Beverage (67; 13%) Clothing (37; 18.6%)


Beverage (62; 12.0%) Beverage (24; 12.1%)
Clothing (55; 10.7%) Car (19; 9.5%)
Car (53; 10.3%); Sporting Good (53; 10.3%) Food (12; 6.0%)
Tobacco (34; 6.6%) Tobacco (11; 5.5%)
Food (28; 5.4%) Cellular Phone (10; 5.0%)
Electronic (16; 3.1%) Alcoholic Beverage (9; 4.5%)
Gas Station (11; 2.1%) Communication (8; 4.0%)
Credit Card (9; 1.7%) Sporting Good (8; 4.0%)
Cosmetic (6; 3.0%); Electronic
(6; 3.0%)

Note. Parentheses indicate both frequency and percent of brand incidence within gender.

When brands were used by characters, 49.7% time. In 1999, both total brand appearances
were extended portrayals, followed by fleeting and unique brand appearances reached their
(30.1%) and intermittent portrayals (19.8%). peak over the nine-year period (1995–2003).
Similar results were observed for brands not This can be partially accounted for due to a
used by characters. That is, extended portrayals comparatively high percentage of the popular
were most frequently used (53.2%), followed film genres of comedy and action, as well
by fleeting (34.4%) and intermittent portrayals as several specific films (e.g., Attack the Gas
(11.2%). Proportional tests indicated that these Station, Swiri, Yonggari) that dominate the high
results were statistically significant, χ 2 (3) = frequency rate of brand incidence. Our findings
17.89, p < .001. provide evidence that brand placement has be-
Finally, we analyzed the relationship among come a significant consideration in advertisers’
the characters’ roles (e.g., main, supporting), the marketing strategies, mirroring on a smaller
type of visual portrayal, and portrayal length. scale the longitudinal trend in U.S. placements
Regarding the type of visual portrayal, we (Galician and Bourdeau 2004). The results also
found no difference, χ 2 (3) = 5.47, p = .14. hint at the extent to which a marketing practice
That is, regardless of a character’s role in a typically thought of as being American in nature
film, primary portrayal was the most frequently and origin has spread to other cultures through
used (93.9% for main characters and 96.2% the globalization process that occurs when
for supporting/other characters), followed by Hollywood studios release their films abroad and
secondary (2.9% and 3.4%), and advertisements set up joint ventures with local entertainment
(2.3% and 0.4%). As for portrayal length, we groups in other countries. Even in Korea, where
found a difference between main characters and local films still retain greater market share than
supporting/other character, χ 2 (3) = 10.75, p < foreign films despite Hollywood’s increasing en-
.05 (see Table 6). croachment and weakening of the Screen Quota
system, exposure to Hollywood’s products and
DISCUSSION AND IMPLICATIONS practices seems to have contributed toward this
increase in placement. In many other countries,
While the practice in the U.S. has taken however, Hollywood’s films dominate local box
off since the 1982 E.T. placement, in Korea offices—future studies investigating the extent
brand placement only started being popular as of brand placements in the local films of such
a marketing tactic since the early 1990s, but has countries would provide a clearer picture of
dramatically increased over time. Our results whether there is truly a relationship between
reveal a trend where the number of total, as exposure to American styles of film content and
well as unique, placements has increased over practices and extent of brand placement.
Sung, Choi and de Gregorio 49

TABLE 5. Product Category Distributions by Character Age

10s 20s 30s 40s Over 50s

Sporting Good Beverage Alcoholic Beverage Beverage Alcoholic Beverage


(27; 30.3%) (79; 18.4%) (62; 18.0%) (21; 21.2%) (10; 24.4%)
Beverage Clothing Beverage Alcoholic Beverage Tobacco
(12; 13.5%) (58; 13.5%) (57; 16.5%) (19; 19.2%) (10; 24.4%)
Alcoholic Beverage Car Car Car Beverage
(10; 11.2%) (51; 11.9%) (44; 12.8%) (14; 14.1%) (4; 9.8%)
Clothing Alcoholic Beverage Clothing Gas Station Food
(10; 11.2%) (50; 11.7%) (26; 7.5%) (9; 9.1%) (4; 9.8%)
Gas Station Sporting Good Tobacco Credit Card/Food Car
(5; 5.6%) (17; 4.0%) (22; 6.4%) (4; 4.0%) (3; 7.3%)

Note. Parentheses indicate both frequency and percent of product incidence within age.

