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Indiana Jones®and the Fate ofAtlantis™


Setting Preferences joystick installed, you may select one as
WHEN LOADED, THE PROGRAM will your controller by holding down the
check to see if you have a mouse driver or CTRL key and pressing m for mouse or j
joystick installed, or one of the supported for joystick. You may also re-calibrate
sound boards, and will set up the game your joystick if the cursor is drifting
appropriately. If you wish to override across the screen by centering the joy-
these default settings, you may do so by stick and pressing CTRL j.
adding the following letters (separated For keyboard cursor control, use
by spaces) after typing atlantis when you either the arrow keys or the keypad. The
start the game: ENTER (or 5) key corresponds to the left
mouse button; the TAB key corresponds
a AdLib Music Synthesizer sounds to the right mouse button.
s SoundBlaster sounds
r Roland sounds
Keyboard Controls
Internal speaker ALL OF THE VERBS used in the game
m MCGA graphics mode can also be selected by using keyboard
v VGA graphics mode commands. Each key corresponds to
one verb. Pressing the appropriate key
mo Use mouse control
once is equivalent to moving the cursor
Use joystick control over the verb and pressing the controller
k Use keyboard control button. The keys are mapped as follows:
For example, to start the game in
MCGA graphics mode with AdLib G p u
sounds, type: Give Pickup Use
atlantis ma 0 L s
Open Look at Push
Keyboard/Cursor Controls (Shove)
You CAN USE AMOUSE for cursor con- c T y
trol if you have installed a compatible Close Talk to Pull
mouse driver. Use the left mouse button (Yank)
to select objects on the screen for use in
the sentence line, as well as to select a NOTE: in order for the keyboard con-
line of dialogue in a conversation. Press trols to function properly, the CAPS
the right mouse button to use a LOCK key must be off.
highlighted verb with the object to which
the cursor is pointing. When scrolling Save/Load Instructions
through your inventory, you can right- PRESS FI WHEN YOU WANT to save or
click on the up or down arrow to short- load a game. Once the save/load screen
cut to the top or bottom row of the icon is displayed, you can move the cursor
window. If you have both a mouse and a and click on SAVE, LOAD or PLAY.
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Using the Keyboard in Fistfights


IFYou'o RATHER use the keyboard to control Indy during a fistfight, press the-f-key to turn
off the "fighting cursor" (pressing the - f - kt , again will re-enable the mouse or joystick). Key-
board fighting is controlled by the following I ~ys:
Iflndy is on the left: Iflndy is on the right:
7 8 9 7 8 9
Step back Block high Punch high Punch high Block high Step back
~~~~-=~~~~_..:::...~~_..!..._~~~

4 5 6 4 5 6 Windows® 95
Step back Block middle Punch middl · Punch middle Block middle Step back Indiana Jones and the Fate I. Insert the Indiana Jones CD into your
I
Step back
2
Block low
3
Punch low
I
Punch low
2
Block low
3
Step back
of Atlantis CD-ROM drive. Indiana Jones and the
Fate ofAtlantis uses the Autorun feature
To use the keyboard for fighting, you will need to make sure the Num Lock key is off. Loading Instructions of Windows® 95 and will start
DOS automatically.
Now you will be able to type a new name I. Insert the Indiana Jones CD into your Ifthe Autorun feature of Windows® 95 is
To SAVE: for that slot or use the backspace key to CD-ROM drive. disabled, you will have to manually start the
CucK ON THE SAVE option. The cur- change the existing name. Press ENTER 2 . Type D: then press the Enter key (where game.
rent list of saved games will be displayed or click on OK to save the game. Click on D corresponds to the letter of your CD- a) Click on the START button.
in slots along the left side of the screen. CANCEL if you have changed your mind ROM drive). b) Select RUN.
