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BLACK BEX RULES AND SOLITAIRE GAMES aera etc f EQUIPMENT In the box you'll find 5 balls, 48 markers, 1 pattern/score card and a crayon. Not included, but needed to erase the pattern card, is a tissue or piece of soft cloth. A STRATEGY GAME This iso strategy game for either 1 or 2 players. Whether you play alone ar against an opponent, the game play is the same. First let's Ig0k at the 2-player version; this version presents the basic informa- tion that’s also needed for solitaire play. HIDE AND SEEK This is a game of Hide and Seek, One player hides something; the other player looks for it.The hiding is done on the pattern card; the seeking is done in the box. Place the pattern card next to the box. You'll see that both are exactly the same design. Both show numbers from 1 to 32.0n the outside. Decide between you who will hide and who will seek. Without showing your opponent what you're doing, make four marks on the pattern card. You may make these marks in any four of the squares. Figure | shows an example. Seeker. Your task is 1o find each hidden location inside the box. You {ty 10 do this in os few tries as possible. During a real game you would not see the pattern card until you finished your search. Now, however, take a look at the card. Place it next to the box. Then place a ball into the box to match each mark on. the card INDEX page Hgfrodutior’. 9S sieage cates ‘Movement of rays .. 35 Marking ...... 6 Special effects ..... “67 Playing/an outline . 78 Scoring ...... 8 Practice GOMe ....ceeeeeeceeeeed Solitaire play 10 Look-up tables . 10-18 Game solutions .. 18-23 jOoooooe- (1) You've just done the hiding. Each mark repre sents a hidden location inside the box itself. This is the object of the game: to find each hidden location and mark it with a ball. After you've done this, you and your opponent then change sides: you do the hiding; your opponent does the seeking. The one to find the other's hidden locations in the fewer tries is the winner. How do you find the hidden locations? This is where the fun and the challenge come in. In seeking the hidden locations, you're like a detective looking for clues. Your tool: imaginary rays. THE RAYS By sending rays into the box you~ the seeker—gain clues about the hidden locations. To send a ray into the box, simply announce a number from 1 to 32. ‘Once it enters the box, the ray does one of three things: 1) it stays inside the box; b) it comes out exactly where it entered; or ¢) itcomes out somewhere else. Your opponent is able to observe the ray’s movement with thé pattern cord and tells you exactly what happens to the ray. Here's what the rays look like and what kinds of clues they offer. THE MOVEMENT OF RAYS/ HIT, DETOUR, REFLECTION AND MISS Place a ball into the box to match the hidden location in Figure 2. HIT; If. ray travels directly into a hidden location, it does not leave the box. res 2, 3, 4 and 5 show one HIT each. Trace each patch in the box with your finger. oe 888 OOt NAA: 1Og00: 1O00- jeleiey Ot ot Oot ar Boo8 000000008: (2) Sater soy 1 ier soy, aononane. O000t 10: 2000 is SSS88888: S80 (A Saker say 8 ier soys eoeeieied reer a DETOUR: A ray cannot travel past a hidden location that lies directly next googoooo- ooopoodd- to its path, Instead, the ray detours 90° away from thenearest corer 4 Of he iddon lcctions square, If he ray approaches fom the let, cisssisesie’ ‘Be8hsec5- itdetours to the left; if it approaches from the right, it detours ee 00008000" to the right. 