Of particular interest in this study was an that products placed in popular Korean films
analysis of the product/service categories of over the nine years period tended to be low
brands appearing in popular Korean films. Our involvement products. For example, as shown
findings indicate that brand types such as in Table 3, fifteen of the 20 top brand names
clothing, non-alcoholic beverages, food, finan- appearing in Korean films were for beverage,
cial services, and alcoholic beverages are the alcoholic beverage, photo film, and gas station
most common in popular Korean films. The products. That is, low involvement products are
findings are somewhat consistent with those popular types for product placement in Korean
of Devanathan et al. (2003). Devanathan et al. films.
(2003) found that within the U.S., India, and In addition to being the fifth most prevalent
Brazil the placements tended to be more high- type of product placed, alcoholic beverages
involvement (e.g., cars, computers, cameras) accounted for slightly more than 10% of brands
than low-involvement products such as beer. appearing with teen characters. These results
On the other hand, within films from Thailand suggest that alcoholic beverage products are
and South Korea, products tended to be low- being aggressively promoted in Korean films.
involvement than high-involvement placements. In addition, we found that tobacco is one of
Overall findings of the current study suggest the 20 most heavily placed product types. As

TABLE 6. Character Roles, Types of Characters, and Visual Portrayals (N = 545)

Type of Visual Portrayal1


Primary &
Primary Secondary Advertisements Secondary Total

Main Character 292 (93.9%) 9 (2.9%) 7 (2.3%) 3 (1.0%) 311


Supporting and Other 225 (96.2%) 8 (3.4%) 1 (0.4%) 0 234
Character
Type of Portrayal Length2
Extended Intermittent Fleeting N/A Total

Main Character 170 (54.7%) 56 (18.0%) 85 (27.3%) 0 311


Supporting and Other 102 (43.6%) 41 (17.5%) 89 (38.0%) 2 (.9%) 234
Character

Note.1 Type of Visual Portrayal: X 2 (3) = 5.47, P = .14.


2
Portrayal Length: X 2 (3) = 10.75, P <.05.
50 JOURNAL OF INTERNATIONAL CONSUMER MARKETING

noted, among the top 20 brands appearing in results, coupled with the negative reactions
popular Korean films between 1995 and 2003, toward “blatant” placements found by studies
six brands were alcoholic beverage products and such as DeLorme and Reid (1999), suggest that
one brand was a tobacco product. These findings future researchers would be wise to investigate
suggest that in addition to traditional ad formats, how such prominent, extended placements that
such ethically-charged products as alcoholic are not perceived to be an organic element
beverages and tobacco are heavily marketed of a storyline or plot are influence audience’s
indirectly via brand placement. While the place- attitudes towards the practice as a whole.
ment of such ethically charged products as
alcohol and tobacco has caused concern among Implications for Practitioners
U.S. consumers (e.g., Gupta and Gould, 1997; and Policy Makers
Gould, Gupta and Grabner-Kraüter, 2000), our
findings suggest future efforts in gauging the The findings of this exploratory study have
Korean public’s attitudes towards the commer- implications for practitioners dealing with global
cial insertion of such product brands in film brand accounts. Our results indicate that product
content. Such future investigation will provide placement in Korean films has become a com-
very important insights to the public policy mon practice among global marketers and brand
makers and consumer interest groups who are managers. In particular, in terms of country of
concern about public well-being. origin of the brands placed, the results clearly
In terms of character involvement, approxi- evidenced the entry of foreign global brands and
mately 63% of brand appearances were either the presence of them was quite noticeable. For
used (e.g., an actor driving a car) or portrayed example, among the 20 most placed brands, nine
(a brand is placed in a scene, but is not brands are foreign global brands such as Coca
used by a character, e.g., a Timex wrist watch Cola, Nike, Kodak, Pocari Sweat, etc. Further,
sitting on desk) by human characters (e.g., main the most common brand placed within Korean
and supporting actors/actresses), suggesting that films was Coca-Cola, appearing in 32 different
character interaction is central to brand place- films between 1995 and 2003, and Nike was
ments in Korean films (Ferraro and Avery, 2000). the fifth most commonly placed brand (15 differ-
Karrh (1998) suggested that audiences process ent films). By effectively placing global brands
information about media characters in much the within popular Korean film contents, foreign
same way they process information about people global brand managers can communicate Korean
in everyday life. As suggested by Solomon consumers more easily and effectively. In addi-
and Englis (1994), this reality effect is one of tion, the results suggest that low-involvement
the most powerful of marketing concepts. This products such as alcoholic beverages are most
reality effect is more critical to the format of common product types placing in Korean
films, where elements (e.g., plot, characters, and films.
dialogue) are intended to portray everyday life The findings of the study also provide some
(Abrams, 1988), and therefore, consumers’ per- implications for public policy makers. Solomon
ceptions of a brand’s usage may be influenced by and Englis (1994) use the term “reality engineer-
those characters that are realistically portrayed ing” to describe the successful and constant ef-
in everyday situations. forts of marketers to shape the social images (or
Results also indicate that the majority of social reality) presented through popular cultural
brand appearances were visually oriented (over vehicles such as advertising, public relations,
92%). Further, approximately 50% of the vi- infomercials, and product placement. As a result
sual brand appearances were characterized by of theses efforts, marketers blur the boundaries
extended portrayals, leading to the conclusion between commercial signification and popular
that the majority of brands in Korean films are culture. Today’s consumers are more likely to
characterized by visual prominence. Finally, we treat mass media images as reflections of reality
found that only 2.2% of total brand incidences in which are a natural part of everyday life; thus,
Korean films were essential to the scene. These their realities are engineered by marketers. As
Sung, Choi and de Gregorio 51