Click on the up and down arrows to and do not wish to save it. 3. Type ATLANTIS then press the Enter c) Type D:\ATLANTIS.EXE (where D
key. corresponds to the letter of your CD-
scroll through the list; right-click on the
4. If this is the first time you have run RO M drive) and then click on OK.
up or down arrow to shortcut to the first To LOAD: Indiana Jones and the Fate ofAtlantis you 2 . If this is the first time you have run
or last save game slot. Select a slot by CucK ON THE LOAD option. The cur- will be presented with a configuration Indiana Jones and the Fate ofAtlantis you
pointing the cursor to it and clicking. rent list of saved games will be displayed screen. Follow the on-screen instructions. will be presented with a configuration
in slots along the left side of the 5. Once saved you can choose to play screen. Follow the on-screen
Function and Command Keys screen. Click on the up and down Indiana Jones and the Fate of Atlantis or indstructions.
arrows to scroll through the list; view the demos from the Main Menu 3. Once saved you can choose to play
Save or Load a Game FI
right-click on the up or down screen. Indiana Jones and the Fate ofAtlantis or
Bypass a Cut-Scene ESC or press both mouse/
arrow to shortcut to the first or view the demos from the Main Menu
or Exit Some joystick buttons at once.
last save game slot. Click on Note: to quit any of the Demos at any time, screen.
Special Interfaces
CANCEL if you have changed hold down CTRL then press C.
Restart a Game F8
your mind and do not wish to Note: to quit any of the Demos at any time,
Pause the Game SPACE BAR
load a saved game, or select a slot hold down CTRL then press C.
Sound Control: internal speaker sound board
[ off softer by pointing the cursor to it and
l on louder clicking.
Message Line Speed: WARNING: When you load a
Faster + previously saved game it will
Slower
interrupt the game you are cur-
Mouse On CTRLm rently playing.
Joystick On CTRl j
(Be sure to centerjoystick first.) Indiana Jones is a registered trademarkofLucasfilm Ltd.
LucasArts Games 1s a trademark oflucasArts Entertain·
Exit Game ALT x, CTRL c, or ALT q ment Company. Indiana Jones and I& Fat~ ofAtlantis
noi & C> 1992 LucasArts Entertainment Company.
Version Number CTRLv Used under authorization. All rights reserved 615708
4 5

LucasArts Entertainment Company~ Presents


Playing the Game
Indiana Jones and the Fate of Atlantis As THE STORY OPENS, Indy is searching
Barnett College for a mysterious statue. At
this stage, as Indy proceeds from room to
About Indiana Jones game, be prepared for an entertaining chal-
room, you can examine an object more close-
lenge. Be patient, even if it takes a while to
and the Fate ofAtlantis figure out some of the puzzles. If you get
ly - and in some cases, make use of it -
Indiana Jones and the Fate of Atlantis, simply by clicking on the item. Try clicking
I
N
stuck, you might need to solve another puz-
you play the role oflndiana Jones, famed on the gargoyle in the foreground.
zle first or find and use an object. But hang in After you've found the statue, Indy will
archaeologist-adventurer, as he attempts to
there and use your imagination ... you and return to his office, where the next part of the
discover and explore long-fabled Atlantis.
Indy will eventually discover the true Fate of story will unfold in a "cut-scene." Cut-scenes
Nazi agents, eager to unleash the powers of
Atlantis! are short, animated sequences - like scenes
Atlantis against an unsuspecting world, are orichalcum, n. (or·i·kal'kum) [L orichal-
from a movie -which can provide clues and
hot on Indy's heels ... or have they already Getting Started information. They're also used to show spe-
cum , mountain bronze: Gk. oros, a
passed him? Once you've started the program, a screen mountain, and chalkos, copper]: 1. a gold-
cial animated sequences, as when an unsus- en-hued metal thought to be a primitive
Here's where you come in: you direct the will appear displaying three concentric lock- pecting jungle rodent helps Indy get rid of a form ofbrass, possibly in use among the
actions of Indy (and, occasionally, his one- ing stones, arranged on a spindle. You will be snake. When you are viewing a cut-scene, early Greeks. 2. a mythical substance of
time colleague turned psychic, Sophia Hap- asked to align the locking stones to match the your cursor disappears and - for the unknown character. 3. a material first
good) in his search for Atlantis. Periodically, illustrations found in the margins of this moment -you do not control events. described by Plato that "glittered like
Indy will be called upon to drive a car, ride a manual. To do so, tum to the page A. You begin directing Indy's actions as he fire."
