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© G\SONS OF >), \QANGUINIUS “aa + o0eof the most celebrated First Sanguinius distinguished hinselt ding Cocca Founding Chapter the Blood the siege of Terra, when he organized the ie Eup aie) Angels have fought the enemies of final defense ofthe Emperors palace and Mankind for 10 long millenia. T held the Ultimate Gate alone when all Primarch is revered across the Iny ‘thers had fled. When the Emperor m, and legends ofthe Chapter’s deeds have’ teleported aboard Horus’ batle-barge for This official Codex for the Blood Angels, written by Jervis reached every corner ofthe galaxy. his final confrontation with the rebel Johnson, willbe However, tales abound too of thet Warmaster,Sanguinis was there. Dresentedin two parts, | bloodthirsty exploits andthe dark flaw Battle raged through the Daeman- and completely that mars them. Few know the whole infested spacecraft and Sanguinius became replacesthe published | truth nor realize the inner pain and separated from the Emperor. While he was Codex: Blood Angels. anguish that drive the Blood Angels into alone, he chanced upon Horus and Now, you willneed only | hatte witha righteous fury that few immediately attacked the Warmacie. But these two lsues of others can match. ‘Sanguinius was no malch for Horus atthe White Dwarfand the Each Chapier of Space Marines owes height of his Daemon gited power and Wachammer 40,000 ‘much tothe characteristics and powers of "was slain with contemptuous ease, rulebook fo Feld a its Primarch, Just asthe Space Wolves “The psychic ocho of ths terrible death Blood Angels army. reflecthe ferocity and impetuousness of can sill sametimes be heard by those of teman Russ, so do the Blood Angels share his gene-seed, cautes a madness and fury some ofthe blighted, Lagic destiny oftheir to come upon them, and taints ther souls, Primarch, the noble Sanguinus with a dark vision of their own doom, The Blood Angels are trace its heritage back to this issue, we present the Codex, detailing the un abilities ‘of these noble, The Flaw Although it is known to but afew, the Blood “Angels are a dying Chapter, for they sulfer from a dreadiul flaw. This Chapter, once the most golden ard blessed ofall, now shuns * the company of its fellows. Some Blood ‘Angels, itis said, ae driven by a death- ‘seeking madness, brought on by visions of the death oftheir Primarch. Others are aflicted by the terible Red Thist, a craving for blood that may be the descent into Chaos. It is known thatthe Blood Angels spend much oftheir time seeking the cure for their condition, although many have resigned themselves to thal is used to create each new 2 of Blood Angels, forthe Blood se a process known as \ WARHAMMER / aL The process was originally tiggered by. sjecting Aspirants with tiny samples of Sanguinius’s own blood. This practice ended with the death ofthe Primarch, but some of his blood was preserved in the Red Grail The living blood could not be kept for long and thus was injected into the veins of the Sanguinary Priests, who became living hosts to the power of Sanguinius. To this day, drinking the collected blood of the assembled Sanguinary Priests from the Red ail is part of the ritual of creation for new ‘members of this important order. Its from these Priests that the blood i taken to begin the tansformation of Aspirants ‘Marines. ts possible thal, over countless generalions since the time of the Heresy, these cells have mutated, slowly at first but more quickly in recent lc ra, ues fever Blood ‘eed, ata Dw The Black Rage The Blood Angels are unique in that deeply Be exgevcl wit ther pemesond he ‘memory of the final bate between ‘Sanguinius and Horus. Some ‘memory. This happens only rarely, often on the eve of bale, but itis likely to be a fatal experience for the batle-brother whose mind is wrenched into the distant past. What has become known as the Black Rage overcomes him. The memories and consciousness of Sanguinius intrude upon. his mind, and dire events 10,000 years old flood into the present. To others, a Space Marine overcome by" the Black Rage appears half mad with fury. He is unable to distinguish past from present and does not recognize his. ‘comrades. As well as Sanguinius' ‘memories, the Space Marine is touched with a small portion of his unearthly power, boosting his strength and vitality to superhuman levels. The Red Thirst is the Blood Angels’ darkest secret and. , greatest curse, but it is also their greatest salvation. Blood Angels aflicied by the Black Rage are formed into special units called the Death Company. Suffused with the dying memories of their Chapter’s Primarch, these cursed warriors seek only death in batile against the enemies of the See Clipe ciciatiay Cece eid eet tint Emperor. Its Better this way, for those who survive almost always fall victifh to the Red Thirst and'tum into creatures no better than Id beasts craving flesh and blood. Better by far to die cleanly and quickly in battle than sutfer such a fate. The Red Thirst ‘The Red Thirst is the Blood Angels’ darkest secret and greatest curse, but its also their greaiest salvation, fr it brings withit a humility and understanding of their own failings that make the Blood Angels the most truly noble of the Legiones Astartes. It is sad that Sanguinius was cursed with the Bit of prophesy and knew he was to die at Honus's hand but went anyway in the name of duty and honor. Meny Blood. ‘Angels batile constantly against visions of death and feel the anguish of sheir Primarch in his death throes. Some of these brethren voluntarily join the Death ‘Company before the Black Rage takes them, because