Professional Documents
Culture Documents
Musica Aeternam A Bardic Handbook
Musica Aeternam A Bardic Handbook
Credits Artwork
All artwork is in the public domain.
Lead Designer, Concept, Writing Cover photo: William-Adolphe Bouguereau, L’art et
David J Moore la litterature, 1866.
Pg 4: Sir Lawrence Alma Tadema, Sappho and
Layout Alcaeus,1870.
Ted Hartle
Pg 5: Gustave Doré, Vivien and Merlin, Idylls of
Special Thanks to: the King, 1868.
Ted Hartle, Jeremy Kapsar, and Marc Altfuldisch for Pg 6: Hermes, Euridice, and Orpheus, Relief in the
feedback and suggestions. Villa Albani in Rome.
Pg 10: Jost Amman, Das Ständebuch,1568.
Pg 12: Leonid Pasternak, The Passion of Creation,
Late 19th Century.
Pg 15: Gustave Doré, Troubadours Singing the Glories
of the Crusades, Late 19th Century.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D
Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All
characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any
reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by
Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
Not for resale. Permitssion granted to print or photocopy this document for personal use only.
MUSICA AETERNAM 2
TABLE OF CONTENTS
Chapter 1: What makes a Bard?......4
Archetypes and Stereotypes .............................4
The Bard in History and Myth
The Bard in Dungeons & Dragons
Role in Society ................................................. 7
Bard, Scoundrel, or Star?
Role in the Party..............................................8
MUSICA AETERNAM 3
CHAPTER 1: WHAT MAKES A BARD?
minds of the audience? A War Chanter, wading
On a rock, whose haughty brow through combat with a sword in hand and song in
Frowns o’er old Conway’s foaming flood, the air, inspiring her comrades to glory? A jack of
all trades, master of none, skill monkey? An RP
Rob’d in the sable garb of woe,
specialist who’s nearly useless in combat? A
With haggard eyes the poet stood; support caster?
(Loose his beard, and hoary hair The D&D bard has shifted in definition from
version to version, pulling on equally varied
Stream’d, like a meteor, to the troubled air)
inspirations from myth and history. It’s no wonder
And with a master’s hand, and prophet’s fire, that players and DMs alike can’t agree on what a
bard should be. Fortunately, in Dungeons and
Struck the deep sorrows of his lyre;
Dragons 5e the rules are flexible and easily allow
—Thomas Gray, the core bard class to be shaped into any of these
different characters. So then, the question really
The Bard: A Pindaric Ode
isn’t which bard is the true bard. It’s who is your
bard going to be? Which path will you take? There
are many to choose from, with many different play
A RCHETYPES AND styles. Let’s wade through some of them first to see
what they are and where they came from, to give
S TEREOTYPES you a few archetypes to pick from and strive
towards.
MUSICA AETERNAM 4
which were passed down through the
generations. If we just look to them, we
can see the archetypes of the perfect
fighters and wizards, ready for us to
model characters after. But the problem
with bards…well, bards are a mess to be
honest. So, just real fast, let’s get the
myth stuff, the inspiration for the
fantasy bards, straight in our heads,
before we see how well that transferred
over to D&D.
Merlin
Merlin, believe it or not, wasn’t a wizard,
or a mage, or a sorcerer. He was
actually a bard. It’s a little muddier
than that, because a bard in the early
celtic world was the closest thing they
had to a wizard. Bards held the very
important role of history keepers, where
we get the concept of bardic lore from.
These societies were pre-writing, so all
history had to be remembered and
passed on orally, and the easiest way to
do this was in poetry or song. These
weren’t alway songs for entertainment
then. They were more often long, winding Vivien and Merlin
epics, chronicling all of the major events in your
tribe or kingdom and praising your leaders.