camel, pilot a balloon, operate a submarine, indicated on-screen and check the ¥ arrives in New York City. The display is
referenced illustrations. Click on Sun divided into the following sections:
and repair and use Atlantean machinery.
one or two nouns (objects). Some examples
When the time comes, check the appropriate the edges of each locking stone ~ THE ACTION ScREEN is the largest part
of sentences you might construct on the Sen--
until its alignment is correct. Once Moon of the display. This is where the animated
section below to learn how to operate each of
fT action takes place. Dialogue spoken by the tence Line are "Use whip with statue" or
them. you have aligned all three stones,
I\ characters also appears here. "Use arrowhead with rag". Connecting
If this is your first computer adventure click on the central spindle. Volcano words like "on" or "with" will automatically
THE SENTENCE LINE is directly below
the Action Screen. You use this line to con- be inserted by the program.
This manual assumes that you are using ajoystick or mouse. struct sentences that tell Indy what to do. A AVAILABLE VERBS are listed in the lower
See your reference card for keyboard equivalents. sentence consists of a verb (action word) and left side of the display. To select a verb, posi-
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tion the cursor over the word and press the the right of the Verbs. At the beginning of
left mouse/joystick button or the ENTER the game Indy's inventory is limited to what-
key. The game has a "quick-verb" feature ever he has retained from the first cut-scene.
that highlights an appropriate verb when the When he picks up or is given an object to use
cursor touches an interesting or useful during game play, an icon for that object is
object on the screen. For example, when added to the Inventory. There is no limit to
Indy is near a door that can be opened, posi- the number of objects Indy can carry. When
tioning the pointer over the door will high- there are more than ten objects in the Inven-
light the verb Open. Pressing the right tory, arrows appear to the left of the icons.
mouse/joystick button or the TAB key (to Click on them to scroll the icon window up
emulate the right button) will use the quick- or down.
verb with the object, which in this case opens THE INDY QuoTIENT DISPLAY will help
the door. Don't worry: this feature won't give you keep track of your progress through the
away solutions to any puzzles. Keep in mind game. Press the Inventory /IQ Point key - i
that even though a verb is highlighted, it may - to view your point totals. (See "Indy Quo-
not be the only way to use an object. Try the tient (IQ) Points" below for a full explanation
other verbs as well! ofIQ Points.)
NouNs (objects) can be selected in two To move Indy around, position the cursor
ways. You may select a noun by placing the where you want him to go, and click. Notice
cursor over an object in the Action Screen. that Walk is the default verb in the Sentence
Many objects in the environment, and all Line - this is because moving around is
usable objects in the game, have names. If an what Indy will be doing most often.
object has a name, it will appear on the Sen-
tence Line when you position the cursor over Things to Try in New York
it. If no name appears for an object on the LOOK AT THE NEWSPAPER at the stand next
I THE ACTION SCREEN 3 AVAIIABLE VERBS
screen, you can be sure that it has no door to the theater. Place the cursor over the
2 THE SENTENCE LINE 4 THE INVENTORY lcONS significance other -than as part of the back- newspaper. You will notice thatthe verb Look
ground. You may also select nouns by click- at is highlighted. Press the right mouse/joy-
ing on them in the Inventory. stick button or TAB key and Indy will walk to
THE INVENTORY ICONS are located to the newspaper and tell you what he sees. To
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I
Explore the alley a bit further ... maybe
there's another way to get into the theater.
l Spedal Interfaces Occasionally, you may find yourself
unable to resist a particularly amusing state-
OCCASIONALLY, YOU WILL FIND the stan-
Once you're in the theater, try to distract ment. Keep in mind that, just as in real life,
dard interface replaced by specialized con-
the stagehand. With him out of the way, you some of Indy's wisecracks can lead to trou-
trols :
should have plenty of opportunity to try to ble. Fortunately, in Indiana Jones and the Fate
attract Sophia's attention! Talking to Characters of Atlantis, you can save a game before sur-
THERE ARE PLENTY OF CHARACTERS in the rendering to temptation ...
