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DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. ‘This work contains material that is copyright Wizards of the Coast and/or other authors. ‘Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild All other original text in this work is copyright 2017 by Cody Faulk and published under the Community Content Agreement for Dungeon Masters Guild. Original artwork within is freely used under Public Domain. ‘Image has been cropped for size, and title information for this project was added (o the cover image. Way of Spider: the Patient Hunter Version L0 ‘Way oF SPIDER: THE PATIENT HUNTER Spider spins its web and patiently lies in wait fr its prey to stumble into it. Only once the prey has ensnared itself in the web does the hunter spring into action, swiftly capturing incapacitating, and feeding on it. The monks of the Way of Spider revere the spider and its spirit as the most patient of creatures, and they strive to model their lives after it by demonstrating endless patience, practicing meticulous upkeep of one's self and home, and perfecting the arts by which they may bring swift end to any threats against them. Just as Spider spins its web to exert its mastery over an area, s0 (00 do Spider's monks learn to control the field of| battle. The martial artist spins her own web by taking a defensive stance with effortless ease, then waits patiently for enemies to stumble into the perilous threads of her wits and agility. Once someone dares to make a move against the monk or her allies, Spider's teachings provide the monk with the proper tools to bring ruin to her foes while they are at her meres. Susiimz PATIENCE [At 3rd level, when you use the Patient Defense class feature, ‘you no longer need to spend a ki point to do so. Sprper’s Wes STANGE Also at 3rd level once you are in a defensive stance, you weave a metaphorical web about yourself and enemies risk a great deal when they attack you in close combat, especially if they fil to strike you. As long as you are receiving the benefits of the Dodge action, when an enemy within 5 feet of ‘you misses you with a melee weapon attack or fails a grapple or shove attempt against you, you may spend 1 ki point to impose one of the following effects on that creature: + [must succeed on a Dexterity saving throw or be knocked prone. + Icannot take reactions until the end of your next turn, + [must succeed on a Constitution saving throw or gain the Poisoned condition until the end of your next tur. + Ttmust succeed on a Strength or Dexterity saving throw {its choice) or be grappled by you, as long as itis no more than one size larger than you and you have at least one free hand, ‘To make use of Spider's Web Stance, you must be unarmed or wielding only monk weapons and you may not be wielding a shield nor wearing armor. You may use this feature a ‘umber of times each round equal to your Wisdom or Dexterity modifier, whichever is lower (minimum of 1) ‘ReTALIATORY DEFENSE ‘At 6th level as long as you are receiving the benefits of the Dodge action, when a creature within 5 feet of you attacks a target other than you, misses you with a melee weapon, attack, or fails a grapple or shove attempt against you, you may spend your reaction to immedistely make a single melee ‘weapon attack against the attacker. Ifyou successfull strike with this attack using an unarmed strike of a monk weapon, you may also spend 1 ki point to impose one of the effects [rom the Spider's Web Stance feature on the target of your attack. This counts toward the ‘number of times you ean impose effects from Spider’s Web ‘Stance per round, and you may only impose a total of one ‘effect per each missed attack or failed grapple(shove. Additionally, you may not apply Spider’s Web Stance effects lo this attack if you are also using the Stunning Strike feature fon this attack. ‘Hunory Fanos [At [1th level when you strike an enemy within § fect of you ‘with a monk weapon that inflicts piercing damage or with an unarmed strike, you may spend 2 ki points to gain temporary. hit points equal to your monk level You may not use this feature on an attack if you are also using the Stunning Strike feature on that attack. You may use this feature once. You regain all uses of this feature when you finish a short or long Additionally you have advantage on melee weapon attacks against targets grappled by you Aspgcr oF SPIDER ‘At 17th level. you gain additional abilities as you come to fully understand the intricate mysteries of the spider + Asan action, you may spend 3 ki points to cast Web or ‘Spider Climb without providing material components + Aslong as you are receiving the benefits of the Dodge action, you gain Tremorsense in a 15 foot radius. + When you successfully impose the effects of your ‘Stunning Strike feature on a creature, you may spend an ‘additional 1 ki point to impose the Paralyzed condition rather than Stunned Creatures immune to poison or stun cannot be affected by this. + Once per turn, when you strike a creature with an ‘unarmed strike and are determining damage, you may add poison damage equal to your Wisdom modifier

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