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15 Larong Pinoy And its Rules/Mechanics

1. Tumbang Preso
-This is a very common game among the youth all over the country, played in
backyards, parks or even in streets with less vehicular traffic. The equipment needed
are empty milk can, slipper or a piece of flat stone as "pamato."

Rules of the Game:


1. An IT, the one to guard the milk can is chosen by throwing the "pamato" to the toe
line by all the players. Whoever player whose "pamato" is farthest from the toe-line is
the IT.
2. The hitters will line up at the back of the toe-line and at the sign of the IT, game is
started.
3. The "pamato" must be retrieved immediately once the can is knocked down,
otherwise once the IT has placed the can inside the circle, the one tagged becomes the
IT.
4. When the can is hit and went off the circle but remains standing, the IT has the right
to tag the hitter once the hitter leaves the toe-line.
5. The can maybe kicked or knocked down under situation No. 4.
6. If a hitter is not able to retrieve his "pamato," the others can save him by hitting the
can.

2. Palo-Sebo
-The game "Palo-Sebo" is commonly played during "Fiestas." The equipment needed is
a 10-meter bamboo pole with a 10.16-centimeter diameter, small bag, a prize and lard
or grease.

It is an individual or single game. The pole is painted with lard or grease from top to
bottom and a small bag filled with prizes is tied on the top end of the pole before it is set
to stand. The objective of the game is to get the bag full of prizes by climbing the
bamboo pole. A competitor is given only one chance to climb. The game ends once the
prizes are taken.
3.Kadang-Kadang (Bamboo Stilt)

-This is a very popular recreational game in the country. Several players may participate
in this game. The equipment needed is two pieces of wooden stilt with a stepladder, the
height of which is 30.48 centimeter from the ground. The principle of the game is to walk
on stilt from a starting line to the finish line. The length to be traveled is 100 meters.

Rules of the Game


1. At the signal "Get Set," the players stand at the starting line with their stilts.

2. At the signal "Go," the players mount their stilt and start walking.

3. The first player that reaches the finish line without getting off the stilts wins.

4. A player losses if he get off the stilts twice before reaching the finish line, or gets off
the stilt after two steps.

4.Patintero
-The most widely known and played game in the country is "Patintero." Due to its
popularity a set of official rules was established. The equipment needed is chalk or
paint, scoreboard, whistle, stop watch and powder.
A team is composed of 5 players and a coach. The official of the game is the scorer,
timekeeper, and 5 linesmen. The objective of a team is to accumulate as many points
by passing the lines without being tagged. A defensive team is called line guard while
an offensive team is called the passer.

Rules of the Game:

1. The game is started with toss of a coin. Whoever wins becomes the passer.2. A time
limit of two minutes is given to each team to score.
3. Once the limit elapses, the line guards assume the positions of the passer, and vice-
versa.
4. Passers are suppose to cross the lines from the starting point and back.
5. Four line guards are positioned on the vertical line and one on the horizontal line of
the court. Their feet always be on the line.
6. Line guards tag the passer with powered hands.
7. If any of the passer is tagged, the line guard immediately assumes the position of
passer even if the 2-minute limit has not elapsed.

System of Scoring:

From Entry Point From Exit Point


First line - 1 pt. Fourth line - 2 pt.
Second line - 2 pts. Third line - 3 pts.
Third line - 2 pts. Second line - 3 pts.
Fourth line - 2 pts. First line - 5 pts.
(Home)
The duration of the game is three innings and each inning is divided into halves.
MECHANICS:
1. Each team is composed of 4 players.
2. Winning the toss entitles the players on that team to be runners. The taggers stand
1,2,3, and 4. Number 1 can go anywhere to tag the runners.
3. Taggers 2,3, and 4 tag the runners as they cross the lines or as they get near them.
4. As soon as one of the runners crosses line 4, he returns to line 2 and call out "Tubig!"
a point scored in favor of his team.
5. The runners must score a clean pass within 2 minutes, otherwise, a turnover will be
called.
6. In tagging, the taggers must have both feet on the line.
7. If a runner is tagged while crossing a line or while trying to cross, the teams
exchange places.
8. The team with the highest point after 3 turnovers wins the game.
9. If after 3 turnovers and nobody has been declared as winner, 2 turnovers will be
added to the game for a total of 5..

5.Culliot
-The game is similar to tug of war in principle. Two or more players can play this. The
purpose of a team is to pull the other team over the borderline. The equipment needed
is a 15-meter long rope with a diameter of 3.81 centimeters.