The Paths game with whom you can converse. Nearly
AT A CERTAIN POINT in the game, you will everyone Indy meets will have something to Fighting
find yourself back in Indy's office, with a say, whether friendly orunfriendly .. . helpful, REMEMBER, PICKING A FIGHT is danger-
decision to be made: should you persuade or unhelpful! Often, you can talk with some- ous. Losing can lead to the game 's ab rupt
Sophia to continue with Indy on your search one and then return later for new informa- end. If you choose the Action Path, you will
(the Team path)? Do you want to proceed on tion. find it necessary to fight your way out of sev-
pick up the newspaper, select the verb Pick your own, using your intellect to overcome In a conversation, you select what Indy eral situations.
up by placing the cursor over the verb and the obstacles in your way (the Wits path)? Or says from the list appearing at the bottom of NOTE: In most cases, you can "sucker
pressing the left mouse/joystick button or would you rather spice up your quest with a the screen. Just click on the phrase you want punch" your opponent and win the fight (see
the ENTER key. Notice that the words "Pick little more action (the Fists path)? him to say. Of course, your choice will affect your reference card for the appropriate key
up" appear on the Sentence Line. Position There are three ways to proceed from this how other people respond. And, as conversa- on your computer). Keep in mind that you
the cursor over the newspaper and press the point. The choice you make will influence tions continue, you may be presented with a don't get IQ Points for using this option.
left mouse/joystick button or the ENTER the course of the story. While the Team, Wits new array of dialogue choices. Notice the displays for Health and Punch
key. This completes the sentence "Pick up and Fists paths cross one another at times,
newspaper" on the Sentence Line. If Indy is many of the puzzles and their solutions - as
not already standing by the newspaper, he well as the places you can visit - will be dif-
will walk over to it and pick it up. The news- ferent. The paths re-converge when you
paper's icon will be added to your inventory. reach Atlantis.
Open the theater's back door. See if you We suggest you reserve a Save Game slot
can talk your way past the doorman without for this decision (see Game Controls below,
getting into a fistfight (see the section enti- to learn how to save your game). That way,
tled "Talking to Characters" for more infor- once you've successfully completed the path
mation - and the section entitled "Fight- of your choice, you can return to the point of
ing" .. . just in case). decision to sample a different path.
.I
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past his opponent's defenses. Each enemy


Camel loon's altitude: to ascend, drop ballast; to
has his own individual strengths and weak- UsE THE MOUSE to direct your camel descend, open the vents. To land at a point of
nesses. through the desert. Try to keep rock outcrop- interest, maneuver the balloon over the site
To punch your opponent, position the pings between yourself and trouble - if and keep venting hydrogen until you're back
cursor on him (either High, Middle or Low) you're caught, you're apt to wind up back in on the ground.
and press either mouse button (you can the city.
switch to keyboard control for fistfights, if Automobile
you wish - see your reference card for Balloon SHOULD MONSIEUR TROTTIER fall into the
WHEN YOU'RE FLYING the balloon, you'll hands of Nazi agents, it will be up to you to
details).
Indy also has some defensive moves. His have to contend with prevailing winds, rescue him. The Nazis drive fast, but their
opponents often set their fists a moment which shift direction whenever you change sense of direction is weak. Use the mouse to
before they try to punch. If you watch for this altitude (the weather vane in the lower right maneuver through the streets of Monte
Power, both for Indy and, below that, for his corner of the screen indicates your current
and have Indy block at the same level - by Carlo as you attempt to intercept the Nazis'
opponent. If either combatant is hit, his heading). Up- and downdrafts can also affect
positioning the cursor on Indy (either High, car.
Health decreases. When Health drops to a the course of your flight.
dangerous level, the display will change to a Middle, or Low) and clicking-you can suc- Surveyor's Instrument (Transit)
cessfully block the punch. Also, Indy can Use the cursor to identify points of inter-
warning yellow. When the drop in Health USE THE IARGER left and right knobs for
step back to increase the distance between est at which you might want to land. Use the
becomes critical, the display will become red. coarse control; fine-tune the alignment
himself and his opponent . This can be used on-screen verbs or the right and left
When a combatant's Health is entirely used using the smaller middle lmobs.