they know what lies in store for thém should they live much longer. © The fate of those overtaken completely by the Red Thirst isa secret kept dutifully within the Chapter. There are tales of a secret chamber aiop the Tower of Amareo (on Baal and of the howling cries that demand the blood of the living, but none are willing to say for certain what lies hidden in this haunted, desolate place. The Chapter Today Physically, the Blood Angels are among the longest lived of all Space Marines. One of the peculiarities ofthe Flaw is that it vasly increases the lifespan of those who survive. Thus, itis not uncommon for Blood Angels to lve fora thousand years. Indeed, the current Commander of the Chapter, Dante, was bom nearly 1,100 years ago. These vastly extended lifespans allow the Blood “Angels to perfect their techniques in art as well asin war. They have centuries in which to periect the disciplines to which they turn their minds, accounting for the fact thatthe Blood Angels’ armor and banners are among the most ornate ever produced by Space Matine artificers. The outlook of Sanguinius has done much to shape his Chapter. There is a mystical vein to many of the Blood Angels’ doctrines and alsa a song belief that things can be changed forthe better, for Sanguinius was a visionary who desired a ‘new and better life forall Mankind. This belief can be seen in all things the Blood Angels do. They srive for perfection, and their martial disciplines are practiced unceasingly. However, as the Flaw has become more evident, this belief has turned into an altogether datker thing. They ‘ako see evidence of Mankind’s capacity for folly and destruction, and the Chapier's docirines are permeated with a sense of morality and the fallen greatness of Man. (Seat Ae rT eT os SE the unique elements used by the Blood Angels - their weapons, units, and famous special characters. Each entry describes the unit and gives the rules to use it in your games. Next issue, you'll get the complete army list, which will include all the units you can field. iF this section, you will find details of Blood Angels Special Rules The models in the Blood Angels army use a ‘umber of special rules, detailed here, that ‘are common to more than one unit. And They Shall Know No Fear Space Marines automaticaly pass tess regroup and can take such tests even if the ‘quad has been reduced to les than 50% by casualties, though all ther ceria apply I Space Marines are caught by a Seeing advance, tey ae no destoyes and wl nsead coniinve to fight nommaly itis happens, then the units subjoct 0 the No Reveat rule in that round of close Combat and may therefore lose adeltional Casuals if outtumbered. Usually toops that regroup may not move normaly and aay count as moving whether they do or na, but these restictone do not apply to models with hs spect Remember that unt Servitors are still subject to this rule as long as he squad contains at east one Space Marine. Space Marines are sl subect to Last Aan Standing tet. However, they wil ahvays pass the testo regroup ale each Fall Back move Combat Squads ‘numberof 10-man unis ina Blood “Angels ami have the option of breaking Gown into two S-man unit, called Combat Squads, This option fs cleatly spectfied In the unis enty. For example, a 10-man Veteran Assault Squad can either fight as a 10-man unit or break down ino two 5- man Combat Squads. “The nits that can be split ito Combat squads areas follows. + Veteran Assault Squads * Scout Squads ‘ Tactical Squads ssault Squads * Devastator Squads ‘The decision to split a unit into Combat Squads, as well as which models go into each Combat Squad, must be made when ‘the unit is deployed. Both Combat Squads ‘You will find that some items of equipment are unique to particular characiers or units, While others are used by more than one unit. When an item is unique, itis detailed in the entry for its owner. When an item is ‘not unique, it is detailed in the wargear section. A good example is the Perdition pistol, which is a potent weapon carried only by Commander Dante. As such, is rules are detailed in Dante's entry Faeries are fitted with specially modified engines. These over-charged enginesallow the vehicle to attempt to {go faster but at the risk of stalling the engines. You may declare that an eligible vehicle is going to use its over- charged engines in any ‘Movement Phase just before you move it. are deployed at the same time but may be may be deployed in separate locations. i ‘you decide to break the unit down, then ‘each Combat Squad is treated as a separate unit forall game purposes from that point and counis as a scoring unit iit till has half or more ofits starting models, et. Units held in Reserve cannot be «pl Combat Squads. For Victory Points purposes, each Combat Squad is worth a number of Victory Poinis equal to half of the paints value of the unit. For example, a 10-man Rola D6.0n the roll of 1,the engine stalls,and the vehicle may not move at all this turn.On the roll of 2-3, the boosters fail to kickin, and the vehicle moves normally. On the roll of 46, the boosters work, and the gehicle can move asifit were a fast vehicle this turn; however, the maximum distance it can move is limited to 18". ‘of 220 points. If the squad was to be broken down into Combat Squads, each ‘would be worth 110 Victory P (regardless of which models were assigned to.each Combat Squad). atthe end ofthe game, one Combat squad had been wiped Out and the other was reduced to two models, the enemy would score 165 points. This section includes & summary of the rules for {erin tems of wargeat or special ables that can be used by members of