The Merlin of history (or Myrddhin in Welsh) was
Bards studied for years before they could assume
one of these men. Myths would then take him and
this role of power in society, related to and just
add even more powers to his legend over time, like
beneath that of the druidic priests. They were
the ability to shapeshift.
prophets and advisors to the kings, and had some
reputed healing abilities. Aside from recording The ancient celtic traditions eventually died away
history in poetry and song, they also told the (quite literally as the Romans hunted the Celtic
future and could curse their enemies through druids to extinction and later the English king
poetry, through the power of words. While they Edward I had 500 Welsh bards rounded up and
weren’t the entertainer/performer that many think killed to cut off the Welsh from their history). Even
of with a bard, their magic did have a musical after that, the role of the bards would still continue
element to it, as did a lot of magic in the ancient on for centuries, on into the more modern
world, and the words in their spells were musical kingdoms of Ireland and Scotland. Here the bards
in their delivery. (An “incantation” has the root were simply defined as a class of court poets and
word “cantare” in there, after all, or “to sing”.) musicians, usually harpists, though their words
were still often thought to contain magic and an
insulting verse from a bard could cause real harm.
MUSICA AETERNAM 5
Another related note here, on
skalds. The nordic skald is very
similar to the celtic bard in history
and practice. Fantasy, however,
has taken the skald and made him
or her into a War Chanter, a
singing warrior who inspires all
around them with their voice.
There is very little evidence for this
treatment, unfortunately. They
practiced as poets in nordic
societies and were thought to have
similar magical powers to the celtic
bard. There are stories of them
inspiring others with magic before
battles, but stories of them wading
into combat themselves, consumed
in song and the glory of battle, just
don’t seem to be there.
Orpheus
Ah Orpheus. Part man, son of the
king of Thrace, and part divine,
son of Calliope, one of the Greek
Muses. Orpheus didn’t need to
cast spells to make magic. His
music was magic all on its own,
beautiful beyond measure.
MUSICA AETERNAM 6
THE BARD IN DUNGEONS & DRAGONS very versatile and very malleable base Bard class.
We’re the jack of all trades, master of whichever
In 1st edition D&D the bard was a prestige class of
one we want to pick now.
sorts. You had to train as both a Fighter and Thief
for a few levels, then enter into training under a If the War Chanter or jack of all trades bard is your
Druid and learned their magic, at which point you favorite character to play, then you are in luck. The
could be considered a Bard. They had Bardic lore two current Bard Colleges provided in the Player’s
and a chance to charm enemies with their music. Handbook exemplify these already. But, for this
guide I wanted to fill in the rest of the bard
It was 2nd edition that introduced Bards as
options, to open up other possibilities and not just
scoundrels with a rapier and limited casting, or
continue what 2nd edition started. With the new
support characters whose roles include minor
design of the Bard in 5e, there is a lot of wiggle
healing and buffing through inspiring songs. The
room to make this happen. So, if you are looking
concept from 1st edition was abandoned and the
for something else, I should be able to help you
new Bard was introduced as a close cousin to the
out.
Thief, both tossed into the Rogue category. They
were sneaky, with limited casting and mediocre One additional note: Concerning the Bard in 4th
attacks, and excelled at fast-talking. They inspire edition D&D, my gaming group kept on playing 3.5
through their music and know a little of everything and didn’t really give 4e a try, so I don’t feel I can
with their knack for collecting lore. Thus the jack comment on it. I do know that it continued in the
of all trades, master of none was born and the same general tradition as 2nd and 3rd editions
Bard of fantasy games broke from the archetypes though.
of mythology. Also, once buffing inspiration
became a common and expected game mechanic
that idea more than anything took control of the
Bard’s fate.
MUSICA AETERNAM 7
BARD, SCOUNDREL, OR STAR? stereotype. There’s a lot more history here, of
course, but you just need to know if your
Elan is the kind of roguish, scoundrel Bard that
campaign world has an economy that can support
was drawn from how most entertainers (including
performers or not, if you want to role-playing
musicians) were treated in the Middle Ages and
accurately that is.
Renaissance Europe, which we’ll look at in a
second. Bards and musicians of all sorts lived very
different lives depending on both when and where
The Rock Star
they lived, and it would be no different in a D&D I hate to disappoint anyone, but if you always
world. wanted to play a rock star Bard with hoards of
adoring fans in a standard D&D style world, you’re
The Celtic Bard probably out of luck. That sort of popularity and
Our oldest Bard model. In early tribal societies, wealth derived from performing didn’t exist until
music and words held magical roles, which gave the common people had spending cash to pay to
the Bards their power. Society revered them and see you play, not until well after the Renaissance.
they were given lands and titles for their services We also didn’t have many virtuosic instruments
to their kings. They wrote poetry and sung, but until later on, ones that could perform really
complicated, fast music. Earlier music wasn’t
were fairly serious characters. I won’t discuss them
too much here since already covered their general always as impressive as you might think. So
history. without both technological advances in crafting
and movement away from a feudal economy you
The Renaissance Scoundrel probably won’t be selling out stadiums.