Rules of the Game

1. Each team must have equal number of players.


2. The distance between team is five meters.
3. Both ends of the rope should be tied on the waist of the last player while the others
hold on to the rope.
4. A piece of ribbon or handkerchief is tied to the rope on the centerline.
5. Upon signal to start, each team pulls each other.
6. The team that pulls the other over the borderline is declared as the winner.
PLAYERS: 4 players per team; 2 opposing teams

PLAY AREA: The ground is marked off in a 5 or 6 meter rectangle divided into 4 equal
parts.

6.Dinoron
The game is the opposite of Culliot. Instead of pulling, it is played by holding the
bamboo pole and pushing the opponent to be able to step on the opponent's borderline.
Two or more players can play the game. The equipment needed is a bamboo pole 10
meters long with a diameter of 11.43 centimeters and a whistle.

Rules of the Game


1. The mode of competition is two out of three games.
2. The team that held the thinner end of the bamboo in the first game shall hold the
thicker end of the bamboo in the second game.
3. If there is a tie after the second game, a tossing of a coin will determine which team
will hold the thicker end of the bamboo.

7.SIPA (BILANGAN)
PLAYERS - Two

PROPS - Shuttlecock like flat lead washers with the flyer made of bright strips of
cellophane or rooster feathers.

MECHANICS:
1. Sipa Bilangan is played by two teams.

2. First team to play is determined by toss coin.


3. The flyer is kick up and down, until the ball touches the ground.
4. Point is counted on every kick made.

8.SIPA MUDANSA OR BY KICKING.


PLAYER - Two per team (one tosser & one kicker)
PROPS - Same as Sipa Bilangan

MECHANICS

1. Sipa Mudansa or by kicking is played by two teams.


2. To determine the first tosser & kicker (players), a toss coin will ensure.
3. Tosser stand facing kicker at a convenient distance.
4. A demarcation line is drawn 1 feet in front of the kicker.
5. Tosser throws a lobe toss to kicker, who will kick the fly at a distance.
6. Points will be made by measuring that distance where the Flyer landed using a
measuring tape as measuring device.
7. Three tries for both teams will be allowed, with the farthest distance considered as
point score.
8. In to event a kicker fails to hit the flyer, the kicker will forfeit his kick

9. SUNGKA
For as long as anyone can remember, there has always been a sungka board in the
Filipino homes. The sungka board is a small treasure-the older it is, the more precious,
it sits on a side table or a top a bench, waiting to be played.

SUNGKA BOARD

A shallow boat made of solid wood at both ends of, which are large deep bowls carved
out of the wood. The whole length of the boat is lined with seven smaller bowls carved
in pairs.

PROPS Pebbles, "Sigay" or shells seeds

MECHANICS

1. Sungka is always played by two people.


2. Each players fills up his seven smaller bowls with 7 "Sigay" each.
3. Both players start at the same time.
4. The object of the game is to put as many "Sigay" as possible in the large bowl as to
cause the opponent to lose one or two of his smaller bowls in the succeeding games
which means he losses.
5. If at the end of 15 minutes, nobody has been declared as winner, the game will be
called off. Each player counts the number of "Sigay" in the opponent's large bowl.
6. The player with the most number of "Sigay" wins.
10. TORSI/SUMPING
BACKGROUND: Torsi is the Ilocano term for finger wrestling. A popular pastime among
the Ilocanos, it is basically a test of strength.

Torsi Is played a top a table by two contestants to find out who between them have the

more formidable fingers. However, the other fingers are resorted to whenever a

competitor believes that he has a better chance of prevailing with it because it

happens to be stronger.

MECHANICS

1. Each team is composed of 6 players.


2. At a given signal, the first player of each team walk with his bamboo/or wooden stilt
towards the goal line.
3. Upon reaching the goal line, he turns around with his stilt and returns to the starting
line.
4. The 2nd, 3rd, 4th, up to the 12th player do the same.
5. The first team to finish the race wins.
6. A team whose player walks for more than 2 steps after a fall will be disqualified.
7. A team whose player falls twice is disqualified.

HEIGHT: JUNIOR DIVISION - 1 foot from the ground

SENIOR DIVISION - 1.5 foot from the ground

Relay Distance - 30 meters (15 x 2) for men

20 meters (10 x 2) for women

11.PIKO
-Piko is a game that joins all children of the world together wherever they live, whenever
they lived. Piko is unbelievably old. When ancient Roman cities were dug up, drawings
of hopscotch lines were found on the stone floors. Everywhere it is played for one aim:
to win a place to call one's own. In the Philippines, the game is also known as kipkip,
pikuba, laban ang segking.
PLAYING COURT
Stone floor drawn with chalk, charcoal
On the ground-drawn with a sharp stick (in this event, masking tape) Pamato (maybe a
flat stone, a brick chip, the bottom piece of a clay pot or a smoothchunk of window
glass)
5 rectangles arranged vertically, rectangles 3 and 5 are divided equally (3aand 3b; 5a
and 5b): no.6 is a drawing of a half moon.