to buy a little time for Indy to recover some of mouse/joystick buttons to control the bal-
up, he will be lmocked unconscious. If Indy
his Punch Power. If you don't like the way Submarine
rests between fights , he will "heal" and his THERE ARE FOUR CONTROLS on the sub-
Health Power will return to normal. the fight is going, you can make your escape
by repeatedly backing Indy away from his marine; on the Team Path, you'll have to find
The Punch Power display shows how each one and learn how to use it. From left to
powerful Indy's swing will be. Each time opponent.
right, they control:
Indy tries to hit, his Punch Power takes a few The lost Dialogue of Plato Depth Click at the top to ascend; at the
moments to build back up to its maximum. KEY PAGES IN Plato's Lost Dialogue have
bottom to descend. To level off, center the
If Indy swings again too quickly, he will not been marked by paper clips. To tum to a
lever.
hit with maximum power. Of course, it may marked page, simply click on the appropri-
Steering Click to the left or right of the
be more important to keep his enemy offbal- ate paper clip. To close the book and return
wheel to turn the submarine 180° left or
ance than to hit for maximum effect. Indy to the game , click anywhere else on the
right (the sub will move nearer and farther
can punch High, Middle, or Low, to try to get screen (or press the ESC key).
away as you turn) .
12 13

Direction After zeroing the sub's engine Save/Load Game function key any time after before using the keyboard controls to fine- three paths, is 1000 . You score IQ points
speed, click here to reverse the engines. the game has begun. tune the volume level. when you solve puzzles, get past obstacles,
Speed Click near the top to increase NOTE: during close-ups the Save/Load or find important objects. Your IQ points are
engine speed; near the bottom to decrease Game function may not operate.
Indy Quotient (IQ) Points saved when you finish a game, save a game,
speed. The lowest setting will stop the sub- To bypass a cut-scene, press both PRESS THE Inventory/IQ Point key-i- or load a game. When you start a new game
marine dead in the water. mouse/joystick buttons at once, or press the to switch from the inventory icons to the IQ you will have no IQ points until you load or
ESC key. See your computer reference card Points display (pressing the key again, or save a game.
Atlantean Machinery
EVEN THE WONDROUS MACHINERY of for details. After you've played Indiana Jones clicking in the display area, will return you to
Atlantis is vulnerable to the ravages of time. and the Fate of Atlantis several times , you the inventory). The Path designation will be Our Game Design
Here's your chance to restore some of it to may want to use this function to skip over "None" until you have passed the point in Philosophy
good working order: the parts that you've col- scenes you have seen before. WE BELIEVE THAT YOU buy games to be
lected will be arrayed at the bottom of the To restart the game from the beginning, entertained, not to be whacked over the head
screen. The remainder of the screen shows press the key indicated on your reference every time you make a mistake. So we don't
the interior of a sentry statue. To pick up a card (F8 on most computers). bring the game to a screeching halt when
part, click once on it with the left mouse but- To pause the game, press the SPACE you poke your nose into a place you haven't
ton: it will now follow the cursor around the BAR. Press it again to resume play. visited before. Keep in mind, though, that
screen. Position the part over one of the To adjust the speed of the Message Line to Indiana Jones is an adventurous character
pegs, then click the left mouse button again suit your reading speed, press the keys indi- who often finds himself in dangerous situa-
cated on your reference card (+and - on .. tions. We try to make it clear, however, when
to install it on the peg. When you have a part
most computers). When you've finished GPJE- Piel 1;p U.si? ~Q F o-"th Fists
you're about to get yourself into a tight spot.
selected, clicking the right mouse button will Opi:-n T21l~ T 1) F1Gf1 ,I. 1 1.1ureti"t 327
de-select it. reading a line of dialogue, you can press the Close loof" Full POINTS fotal 442
Save the game when you think you may
Done key (the period - . - on most com- be entering a dangerous area, but don't
Game Controls puters) to clear the line and proceed. the game in which you make the Path deci- assume that every wrong step will result in
To SAVE YOUR PROGRESS in a game , Use the keys indicated on your reference sion (described in "The Paths" above). The death. Usually you'll get another chance.
enabling you to turn the computer off and card to adjust the sound volume (open and number labelled Current measures how well
start again later in the same place, simply close braces - [ and] - on most comput- you are doing in the current game. The num- A Few Helpful Hints
press the Save/Load Game function key (F1 ers). If you are using the internal speaker, ber labelled Total measures how well you Pick up everything you can. Odds are,
on most computers - see your Reference these controls will turn the sound off and on. have done in all the games you have played to at some point all those strange things will
Card for more information). If your sound card has a volume control, that point. The maximum Total score, if you serve some purpose.