the Blood Angels Chapter. Artficer Armor: Provides 2+ armor save. Assault Vehicle: isembarking models may assault. Blessing of the Omnissiah: The model may repair Immobilized or Weapon Destroyed results instead of moving. A Techmarine must be in contact with a vehicle. Roll a D6. A 6 is required to make the repair. Add +1 to the roll for each servitor equipped with a servo-arm in the Techmarine’s unit. You may reroll tie, ie ifthe Techmarine is equipped with a servo-harness. CChainfist: A chainfst is treated exactly as a power fst, but rolle 206 for its Armor Penetration value. ‘Chainsword: Close combat weapon. ‘Combat Blade: Close combat weapon. ‘Combat Shield: The combat shield does not count toward the maximum number of weapons carried and confers a 5+ Invulnerable Save in close combat. ‘Combi-Weapons: A bolter combined with a plasma ‘gun, ‘lamer, or meliagun. Choose which of the ‘weapons to use in the Shooting Phase. The bolter may be fired any number of times, but the other weapon ‘may be fired only once per batile. Company Standard: Friendly Blood Angels units within 12" of the Standard Bearer may reroll failed Morale and Pinning tess Crozius Arcanum: Power weapon. Dozer Blade: A vehicle equipped with a dozer blade may reroll failed Difficult Terrain tests as long as its, Rot moving more than 6" Exsanguinator: Once per player turn, a friendly model within 6* of a model with an Exsanguinator may ignore 2 failed save as long as the bearer is not Falling Back, in close combat, or Pinned. R may not be used against. Instant Death or a close combat attack that ignores. amar saves. Extra Armor: Count Crew Stunned as Crew Shaken. Frag Assault Launchers: Models using a transport. vehicle with this upgrade count as having frag grenades in the turn they disembark. Inertial Guidance System: Fitted to Drop Pods. The Drop Pod and the unit it carries may always be placed in Reserve and enter play per the Deep Sivike rules. May reduce the scatter distance by the minimum required to avoid landing in impassable terrain or on top of another model. Blood Angels Wargear and Upgrades Iron Halo: Provides 4+ invulnerable save. Master-Crafted Weapon: May reroll one failed roll to hit per player turn when using the weapon. Power Armor: Provides 3+ armor save. Power of the Machine Spirit: May still move straight ahead if Stunned. Vehicles moving 6* or less may shoot ‘one extza weapon at a Ballistic Skill of 2, even if ‘Stunned or Shaken, Psychic Hood: Declare use after opponent uses a psychic power. Both players roll a D6 and add their ‘model's Leadership to the score. If thé Librarian scores higher, then the power may not be used. Repair: Roll D6 in Shooting Phase if immobilized Instead of shooting; on a 6, no longer immobilized. Rites of Battle: All other Blood Angel models in the same amy may’use this model's Leadership for Morale, Pinning, and Leadership tests, but not Psychic test. “Rosatius: rovides 4+ invulnerable save. ‘Searchlight: If this unit spots and fires on a target in a right fight, then any other unit can ignore the night fight rules when shooting at the same target unit. Servo-Arm: May make additional close combat ‘Attack with an Initiative of 1 and Strength of 8, with no armor save allowed ‘Servo-Harness: Counts as a twin-linked plasma pistol, a flamer, and in clase combat, two servo-arms. Wearer ‘may shoot both weapons if desired, or one weapon and «personal weapon, Wearer may reroll repair rolls, Scout Armor: Provides 4+ armor save. ‘Smoke Launchers: See Warhammer 40,000 rulebook, ‘Storm Shield: Provides a 4+ invulnerable save in close ‘combat. A model equipped with a storm shield may never claim the +1 Attack bonus for being armed with ‘wo close combat weapons. Requires one hand to use. ‘Terminator Armor: Provides 2+ armor save and 5+ invulnerable save. May move and fire heavy weapons, and assault after shooting rapid fire or heavy weapons. ‘May not sweeping advance. May always be kept in Reserve and deployed with the Deep Strike rules. Venerable Dreadnought: May force opponent to reroll the result of glancing or penetrating hits. COMMANDER DANTE ‘Commander Dante is one of the most experienced and able Space Marine Chapter Masters and has ruled over the Blood Angels for over a thousand years. ws Bs S$ Lord Dante 6 5 4 SPECIAL RULES Fearless, Independent Character, Rites of Battle. Inspiting. Dante is renowned for personally leading formations of Blood Angels Assault Marines in unstoppable assaults. His presence inspires these toops to acts of valor that are extraordinary even for Space ‘Marines. As such, if Dante is included in a Blood Angels army, then any friendly unit (f Blood Angels within 12* of him counis , its opponents asa preferred enemy. WARGEAR Arficer Armor, Iron Halo, Jump Pack, Frag and Krak Grenades. ‘Axe Mortalis: Dante is armed with the Axe ‘Mortals. This ancient weapon was crafted by revered Chapter Armorer Metriculus in the days following the Horus Heresy. It ‘counts as a master-craited power weapon. Death Mask Of Sanguinius: Dante's Axtificer Armor incorporates an incredibly lifelike golden mask. which is said to have been modeled on the features of TOW 1 A Wd ov 4°35 4 0 2, Sanguinius. In batle, it almost appears to ‘come to life, and a halo of golden eneray plays about Dante's head and strikes {error into the hearts of his enemies. For as long as an enemy model is within 6° WS and BS are each Perdition Pistol: The Perdition Pistol is a beautifully crafted and incredibly ancient ‘weapon that dates back to the Dark Age (Technology. It uses similar principles to the meltagun to melt whatever itis fired at. tmay be fired as if it were a ‘meltagun. The Perdition pistol counts as ‘a normal pistol in close combat. Blood Angels Chapter Banner: If Lord Dante is included in the army, then any ‘one Standard Bearer may earry the Blood ‘Angels Chapter Banner in place of his normal standard, inspiring fierce devotion in any batle-brothers who look ‘upon it. Blood Angels units within 12" of the Chapter Banner may reroll failed ‘Morale and Pinning tess. In addition, all ‘models in the Standard Bearer’s unit add slo es ‘Attacks. BROTHER-CAPTAIN TYCHO During the Battle for Armageddon, Tycho was the victim of a psychic attack by an Ork Weirdboy, which left him hideously disfigured. His hatred of the Orks knows no bounds. ws BSS. Brother-Captain Tycho 554 SPECIAL RULES Independent Character, Rites of Battle, Preferred Enemy: Orks. WARGEAR Combi-Weapon (Bolter/Meltagun), ‘Atiicer Armor, Bolt Pst, ron Halo, Frag and Krak Grenades. ‘SUCCESS IS MEASURED IN BLOOD — YOURS OR YOUR ENEMY’S. sll se. have foughe what ‘you must fight, and I hive shia bat you musty. CHIEF LIBRARIAN MEPHISTON Brother Calistarius is the only warrior ever to overcome the Red Thirst. After an agonizing ordeal, he was reborn as : Mephiston, Lord of Death. ws Bs S ‘Mephiston 6 5 3 SPECIAL RULES Fearless, Independent Character, Feel No Pain. Lord of Death. When Mephision overcame ‘but be did sot succumb to __the Red Thirst, he released his full psychic A ‘Red Thirst. A vision of : tential. As such, Mephiston has all three loved Sanguinius eame Blood Angels Paychic Powers (se below) _ feloed Smuts came to Blood Angels Psychic Powers (see below) and can use each one of them and his Force Weapon once each player turn, rather than being limited as are other Librarians. He may not use the same power ‘more than once per turn. 'WARGEAR Artificer Armor, Force Weapon, Plasma Pistol, Psychic Hood, Frag and Krak Grenades. Blood Angel Ps ‘ess, not just fo himself but foe ws al, for then he would ychic Powers Blood Angel Librarians can have one or more of the following psychic power A Librarian may use only one psychic power per turn and must pass a Psychic test in the appropriate phase to do so. Remember that Mephiston may use any number of psychic powers each turn, as described above. Might of Heroes The deadly powers ofthe Immaterium flow into the Tio mighty wings of psychic energy spring from the Librarian, heightening his speed and strength to Librarians back, allowing him to fy effortlessly over unimaginable levels to smite the foes of the Emperor. the batlfield. The power is used at the start of either player's Assauk __This power is used in the Movement Priase and lasts for Phase, and if successful, the Librarian (or any one other "the rest of the turn. It allows the Librarian to move as if ‘model in the same unit asthe Librarian) gains +D3 he had a Jump Pack. A Librarian wearing Terminator attacks in that Assault Phase. armor can use the Wings of Sanguinius. A Librarian . riding a bike that uses the Wings of Sanguinius counts as Transfixing Gaze Tiing a jet bike. The Librarian’ eyes become blazing pts of despair, able to pierce the souls of those who meet his gaze. This power is used in the Assault Phase. If successful, then any enemy model in base contact with the Librarian 9 ‘must take a Leadership test. I the testis failed, the model, ‘may not attack in the Assault Phase and will be hit Lite Ui bale brchers, automatically by any close combat attacks that are Blood Argos Livarans direced against it tnemy models without a Leadership el cover wale cannot be aifected by this power erg et peas By thar psych abies CORBULO, SANGUINARY HIGH PRIEST In the Blood Angels Chapter, the posi Apothecary carries the honorific title of Sanguinary Priest, guardians of the Red Grail. ws 5s s Brother Corbulo 3 5 4 SPECIAL RULES Independent Character. WARGEAR Power Armor, Bolt Pistol, Chainsword, Exsanguinator, the Red Grail, Frag and Krak Grenades. The Red Grail: The Red Grail is used to hold the blood of Sanguinary Priests during the induction rituals that are performed ‘when a Blood Angel joins the Chapter. Its presence on the battlefield has a powerful effect on the Blood Angels, as it enhances the physical and psychological aspects that are most closely linked to their Primarch. ‘Any Blood Angel unit within 12° of Corbulo at the start of one of its own n of the Space Marine ‘Assault Phases receives the Furious Charge ability for the rest of the tum. In addition, the Grail generates a powerful force field Uthat provides the model holding the Grail with a 4+ invulnerable save. CHAPLAIN LEMARTES Chaplain Lemartes is the most senior Chaplain in the Blood - Angels Chapter and is held in such reverence that h granted the honor of wearing a Death Mask. Chaplaintemartes = 55 4 SPECIAL RULES Independent Character Honor of the Chapter. Like all Chaplains, Lemartes embodies the honor of the Chapter. He and any Blood Angels squad he has joined are Fearless. Litanies of Hate. On a player turn in which he charges, Lemartes and all members of any Blood Angels squad he has joined may reroll failed rolls to hit. WARGEAR Power Armor, Bolt Pistol, Jump Pack, Crozius Arcanum, Rosarius, Frag and Krak Grenades, Death Mask. Death Mask: Any enemy unit within 6* of a ‘model wearing the Death Mask suffers a -1 ‘modifier to iis Leadership. ‘quest to halt the Flaw. Lande of Bal Chapter VI The Grad eres” ee THE DEATH COMPANY Sometimes, upon the eve of battle, Blood Angels succumb to the Black Rage. When this happens, they become frenzied and fearless to the point of madness. ws Bs Ss T W 1 A ld wv Death Company #4 4 4 1 4 2 9 Be SPECIAL RULES Fearless, Feel No Pain, Furious Charge. In