Professional Documents
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In this article, we will look at what I think are some of the most important
— and unique — features of JavaScript.
They are dynamic in the sense that, once created, properties can be added,
edited, or deleted.
Below is a simple object defined using the object's literal syntax. It has two
properties:
const game = {
title : 'Settlers',
developer: 'Ubisoft'
}
On this kind of object, we can access, for example, the toString method
even if we haven’t defined such a method. How is that possible?
This method is inherited from the Object.prototype . When trying to access
the method, the engine first tries to find it on the current object, then it
looks at the properties of its prototype.
Don’t get misled by the class keyword. It is just syntactic sugar over the
prototype system trying to make the language familiar to developers
coming from a class-based language.
In the same example, we can see how the returned function from the
startsWith function is sent as an argument to the filter array method.
What’s more, the inner function can reference variables from the outer
function after the outer function has executed. Below is an example of this:
The count function has access to the x variable from the createCounter
Two functions cannot execute at the same time in the main thread.
You may have heard about options for executing functions in parallel like
web workers, but workers do not share data with the main thread. They
communicate only by message passing — nothing is shared.
This makes things easier to understand and we just have to pay attention to
make functions run fast. A function that takes a long time to execute will
make the page unresponsive.
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File objects are generally retrieved from a FileList object returned as a result of a user selecting files
using the <input> element, from a drag and drop operation's DataTransfer object, or from
the mozGetAsFile() API on an HTMLCanvasElement .
A File object is a specific kind of a Blob , and can be used in any context that a Blob can. In particular,
FileReader , URL.createObjectURL() , createImageBitmap() , and XMLHttpRequest.send() accept
both Blob s and File s.
See Using files from web applications for more information and examples.
Blob File
Constructor
File()
Returns a newly constructed File .
Instance properties
File.prototype.lastModified Read only
Returns the last modified time of the file, in millisecond since the UNIX epoch (January 1st, 1970 at
Midnight).
File implements Blob , so it also has the following properties available to it:
Instance methods
The File interface doesn't define any methods, but inherits methods from the Blob interface:
Blob.prototype.slice([start[, end[, contentType]]])
Returns a new Blob object containing the data in the specified range of bytes of the source Blob .
Blob.prototype.stream()
Transforms the File into a ReadableStream that can be used to read the File contents.
Blob.prototype.text()
Transforms the File into a stream and reads it to completion. It returns a promise that resolves with
a USVString (text).
Blob.prototype.arrayBuffer()
Transforms the File into a stream and reads it to completion. It returns a promise that resolves with
an ArrayBuffer .
Specifications
File API
Working Draft Initial definition.
The definition of 'The File interface' in that specification.
Browser compatibility
Report problems with this compatibility data on GitHub
File
Chrome 13
Edge 12
Firefox 7
Internet Explorer 10
Opera 11.5
Safari 4
WebView Android ≤ 37
Chrome Android 18
Firefox Android 7
File() constructor
Chrome 38
Edge 79
Firefox 28
Internet Explorer No
Opera 25
Safari 10
WebView Android 38
WebView Android 38
Chrome Android 38
Firefox Android 28
Opera Android 25
Safari on iOS 10
lastModified
Chrome 13
Edge 18
Firefox 15
Internet Explorer No
Opera 16
Safari 10
WebView Android ≤ 37
Firefox Android No
Opera Android No
Safari on iOS 10
lastModifiedDate
Chrome 13
Edge 12
Firefox 15 — 61
Internet Explorer 10
Opera 16
Safari 6.1 — 10
WebView Android ≤ 37
Firefox Android No
Opera Android No
Safari on iOS 7 — 10
name
Chrome 13
Edge 12
Firefox 3.6
Internet Explorer 10
Opera 16
Safari 6.1
WebView Android ≤ 37
WebView Android ≤ 37
Firefox Android 4
Opera Android No
Safari on iOS 7
type
Chrome 13
Edge 12
Firefox 3.6
Internet Explorer 10
Opera 16
Safari 6.1
WebView Android ≤ 37
Firefox Android No
Opera Android No
Safari on iOS 7
webkitRelativePath
Chrome 13
Edge 13
Firefox 49
Internet Explorer No
Opera No
Safari 11.1
WebView Android ≤ 37
Chrome Android 18
Firefox Android 49
Opera Android No
Full support
No support
See also
Using files from web applications
FileReader
Using the DOM File API in chrome code (for privileged code running in Gecko, such as Firefox add-
ons)
The FileSystemFileEntry interface of the File System API represents a file in a file system. It offers
properties describing the file's attributes, as well as the file() method, which creates a File object that
can be used to read the file.
