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ELDER OF EMBERS Iuecom numanci,chaote geod Armor Class 17 (hafpate + shield) HitPoints 52 (848 16) Speed 20 sTR DEX. «CON INT. WIS. GHA 9(-1) 10(+0)14(2) 8-1) 1763) 1442) Saving Throws Wis +4.Cha +7 Sklls Insight +6, Religion +2 Senses passive Perception 12 Languages Common, lgnan Challenge 5 (1.809 XP) Spelleasting. The elder of embers isan 8vnlevelspellaster. Ie spelicasting abit is Wisdomn (spel save DC 14 +6 tot wit spel aitacks) The elder ofembershas the following spel prepared, Cantrips (at ils frebot Light, Sacred Fame, Spare the Dying ‘stlevel 4 slots: Bless Burning Hands, Cure wounds, Detect Polson and Disease 2a level (3 slot): Auguy, Flaming Sphere, Lesser Restoration, Wirding Bond® 31d eve (3 slots: Seccon of Hope, Freba, Remove Curse, Sending ‘Athlevel 2 slots}: Deoth Wards, Guardian of Fath, Well of Fire The ederof embers may cast these spells eforeo combat unless they ore surprised. Potent Cantrips. The elder of embers adds its Wisdom modifier to the damage kt deais with eantrips, Actions Quorterstoff. Melee Vieapan Atack: +2 te bit reach Sf. ane target. Hit 2 (Ido 1 Dludgeoning damace, oF 3 (168-1) bludgeoning damaceif used with two hands to make @ melee attack Priest of Embers The children of embers are a group of people who live atthe fot of treat mountain in the middle of the artic: the Saered Mountain, Ember: Here they worship lame and fie for providing them warn apd helping them Sh back against the monators of the cold. The ‘men and women ofthe church are the priests f embers. Tenis. The god the children of embers worship. The god is one of warmth and guidance, The god asks thatthe eikdren of embers take Ember Mountain by leying all monsters fom it, and doing 0 wll ‘ther in an er of warmih forthe entire mountain, Ignis may not he a ‘raciional go, but possibly an ascended fire elemental of some sor. Holders of Faith. The children of embers and especialy the priests held reat praise towards Ignis. Because of this Uhey have great disike of any creatures of the cold such as white dragons or yeti. They believe that Ember Mountain belongs to them alone, ané that ary who would claim owrershipotit above them oF who wish (bring destruction to the mountain are their enemies. Initiation. Those who wish to join the priesthood of embers bogins as. simple brother or sister of embers. Here their maiseal abies are low, but also snore combat focused, These siblings of embers ‘must prove themselves to be wise and strong i they wish join the ranks of the elders. Some never jin the elders, and instead hone the combat techniques inthe hope of aking back the mountala Elders, The oldest members of the priesthood, and normally the most wise. They focuson the community snd people, hoping to guide ‘he young and the faithful They seek the mountain ta be taken as anyone else, but they have chosen the path of protection and community ver war and glory. Cup or Empers ‘einun narenoi, choot good ‘Armor Class 14 (studded leathes) Hit Beinte 22 (6d2 + 15) Speed 20. STR DEX CON. INT, WIS. GHA Jo(ro) 14{42) 16443) 94-1) 12st] 184) Saving Throws Wis »4,cha +7 ‘lls Intimidation +7, Region +2 Senses passive Perception 11 Languages Common, nan challenge 4 (1,100%| {Ember Sight. The chi of embers cansee normaly in derkress. bboth magical and nonmacical, io e distance of 129 feet. Ember Weapon. The child of embers can use@ bonus eeton tal their burning weapon ince being, The weapon is made of flames ‘and deals an addtional 3|106) fre damage each hi. (included in the atiack) This weapon can be anything, bc tracvonaly itis a lave Spelleasting. The chid of embers is an 6th level