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56+5
+11
72
(TOTAL COST TO REPAIR = 1250) Vimak saves 100 through hard work, down to 800
NOTES DND
6 PM Day 1
Group of 5 went down the hole, bet 2 agianst their survival
Group of 5 Xanathar guild enter the tavern and approach Yagra.
early thirties, wavy red blonde hair, human, princely garb, seen 2 nights ago at
skewered dragon Floon Blagmaar
Old Zoblob shop, stuffed beholder in the window, purple smoke trails coming through
door gap, all walls purple, dusty knick nacks on old shelves that are dyed a deep
violet. trinkets
Floon Blagmaar was drinking with volo, stayed long enough to meet up with Rainier
Never-Ember son of waterdeeps's previous open lord. left at midnight, followed by 5
men. snake symbol on the door warehouse in candle lane.
follow yellow signs in the sewers, xanathar's guild sends its regards, zhentarim
said this
Raynar never-ember was in the stairs, captured by zhentarim, xanathar scum attacked
and took flune, zhentarim think open lord never-ember embezzeled money. Someone
stole a gem (stone of galor will lead to money) from the zhentarim
zhentarim or xanathar's think they can find the gold using the stone of galor
keep the blood out of the overcity no one gives a fuck about the undercity
Falah (suspect she is emerald enclave) is the protester, works at Karoline's crown
was friendly in the past and is just now upset
Bent nail-Talis, call me Tally, Duskwood, made products with it but tries not to
get on the bad side of the emerald enclave. Shadowtop paper is nearly as good for
arcane use and similar in price. Skimo, potion shop called weirdbottles
concoctions, buys shadowtop
If skimo doesn't work out check, remalia (powerful mage deals in duskwood and
like), Vajra of the black staff.
Steam and steel- Avi (splendid order of armourers locksmiths and finesmiths
insignia [tongs and hammer]) is water genasi, emeric and avi talking about how
tally of bent nail is a cunt.
Remalia {harpers}[silver raven figurine flies out window towards sea ward] (Doesn't
like zhents) - Remalia doesn't work with shadowtop paper, but recommends Laspar
Paper. She will help get in touch with supplier if Rishall agrees to tell her about
any purchases of powerful magics or items from.
Vajra- will hook him up with a contact that sells Zalantar Paper if he vows not to
sell to xanathar guild members.
Order of gauntlet - Temple of tyr in castle ward, talk with Savra Bellabranta about
joining something about an oath to kill evil. Given a silver gauntlet pin to put
onto my clothing. Savra takes me aside and tells me about zhents paying gangs in
war against xanathars, tasks me with stopping an altercation in field ward
Lord's Alliance protect dungsweeper guild, We are being assigned to protect a group
of them for a day or two starting tomorrow morning.
Durnan Slew den of trolls solo, gained a ring of spell turning and a ton of cash.
Esscentric gnome in the north sold him dual chambered xbow
_________________
Poltergeist Lif, a half-elf in life, possessed our inn. After a flash of my life
before my eyes morthos was brought to keel. The ghast was slain, and I believe I
collected it's essence in a vial.
Vajra Safahr of Blackstaff (literal head of blackstaff) in castle ward has summoned
us, we ate lunch and then made a hasty departure.
Seek out Helam, a good friend of vajra, in a cave on the side of mount waterdeep
and get information from him
ask about threats to the city
"Captain terrick of the city guard" suspect that this isn't a real guard, as we
were told there would be fake guards up the pass
evil's twin hides its face for now, expect that to change before winters end. the
dragons beckon
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Three people loitering around, Fala ( zhent bitch), Jezrynne Horneraven (old lady),
young boy fiddling with his pants. Young boy martim suspected of the explosion (had
a necklace of fireballs that he found in a water bucket in the alley)
Cloaked figure stole from dead gnome and limped towards bent nail. Falah says
something about scuffling on the roof of her shop.
The necklace was stolen from the house of inspired hands by a nimblewrite that they
created. Am allowed to keep necklace and am given some sort of device that could be
used in an attempt to find a nimblewright. A nimblewright detector.