Properties
Inherits the properties of its parent interface, FileSystemEntry , but has no properties unique to this
interface.
Methods
file()
Creates a new File object which can be used to read the file.
Obsolete methods
createWriter()
Creates a new FileWriter object which allows writing to the file represented by the file system
entry.
Basic concepts
To write content to file, create a FileWriter object by calling createWriter() . To read a file, obtain a
File object representing its contents by calling file() .
Example
The following code creates an empty file called " log.txt" (if it doesn't exist) and fills it with the text
"Meow". Inside the success callback, event handlers are set up to handle the error error and
writeend events. The text data is written to the file by creating a blob, appending text to it, and passing
the blob to FileWriter.write() .
function onInitFs(fs) {
fs.root.getFile('log.txt', {create: true}, function(fileEntry) {
fileWriter.onerror = function(e) {
console.log('Write failed: ' + e.toString());
};
fileWriter.write(bb.getBlob('text/plain'));
}, errorHandler);
}, errorHandler);
Specifications
Browser compatibility
Report problems with this compatibility data on GitHub
FileSystemFileEntry
Chrome 8
Edge 79 -
x-
Firefox 50
Internet Explorer No
Opera No
Safari 11.1
WebView Android ≤ 37
Chrome Android 18
Firefox Android 50
Opera Android No
createWriter
Chrome 8
Edge 79
Firefox 50 — 52
Internet Explorer No
Opera No
Safari No
WebView Android ≤ 37
Chrome Android 18
Firefox Android 50 — 52
Opera Android No
Safari on iOS No
file
Chrome 8
Edge 79
Firefox 50
Internet Explorer No
Opera No
Safari 11.1
WebView Android ≤ 37
Chrome Android 18
Firefox Android 50
Opera Android No
Full support
No support
See also
File and Directory Entries API
Introduction to the File System API
Last modified: Mar 15, 2021, by MDN contributors
Being able to select and interact with files on the user's local device is one of the most commonly
used features of the web. It allows users to select files and upload them to a server, for example,
uploading photos, or submitting tax documents, etc. But, it also allows sites to read and manipulate
them without ever having to transfer the data across the network.
Select files
Select files
The easiest way to allow users to select files is using the <input type="file"> element, which is
supported in every major browser. When clicked, it lets a user select a file, or multiple files if the
multiple attribute is included, using their operating system's built-in file selection UI. When the
user finishes selecting a file or files, the element's change event is fired. You can access the list of
files from event.target.files , which is a FileList object. Each item in the FileList is a
File object.
<!-- The `multiple` attribute lets users select multiple files. -->
<input type="file" id="file-selector" multiple>
<script>
const fileSelector = document.getElementById('file-selector');
fileSelector.addEventListener('change', (event) => {
const fileList = event.target.files;
console.log(fileList);
});
</script>
This example lets a user select multiple files using their operating system's built-in file selection UI
and then logs each selected file to the console.
Custom drag-and-drop
In some browsers, the <input type="file"> element is also a drop target, allowing users to drag-
and-drop files into your app. But, the drop target is small, and can be hard to use. Instead, once
you've provided the core functionality using an <input type="file"> element, you can provide a
large, custom drag-and-drop surface.
Squoosh allows the user to drag-and-drop an image anywhere into the window, and clicking select
an image invokes the <input type="file"> element. Whatever you choose as your drop zone,
make sure it's clear to the user that they can drag-and-drop files onto that surface.
happening, and allow your code to run instead. Without them, the browser would otherwise
navigate away from your page and open the files the user dropped into the browser window.
The webkitdirectory attribute on the <input type="file"> element allows the user to choose a
directory or directories. It is supported in some Chromium-based browsers, and possibly desktop
Safari, but has conflicting reports of browser compatibility.
If drag-and-drop is enabled, a user may try to drag a directory into the drop zone. When the drop
event is fired, it will include a File object for the directory, but will be unable to access any of the
files within the directory.