spelcaser. Its spalcastng ailty is Charisma (spell save DC15, 7 tohitwith pel attacks) The child of embers has two 3rd eve spel sot. ‘The child of embers hes the foloning spels prepared. CCantips [at wil: Create Bonfire Poison Spray. True Strite ‘Other Spels:éurning Hands, Goseous Ferm, Hellsh Rebuke, Scorching Fay, Shate,Firebal, Yormpiri Touch Actions ‘Maltiattack. The child of embers makes two melee attacks, | Ember Glave. Meee Weopon Ateck: +3 obit. each 10 ft, one | target HE 6 (110) slashing damage plus 3 (1d6) fre camage. | This tack counts 2s magical forthe purpose of evercoming | resistance and immu to nonmagical attacks and damoge. Ember Soldiers “The men anid women who fllow Xin Vinglat aro waricrs of groat sirength. Trained in traditional Jalen weapnns, they cael the Fry of fire and anger at thei foes dhrough the guidance of the Emnpero, ‘The members ofthe ember detachment have schieved grea things in their if which lead them to jain such a compary. Heroic actions which gained the respect of their speriors and the recognition of [Emperor who blessed them with a holy mark Burning Mark. The soWiers of the cmber detachment carry wit them the burning mak ofthe Emperce Thie mark ibaes then wt the ably to harness the poners of fre. A potent gif from the [Emperor in preperatin for thei journey through frozen lands. The mark (appears on the baci of a soldiers right hand. When inacive the mark looks to bea healed brand, being lighter in color ‘nd sighly raised, However when the power ofthe mark is evoked by the soldier it wall glow red and jgnte in Names. harmiess 10 the soldier Ember Knights, Many have chosen the path of the knight. Trained in sssord and sbicl, these Knights are the front line of the ember ‘etachment. Thes are skied in group combat and are rarely found fighting without each ether The knights prefer to fight close together 15 they are trained in supporting cach other while attacking ‘smultaneously Ember Arches. Others chose the path ofthe archer Trained with bow and polearm. the archers tay behind the knights and launch volleys of arrows at their enemies, Highly mobile, the ember archers do act ‘nioy sitting stil ane will eonstantly move about a fight trying to gain distance or advantage on their opposition. Ember Knicut Meda hunanel, awl good ‘Armor Class 19(Splint and Shield) Hit Points 40 (S410 +10) Speed 20 STR DEX CON. INT. «WIS CHA 36(-3) 10400) 14-2) 92 E41) 142) 8-1} Saving Throws Str 6, Con «5 ‘Skills Athletics 46, Insight +5. Senses oassive Perception 12 | ‘Languages Common, jen Challenge 6 (2300 x?) Ducting, When the ember knightis wielding a melee weepon in| ‘one hand and no other weapors, it gains +2 bonus to damage rolls with that weapon [included inthe attack). ‘Burning Hatred. The ember knight deals an extra 2 (10) fre ‘damage wien ichits win a weepon ack, Compeny Training, The eriverkright can take the Help action os ‘a bonus action en each efits turns. If it choosesto do soit can ‘onlyuse the actin to help an ally within § feet make a melee weapon attack Actions Maltiattack. The ember iright makestwe melee tacks Wan. Melee Weapon Atac: +6 0 hit reach Sf, one target. Ht: 10 (1d8 +5) slashing damage ‘Qiang. Mele or Ranged Weapon Attack +3to hit. each 5 for ange 20/50 R, one target Mi: 8 (1d6 +5) piercing demage, or 10 (1d +5) piercing damage fused with two hands to makea melee attack, 4 Reactions. ’Pary. The ernber knight adds 2 tits AC aganst one melee aitack that would hit it-To do so, the ember knight must ee the attacker ‘and be wielding a melee weapen, EMBER ARCHER ‘Meauum nurnoss. ntl good ‘Armor Class 16 studded leather) Hit Peints 4 (sdt0 10) Spoed 20 sR DEK CON