The “classic” D&D Bard. For this model to make You can play whatever you and your DM agree
sense you need to know a couple things. upon, of course, since it is fantasy after all. But,
for those role-playing sticklers out there I wanted
1) The arts were looked down upon in the Middle
to make sure you knew how these realities affected
Ages and Renaissance as something that was
performers.
beneath the gentlemen classes and nobility. To
even be a member of these professions starts
you on the bottom rungs of society. Throughout
most of this time, the Catholic Church even
had actors excommunicated. ROLE IN THE PARTY
2) There is no free market system or middle class
yet. Unlike the complexity of how Bards and musicians
related to the societies they lived in, discussing
The last point probably doesn’t make much sense how to play an adventuring Bard in D&D is
at first glance. You see, you can’t easily make relatively easy. Simply put, Bards are gloriously
money as a musician in these periods. There’s no versatile, so you can be whatever you want to be.
economy in the Middle Ages to support them Do you have a certain style of play in mind?
because the peasants don’t have any money (they Damage? Healer? Front line fighter? Stealthy
have to work for their lord for practically free in the support? Whatever it is, chances are you can
feudal system), and there is no middle class. Only accomplish it with a Bard.
the elite have any money at all. So you, the
musician or actor, can either go to work for a Lord Support
and keep him as happy as you can in exchange for
The easiest path to choose. We’re built to do this
food and a room over your head but little else, or
without even thinking about it. It’s also what most
you can play for peasants at a tavern and make no
other players will expect you to do. Our spell list
money there either.
naturally has heals and loads of utility spells, we
With the middle class emerging in the Renaissance can heal even more post-battle with Song of Rest,
artists of all sorts could finally begin to find work, and everyone loves a little Bardic Inspiration.
to some extent at least. However, they still
belonged to the outskirts of society and had to
scrape by to make a living, hence the scoundrel
MUSICA AETERNAM 8
Crowd Control
While this is usually lumped into support, I
wanted to separate it out because of how good we
are at it, at tactical battlefield control. Step 1) Get
any of the Instrument of the Bards magic items.
Step 2) cast any and every charm spell you have.
The enemies now save at disadvantage to these
when you use the instrument as your focus.
Hypnotic Pattern is particularly devastating/
abusive, but Suggestion and Dominate work
wonders too.
Skill Monkey
Do you want to know every lore skill and recapture
the Bardic Lore flavor of D&D 3.5? Do you want to
be the mouth of the party and talk your way out of
every tight spot? Do you want to be the forward
scout, sneaking ahead to find the enemies? Good
thing you can expertise four of your skills then, not
to mention you still get 1/2 proficiency bonus to all
the rest with Jack of All Trades.
Melee
Fancy yourself a Spellsword, Bladesinger, or War
Chanter? Nothing a few smart feat choices can’t
fix. Magic Initiate (Sorcerer) to learn Booming
Blade, Greenflame Blade, and Shield. Then select
all the Paladin Smite spells you want with your
Magical Secrets levels. The Smites are bonus
spells, which then allow you to still cast a cantrip
Blade spell that turn and pile on the magic melee
damage.
Spellcaster Damage
A little harder to accomplish on a Bard. We can
take damaging spells with our Magical Secrets
abilities, but fall behind the other casters in both
damage output and range of spell choices.
However, I’ve created my first new archetype to
address this concern specifically.
MUSICA AETERNAM 9
Chapter 2: New Class Options
BARD COLLEGES
In this chapter you will find six new Bard Colleges,
as well as five new Feats. I didn’t add versions of
the Jack of all Trades Bard, since the Lore College
covers that well, nor the War Chanter Bard, which
the Valor College represents.