MECHANICS:

1. The players stand in front of a rectangle no.1. Each player takes turn in tossing his
pamato inside the 4th rectangle's dividing line. The player who tosses his pamato
closest to this line gets to play first. This is called manohan.
2. Only hops and skips are allowed using either the left or the right foot. Landing on both
feet is only allowed in the area or areas considered as home or "bahay" of a certain
player who has earned it after successfully finishing the game. No other player can step
on this area.
3. The 1st player tosses his pamato to rectangle no.1. Neither the
player nor the pamato must touch the line otherwise the player losses his turn.
4. The player then tosses his pamato to rectangle no.2, 3a, 3b, 4,5a, 5b and 6.
5. The player then plays the game all over again this time starting from rectangle no. 5.
6. After he has played in the entire rectangle, he tosses the pamato strong enough to
pass over rectangle no. 1. Hops passing rectangle no. 5 to 1 then jumps over the
pamato.
7. Player picks up the pamato. With his back turned against the rectangular play area,
he tosses his pamato towards the direction of the play area. Where the pamato lands,
that area becomes his home or bahay.
8. The game starts all over again for the 1st player. The rest continues with the game
they have left off.
9. The player with the most number of homes, wins.

12.SANGKAYAW
Sangkayaw or the coconut shell race is commonly played in the Tagalog and Central
Luzon provinces a coconut shell tied to a string under each foot; the string placed
between the toe and the next one. The hand holds the loose end of the string.

RULES:

1. Each team is composed of 10 to 12 players.


2. At a given signal, the first player of each team walks with his coconut shell (hush)
towards his goal line.
3. Upon reaching the goal line, he turns around with his stilt and returns to the starting
line.
4. The 2nd,3rd, 4th up to the last player will do the same.
5. The first team to finish the race wins.
6. A team whose player walks for more than 2 steps after a fall will be disqualified.\
7. A team whose player falls twice is disqualified.

Relay distance - 30 meters (15 x 2) for men

20 meters (10 x 2) for women

13. LANGIT- LUPA


It is a twist on a running around game where one is consired "taya" or untachable if they
are in an elevated place. The taya chants a rhyme and at the end of it, everyone must
run to a new elevated position while avoding being tagged by the taya

Rules

1.The taya is determined trough sudden death Jack En Poy, (rock, paper,scissor)
match-ups. Person who losses the last game is the taya

2. All players run to eleveted position

3. Taya chants Langit, lupa impyerno, im-im impyerno sak-sak puso tulo ang dugo
Patay-buhay Umalis Kana sa pwesto Mo!

4. At the end of the chants, everyone must run to new position and the taya must
tagged saomeone. The tagged player noe becomes the taya.

5. And repeat.

14. LUKSONG BAKA


It originated from the province of Bulacan, in the Central Luzon Region of the
Philippines. This game involves a minimum of 3 individual boys and a maximum of 10.
Although kids may adjust the maximum number of players, especially when there are
many participants. Its objective is for players to successfully jump over the baka (cow),
also called the tayȃ or “it”, without hitting any part of the latter’s body or falling over him.
No equipment is required in playing Luksong Baka, except for these three skills:

Mobility, or the player’s ability to move easily and freely. The more agile the player
is, the higher he can push himself up.

Stability – it’s the player’s ability to keep his body parts steady, especially on his
waist.

Strength – once the player is stable, he can jump as high as possible without hitting
the baka

These skills are a player’s “POWER”, enabling him to successfully jump over even at
the highest level of the game.

MECHANICS:

1.In choosing the first “baka”, all players must place a hand over another (palms down),
and at the count of three, they release their hands simultaneously, either showing palms
up or down. The player who displays a different position of the hand from the rest
should be the first baka or “it”.

2.The baka then assumes his position at a designated “jump over” spot. On the first
level, he takes a crouching position and the rest of the players jump over him – one
after another. When all the players have jumped over, the baka raises his position a bit
higher for the next level. He repeats this process until he reaches the standing position
or until a jumper errs.

3.The jumpers must spread their legs wide apart to avoid hitting the baka when they
jump.