Ursta Flocksin
the gnome that died was a spy for the old open-lord who stole the gold, had a super
expensive stone of galor. The zhents found out and killed the gnome so they could
get the stone, then both the zhents and the gnome died by fireball.
undead exaggerate human shadows, suck life and strength from enemies, weak in
sunlight.
nimblewright attempted to steal stone of galor from the never-ebmer whith zhent
help and the gralhunds turned on them. stone of galor is an ancient creature
transformed into an artifact that reveals the location of a hidden vault
_________________
Harko Swarnold evil adventurer, recruiting kenku in the dock ward, bribes
magisters. W/ Xanathar's. Harko is a brute
Zhents are courting a red wizard of they Eslune Eslune Bezent, he fled his homeland
and is too smart to get caught doing anything illegal scuttle the deal and do it
fast. Dock Ward. Red wizard is a mage.
Prevent the deal between the zhents and the red wizard
_________________
Black viper notorious thief once thought dead,recently returned and has robbed at
least a dozen, find out what the broadsheet's (waterdeep wazoo) publisher knows
about her. Wazoo's press is at corner Imar and Stallion street in the north ward
Gackslee Rudderbust (writes the broadsheet) balding portly man. The black viper is
the secret evil twin sister of Ammalia Casslelanter, wears the mask to hide
disfigurement?, noble woman looks sharp features black brown tinge red hair curly,
feirce woman, some sort of mage. Cassandra
_________________
Guards at the endshift tavern located on endshift street in the field ward are
being robbed nightly, the innkeeper says he has seen giant rats prowling around the
back allies. It's dull but it's a prayer for help that they cannot ignore.
Jared (order of the gauntlet, wearing robes, holy tome in one hand, tyr holy symbol
on neck)
Guards talk about giant rats doing the robbing. About three giant rats.
_________________
Took out nimblewrite, had: map with an x on mistshore in dock ward instructions:
hand stone of galor to grinda garloth
went to catacombs of lady in dock ward's family, found a shiny steel key
elaspra lumar in trade ward made the key from the catacombs, her safe combo is 698,
key belongs to volkhar kibbins, lives in old windmill in southern ward for
appartment door.
Gives us an address to old man mirklav's lab, who has the stone.
_________________
Door 1 : Orc
Door 2: Wealth
Door 3 Power
Door 4 Kin
Door 5 clan (a room behind it, 20 sq foot fresco of dwarves battling goblins ,70
foot stairs going up)
Door 6 mead
Door 7 Child
Door 8 Rock (rock trap)
Door 9 beard
10 Laugh
11 Luck
12 Song
_________________
Trampled weeds around the mansion, scores of human and wolf paw prints
The Devil strahd has been harassing her, two sets of fang marks on her neck from
strahd.
Ireena wants to flee to Vallaki from the village of Barovia.
Strahd is the land, one does not leave barovia without strahd's permission. The
Vestani can leave because they did him a great favor a long time ago.
Ireena warns us not to venture into the mists, for those who do are overcome with
madness.
The Czar pool is where madam eva is, she knows all.
Screaming kid in basement or floorboards of the church of the mourning lord about a
thirst.
Souls of dead adventurers who once fought strahd march towards his castle every
night seeking vengeance.
We found a dead me in a pool that melted when Vimak turned it over. There was no
magic afterwards.
The Paladin: this card of history, knowledge of ancient history will help you
understand your enemy. I see a prince of light brother of darkness treasure lies
with him. it may refer to the sun, it could be strahd's brother, it could be one of
the devil princes.
The healer: powerful force good holy symbol great hope pool west blessed by light
of great sun
The Traitor: this card is a card of power and strength tells of weapon of
vengeance, a sowrd of sunlight, look for a wealthy woman a staunch ally of the
devil. She keeps the sword under lock and key with the bones of an ancient enemy.
The bard: this card shines light on one who will help you greatly in the battle
against darkness, your greatest ally will be bard, his mind is broken yet his
spells are still strong.
The horseman. Your enemy is a creature of darkness whose powers are beyond
mortality, this card will lead you to him.
he lurks in the one place to which he must return, a place of death.
Saved a Revenant with a long sword. A knight of argenvast with the insignia of a
silver dragon on his tabard. Argenvast is his lord, the great silver dragon of his
order. His friends are all slaying the minions of strahd, they lost a war against
strahd; though they live on in a futile attempt to push strahd out of barovia.