MUSICA AETERNAM 10
At 3rd level, you gain proficiency in two lore skills COLLEGE OF THE SILVER PEN
of your choice: Arcana, History, Nature, or
Religion. If you are already proficient in these You without me can be nothing but silent.
skills, you may pick two other ones that reflect I without you can have nothing to say.
your intensive studying. —Cynddelw, Hendregadredd
MUSICA AETERNAM 11
the DM determines whether the attack roll or least 1 minute to do so. The curse is then folded
ability check succeeds or fails, or before the up and kept on the Bard’s person, close to their
creature deals its damage. The creature is immune heart. The enemy named in the poem suffers a -1
if it can’t hear you or if it’s immune to being penalty to all attacks, saving throws, and ability
charmed. checks for 1 week, after which the magic fades.
The power of the curse increases to -3 if a drop of
Lasting Praise target’s blood was mixed in with the ink used to
By 6th level, the Bard understands how to enchant write it down. The Bard can only have 1 curse
their own handwriting so that the their active at any given time.
inspirations can live on in ink and paper. For the
cost of 25 gold pieces in special inks, the Bard can Jumping off the Page (optional)
inscribe a sheet of parchment with an inspirational By 20th level, the Bard’s knack for embellishing
poem. The magic of the inspiration persists on this scenes with new characters and plot twists spills
scroll until a creature other than the Bard reads it, over into reality. She can evoke her imagination
at which point they feel uplifted by its message. and, with a few spoken words, improvise her own
The creature receives a 1d8 Bardic Inspiration die story as it is still happening. Once per long rest,
following the standard rules, including the 10 you can cast one of the following spells without
minute duration, etc. Once read, the poem no using a spell slot: conjure animals, conjure celestial,
longer holds any magic. conjure elemental, conjure fey, or conjure woodland
beings.
Curse of 100 Tongues
At 14th level, the Bard is able to produce lasting,
debilitating curses against those that have
wronged them. The Bard must write out a poem
cursing the name of their foe in detail, spending at
MUSICA AETERNAM 12
COLLEGE OF THE SACRED YEW Ear of the King
Starting at 14th level, the reputation of your
Hear the voice of the bard,
College precedes you and your advice is highly
Who present, past, and future sees;
Whose ears have heard valued and sought after. You can always find food
The Holy Word and lodging with nobility or other local authority
That walk’d among the ancient trees. figures. You also have advantage on Persuasion
checks made to influence their actions.
—William Blake, Hear the Voice
While most Druids keep to themselves and hold Gift of Prophesy (optional)
their private rituals in sacred groves, others are At 20th level, once per long rest you can glimpse
also often priests of secluded tribal societies,
the future clearly enough to warn others of the
preaching the balance of nature and leading the
dangers that lie before them. If you spend 1
villagers into a life of harmony with the plants and
minute concentrating on a person, you can look
animals around them. In these places, Bards hold
a place of honor akin to their Druidic brethren. into their future and tell them fragments of what
They are magicians and wonder-workers to those you see. They roll two d20s and record the
around them and use their arcane skills to tend to numbers rolled. They can then replace any attack
and protect the close-knit communities that they roll, saving throw, or ability check made by them
are born into. They learn the histories of their with one of these rolls. They must choose to do so
people by memory, keep track of their systems of before the roll, and can only replace a roll in this
laws, and often become advisors to the local way once per turn. Each roll can only be used
chieftan or king, aided by their talents in once. When they finish a long rest, they lose any
divination and prophecy. unused rolls.
Druidic Training
At 3rd level, the Bard of the Sacred Yew undergoes
initiation into the Druidic orders to further his or COLLEGE OF THE ETERNAL VEIL
her training. You add Druidic to your known
languages and learn two cantrips of your choice All the world’s a stage, and all the men and
women merely players
from the Druid spell list. These are considered
Bard spells for you. —Shakespeare, As you like it
MUSICA AETERNAM 13
The Weaver’s Craft COLLEGE OF SONG IMMEMORIAL
At 3rd level you specialize in the school of illusion
When I hear music, I fear no danger. I am
and begin to incorporate these skills into your
invulnerable. I see no foe. I am related to the
performances. You learn the minor illusion cantrip. earliest times, and to the latest.