In the future, the File System Access API provides an easy way to both read and write to files and
directories on the user's local system. It's currently under development and only available as an
origin trial in Chrome. To learn more about it, see the File System Access API article.
Since the File System Access API is not compatible with all browsers yet, check out browser-fs-
access, a helper library that uses the new API wherever it is available, but falls back to legacy
approaches when it is not.
The File object contains a number of metadata properties about the file. Most browsers provide
the file name, the size of the file, and the MIME type, though depending on the platform, different
browsers may provide different, or additional information.
function getMetadataForFileList(fileList) {
for (const file of fileList) {
// Not supported in Safari for iOS.
const name = file.name ? file.name : 'NOT SUPPORTED';
// Not supported in Firefox for Android or Opera for Android.
const type = file.type ? file.type : 'NOT SUPPORTED';
// Unknown cross-browser support.
const size = file.size ? file.size : 'NOT SUPPORTED';
console.log({file, name, type, size});
}
}
To read a file, use FileReader , which enables you to read the content of a File object into
memory. You can instruct FileReader to read a file as an array buffer, a data URL, or text.
function readImage(file) {
// Check if the file is an image.
if (file.type && file.type.indexOf('image') === -1) {
console.log('File is not an image.', file.type, file);
return;
}
The example above reads a File provided by the user, then converts it to a data URL, and uses
that data URL to display the image in an img element. Check out the read-image-file Glitch to
see how to verify that the user has selected an image file.
Read an image file
Choose File No file chosen
When reading large files, it may be helpful to provide some UX to indicate how far the read has
progressed. For that, use the progress event provided by FileReader . The progress event
provides two properties, loaded , the amount read, and total , the total amount to read.
function readFile(file) {
const reader = new FileReader();
reader.addEventListener('load', (event) => {
const result = event.target.result;
// Do something with result
});
Storage
By Jack Misteli
Published on January 23, 2020 29.6k
While this tutorial has content that we believe is of great benefit to our community, we have not yet tested or edited it to ensure you have an error-free
learning experience. It's on our list, and we're working on it! You can help us out by using the "report an issue" button at the bottom of the tutorial.
Reading, writing and analyzing files is an essential component of software development. For security reasons, in JavaScript, we
can’t directly access users’ files. If we had something like fs in Node.js, we could just steal documents from users!
This tiny piece of code will allow our user to upload files from her machine. The handleFileChange function that we’ll create will
receive some information about the uploaded files, but to be able to manipulate them we need to use the FileReader API.
There is only so much you can get from an HTML form POST . If you prefer to use JavaScript to make your requests you can do
something like this:
formData.append("file", file);
fetch('/upload/image', {method: "POST", body: formData});
File content!
(async () => {
// .text() transforms the file into a stream and then into a string
const fileContent = await file.text();
console.log(fileContent);
// logs "File content!"
// .slice() allows you to get slices of the file here we take a slice of the entire file
const fileSliceBlob = file.slice(0, file.length);
// we convert to blob to a stream
const fileSliceBlobStream = await fileSliceBlob.stream();
console.log(await streamToText(fileSliceBlobStream));
// logs "File content!"
})()
The problem is that a few important browsers don’t support the File Blob properties.
FileReader Lifecycle
There are 6 main events attached to FileReader:
loadend: Fires when the file is loaded and if error or abort didn’t get called or if load starts a new read.
FileReader Methods
To start loading our file we have four methods:
readAsArrayBuffer(file) : Reads the file or blob as an array buffer. One use case is to send large files to a service worker.
readAsText(file, format) : Reads the file as USVString (almost like a string), and you can specify an optional format.
readAsDataURL(file) : This will return a URL where you can access the file’s content, it is Base64 encoded and ready to send to
your server
Here is some code you can use to see the FileReader API in action.