addition, unless there is a Blood Angels Chaplain (or Brother Corbulo) within 6° of Black Rage. Death Company warriors are the unit atthe start of the Movement Phase, 30 blood-crazed that they will do almost. then the Death Company must move as far anything to get to grips with the enemy and as it can toward the closest enemy unit. ‘often tear them limb from limb when the Death Company charges home. All close 'WARGEAR ‘combat attacks made by members of the Power Armor, Bolt Pistol, Bolter or Death Company count as being Rending. __Chainsword, Frag and Krak Grenades. === 1B lo0d aa BLOOD ANGELS HONOR GUARD The Command Squads of the Blood,Angels are trained in the use of jump-packs and are deadly close combat experts. They are the most fearsome of the Chapter’s veterans. ws Bs S T W 1 A ld Sv Honor Guard 4 4 4 4 1 4 209 ‘SPECIAL,RULES ‘WARGEAR ‘And They Shall Know No Fear. Power Armor, Bolt Pistol, Bolter or Chainsword, Frag and Krak Grenades. VETERAN ASSAULT SQUAD Veteran Assault Squads either ride into battle in specially adapted over-charged Rhinos or are equipped with jump packs to close with the enemy as quickly as possible. ws BS s T w 1 A id wv Veteran 4 4 & 4 1 22 BO Se SPECIAL RULES WARGEAR | ‘And They Shall Know No Fear, Power Armor, Bolt Pistol, Bolter or ‘Combat Squads. Chainsword, Frag and Krak Grenades. i Fear me lions. sod they will Bb you BAAL PREDATOR tito aad come Seolipeandgum withwle The Baal Predator is armed with numerous weapons noted for ‘Teyarameivinalds their high rate of fire. It is designed: to mow down enemy EEEehistwlcnmwts. infantry and light vehicles with horrifying efficiency. ponsiaig moe Be esd brits Amor" cue” Type Bs e os feyoursictl, | Baal Predator Tank z boon 10 Eis yowmos tod ote, apts eae he promos of SPECIAL RULES Stent: Ayes we we tale ‘Over-Charged Engine: The Baal Predators fited with an ‘aver-charged engine (see p. 77). + Commander Dense ‘WARGEAR Turret-mounted twin-linked assault cannons, smoke launchers and a searchlight. Most are also fitted with a pair of sponson-mounted heavy bolters or heavy flamers. > Bn ts hid “ oy == Adepass Mechanicus Markings ‘The Rhinos used by the Blood Angels are fitted with specially modified over-charged engines (see p.77)-A vehicle with an over- charged engine can attempt to go faster, although there isa risk of stalling the engines. A Blood Angels Rhino of the 2nd Company FURIOSO DREADNOUGHT Even when mortally wounded and incarcerated in the adamantium sarcophagus of a Dreadnought, a Blood Angel still lusts for battle and the chance to prove his honor. Armor ws Bs s 1 A F sR Furioso Dreadnought 4 4 610 4 23) 2 12 10 SPECIAL RULES Death Company Dreadnought. Sometimes, toward the closest enemy unit in the a badly wounded Blood Angels Space Movement Phase. In addition, a Death ‘Marine will be overcome by the Black Company Dreadnought receives an extra Rage. When this happens, their bodies are 3 Altacks in close combat. transiemred into specially adapted Furioso Dreadnoughis, so they can fight alongside © WARGEAR their battle brothers in the Death Company. Two Dreadnought close combat weapons, Unless there is a Chaplain or one fitted with a heavy flamer or storm, Sanguinary High Priest within 6" of the bolter, and the other fitted with a Dreadnought at the start of the Movement _meltagun. In addition, the Furioso is fitted Phase, then it must move as far as it can with smoke launchers and a searchlight. NEXT MONTH In the next issue of White Dwarf, we conclude our official Blood Angels Codex with the complete army list and design notes. You'll also find the rules for those units that are common to all Space Marine armies, such as Tactical, Devastator, and Assault Squads, and various Space Marine vehicles. ‘twas upon the field of battle at Clamorga that the mighty Captain Moriar fell defending the ridge against the despicable Eldac- Many ‘were his wounds, and the Sanguinary Pricsts were ata loss to heal ‘him. And so it was that Moriar was interred ia the sarcophagus of the Furioso Dreadnought built by Brother Morleo, as were Belaphon, Dario, and Amaretto before him. ‘Upon regaining bis strength, Moriar was struck by visions of Saguinius, bis own near-death state triggering the Black Rage. Immortal now in his adamantium shell, Moriar survived the Black Rage and ‘bungered for baile and death. The Red Thirst ‘ips him, and the revered Brothers of the Armorium have ‘modified his armored suit so that he may partake ofthe vital liquid and be restrained swhea not in bale. SONS OF | mall acerca nan ee a Loree rte ent sam eee ea ee try list for this ferocious and proud First Founding Chapter and their Successors. Everything you need to plan and choose your army is contained herein. BLOOD ANGELS ARMY LIST 1¢ following pages contain an army ist that will allow you to field a Blood Angels Space Marine army, or cone of their Successor chapters, and fight battles with it in your games of Warhammer 40,000. The army list allows you to pick an army based on the troops that could be fielded by a Blood Angels Battle Company, ‘tached support drawn irom other ‘Companies in the Chapter. The Blood. Angels excel at close quarter fighting. and in order to reflect this we have placed a special emphasis on the assault troops included in the army. Before you choose an army you will need to agree with your opponent upon a mission and the total number of points ‘ach of you will spend. Then you can pick your army as described below. = Using a Force Organisation Chart The army lists are used in conjunction with the force organisation chart from a mision. Each chart fs split int five categories that correspond tothe sections