If you already know this cantrip, you learn a
—Henry David Thoreau
different bard cantrip of your choice. The cantrip
doesn’t count against your cantrips known. When For some musicians, the joy of music is about the
you cast minor illusion, you can create both a performance itself, connecting with an audience to
sound and an image with a single casting of the share in this rare, ephemeral art form. For others
spell. it’s about being lost in the moment itself, closing
your eyes and knowing nothing but the sounds
that envelope you. The quest to find these little
Setting the Stage moments of pure musical perfection is what drives
By 6th level, you can seamlessly blend your acting Bards of the College of Song Immemorial to
with your illusions to great effect. When you practice for hours on end, day after day. If you ask
attempt a Deception check in the presence of one them, though, the reward is worth a hundred
of your illusions, you can manipulate it to reinforce times the effort they put in.
your charade and gain advantage on the roll.
This devotion to their craft and mastery over the
musical arts allows them to channel pure,
Spinning the Tale unrestrained emotion through their instruments,
At 14th level, you are allowed to make a resulting in melodies that resonate deeply with
performance check when a creature is presented anyone who can hear them. Even the most battle
with proof that your illusion is not real. If your roll hardened warrior would be hard pressed to resist
is higher than their insight roll, you soothe their and not stand in rapt attention to listen when
doubts and they still believe in your illusion. these Bards begins to play.
MUSICA AETERNAM 14
This effect functions as per the hypnotic pattern Rapture of the Song
spell. If you are playing on an Instrument of the Once you reach 14th level, you enter a state of
Bards magic item, it confers disadvantage to their musical ecstasy when inspiring others and are
saves as if you were casting a charm spell. The more resilient to anything going on around you.
charm effect lasts as long as you perform and for 1 When you grant another creature a Bardic
minute afterwards. Inspiration die, you gain +1 AC, +1 Saves, and
Damage Reduction 2/ until the start of your next
turn.
MUSICA AETERNAM 15
Stealing the Limelight (optional) Grace under Pressure
Your music is so potent at 20th level that you can Also at 3rd level, your natural agility can inspire
wrest control of a creature from the influence of those around you. A creature that has a Bardic
another charm spell. When you encounter a Inspiration die from you can use that die to
charmed creature you can roll a Performance increase their movement speed by 15 feet for one
check versus the DC of the charm spell. If you turn.
succeed, you gain control of the charm spell and
therefore control of the creature. This works with Fading Light
charm person, suggestion, hypnotic pattern, Shadowdancers learn to shape the light at 6th
dominate, or any other charm spell. If the spell level, to create the ideal conditions for shadows to
requires concentration, you must concentrate to exist. Once per short rest you can dim the light in
keep the charm going. This ability is usable once a 30 foot radius centered on you. This effect lasts
per long rest. for 1 minute, moves with you, and gives you and
your party (those within the radius) advantage on
stealth checks based on sight.
TROUPE OF THE SHADOWDANCERS
All the beauty of life is made up of light and Twisting Shadows
shadow. Starting at 14th level, you can control your shadow
—Leo Tolstoy and the shadows that fall across you to mislead an
attacker, by moving them sporadically in
Stories of shadowdancers have long filled the unnatural directions. When targeted with a melee
imagination of common and learned folk alike. or ranged attack, you can use your reaction to
Most people have never encountered one, but they force your attacker to roll at disadvantage. This
will insist they know exactly what they are: Thieves
ability uses a Bardic Inspiration die.
and cutthroats all, ones who sell their souls for
power over the darkness. Some have even heard
that they travel to the shadow realm itself to
Shadow Dance (optional)
uncover long forgotten and forbidden secrets. At 20th level, you have reached the pinnacle of the
Shadowdancer’s craft and can animate your own
All of this is utter nonsense, of course, but the real
shadow to aid you in combat. Once per long rest,
shadowdancers enjoy the stories as much as the
you can use your action to have your shadow rise
next traveler. No, learning to dance with shadows
isn't a matter of dark pacts but an art, born of off the ground in two-dimensions and attack your
hard practice and sweat like any other and nearest opponent for up to 1 minute.
combined with bardic magic. Dance and the The shadow is opaque and partially obstructs
search for beauty in perfect movements lies at the
vision (other than yours and those that can see
heart of their craft, not darkness. In fact, what use
through magical darkness). It is also immaterial
is darkness if no one can then see you move? No,
and exists in your space, passing harmlessly
the light and shadows are just their partners,
illuminating their bodies with fleeting shadowy through you and your attacks as it fights. The
images and shades of gray. In time they learn to constant barrage of movement from your shadow
control the shadows around them and perfect their distracts your opponent and gives all of your
beautiful duet. attacks advantage. It also causes your opponent to
suffer disadvantage on their attacks against you.