<body>
<input type='file' id='input'>
<progress value="0" max="100" id="progress-bar"></progress>
<div id="status"></div>
<script>
//
document.getElementById('input').addEventListener('change', (e) => {
const file = document.getElementById('input').files[0];
if (file) {
processFile(file);
}
})
fr.readAsDataURL(file);
// Handle progress, success, and errors
// fr.onprogress = updateProgress;
fr.onerror = errorHandler;
fr.onabort = () => changeStatus('Start Loading');
fr.onloadstart = () => changeStatus('Start Loading');
fr.onload = ()=> {changeStatus('Loaded')};
fr.onloadend = () => loaded;
// Here you can perform some operations on the data asynchronously
fr.onprogress = setProgress;
}
</script>
</body>
You can see the code live here (open your developer console) and the source code here.
FileReaderSync.readAsBinaryString()
FileReaderSync.readAsText()
FileReaderSync.readAsDataURL()
New Vue Composition API overview and comparison with classic Vue Options-based API
Examples to implement a Vue Component with new API: props, data, watchers, lifecycle hooks
Example to take advantage of new Vue 3 Composition API (function-based API): split Topics into Functions
Contents
CLI
Template syntax
Object format
Reactivity system
Concepts of computed properties, watchers & component lifecycle
SFC format
Progressive nature of Vue framework
Component options could become complicated to be organized and hard to maintain (monster component). A logical topic could
involve properties in props and data(), some methods, a certain hook (beforeMount/ mounted), and a watcher in watch. Hence one
single topic will be fragmented across multiple options.
With Composition API, every function, which is a part of the big component, encapsulates all the code related to the logical topic
(properties, methods, hooks, watchers). Now that smaller code (function) can be reused, and well-organized.
Or
Vue.use(CompositionApi);
When setup() is called?
It is called after props resolution, when an instance of the component is created.
const MyComponent = {
props: {
name: String
},
setup(props, context) {
console.log(props.name);
// context.attrs
// context.slots
// context.emit
// context.parent
// context.root
}
}
const MyComponent = {
setup(props, { attrs }) {
function onClick() {
attrs.foo // automatically update latest value
}
}
}
setup() {
function onClick() {
this.$emit // not available
}
}
const MyComponent = {
setup(props) {
const name = ref('bezkoder.com')
const appendName = () => {
name.value = `hello ${props.name}`
}
return {
name,
appendName
}
},
template: `<div @click="appendName">{{ name }}</div>`
}
ref automatically unwraps to the inner value, so we don’t need to append .value in the template: {{ name }} is enough, not {{ name.value
}}.
export default {
props: {
title: String
},
computed: {
vTitle() {
return '-' + this.title + '-';
},
itemsQuantity() {
return this.items.length;
}
},
data() {
return {
items: ['This', 'is'],
};
},
}
export default {
props: {
title: String
},
setup(props) {
const vTitle = computed(() => '-' + props.title + '-');
return {
vTitle,
items,
itemsQuantity,
};
}
};
With new computed API, we can create a writable ref object with get and set functions.
export default {
data() {
return {
items: ['This', 'is'],
append: ''
};
},
watch: {
items: {
handler: function(value, oldValue) {
this.append = '';
value.forEach(item => {
this.append += item + ' ';
});
},
immediate: true
}
},
}
Like watch option, we can use new Vue watch API to perform side effect everytime a state is changed.
source: could be a getter function, a value wrapper, or an array containing the two above types (in case of watching multiple
sources)
callback: is the function like Vue2 watcher handler function, with 2 arguments: newVal, oldVal. Each argument could be an array (for
watching multiple sources): [newVal1, newVal2, ... newValN], [oldVal1, oldVal2, ... oldValN]
options (optional): is used for configuring watcher type containing: lazy, deep, flush.
export default {
setup(props) {
const items = ref(['This', 'is']);
const append = ref('');
watch(
// getter
() => items.value,
// callback
(items, oldItems) => {
append.value = '';
items.forEach(item => {
append.value += item + ' ';
});
},
// watch Options
{
lazy: false // immediate: true
}
)
return {
items,
append
};
}
};
We can also split the multiple sources watcher into smaller watchers. This helps us organize our code and create watchers with
distinct options:
watch(
// getter
() => items.value,
// callback
(items, oldItems) => {
append.value = '';
items.forEach(item => {
append.value += item + ' ';
});
},
// watch Options
{
lazy: false // immediate: true
}
)
watch(
// getter
() => todo.value.length,
// callback
(length, oldLength) => {
todoLength.value = length;
},
// watch Options
{
lazy: true // immediate: false
}
)
export default {
beforeMount() {
console.log('V2 beforeMount!')