discussed, most brand incidences in Korean next step involves research to help international
films are not essential to the scene. Although marketers and brand managers understand how
one of the primary benefits of placing real brand Korean consumers respond to brand placements.
in media content is to increase realism, such Further research into the potential for films to
haphazard placement may increase consumers’ serve as brand placement vehicles should adopt
materialism as well as commercialization of methodologies more conducive to determining
our society. Indeed Korean regulators have consumer perceptions and reactions, such as
brought a series of actions against advertisers surveys, in-depth interviews and experiments.
and marketers engaged in product placement To the authors’ knowledge there exists no
in television programs. However, Korea has no prior investigation of Korean consumers’ atti-
legal regulations regarding placements in films tudes toward brand placement in films. Attitudi-
as of yet. The findings of this study indicate a nal investigations using other Asian respondents
need for future research on this issue. have found that Singaporean consumers are
Further, the findings of the study indicate more concerned about the perceived ethicality
that both alcoholic beverages and tobacco have of the placement strategy itself than their U.S.
been actively promoted in popular Korean film counterparts (Karrh, Frith and Callison, 2001),
contents. For example, when branded prod- and that more negative attitudes toward place-
ucts were associated with characters, alcoholic ment on the part of Chinese audiences versus
beverages are the most frequently associated Americans exist (McKechnie and Zhou, 2003).
with male characters. Further, tobacco is one In addition, no study has investigated possible
of the top five product types for both male and cross-cultural differences in how East Asian and
female that associated either main or supporting Western cultures respond differently (or simi-
characters of the films. Today a number of young larly) toward brand placements. For example, as
moviegoers can be exposed to top Korean films noted by Nisbett (2003), prior literature suggests
via theater, DVD, Cable TV, and Internet. If that individuals in East Asian cultures are more
their favorite actors or actresses are engaging likely than individuals in Western cultures to
with such ethically charged products, they may pay attention to the context and situational cues
try to imitate resulted in such behaviors. As (e.g., the background in a picture). Indeed,
suggested by social learning theory (Bandura, this conceptualization is consistent with Hall
1977), human beings benefit from observation (1976)’s high vs. low context cultures. This
and experience, and often imitate the actions cross-cultural difference might suggest that Ko-
of others. Young audience’s behaviors can be rean film audiences pay more attention to the
easily learned through the observation of others brands than do Americans audiences. A study
engaged in a behavior and subsequent modeling gauging attitudes and behaviors among Korean
of this behavior, through a process of imitation consumers would provide additional insights
and identification. into how culture influences perceptions such a
globally expanding marketing practice as brand
Limitations and Future Research placement.
Finally, to date, no research study documents
While this exploratory content analysis re- the prevalence of brand appearances non-film
veals interesting trends, its generalizability is media in Korea. In recent years there has been
limited. Though the nine-year period selected an increase in the extensive appearance of
for study was sufficient to yield noticeable commercial brands in many Korean television
patterns, the sample is limited to the top ten shows, particularly nightly dramas, due to their
films of each year. Therefore, future research short production-to-air schedules and command
could utilize a more extensive set of films of large audiences (e.g., Limb, 2005). This
so that more precise longitudinal trends in increase may be a contributing factor in the
brand placements within Korean films can be decline placements within Korean films in the
made. Further, while content analytic studies past few years. Additional further research
can provide a wealth of descriptive data, the in different media contexts such as television
52 JOURNAL OF INTERNATIONAL CONSUMER MARKETING

shows, video games, songs, or novels will Gould, S.J., Gupta, P.B., & Grabner-Kraüter, S. 2000.
provide more complete picture of the extent of Product placements in movies: a cross-cultural analysis
brand placement in Korea, as well as revealing of Austrian, French and American consumers’ atti-
broad trends in the commercialization of media tudes toward this emerging, international promotional
medium. Journal of Advertising, 29(4), pp. 41–59.
content. Govani, S. 1999. Product placement in movies - is it really
so bad? Christian Science Monitor, 91(52), p. 11.
Gupta, P.B. & Lord, K.R. 1998. Product placement in
NOTE movies: the effect of prominence and mode on recall.
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SUBMITTED: December 2005
of 1991. In Proceedings of the 1994 Conference of the FIRST REVISION: February 2006
American Academy of Advertising, (Ed.) King, K.W., p. SECOND REVISION: February 2007
89. Athens, GA: American Academy of Advertising. ACCEPTED: June 2007

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