Fleet of Foot This only affects a single target that both you and
Starting at 3rd level, your training in dance grants your shadow attack together, though as a free
you improved athleticism that you can use in action you can direct your shadow to attack a new
combat. You can take a bonus action on each of target once per round. At the end of the minute,
your turns in combat, which can be used only to your shadow melds back down to its normal
take the Dash, Disengage, or Hide actions. position on the floor.
MUSICA AETERNAM 16
FEATS
These feats will hopefully fill in a few of the gaps in DIPLOMAT
the feat list of the Player’s Handbook and You have served as a negotiator through many
compliment different approaches to the Bard and tricky situations and gain the following benefits:
styles of play.
• Increase your Charisma score by 1, to a
maximum of 20.
ARCANE VISAGE • You have advantage on persuasion checks other
Prerequisite: Can cast a 1st level arcane spell than haggling over price.
In your desire to follow in the footsteps of the • You have a +5 bonus to your passive Wisdom
greatest of mages, you begin to emulate how they (Insight) score.
look and behave and bend your magic to aid in this
task. You know there is subtle power in convincing
the world you are greater than you actually are. MELODIC CASTING
You gain the following benefits: Through intense study and practice, you have
• As an action, you can completely clean yourself figured out how to seamlessly blend magic into
your performances. You gain the following benefits:
of all dirt and grime, dry yourself and your
clothes, style and color your hair, or shave or • You can cast spells while performing,
trim your facial or body hair. incorporating the verbal and somatic
• As an action, you can conjure any article of components into your playing without disrupting
clothing or jewelry from within 5 feet and have it the performance. If there is no obvious point of
appear on your body, instantly wearing it. If you origin for a spell, it is unclear that you are the
were wearing a similar item, you can have it one that cast it.
trade places with the first item during the same • You can use your Charisma modifier instead of
action. This does not allow you to don armor. Constitution for checks to maintain
• You can use magic items as if you were a wizard, concentration while casting a spell.
ignoring the prerequisite if you could not • You can use a musical instrument as your spell
otherwise do so. casting focus, if you were unable to do so before.
BATTLEDANCER VIRTUOSO
Prerequisite: Proficiency in Performance skill You are often hailed as one of the most gifted
performers of your generation and gain the
You have been trained in a rare combat style that
following benefits:
combines the rhythmic precision of dance with the
fury of melee combat. • Increase your Charisma score by 1, to a
maximum of 20.
You can use a bonus action to begin your dance,
which lasts for 1 minute. You are not able to • You have advantage on Performance checks.
perform the battle dance if wearing medium or • Wherever you perform, you attract the attention
heavy armor, using a shield, or wielding a heavy of local patrons of the arts and enjoy the
weapon. While dancing, you gain the following
notoriety of being a minor celebrity in these
benefits:
circles.
• You gain a bonus to melee weapon attacks equal
to your Charisma modifier (minimum of +1).
• Your walking speed increases by 10 feet.
• You can use Dash or Disengage as a bonus
action.
Maintaining the battle dance is exhausting and
you can only use this ability once per long rest.
MUSICA AETERNAM 17
CHAPTER 3: NEW EPIC OPTIONS
MUSICA AETERNAM 18
TROUPE OF THE SHADOWDANCERS
CLOAK OF LIVING SHADOW
EPIC BOONS
Beginning at 27th level, in dire circumstances,
The following Epic Boons are specific to the
when avoiding injury is otherwise impossible,
gameplay and abilities of high level Bards, unlike
your shadow takes on a will of its own to aid
the more generic Boons found in the Dungeon
you. Without so much as a though from you, it Master Guide. Additionally, the balance between
swiftly rises off of the ground and wraps itself Boons in the DMG can vary greatly and was
around you like a cloak, simultaneously infusing criticized by some for that. My goal here was to
itself with essence from the shadow plane to make these ones feel suitably epic, but not quite
gain enough form to partially block the attack. Godly.