INT. ws. CHA 2(61) 16(63) 14642) 1060) 14 (42) a1) Saving Throws Sir +4, Dee +5 ‘Skills Acrobatics +6, Perception +5 ‘Senses passive Perception 15 Languaget Common, Jalen | Challenge § (1.800%) Archery. The ember archer gains a «2)bonus to atack ells it makes wth ranged weapons (included in the attacks) ‘Burning Hotred. The ember archer dealsan extra 2 (164) re ‘damage when it hits with a weapon attack, ‘Mobile. The ember archer can take the Disengage action a: @ bonus action on each ofits turns. iFitchaoses to do so & can ‘ave upto half its moverert as part of the disengage. Actions: attack The ember archer makes two melee attacks oF Wo rangedartade. Geng. Ranged Weapon Aiteck: +8 te hit, each 150/600 ft, one target. Hi (168 +3) percing damage. ‘elee Weapon Atack: +8 toi, reach 10, one target. Hi: 7 (1d10- 1) piercing damage. Reactions ‘Side Step. The ember cher adde 2to Re AC against one ranged attack that would Fitit To do so, the ember archer must see the ‘attacker and not be arappled or resirainec. Po.aris BERSERKER Mea rumanoia. enatc neuro! Armor class 15 Hit Points 85 (1008 » 40) Speed 40, climb 40 ft, crawl 40 f sme DEX CON. INT. WIS. CHA 15(43) 1442) 18(+4) 8-1) 1040) 9-1) ‘Damage Vulnerabilities fre Damage Resistances cole | Saving Throws Str Cor +7 Skills Athlotis 65, Preaption +3, Survival +3 Senses passive Percention 13 | Languages Polaris, Primal Challenge 7 (2900 xP) Blood Frenzy. The polaris has advantage on melee attack rls against any creature that éoosr'thave alts hit pint. Prone Charger. long a: the polaris moves 16 festen ittutn the Polaris can stand up from prone as a free acton. ‘Unermored Defense. While the polaris wearing no armor arc Wielding no shied, ts AC includes its Constitution mocifer. Actions ‘Muitiateack. The polaris makes three attacks ene withite bite ‘and two with ts claw, Bike. Melee Weopon Attack +5 tot. reach ft, one target. Hit: (idi2 +2) perdng damage. Ifthe target is a creature, k must suezeed on 9 DC 13 Strength saving tivow or be knocked prone. ‘Clow, Melee Weapon Atack +5 to hi, reach $f, one target. Mi: 5 (145 +2) lashing damage | Reactions Gang Up When anal of ve polarsatacs a creature witins feet of eth amelee tack the polaris con make cin atk a8 reaction The Polaris “The polaris are anthropomorphic bears with thick white fur offen matted by dried blood. These beings prefer fo live in cold elimates Where they” feel comfortable in temperatures as low as 40° fahrenheit The polaris aro tribal and hold respoct forthe werkd around them. beleving that trating the land well will lead to the nature spists essing them, Ursaru. The polars give worship to a god named Ursera. He is depicted as a massive polaris with glowing bluc eyes. The polaris heliewe that millennia ago it was Unsans who created the the polaris as the rightful rulers of the arctic landscape. The legend claims Ursans froze the landsinto an cteraal winter for his children toereate a land they coal thrve in Pack Hunters. The polarie hunt forthe fod all ccross the land. Usually in packs of herserkers witha shaman leader. These hunting parties wil tempt to take down anything they belicre ia weak enough to become a meal. The palais are exceptional pack haters and will always group up onto one enemy at atime. The polaris hunt ‘mary creatures of the Frigid lands, but held joy in hunting Frost giants, Pridefu. The polaris donot seck war wih the other humancid races inthe world, but will ner back down if hoy fel their morals of way of life becomes threatened. They will not let others step into their Tans, without proving thelr strength or assisting the polaris Po.aris SHAMAN [etiven amano, chaste nero ‘Armor Class 