},
mounted() {
console.log('V2 mounted!')
}
};
New Vue 3 Composition API has equivalent functions, we can use those with on prefix inside setup() function:
export default {
setup() {
onBeforeMount(() => {
console.log('V3 beforeMount!');
})
onMounted(() => {
console.log('V3 mounted!');
})
}
};
You can see the mapping between Lifecycle Vue2 Options and Composition API in the following table:
export default {
props: {
title: String,
initInput: String
},
setup(props) {
const vTitle = computed(() => '-' + props.title + '-');
const todo = ref(props.initInput);
const todoLength = ref(0);
watch(
// getter
() => items.value,
// callback
(items, oldItems) => {
append.value = '';
items.forEach(item => {
append.value += item + ' ';
});
},
// watch Options
{
lazy: false // immediate: true
}
)
watch(
// getter
() => todo.value.length,
// callback
(length, oldLength) => {
todoLength.value = length;
},
// watch Options
{
lazy: false // immediate: true
}
)
onBeforeMount(() => {
console.log('V3 beforeMount!');
})
onMounted(() => {
console.log('V3 mounted!');
})
return {
vTitle,
todo,
todoLength,
items,
itemsQuantity,
append,
add,
remove
};
}
};
It comes time to take advantage of Vue Composition API: split complex component into multiple functions with corresponding to
logical topics:
function useTitle(props) {
const vTitle = computed(() => "-" + props.title + "-");
return {
vTitle
};
}
function useTodoLength(todo) {
const todoLength = ref(0);
watch(
// getter
() => todo.value.length,
// callback
(length, oldLength) => {
todoLength.value = length;
},
// watch Options
{
lazy: false // immediate: true
}
);
return {
todoLength
};
}
function useItems(todo) {
const items = ref(["This", "is"]);
const itemsQuantity = computed(() => items.value.length);
const append = ref("");
watch(
// getter
() => items.value,
// callback
(items, oldItems) => {
append.value = "";
items.forEach(item => {
append.value += item + " ";
});
},
// watch Options
{
lazy: false // immediate: true
}
);
return {
items,
itemsQuantity,
append,
add,
remove
};
}
export default {
props: {
title: String,
initInput: String
},
setup(props) {
const todo = ref(props.initInput);
onBeforeMount(() => {
console.log("V3 beforeMount!");
});
onMounted(() => {
console.log("V3 mounted!");
});
return {
todo,
...useTitle(props),
...useTodoLength(todo),
...useItems(todo)
};
}
};
The results:
It works like a charm.
We can easily view each topic by its own function. Each topic has its own props, data, watchers, methods. Our component now only
need to inject these functions and return them inside its setup()function.
Fantastic!
Conclusion
Maybe you feel comfortable when using the old Vue options-based API, or maybe you don’t like to think of everything as functions
but properties/methods with OOP mindset. The creators are developing Vue, make it better year after year and give us more
options. Just try it and feel the good.
Source Code
You can find the complete source code for this ‘Vue Composition Api example’ on Github.
You might know that other languages like C are using pointer arithmetic. So
when using variables you can either “point” to a certain address in memory
where the actual value of your variable is located (by reference) or have the
value directly at hand (by value). Of course, deep under the hood,
everything is stored in memory.
In JavaScript, it’s a bit different. Sure under the hood a lot of magic is
happening but for the human JavaScript developer, there is no pointer
arithmetic available.
So you might think: “Great, that pointer arithmetic stuff was super complex
anyway, so let’s just push around actual values!”
Nice thought but pretty flawed. Even though JavaScript doesn’t have any
actual pointers, like other languages, references are still existing.