7 Figures 6, 7, 8 and 9 show one DETOUR each. Trace each path in the box with your finger. While you're doing this, notice that a DETOUR takes place at the nearest comer of a hidden location's square. Place another ball nto the box to match the new hidden location in Figure 10. REFLECTION: [fa ray leaves the box at the same point from which it ‘entered, o REFLECTION has token place. ‘AREFLECTION can take place in either of two ways: ‘@) Look at Figure 10. The ray that enters at 14 also exits at 14. Why? Because the two DETOURS cancel each other out, forcing the ray 10 travel back along its path. To better understand this effect, look at Figures 11 and 12. Figure 11 shows the DETOUR that would take place if “B" were not a hidden location. Figure 12 shows the DETOUR that would take place if “A” were not a hidden location. Now look at Figure 10 again and you'll see why the two DETOURS have cancelled each other out, forcing the ray to travel backwards as o REFLECTION, Study this effect using the balls in the box. 4 Place o ball into the box to match the hidden location in Figure 13. ') The ray that tries to enter the box at 14 cannot travel past the nearest comer of the hidden location. As a result, itis forced to remain at its starting point. This is o REFLECTION, too. For Figures 14-17 place bolls into the box fo ‘match each illustration’s hidden locations. Figures 14 and 16 show one REFLECTION each. Figures 15 and 17 show one DETOUR each. Study the differences carefully by tracing each path in the box with your finger. Place a ball into the box to match the hidden location in Figure 18. MSS: Ifo ray does not encounter a hidden location, it raves the box in a straight line. Figures 18, 19, 20.and 21 show one MISS each. Trace each ray's path in the boxwith your finger. While you're doing this, notice that there is oa leipctbaveen ech cy andi cen bein, ‘SRRBEERE: ‘Beeeeece- ‘Q0000000- 00000000- aes cionenee eto RECTION MARKING To keep track of your rays, you—the seeker—place ray makers on the box. Take a look at the makers. You'll see that there are three kinds: red markers, yellow markers and a number of markers in other colors. Notice that the colored markers are in pairs—two of each color. You use the markers in this way: @) A HIT requires a red marker at the ray’s entrance point. b) A;REFLECTION requires a yellow marker at the ray's entrance/exit «point. (A yellow morker is like a mirror image of a yellow boll an easy way to remember how to mark a REFLECTION.) ©) A DETOUR or MISS each requires a pair of matching colored ‘markers at the ray’s entrance and exit points. RAY MOVEMENTS/SPECIAL EFFECTS Look at Figure 22. As you can see, it shows a HIT. Why didn’t hidden cay czayocroun lecation “B” cause the ray to DETOUR and exit at 5? Because a ray’s ene: eae basic tendency is to travel ina straight line, Seterloes ood Sete places msciog moter ot. ‘olen ot ond ‘Compare this effect with that in Figure 23. This ray is forced to DETOUR because hidden location "B" is closer to the ray’s entrance point; the ray cannot travel past "B's nearest corner Badonaae. Place balls into the box to match the hidden locations in Figures 22 and 23, ee OBeG0- Trace each ray's path in the box with your finger. 