Their camp is towards vallaki, he besseched us to seek them out. They were a holy
order of paladins in a crusade against strahd. Argenvast is both their leader, and
the the name of their manor.
Revenent's lieutenant Vladimir orders his revenants not to visit the windmill. And
old women in her late 50's inhabits the windmill. The ground floor of the windmill
has been converted to makeshift kitchen that is filthy. A peddlers cart a chicken
coop an old trunk and a wooden cabnet with flowers painted on the doors. Smell of
sweet pastries fills the room. Screaming coming from upstairs in the mill.
inky black void, with creatures staring at the imp in the darkness. there is no
hell. Feng does not feel a response to his prayer to his god.
winery down west where they haven't gotten a shipment from, and the guards want it
because they need alcohol.
The guard timmy let us in, and if we need anything come see him, he is usually on
the eastern gate. The blue water inn is where he prefers to drink.
The festival of the blazing sun is said to ward off the minions of strahd from
vallaki. do not mock the festivals.
Martikov Family are the proprietors of the Blue Water Inn. All the windows are
fitted with thick shutters and cross bars, candles provide dim orange light.
Identical noble twins in the bar, Blinskies "magic creepies" shop makes magical
creepy toy dolls which are unnerving to say the least,
Colorfully dressed half elf bard with a lute(ben franklin), there are two guys with
heavy wolf pelts for clothing with bows on their backs.
Wizards of Wine Winery haven't delivered their alcohol to The blue water inn, the
winery is about three days to the west. It's over by Kresk.
Saint andral's church on the west side of town, father lucian. Lucian's church is a
safe haven from strahd's machinations, it was hallowed ground, protected by the
bones of saint andrel, which were recently stolen. Someone broke into the krypts a
few nights ago, and the town may fall if the church remains vulnerable. Yeska, the
orphan boy might have a lead. Milovaj is the first suspect, good hearted but very
tempermental. Henrik was told about the bones by Yeska, and bribed yeska to steal
the bones
we found conjuration affecting magic in the room where we fought vampire spawn, a
link heading far to the east. We found the bones and some coins in the wardrobe,
then a letter appeared in the area where the conjuration was.
Kresk church of lethander some days west near barovia's borders, a priest who is
much more talented may be able to help us with our curses.
the vastani did not invite us here for what they said, strahd had them invite
honorable, brave men in an attempt to find his successor. He has grown weary of the
mantle of power of the control of barovia, he is looking for brave men and women to
lead.
_________________
This room is 30 feet square 20 foot flat cieling, stone brazier in the center burns
white flame with no heat (furiously), the seven indentations are spces evenly acros
the circumference, with a spherical stone twice the size of a human eyeball in
each, unique. a hourglass size of dwarf dwarven suspeneded above by chains, sands
in an hourglass unable to fall. script in the bottom of the hourglass in common.
two 9 foot statues of knights on horseback stand in deep alcoves facing eachother.
"cast a stone into the fire, violet leads to mountain spire, orange to the castle
peak, red if lore is what you seek, green to where the coffins hide, indigo to the
master's bride, blue to ancient magic's womb, and yellow to the master's tomb."
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The four on the third floor are common soldiers, the more menacing one could have
been godfrey or vladimir.
Fiery dragon thing at hearth: THe fiery dragon hisses as it adreses me, his knights
have fallen into darkness, save them if we can, show them the light they have lost.
the death of argonvast drove vladimir lbind with rage, and their oaths bind these
revenants to his service.
upon his death vladimir rose with vengeance and brought them with him, on their
march to slay strahd vladimir thought it would be a better idea to keep strahd in
barovia. Madam Ava convinced him of this.
after agrenvast died, they hacked his body to pieces and dragged him back to
ravenloft in trial and glory
the order of the silver dragon was founded to prevent people from spoiling the
amber temple and the beings within, he founded it with multiple good minded
individuals. WHen strahd came, vladimir and argenvast stood against him because
they knew he would try to release what was inside. Strahd and his army won, slayed
argenvast and released one of the dark powers (vampyr) and now barovia is demiplane
though we aren't sure why.