Primitive Types
So let’s inspect how primitive types work:
1 // Numbers
2 (() => {
3 let a = 5;
4 let b = a;
5 a = 6;
6
7 console.log(`-- Number --`);
8 console.log(`a: ${a}`); // a: 6
9 console.log(`b: ${b}`); // b: 5
10 console.log(`\n`);
11 })();
12
13 // Strings
14 (() => {
15 let a = 'Hello';
16 let b = a;
17 a = 'HELLO';
18
19 console.log(`-- String --`);
20 console.log(`a: ${a}`); // a: HELLO
20 console.log( a: ${a} ); // a: HELLO
21 console.log(`b: ${b}`); // b: Hello
22 console.log(`\n`);
23
24 })();
25
26 // Booleans
27 (() => {
28 let a = true;
29 let b = a;
30 a = false;
31
32 console.log(`-- Boolean --`);
33 console.log(`a: ${a}`); // a: false
34 console.log(`b: ${b}`); // b: true
35 console.log(`\n`);
36
37 })();
When you run the above snippet you can see that for primitives like string ,
boolean and number types an actual copy is happening when you assign a
So we can safely say that for primitive types: let b = a; => The VALUE of
a is being copied into the variable b.
=> This is called “Call-by-Value”, since the value itself is being set to the
new variable.
Non-primitive Types
But for non-primitive types like Object and Array types the story is a
different one.
1 // Objects
2 (() => {
3 let a = { content: 'a' };
4 let b = a;
5 a.content = 'something else';
6
7 console.log(`-- Object --`);
8 console.log(`a: ${JSON.stringify(a)}`); // a: {"content":"something else"}
9 console.log(`b: ${JSON.stringify(b)}`); // b: {"content":"something else"}
10 console.log(`\n`);
11 })();
12
13 // Nested Objects
14 (()=>{
15 let a = { arr: [] };
16 let b = Object.assign({}, a);
17 a.arr.push('a');
18
19 console.log(`-- Nested Object --`);
20 console.log(`a: ${JSON.stringify(a)}`); // a: "arr":["a"]}
21 console.log(`b: ${JSON.stringify(b)}`); // b: "arr":["a"]}
22 console.log(`\n`);
23 })();
23 })();
24
25 // Arrays
26 (() => {
27 let a = ['a'];
28 let b = a;
29 a.push('b');
30
31 console.log(`-- Array --`);
32 console.log(`a: ${JSON.stringify(a)}`); // a: ["a","b"]
33 console.log(`b: ${JSON.stringify(b)}`); // b: ["a","b"]
34 console.log(`\n`);
35 })();
Checking out the above example you will notice that the a and b prints the
same values to the console. That is because the variable b is not really
being assigned a copy of the actual Object / Array but only a reference to it.
So a and b are “pointing”/”referencing” to the same object instead of just
containing the same value. A small but very important difference.
So we can safely say that for non-primitive types: let b = a; => The
reference that a is pointing to is copied into the variable b.
=> This is called “Call-by-Reference”, since you the reference to the non-
primitive type is being set to the new variable instead of the plain value.
Functions
Since we have now examined how variables are assigned for the different
types let’s go one step further and check if JavaScript uses Call-by-Value or
Call-by-Reference for its methods when parameters are passed into them.
1 // Methods
2 (() => {
3 let a = 5;
4 let b = { a: 4 };
5
6 ((c, d) => {
7 c = 4;
8 d.a = 5;
9 })(a, b);
10
11 console.log(`-- Method --`)
12 console.log(`a: ${a}`); // a: 5
13 console.log(`b: ${JSON.stringify(b)}`); // b: {"a":5}
14 console.log(`\n`)
15
16 })();
As you might have already assumed, due to the explanation before, the
value of a is still our initial value but the value of b was changed by the
method. So why is this the case? That’s because passing parameters into
methods is nothing different than assigning them to another variable —
declared in the method arguments — and as we could already see before for
primitives types a Call-by-Value and for non-primitive types, a Call-by-
Reference is happening.
So whenever you pass complex types like Object or Array into a method,
you should be super careful with modifying it since these changes will also
be reflected outside the scope of the method and might produce unwanted
side-effects.
Conclusion
I hope I could provide you some insights regarding Call-by-Value and Call-
by-Reference when using JavaScript and help you to understand why
certain side effects are happening if you have ever wondered why
modifying a passed-in object inside a method is also reflected in its outer
scope.
If you have any questions or additions feel free to use the comment section
or hit me up on LinkedIn or Twitter to get in contact with me 😊
Scope Availability
In the JSM scope File is available without needing to do anything special.