This functions exactly like the Evasion ability. As a side note, one choice I made is to not use flat
When you are subjected to an effect that allows damage immunity. As a DM I find this often takes
you to make a Dexterity saving throw to only too much challenge out of the game in the long
take half damage, you instead take no damage if run, so instead I would limit the DMG Boons to
damage resistance (such as Boon of the Fire Soul).
you succeed on the saving throw, and only half
I would, however, allow this Boon to upgrade an
damage if you fail.
existing resistance (such as what the Tiefling
possesses) to immunity.
MUSICA AETERNAM 19
CHAPTER 4: NEW MAGIC ITEMS
Whether you mean for them to or not, magic items
will end up defining your character in many ways.
SATCHEL OF THE COMBAT MEDIC
They give you new powers and defenses that you Wondrous item, legendary (requires attunement by a
will end up relying on, and may in fact influence character both proficient in the Medicine skill and
your choice of future feats. But also, iconic items able to cast at least one healing spell)
such as Odin’s spear, Thor’s hammer, or the
During times of war, men and women from all
scimitar combo of Icingdeath and Twinkle make
walks of life are conscripted to defend their
their wielders instantly recognizable to both friend
homelands. Those that can fight are given a sword
and foe.
and sent to the front lines. Other that can’t still
Unfortunately, the list provided in the Dungeon find work in the kitchens or supply caravans.
Master’s Guide isn’t exhaustive enough to provide Rogues are made into spies and Clerics man the
the variety most of us desire, and the selection we field hospitals to tend to the wounded. It was
do have doesn’t cover legendary versions of all the discovered long ago, however, that those trained in
classes. Because of that, I decided to create a few the bardic arts had a knack unlike any others for
new options, to help fill that void. healing among the chaos of the battlefield. Adept
at basic healing spells, they also could muddle the
minds of enemies around them and lift the spirits
DIPLOMAT’S IMMUNITY of their comrades, inspiring them to great deeds.
Armor (leather), very rare (requires attunement) Soon all bards were gathered into special units,
where they were taught the basics of non-magical
The life of a diplomat isn’t for the faint of heart.
medicine as well, for when their own arcane power
You are tasked with taking an offer from your
was depleted.
kingdom, often just a letter of terms but sometimes
accompanied by a chest of gold and jewels, While most simply did the best they could, the
transporting it through most likely hostile legends around a few of the medics grew to almost
territory, and then making sure the negotiations go unbelievable heights. On one fateful day, when a
smoothly. When things do turn sour, it is more medic’s unit was ambushed high in a mountain
often than not your head that the enemy wants to pass and all hope seemed lost, she somehow kept
send back in a sack to make sure their rejection of every last one of her compatriots alive through an
the terms is clear. onslaught of arrows and spears and turned the
battle in their favor. Years later, when she was in
Because of these risks, kingdoms with the wealth
command of her nation’s medic corps and a
to do so often provide their top diplomats with
student asked her about that day, she patted the
special protective gear to ensure their safe return,
healer’s kit on her belt and smiled. “Just
hopefully free of unwanted sword or arrow holes.
remember the basics and you’ll be fine,” she said,
This exquisitely crafted leather armor is one such though the student swore there was something
example, which weighs only half as much as its else behind the twinkle in her eye.
traditional counterparts and is often covered with
This healer’s kit is a small, brown leather belt
the intricately drawn heraldic symbols of the
pouch has unlimited uses of standard bandages,
kingdom that commissioned it. While wearing it,
salves and splints, though that is just a fraction of
you gain a bonus of +1 to your AC and +1 to all
its power. It bestows its owner with advantage on
saving throws. Additionally, when you are targeted
all Wisdom (medicine) checks and whenever they
with an attack, you may use your reaction to cast
cast a healing spell, any 1 that is rolled is instead
sanctuary with a spell DC of 18. You must finish a treated as a 2. In addition, they can cast the
short or long rest before you can use this ability
following spells: lesser restoration, greater
again.
restoration, aura of purity, aura of vitality, and heal.
Once a spell has been cast, it can’t be cast again
until the next dawn.
MUSICA AETERNAM 20
SINGING SWORD
Weapon (any sword), legendary (requires
attunement by a bard)
MUSICA AETERNAM 21