n the army Fist dnd each category has one or more boves Each box indicates that you may choice from that section of the army list, ‘while a darctoned box indicates 3 Compulsory selection, We've included the chart used with Standard Missions for your reference, below. = Missions and points These army lists are primarily designed for use with the Combat Patrol and Standard Missions from the Warhammer 40,000 rulebook. They may also be used with any other missions that use the Force Organisation charts, but please note that play balance may be affected if they are used for anything other than-a Combat Patrol or Standard Mission. The Mission you decide to play will determine what (if any) restrictions apply to picking your army. See the Combat Patrol fr Standard Missions sections ofthe ‘Warhammer 40,000 rulebook for details of the retrctions that apply. Using the Army List Once you have picked the mission you will play and the size ofthe forces being used, you are ready to pick your army. Look in the elevant section of the army list and decide what unit you want to have in your army, and what upgrades you want (f any). Any upgrades that are taken must be shown on the model, Once this is done {ubieact the points value ofthe unit from your total points, and then make another choice. Continue doing this until you have spent all of your points. Then you are ready to do battle! Army List Entries Each entry in the army list represent a diferent unt that you can use in a bale Fach unit enry inthe army list is spit into seven sections Unit Profite: Each unit entry includes the name of the unit, the profile of any models include, and the points cost of Unit Composition: Where applicable, this entry lists the number and type of models. that make up the basic unit Unit Type: This entry rofers to the Warhammer 40,000 Unit Type rules chapter. For example, @ unit might be Infantry, Vehicle or Jump Infantry, and be subject to a number of special rules. Wargear: This entry details the equipment the models in the unit carry. The cost for all of these models and their equipment is included in the points cost for the unit. Special Rules: Any special rules that apply to the unit are listed here. Descri be found in the previous issue, or the Universal Special Rules section of the Warhammer 40,000 rulebook. Options: This section lists all ofthe upgrades you may add to the unit if you ‘wish to do so. Ifa mode is equipped with something listed in the Unit Upgrades, section tien you mist pay the pons Upgrade unless a model in the unit actualy hast. ‘Transport: Ths last entry refers to any transport vehicles the unit may take. These have their own entry in the army list. Designer's Note You will notice that several squadsin the Blood Angels army cost more points than their counterparts from other Space Marine Codexes.This, extra cost covers the points required for the Death Company models the squad wil allow you to take. For example, choosing a Tactical Squad allows youto take one Death Company model, and sothe cost of the Death Company model isincluded in the cost of the Tactical Squad. STANDARD MISSIONS COMPULSORY OPTIONAL THQ THQ) 2 Troops 4 Troops 3 Elites OPTIONAL 3 Fast attack 3 Heavy Support o wsessTWI AL 5 1A td Se] OF Daneis inthe army, the Standard Dante. S Sed: 2 2 aVICee Bearer in one Honour Guard may replace his Company Standard withthe Blood Unit Types Wargear: Angels Chapter Banner for +15 point + Jump Infant. + Frag grenades. + Krak grenades. Special Rules: Individual: Perdition pistol, + ‘Fearless, + An army can + The Axe Monalis. + Independent Character. only include + Death Mask of + Rites OF Batle. fone Commander Sanguinius Dante + Jump pack. Type: * Afiticer armour,» Infantry. * ron halo, MEPHISTON, LORD OF DEATH —___95 POINTS j< WS BSS TW I Ald Sv Mephiston 6 5 55 3 6 4 102+ Special Rules: Unit Type: Wargear: * Fearless. % © Infantry Frag grenades. Independent Character. Krak grenades, + Lord of Death. & Individual: Plasma pistol. ‘+ Feol No Pain. # An army can Force weapon, only include one + Paychichood. _—Paychic Powers Mophiston + Wings of Sanguinius. + Might OF Heroes. + Teansfiing Gaze. LEMARTES, GUARDIAN OF THE LOST HSFOINTS fe WessT WHALES | Omen temanes "55443531034 | * Nome Special Rules: Unit Type: Wargear + Independent Character. + Jump Infantry. Frag grenades. + Honour ofthe Chapter. + Keak grenades, + Litanies of Hate, “Andividual: * Bolt piso + An army can only include . ‘one Chaplain * Death Mask, Lemartes. * Power armour. + Jump pack, BROTHER CORBULO + __1OOPOINTS je WEST WIAWS] Oem Corbulo, 5 54435310 —_ speci ues Unit ype Wager

TROOPS > ASSAULT SQUAD POINTS jx Options: ‘+The squad may include five additional Space Marines for +110 point + Up totwo Space Marines may replace their bolt pistol with a plasma pistol for +15 points per model «The Veteran Sergeant may replace his bolt pistol witha plasma pistol for =15 points + The Veteran Sergeant may replace his cchainsword with a power weapon for +15, ‘or with a power fst for +25 points + “The Veteran Sergeant may take :meltabombs for =5 points * The Veteran Sergeant may take a combat shield for +10 points. Transport: +The Squad may remove its jump packs to ‘count as Infantry, and may then have a Drop Pod or a Biood Angels Rhino as a dedicated transport vehicle at no additonal cost (see page 82 for the points ‘cost of the Rhino's options), US POINTS je Special Rules + And They Shall Know No Fear * Combat Squads. Options: The squad may include five additional Space Marines for +75 points. Veteran Sergeant may replace his pistol with 3 plasma pistl for +15 an Sergeant may replace his bolter with a