To load a game you have saved, use the make sure it is set higher than level zero solve every variation of every puzzle on all If you get stuck and can't figure out
how to proceed, try looking through all the Development Team Indiana Jones Theme Music Composed
items you've found and thinking about how Story and Design by Hal Barwood by John Williams
each one might be used (perhaps with yet & Noah Falstein Original Music and Arrangements by
another item in your inventory). Think about Produced by Shelley Day Clint Bajakian, Peter McConnell, and
the places you've gone, and the people you've Project Led by Hal Barwood Michael Z. Land
met. Chances are there will be a connection Programmed by Michael Stemmle, Music Re-Orchestration by Robin Goldstein
that'll put you back on track. Ron Baldwin, Tony Hsieh, Sean Clark, and J. Anthony White
When you're with Sophia, she might and Bret Barrett Lead Tester: Wayne Cline
have some good ideas on how to proceed. Additional Programming by Quality Assurance by Howard Harrison,
There is more than one way to solve Kalani Streicher Tabitha Tosti, Patrick Sirk, Kristina
many of the puzzles. Lead Artist: William L. Eaken Sontag, David Maxwell, David Wessman,
Background Art by Jarnes Alexander Dollar, Bret Mogilefsky, and James Hanley
Mike Ebert, and Avril Harrison Additional Testing by Jo Ashburn,
Lead Animator: Collette Michaud Leyton Chew, Justin Graham,
Animation by Avril Harrison, Anson Jew, Chip Hinnenberg, Kirk Lesser,
and Jim McLeod Ron Lussier, Eli Mark, Dave Popovich,
Bibliography Additional Art and Animation by Mark J. Jon Van, and Ezra
BELIEVE rToR NOT, Plato really did invent the story of the lost continent of Atlantis. If you're Ferrari, Sean Turner, Martin "Bucky" Music Produced by Peter McConnell
interested in learning more about the lore of Atlantis, you might start with the following: Cameron, and Brent E. Anderson Sound Effects by J. Anthony White,
DE CAMP, L. SPRAGUE. Lost Continents. Canada: Dover Publications, 1954· Robert Marsanyi, and Clint Bajakian
DONNELLY, IGNATIUS. Atlantis: The Antediluvian World. New York: Gramercy, 1985. SCUMM"' Story System by Ron Gilbert,
MucK, Orro. The Secret ofAtlantis. New York: Times Books, 1978. Arie Wilmunder, Brad P. Taylor, and
GRUNWALD , HENRY ANATOLE, ed. in chief. Mystic Places, New York: Time Life Books Vince Lee
iMUSE ~ Electronic Music System by
Publishing, 1987.
PELLEGRINO, CHARLES. Unearthing Atlantis: an Archaeological Odyssey. New York: Random Michael Z. Land and Peter McConnell
House, l99L
PLATO. Timaeus and Critias. In The Dialogues of Plato, trans. Benjamin Jowett. New York: Special thanks to George Lucas
Random House, 1937· and Steven Spielberg
VrTALIANO, DOROTHY B. Legends ofthe Earth: Their Geologic Origins. Bloomington: Indiana
University Press , 1973-
- '· is proouctj' exelllpt fr0ra'1(1assification under UK law.
irccofdanbtih.'.f.!'rp-Video Sljuidards Council Code of Practice,
lt isoon#i.dettiarS'ftitafilefor viewing by the agehillge(s) indicated.
© 1989, 1992 Lucasfilm Ltd. and LucasArts Entertainment Company. NI rights reserved. Indiana.
Jones and the Las t Cnisade, Indiana Jones a11d the Fate ofAtlantis, Indiana Jones, and the Luca,Arts
615702 lo o are trademarks of Lucasfilm Ltd., used under authorisation. iMUSE US. Patent No. 5,315,057

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