4 ea Now look at Figure 24, which shows a HIT. The HIT takes place 4 OO. because hidden location 8” is directly in line with the ray. Compare Ragaotag: this to the REFLECTION in Figure 25. This REFLECTION takes place ‘o0000800: because "B” i further awoy from the ray’s entrance point. Gujenecron Place balls into the box to match the hidden locations in Figures 24 and 25. Foy RTLECTON. Trace each ray’ path in the box with your finger. Sere cn Sele aso eon 6 RAY MOVEMENTS/MULTIPLE DETOURS Sometimes a ray encounters o number of hidden locations on its path, When this happens, the results can be misleading. Look at Figures 26, 27, 28 and 29. Place balls into the box to match each illustration’s hidden locations. Trace each ray’s path in the box with your finger. PLAYING/AN OUTLINE Y6u're about to play a practice game. Before you do, look ovér this outline. It should give you'o complete understanding of game play. 1. You and your opponent decide who will hide and who will seek. 2. The two of you then decide whether to play with 4 hidden locations or with 5. A game with 5 hidden locations is usually more difficult. 3. The hider marks the hidden locations on the pattern cord, 4, The seeker then looks for the hidden locations by sending rays into the box: ©) By using the pattern card, your opponent —the hider—tells you the result of each ray's travel. ca) Sstersoy 13. ) You place appropriate marker(s) for each ray. Bsr sree sede RONEN 5. When you=the seeker—find a hidden location in the box, mark monet 3. ‘rane that point with o ball. If further clues tell you that you've placed «a ball incorrectly, you may move that ball as often as you want. 6. When you think you've found the exact position of each hidden location, announce that you're finished. 7. Compare your final ball placement with your opponent's pattern rd, SCORING ©) Your base score is the total number of ray markers that you've used. Each marker —whether red, yellow or the other colors — counis os 1 point ” b) 5 points are added to your score for each incorrectly placed boll. )5 points are subtracted from your score for each time that your ‘opponent —the hider—gave you incorrect information. Therefore, if you've placed a ball incorrectly, check your ray markers to see whose fault it was. If an incorrect placement was not your fault, you are not penalized; only the hider is. Example: Let's say that the hider said HIT when he or she should have said REFLECTION, and thus caused you to place a ball “incorrectly. Let's also say that you used 17 ray markers during the game. In this case your final score would be 17 minus 5, or 12. WINNING ‘You and your opponent then reverse roles: the hider becomes the seeker ‘and the seeker becomes the hide a The one fo find the other's hidden locations with the lower score is the winner. A PRACTICE GAME To help confirm what you've learned, i's important that you play this game. First decide who will hide and who will seek. The hider should