4.The jumper who hits the baka will take the place of the baka, and the baka now
becomes a jumper.

5.When the level goes higher, the jumper may use his hands for balance by putting
them together over the baka.

15.Shatong/Shato/Syato/Shatung (whatever)
Stick game, better be good at it - Two players, one flat stick (usually 3') and one
short flat piece of wood (4" usually a piece cut from the flat stick).

Player A hitter and Player B as the catcher. Played outside on the ground where you
dig a small square hole (slanted) where you put the small wood so it sticks out.
Player A hits the wood with the stick so it catches air enough to be hit by the stick.

The further the wood gets hit the more points you get (usually counted by the
number of stick length

Player B on the other hand has to anticipate and catch the small piece of wood to
nullify the points and become his turn OR looks forward to Player A to miss
hitting the wood.

1.Region 1: Ilocos Region • Its literature is known as one of the most colorful regional
Filipino literatures. Prior to Spanish colonial period, the Ilocano literature is purely alive
in form of written and oral literature. Ancient poets expressed themselves through folk
and war songs.

2.Region VI-Western Visayas has a very rich literature. It is commonly known as


Panayanon or Hiligaynon Literatures [4] consisting all forms of literatures from the
Island of Panay (Iloilo, Antique, Capiz, Aklan) and even from the Islands of Guimaras
and Negros Occidental.HANDLOOMED WEAVING. The primary art and one of the best
sources of Livelihood in Panay.HABLON. A heritage industry in Ilo-ilo. ...PATADYONG.
Traditional Filipino cloth worn by women and wrapped around like a skirt.PINYA/ JUSI.
Making of Pinya Cloth.

3.Region IV-A CALABARZON is one of the regions of the Philippines. It is also


designated as Region IV-A and its regional capital is Calamba City in Laguna. The
region is composed of five provinces, namely: Cavite, Laguna, Batangas, Rizal, and
Quezon. The region's name is an acronym of the names of these provinces.It might just
be an hour or two away, but the diverse topography and varied natural attractions make
this region interesting. Beaches and dive spots. Forests and caves. Mountains and hills.
Waterfalls and hot springs. It’s all here. This is the home of Laguna de Bay – the
country’s largest freshwater lake. It also boasts of Taal Lake, which contains the world’s
smallest active volcano.Because of its proximity to the national capital, CALABARZON
has seen steady industrial growth and urbanization in recent years. But the local culture
is still very much alive. Historical landmarks, monuments, old churches, and shrines dot
the region’s landscape.The area is rich in history. It’s where the Philippines’
independence from Spain was first declared in 1898. It’s the birthplace of national
heroes such as Jose Rizal (from Calamba, Laguna), Emilio Aguinaldo (from Kawit,
Cavite), Apolinario Mabini (from Tanauan, Batangas) and Miguel Malvar (from Sto.
Tomas, Batangas).CALABARZON is also rich in cultural traditions. Laguna is known for
embroidery, wood carving, and papier-mâché (locally known as taka). Quezon has
harvest festivals and flamboyantly decorated houses. Rizal has artisan villages and art
galleries. It’s a colorful region.

4.Region IV-B MIMAROPA The name of this region is an acronym that combines the
names of its provinces: Occidental Mindoro, Oriental Mindoro, Marinduque, Romblon
and Palawan.With its National Parks, World Heritage Sites, protected marine areas and
even wild safari parks, the MIMAROPA region is definitely something different. You
won’t find big cities, bustling highways, or traffic jams here. You will find rugged roads,
palm-fringed beaches, and peace and serenity.Some of its islands take some effort to
get to, but this contributes to their allure. Virgin forests, secluded beaches, thriving
marine life, beautiful waterfalls, magical caves, and warm people will make your trip
special.There’s an enchantment to this region, especially underwater. Above land you’ll
find simple towns, delicious seafood, and the quiet, laid-back island life that the people
of MIMAROPA have had for centuries.

5.Region 7:THE LITERATURE OF EASTERN VISAYAS • The literature of Eastern


Visayas refers to the literature written in Waray and Cebuano by writers from the region.
... THE LITERATURE OF EASTERN VISAYAS • Modern East Visayan literature,
particularly Waray, revolves around poetry and drama produced between the 1900's
and the present.Seven arts may refer to: The traditional subdivision of the Arts, being
Architecture, Sculpture, Painting, Literature, Music, Performing, and Film stories. The
Seven Liberal Arts, being grammar, logic, rhetoric, arithmetic, geometry, music, and
astronomy.

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