Cu.importGlobalProperties( [ "File" ] )
Cross platform note: However using hard-coded paths raises cross platform issues since it uses a platform-
dependent path separator (here "/"). In the XUL/Mozilla platform there isn't sadly an equivalent to Java
depe de t pat sepa ato ( e e / ) t e U / o a p at o t e e s t sad y a equ a e t to Ja a
This is an
File.pathSeparator (the system-dependent archived page.
path-separator It's not).
character actively
So themaintained.
good practice is to
avoid trying to determine and to use the path separator at all. Instead, use the nsIFile::append() method as
explained in the next section.
dsFile.append("myfilename.txt");
This uses the directory service to locate the profile directory (with the location key "ProfD", see below for
more details), then appends the name of the file we want to work with by calling nsIFile.append() .
Finally, we instantiate the File object by calling File.createFromNsIFile.
Other such keys as the "ProfD" key are available, check the known locations.
Notes
Starting in Gecko 8.0 (Firefox 8.0 / Thunderbird 8.0 / SeaMonkey 2.5), you can also do this in component
code.
See also
This is an archived page. It's not actively maintained.
Using files from web applications
File
nsIDirectoryService
nsIFile
It’s both a simple tool and a complex set of empowering mechanics. But
what can it do for you if you truly master it?
Master the language and have great fundamentals to ace any technologies
that the future might present to you because they’re nothing more than
language extensions themselves.
Better Code
I deeply encourage you to take the road less travelled and not stop when
something only works in your code but also when you know why it works
that way. A proper understanding of vanilla JS exposes you to its core
mechanics and why the language works the way it does.
You will start to see things that most developers’ eyes won’t catch. You will
gain a newfound way of looking and understanding your code, highly
increasing the chances of it being of high quality.
Interviews
In all the interviews I have done in my career, I’ve never encountered one
where core JS concepts weren’t vital to succeeding and landing the job. You
may apply for a React position and receive a lot of questions about
components, but they are simply classic JavaScript classes or functions. You
might get questions about Hooks, but they rely on closures, which are still a
vanilla JS concept.
Learn JavaScript like a true professional. Master its core in and out. Watch
it take you where other developers can’t go and make the interview game
ten times easier for you.
JavaScript 30
Build 30 things with vanilla JS in 30 days with 30 tutorials
javascript30.com
Conclusion
Whether you’re a beginner or a seasoned developer, mastering vanilla JS in
2020 will make you feel like going against the average trend. But this is the
behaviour that will gift you with unbreakable fundaments that any
interview or future framework won’t be able to break — now or in the
future.
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Imagine a startup just starting their first POC or just getting off the ground.
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At this point all you want to focus on is the problem you are trying to solve.
You absolutely don’t have resources or time to solve challenges which are
not the core of your business.
In this article I am not going to be listing down the pros of using electron. I
will rather be focusing on the cons of electron and any desktop app in
general. This is a list of challenges i have listed down from our experiences
in building our Enterprise SaaS app in Electron. Sign in to medium.com with Google
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Every data you store locally is communicated back to main process to store on disk
We build our app considering being able to work offline as our primary
goal. We used RxDB as our database and all information was synced
between our servers and the local database every few minutes. This relied
heavily on the users system to be able to write data really fast. But as it
turns out a lot of our users have crappy systems whereSign
disk read
in to writes with
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extremely slow ( 5400 rpm hard drives!). This lead to the systems starting
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RAM Utilisation
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Electron runs a chromium process and renders your JS and HTML in the
window. Which is like running another chrome instance in a machine
which may not be able to give you enough resources.
Chromium hogs memory like crazy.
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But considering the fact that the smallest electron app we could come up
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with is 100 MB and each bug fix was a release which auto updated by
downloading the same again on each users machine, it seriously slowed our
release cycle.
Desktop Bias
When a windows user installs a desktop application, there is an underlying
bias present. They have gotten used to lightning fast interfaces powered by
simple .Net applications and locally hosted servers.
Presenting them with an electron app built with JS and HTML ( which is
significantly slower than the counterpart) created a mismatch in
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expectations.
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There isn’t much available for testing electron apps for performance. The
renderer process can be tested using standard frameworks and chrome
profiler. But if you wish to test the app with IPC messages and main process
memory consumption when interacting with a particular
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Conclusion
Electron might be the way to go for you only if you have already achieved
product-market fit. There is a big benefit in having a computer screen open
up an the user seeing your app’s icon right there.
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