then pick up this booklet and read the next few lines orally. Hider: In secret, mark the pattern card as shown in Figure 1, page 2. ‘Seeker: Look for the hidden locations in as few tries as possible. Hider: You may, if i's necessary, consult the following list. It hows each ray’s entrance point, travel result and proper marker(s). Either Player: For information on basic ray patterns and markers, you may consult the illustrations on the booklet’ back cover. ‘Seeker: To start playing, send a ray into the box from any numbered location. (if you're playing alone, you play the roles Of hider and seeker at the sarhe time. There~ fore, do not look at Figure 1. until you've ‘made your final ball placement. To start playing, send a ray into the box from any numbered location. Consult the middle col- umn to learn each ray's travel result. Consult the right-hand column if you have any questions about ray markers. Instructions for Solitaire Play follow this Practice Game.) Seeker Says Hider Responds Seeker Places Hit__Arred marker ot 1. ‘yellow marker at 2. ‘Ayellow marker at 3. —A ted marker at 4 —Matching colorslat § and 13. ‘Ared marker at 6. ‘A.ed marker at 7. ‘Matching colors at 8 and 10. ‘Ared marker at 9. ‘Matching colors at 10 and 8. ‘Avred marker at 11 Matching colors at 12 and 17. ‘Matching colors at 13 and 5. ‘A ted marker at 14. ‘Matching colors at 15 and 20. ‘Matching colors at 16 and 25. ‘Matching colors at 17 and 12. ‘A red marker at 18. ‘Matching colors at 19 and 29. ‘Matching colors at 20 and 15. ‘Ared marker at 21. —Ayellow marker at 22. —_—Ared marker at 23. Matching colors ot 24 and 26. ‘Matching colors at 25 and 16. Reflection. Reflection Reflection Hit Ey ‘Matching colors at 26 and 24. hit red marker at 27. Hit red marker at 28. —_ 19 Matching colors at 29 and 19. pi seal ‘A ted marker at 30, Reflection ‘Ayellow marker at 31 A red marker at 32. SOLITAIRE PLAY On the following pages are 80 games for single-person play. Each of these games has been developed, tested ‘and refined with the aid of o computer. The pages are divided into two sections: Look-Up Tables and Game Solutions. Toplay: 1. Choose one of the 80 numbered games. Games 1-70 require you to look for 4 hidden locations; the final 10 ‘games present 5 hidden locations each 2. Select « numbered location for a ray’s entrance and turn to the page in the Look-Up Tables that shows this number on the top. 3. Look down the page for your game’s number. Next to this number you'll see the result of the ray's movement, 4, Place your ray markers) 5. Continue to send out rays, and to place markers and balls, until you're satisfied that you've found all of the hidden locations. 6. Chetk the results of your final ball placements. To do this, find your game's number in the Game Solutions section. In this section you can also check your score. Next 10.0 game's diagram you'll see a NORM reference. The NORM represents the number of ray markers which, as determined by computer, the average player should use to find the hidden locations. 10 LOOK-UP TABLES 1. RAY ENTERS AT Game | Result Gome 1 24 4} 2 30. 42. 3 31 43 4 2 4a 5 2a 45: é 27 46. 7 27 47 a 24 48. 8 3249. 10 iat 50. " HT 51 12 2 52 3 24 53 14 2a 5a 15, 24 55. 16. iat 56: 7 24 37. 18 it $8 19 HIT 30. 