chainsword fr free, with a ‘power weapon for +15 points, or with a power fst for +25 points ‘+ The Veteran Sergeant may take meltabombs for +5 points. ‘© One Space Marine may replace his bolter with a flamer for +5 points, a meltagun for +10 points, or a plasma gun for +15 points. * Ifthe squad numbers ten models, one Space Marine may replace his bolter with a heavy boltes, multi-melta ora missile launcher for +10 points, with a plasma cannon for +15 points, or with a lascannon fr +20 points Transport: ‘Tactical squads may select a Drop Pod, a Bload Angels Rhino or a Razorback as @ dedicated transport vehicle (sce page 82 for points cost — * FAST ATTACK ¢* BIKE SQUADRON Ws8s$ T WIA Ld Sv Veteran Sg. 440446) 142 9 3+ Biker 44:446)141 83+ Unit Composition: Wargear: e-1 Veteran Frag grenades. Sergeant * Krak grenades, + 2Space Marine + Bolt pistol or Bikers. chainsword. * Space Marine Unit Typet bike with twin. © Bike, linked bolters + Power armour. Special Rules © And They Shall Know No Feat. ATTACK BIKE SQUADRON _ s 50 POINTS j= WSBsS T WIA Ld Sv Attack Bike 4404 :45)2.41 8 3+ Unit Composition: Wargear: + 1 Attack Bike. + Frag grenades. Krak grenades. Unit Type: * Bok pistol. * Bike, * Space Marine attack bike with Special Rules twin-linked ‘= And They Shall bolters and heavy Know No Fear. bolter or multi= melta + Power armour, LAND SPEEDER SQUADRON —_____ Fost f ye BS FSR Land Speeder fas, 4 1010 10 simmer Unit Compos Wargea * TlandSpeede, + Heavy Bolter or HO POINTS FE [The Anal Sond of the our Bod Angel Bale Companies was tos fro the Sih Asch Company, se taindwowe tikes ge and Speers tnsdion ode Som packs Whether Pr cei fesuced, or Hoody fdotand eine é Wet order fhe themigt of Bld Maga Assult Squads i Eqeeonatle Options: +The squadron may include up to two extra Space Marine Bikers for +30 points 4 The Veteran Sergeant may replace hi “pistol with a plasma pistol for +15 points. +The Veteran Sergeant may take a power sword for +15 points, and/or meliabombs for +5 points + Up to two Space Marine Bikers may take a flamer for +5 points each, a meltagun for +10 points each, or a plasma gun for +15 points eich, Options: ‘The squadron may include up to two extra Attack Bikes for +50 points each, Options: + May include up to two extra Land Speeders for +65 points each. ‘+ One Land Speeder may add a Typhoon missile launcher for +10 points ‘+ Upto two Land Speeders may be given a heavy flamer for +10 points each, or an smultimelta. assault cannon for +35 points each Unit Typer + Vehlele Squackon, Successor Chapters Collecting an army based on a Blood Angels Successor Chapter is just a matter of using the Blood Angels army list presented on these pages and paint your ‘miniatures using the appropriate Successor colour scheme (or make one up yourself). To represent the various ‘Commanders of the Successors, you can use the named Blood Angels characters ssuch as Dante and Mephiston ~ you just need to come up with new names. &4 ‘Blood Drinker 7 w HEAVY SUPI SUPPORT & timate shock assault ‘hice ase om 9 ‘osign pioneered by the Blick Tempirs CChapeeralthoush not ‘common inthe Blood ‘Aagols Chapter, the || Ceaser vise fe favoured by some Company Capeains 8 DEVASIATOR SQUAD ts ronsts WS es STW I Ad sv Woon, 4 444 1429 36 SmceMened 4441418 3 Unit Composition: Wargear: #1 Veteran’ + Power armour Sergeant. * Bolt pistol. + 4 Space Marines. + Frog grenades. Krak grenades. Unit Type + Bolter Infantry. Special Rules: And They Shall Know No Fear, + Combat Squads “kh LAND RAIDER Type 8S Land Raider «kD ta ta ts ‘Special Rules: Wargear: * Power OfThe + Twinlinked Machine Spirit heavy bolter. Se Assault Vehicle, + Tivo twin-linked lascannons. + Smoke launchers. pe + Searchlight. LAND RAIDER CRUSADER Tye BS FSR Land Rider Casale tank 44 1818 Special Rte: Wargear PpowerOfthe + Tinted Machine Spi ssl cannon, eAsiultehice, + Mallen 5 Two hurcane voters + Fg asault inches + Smoke launchers. + Searchlight. Options: + "The squad may include ve aditonal Space Marines fr =75 point + The Veteran Sergeant may replace his bles orbolt pistol with achaiasword for fre, or his bolt pistol witha plasma pistol for +15 points. + The Veteran Sergeant may replace his chainsword with 9 power weapon for +15 Doins or with a power fist for 25 points. +The Veteran Sergeant may take meltebombs for +5 points. + Upto four Space Marines may replace their bolter with a weapon chosen irom te following list: heavy bolter or mul eli for +15 points per model, missile launcher for +20 points per model, latma cannon for +25 points per model, or lascannon for +35 points per model Transport: + Devastator squads may select a Drop Pod, a Blood Angels Rhino or a Razorback as a dedicated transport vehicle (sce page 82 for points costs). 250 POINTS: ie Options: + Take a pintle-mounte storm bolter for +5 points. * Take a hunteriller missle for +15 points, + Take extra armour for +15 points. ‘Transport Capacity: = 10 models, * Space Marines in Terminator armour count a5 two model. O POINTS pec Options: ‘Take a pintle-mounted storm bolter for points. + Take a hunteriller missile for +15 points. Take exira armour for +15 points Transport Capacity: + 16 models, Space Marines in Terminator armour count 8 two models, « HEAVY SUPPORT » fee ore WHIRLWIND Type BS FOS OR Whidwind Tank = 411: 11:10 Wargear: © Whirhwind Smoke launchers. issile launcher. PREDATOR Tye BS FSR Tank 413 Searchlight Baal Predator Wargear: + Autocannon, Smoke launch: Searchlight. VINDICATOR Type BS SF OS R Whitwind Tank 413-1710 Wargear: * Storm bolter. * Demolisher * Smoke launchers. cannon, + Searchlight Type OBS SF OS R Baal Predator Tank 4 131110 Wargear: Tin