15, Hit Points 75 1048 +30) ‘Speed 40, climb 40 STR DEX CON. INTs iS. GHA 121) 14452) 16(+3) 10(00) 16403) 12141) Damage Vulnerabilities fire Damage Resistances cold Sills Perception 66, Survival 6 ‘Senses passive Perception 16 Languages Pers, Primordial | Challenge 6 2,200 1) ‘Spelcesting. The polaris is on Th-ievel specaster. ts spelcasirg ‘2blityie Wedom (epe eave DC 14,»6 to hit with epel atack). ‘The polaris has the fllowing spel: preparec. ontips at wil: Fost, Ui Ray of Frost Tundercap Atlee (ste: Fog Ce, healing Word cn undone 2nd ene (3 lets}: EMvonce Abily Sater Silence. Sloe stonbal svar 3elevel (903): Courterpe,Ospel Magic | Pretec from ory 4h eve (1 Sees Dect Ware Storm ‘he polaris may cas these spells before a combat unles they are suprised Spintual Defense. Virile the polars is wearing no armor and | Wiking nostic, its Ac nctdes its stom modi. ‘One with the Storm. A bizar crs the polars whereever ‘gprs. The Bizarais ver stiong and wi stop any ron mag cal Projects fromharring the pola: Ary creature that end te {umysitn 5 fet ote polars must make a OC 14 Constitution ing toms The ceature takes 7 (246) cold damage on led 8ve, oral 9¢ much damage on a sucessful ane. The pare PF ce dese the bezeso a4 a ors acon, Actions ilo + | te devez tack +i each, onearget 8 (dia rt} plerciog damage the target sa creature, krmust | succeed on 2 DC 12 Strength saving throw ar be knocked prone. Metal Slime A macoof strange metallic sludge that i typically found either alone ‘ox very rarely, in pack called glo, They don't seem to et, sleep or ‘do anything except wander. Many have assumed a powerful wizard ‘animated mass amounts of metal to form thove slim. Metal slimes fare mostly found in mountainous regions within caverns or tunnels (Fin aquatic areas such as sunken ships or coral refs ‘Appearance. Despite being called. ashe, meal slimes smoosh 19 the touch and does aot have any mucus. The meial slimes one single ‘mass of liquefied metal which does not leave any esi in ts wake Hunted. The metal slimes ore often a valued encounter by adventurers. metal simes remains eanbe used to erat meta stime armor or weapons. Crafung such items a time consuming and gail Heat Vent. Vien a creature succeseully grapples the spitfie Can cause eto seep outof i's scales al arundel. The ‘creature rust make a OC 19 Dententy zaving throw taking 2 (146) fire damage on afallad ave, or hal = much damage on a successfulone Sapre Meduin best unafgned ‘Armor Class 14 (natural armor) Hie Points 27 (cB) Speed 0 f, climb 50 STR DEX CON. INT. WIS. CHA 14(62) 14(62) 10460) 20-4) 1442) 6(-2) ‘Skills Steath +8 Senses passive Perception 12 Languages — ‘Challenge 2 (450%) “Ambush. The sabre Geals an ens 7 (246) demage when hits 2 target with & melee weapon attack ond has aevantage on the attack ral, Keen Sight The sabre has advantage on Wisdom (Perception) hed that rely on sight Actions “Malkiettack The sabre makes (we attacks: one with its bite and ‘ne ith te claws. Blt. Melee Vegpen Attack: »Sto ht, reach St, one target. Hi: 9 (26 +2) perdng canaae. Claws. Velee Weapon atock +5 tok, reach $f, one target. Hic 9 + (2d6 +2) slashing damage. INFURNACE Lerge beer unaigned [Armor Class 15(ratural armor) Hi Points 65 (1oc0 +10) Speed 20 STR DEX CON. INT. WIS CHA 146-2) 11(60) 1361) 264) 7(2) Damage Resiztaneces 3c fire, roan Concition Immunity ro'san Senses derision 60, passive Perception Languages — Challenge 5 (1,800 xP) Mirror cles. f the infurnaceis subjected to an effect hat allows ito make a Dexterity saving throw to take only half damage, the Infurnace instead tates no damage if i succeeds onthe

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