20. HiT 60: 21 24 6 22) iit 62, 23. Hr 63. 24 HIT 64 25. 82 65 26, 31 66. 27. ir 67, 28 26 68 29. 2 69 50. 2% 70 31 307) 2 2 2 3 at 73 34, 27 Ta 35. it 75, 36. HIT 76, 7 at 77 38 M7. 38 26 79. 20 24 80. Result fr ian 2._ RAY ENTERS AT? Game Result 3 23 FECTION 10 iat HIT 4a. 2 a 4 45 % a ry a 50 5 2 3 5a 55, 5 ay 8 59, 60. 6 62 63 ea. 65. 86, e 66 & 70 n n Fal ya 75 %. 77. 7 79 20. HT 2 ERECTION IT HIT HIT HT 31 14 ‘ReALECTION, REFLECTION 22 23 iat Hr Hr 23 27 3 29 iar 23 iReHECTION BIT HIT ar 23 ait 9 20 FECTION aT 4 3. RAVENTERS ATS. Gome Result 1 HIT 2 12 3 ‘it 4 HIT 5 MIT & 5 7 iar Boke 5 iat 10! HIT 1 ar 12 21 13. iat 14 2 15. 23 16 iat ” 22 18 2 1. u 20 22 2 ‘at 22 2 2 22 2 ‘ar 25 6 35.1 27. a 2. a1 2 22 30. 5 2 iu 2 22 33) iat 24. 28 35 ERECTION 3%. 7 10 38 22 ¥. 13 0 2 Come... Result a 31 2 26 a iat a 13 5 iat & 32 a iat @ HIT 429 REACTION 150 RERECTION 3h 12 32. 30 53 at 5a HIT 55, 6 56, 22 57 22 58 ait 59, HIT 60, 22 er 22 62 ist 63 HIT 6a 28 65 30 68 31 67, iat ro 2 6 23 7. iat 7 7 75 ‘ar % ua 7 31 7 air 79. 31 20. 2 4. RAY ENTERS AT 4 Gome Result Game Result 1 5 2 iat a HT +4 REFLECTION 4 BIT 6 2 7 10 8 21 9 REFLECTION. 10. BIT 11 RERLECTION 12, 20 13, i 4 iat 18 REFLECTION 16. HIT 7 28 18 21 19 21 20 21 2 10 22 21 23 21 24 1 25, a 26. HIT 27. HIT 28 HIT 29 REFLECTION 30, 21 31 REFLECTION 432 REFLECTION 33 10 a at 35, HIT 38 HIT 7 12 38, 21 ae an 140 REFLECTION a 2 a 5 4% a7 4% 2. 50. ri MT 7 FECTION 21 iat aT 30 10 at HiT 21 ‘ar 31 REFLECTION HIT 21 21 3 9 21 21 21 iat HI a a 30 21 29 21 iat HIT 10 iat ERECTION 21 32 iat HIT 5. RAYENTERS AT'S Game Result Come Reeuit 1 A 2 iat 3 32 4 iat 5 32 é 3 7 6 8 32 8 20 10: 20, n iat 12 HIT 13 28 14 REFLECTION. 15 HT 16. 20 7 30 18 23 19 20 20. 20 21 20 22 32 23. 28 24. iat 25. HI 26am 27. m1 28 a 29. iat 40) 3 3 iat 32, HIT 23) 29 a é 135 REFLECTION 3 13 a7. 21 38 20 39, 22 40) iat 41 2 3 44 45 46. a7 a ra % 6. RAYENTERS AT 6 Gome Result HIT 18 HIT 19. 19 20 1% 2 iat 22 Hr 2. HIT 2a 13 5 a 2% 28 27 18 2% iat 29 eFlECTION 30. aT 31 13 32 ReRECTION 33 19 34 5 35. 5 8 19 37 iat 38. 19 Psst 120 WeHECTION. Gomme Result a HIT 2 29 ee Prt 19 5 28 a8) 14 a n Bee aa 5a. 35 56 Bacay 30000 aM 59 1 6000000 ‘1 9 re 19 63 9 6a 14 65.009 ‘66 REFLECTION. Wiad Gat (68 REFLECTION. Bisse. 30 70 RERECTION n AIT n HIT na HIT ya 31 75 REAECTION 76 REAECTION m 9 7 iar R. 20 0. cd come 7. RAY ENTERS AT7 Result 10 Gome Result a 2 a a ped % a & a 50. 3 32 5. 5a % 75. %, 7 % 7s 80 iatt REAECTION ERECTION, 2 31 18 iat Ht HI Hr HI 2 eFlECTION MT ELECTION MIT ieFLECTION 8. RAY ENTERS ATS Game Result Game Result 14 3 13 7 n 10 12 140 REFLECTION 4 2 a. 6 pry a ae 2° % n 2 a a 35. % a 7. 7. 0. 12 iat Hr 7 iat 7 iat 7 7 Hr HIT 7 3 ieCON 88 ction ‘RECON 10 iar 1 iat 7 ‘RERECTION 7 7 iat ar g 9. RAY ENTERS ATS i [ iehieci Bo VABBRE SREB LOR ‘REACTION ‘ERECTION UBS! Bry Gome Result 4 32 2 32 45 ReHECTION a 2 45 32 % 5 7 ‘ait 8 32 * 2 50 iar 31 IT 52 2 33. 32 54 REALECTION 55 32 56 ‘at 5 HIT 58 4 59, 4 rs 32 ri ‘aT 62 HIT 63 REFLECTION 6a 32 65 32 8 iat a. @ 6 iar ro 2 7 iat n 7 72 32 %3. 