linked + Searchlight sault cannons. + Over-charged ‘+ Smoke launchers. Engines. ee eres Options: Take a pintle-mounted storm bolter for =5 points + Take a hunter llr mise for +15 pots. * Take a dozer blade for =5 points © Take extra armour for +15 points. POINTS oe Options: ‘Take a pintle-mounted storm bolter for +5 points, Take a huntertiller missile for +15 points ‘© Take a dozer blade for +5 points. + Teke extra armour for ~15 points ‘© Replace autocannoa with twin-linked lascannon for +35 points, ‘+ Take side sponsons with heavy bolters for points or with lascannons for +60 points 125 POINTS 1E «Take a pintle-mounted storm bolter for £5 points + Take a hunteriller missile for +15 points. Take a dozer blade for +5 points. ‘© Take extra armour for +15 points BAAL PREDATOR 200.BOINTS i Options: ‘Take pintle-mounted storm bolter for 10 point + Take a hunter-killer missile for +15 points. + Take side sponsons with heavy bolters or heavy flamers for +25 points. Hy Blood Angels: ARMY BADGES An army badgeisa device intended to be carried by all The design of an army badgeis straightforward; geometric shape with a simple icon. They are normally painted onto the right greave (the part of the leg armour just below the knee pad),and ‘on most of the supporting vehicles. Examples of typical army badges are shown below: ee es ee a ae DEDICATED TRANSPORT VEHICLES ‘The Blood Angels thist for bale, and ave always eager to gst {o grpy with the enemy a quickly a possible. They employ 5 large numberof transport vehicles, ‘which storm towards theeneny ani Almost all Blood ‘Angel ecbicls bear ening markings. |} Usually these area single Blood drop icon in the Company colour, along ith a number signing ‘ther the vehicle rhumber (for 3 tak) or the Squad number (for a tranepot) thus be ‘Cenain Blood Angels units have the option of selecting a dedicated transport vehicle. These vehicles do not use up any Force Organisation chart selections, but otherwise function as separate units. See the Transport Vehicles section of the Warhammer 40,000 rulebook for details of how these vehicles operate. BLOOD ANGELS RHINO Type BS FSR Rhino Tank = 4 10 Wargear: Special Rules: * Storm bolter. © Ropai * Smoke launchers. + Over-charged = Searchlight. Engines. RAZORBACK _ Type BS FOS R Razowback = Tank 11:11:10 “Wargear: Thin lnked + Smoke launchers, heavy bolter. Searchlight. DROP POD —__ Type BS FSR Drop Pod Open-topped 2 12 12 12 Wargear: Special Rules: + Storm botter + inertial Guidance System. + Immobite. SO POINTS jx Optior * “Take a pintle-mounted storm boler for =5 points + Take a hunterkiller missile for +15 points. + Take a dozer blade for +5 points, + Take extra armour for =15 points, ‘Transport Capacity: + 10 models May not carry models in Terminator 50 POINTS jx ‘Take a pintle- mounted storm bolter for 5 points. ‘* Take a hunterkiller missle for +15 points. ‘+ Take a dozer blade for +5 points, Take xtra armour for +15 points. + Replace twin-linked heavy bolters with twin-linked lascannon for +30 points. ‘Transport Capacity: 6 models. ‘+ May not carry models in Terminator - 50 POINTS jx ‘Transport Capacity: + 10 models. = Space Marines in Terminator armour count as two models, ‘+ May transport a Dreadnought, which counts as ten models. SUMMARY TROOP TYPES RANGED WEAPONS WsBs ST WIA Ld Sv Page Weapon Range Sti AP Twos Mackfke 4 4 4.45)2 4 2 8 3+ 79 ‘Assault cannon» 24" 6 4 Heavy 4, Rending iker saa aS a Aa SE7S ‘Adiocannon 48°77 4 Heavy? ‘Chaplain 5 4 42 5 3 9°34 73 Bolt pistol 1 4 5 Pistol (Company Capiaincis is wa N43 ss MO NaEN7A Botigun 2a 4S Rapid Fee Corbulo 354 43 5 3 10 3+ 72 Flamer Template 4 5 Assault 1 Dante SSAA SSS AOLTE Heavy Bal 3e 5 4 Haas Desth Company 4 4 4 4 1 4 2 9 34 75 Heavy flamer Tempiste 5 4 Assault! iemartes 5 sna Na Sissi SHN72 {aseaninon a6) 92 Hea Librarian 554425 3 9 3+ 73 M. launcher (Frag) 46" 4 6 Heavy 1, Slas™ Mephiston SEEMESUGNSSE 'M.Isuncher (Kral '4e* 81" 3 Heawyt* Scout ak, a a Meltagun "12" 8 1 Ascault1, Meta Senior AES ‘Mul-melta 248781 Heavy 1, Melia” Space Marine 4 4 4 4 1 4 1 Plasma cannon 36°72‘ Heavy 1, Blast, Gets Hot! Tycho SESAME Plasma gun) 24* 77-2 Rapid Fie, Gets Hot, Techmarine 4 4 4 «4 2 4 2 Plasma pistol 12" 72 Pistol, Gets Hot! Terminate a AAA AAD Shotgun ag 4S Assault 2 5 Sg Veteran 4444740 Sniper ete 36° X 6 Hen, Sniper Pinning ‘Stern blter ava is TARE VEHICLES Typhoon missle 48" «5 5 Heavy 1, Blast, — “wincinked ‘ Frontside Roar +A cine luncheon fe tor gor kk ie Drop Pod 2121282 See the Warhammer 40,000 rulebook for an explanation of ind Rae AEA weapon types Land RaiderCrmader 41414148 ORDNANCE Land speeder ato O19 79 Weapon Range Sie_AP___Type Predator 43 0 at Demolisher 24° 10-2 Ord.tRage Bla Razorback ee EOE ‘Whirtvin Rhino 4 1 1 10 a Vengeance 12-48°G 5 4 Ord. Warge Blast SSE say a0 at incendiary 1240°G 4 3 Ord Wage Bias, = Whirlwind +n on 1 Bt Castelln ‘Ignores Cover ‘Ainiour {you'd rather not cut up your copies of White Dwar and saan 2e as — ‘who could blame yout, you can download the complete Dreadnought 4 4 6 12 «12 10 4 2 30 Blood Angele Codex 38.4 handy pd file wwwaddthecorrectURLhere.com Blood Angels Badges and Markings Squad Bates: tach Blood Ange Company is vided ito tn squads Fach ofthese squads s S25 sk he gh Ince bd ner ower amour QOOOOnDOFO® it 2d adh heh th th th 10 wad quad squad quad qed gad sud sgusd «squad squad Helo Colour: Tactical, Ase De stator and Honour Guard Space Marines are identied by their ‘ine colour Red acc. Yellow (esl Bloe (Devas: Cold Honour Gus Chapter badge: foment et shoulder pad. Company Badges: vow on the ep ‘igh sboulder bad. 3 ee

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