32 74 REFLECTION 35 HIT % HIT n 6 m8 it 9 22 20 at Gor 1 2 3 4 5 6 7 8 8 10: u 2 10, RAY ENTERS AT 10 Result 4 iat HIT 31 iat @ 4 iar 21 iar 31 8 31 iat 8 iar ERECTION HIT 2 iat iat 23 2 iar 3 31 REFLECTION HIT 31 31 iar 31 iar 31 3 31 iar ‘Ir Game Result 4 5 2 ar “a iar “4 a 45, 31 48. ar 47 wefiecON a8 2 iat 50. HIT 51 REFLECTION 52 31 53 ‘ 3a iar 55, 31 56 REFLECTION 57 REFLECTION 58 7 59, iat 0. 3 661 REFLECTION. 162 REFLECTION. 3. HT 64 REHECTION 65, 3 6. 13 os 68 HiT 8 31 7 air n @ n 31 7 4 oa ‘ar 75 13 % Hit n HIT 78 REHECTION 7. 3 80 REFLECTION 1 RAY ENTERS ATT Gome Result 1 HIT 2 7 3 ‘air 4 ‘ 5 8 3 iit 7 HIT ela 9. 22 NOrRERLECTION W 30 12 ar 3 4 “4 iat 15 RERLECTION 16. 14 7 iat 18 ReRLECTION 19. 4 20 ReFAECTION 2 HIT 2 13 23 30 24 4 23. 7 6 2 5 20 29 WEFECTION. 30, 30 31 3 32 30 3 iar 34 30 35 RERECTION 36, 0 ” ‘ar 138 REFLECTION, 39, HT 40. 30 Game Result a HiT 442 RERECTION 43 RERECTION a4 30 Prt 30 pry iar a 6 8 5 ro 5 50, 2 31 iar 52, 6 53, ir 534 REFLECTION 35. ceenn 30 56. 30 a7, 30 38 air 59. % 60. 30 Miicet8 22. u 63 FECTION 6a. HIT 65, 5 66. iat eo 12 68. 30 8. 8 7. 30 7 iat 2 30 % 8 74 REFLECTION 75 HIT %. Hr 7 13 % iar 79 REFLECTION. 80, HIT Gor 1 2 3 4 5 é 7 a 9 10. % 12, RAY ENTERS AT 12 me Result HT a iat HT HIT 14 3 29 23 21 iar iEFLECTION aT 29 iat 9 21 29 iar 29 4 iat 29 29 ‘Game Result 4 8 a iar a 29 aa 9 a5 29 46 30 rr ar 2 6 ao ‘ar 50. HIT 51 2 iat 53 7 34 29 35. 8 56 9 7 29 58 13 59 iat 60, 2 er 29 62) 29 63 RERECTION 64 REFLECTION 65. HIT 66. HIT 7 0 68 Ey 69 iar 70. 29 n 7 7. 2 73 iat 74 17 75 13 76 REFLECTION 7, aT % 18 7. iat 180 FECTION 13, RAY ENTERS AT 19 Game Ret 1 20 2 iar 5 3 4 9 3 7 & 28 7 iar a 28 9. 28 10. 28 28 2 ar 13 7 4 28 15 ReFLECTION. 16. 7 1s 18 REFLECTION. 19 REFLECTION. 20, IT 2 HIT 22) 1 23. 8 2 6 25 28 26. iat 27. Mr 28 28 29. 7 50. 28 31 $ 2. 7 3 22 34 8 35 ERECTION 36, 3 37, iat 8. 4 Ed 3 40. 28 Gome Result a aT 42 ERECTION “a IT a 3 45 ReRECTION & HIT a a & 7 a. 20 50 7 3 28 32, iar 53 REAECTION 54 28 55 ‘ar 56, 8 7 2 58 21 39. 19 onze 651 REFLECTION. 482 REFLECTION 3, aT 6a 5 65. iar 66 10 7. iat ro Tr 69 RERECTION 70, 28 n 28 n 28 % 7 7 28 35, 12 %, wr 7 " % 28 79 REFLECTION 80. IT Gar 1 2 3 5 6 7 3 9. 14. RAY ENTERS AT 14 me Result Gome Result Pr 7 2 7 “a it “a HIT 45 HIT ‘ 6 a iar a HIT 22 15, RAY ENTERS AT 15, Game Result 1 MIT 2 HI 140 REFLECTION. 4 Game Result 4) 20 2 iar a 30 44 REFLECTION 45 REFLECTION 6 aT a. 17 8. 18 2. ‘ait 50, HiT 31 MIT 52 25 153 REAECTION 5a HIT 55. Ir 56, HIT 57 REAECTION 58. 5 59 21 60. ‘ar ‘51 ReFECTION. 162 REFLECTION, 63. HiT r1 9 65 20 88 7 o iat 188 ERECTION RR 70 REFLECTION n IT 72 REFECTION % 28 7 ‘at 35. 10 % ur 77. HT 7. 20 79. iat 80. 9 ooNounun- 2 37 38 x» 20. 16, RAY ENTERS AT 16 me Result 7 iat ‘RERECTION RERECTION IT Game Result 4“ 25 2 19 4a ir aa HIT 45, 2 46 19 a 2 4% 25 2° 23 50 19 5) ReHECTION 2 5 53 21 5a 20 55, iar 5 ur a HIT 5 25 59 25 0 REFLECTION, 6 HT 22 a ret 20 ba ar 65 21 66 25 67, 2 68 iat 8. 25 7 iat n 12 2 iat 73 25 7 18 75 ar 7. ed 7 18 % 5 79. 2 80. 25 17. RAY ENTERS AT 17 Gome Result 1 16 2 MW a 15 a 3 5 13 é 1% i 14 8 16 9 ist 10. Hr n 16 12 12 13 ir 14 18 15. iar 18 16 7 ia 18 BIT 19 8 20 amr 21 15 2 iat B. 15 En 8 25 u 26. 14 27 5 28 iar 29) 13 30. iat 3 8 32 : Ed 8 34 15 35 Wt 8 8 37, 8 8 ar EY HiT 20, HIT Gome Result 4 14 2 7 3. aT a 8 5 iar Pry 2 a. 5 6 8 a 8 50. 13 3 ‘ir 32 3 33) iar 5a HIT 55. 14 56 iat 7, sr 58 8 59, e 10 REFLECTION ‘ aT 62 HIT 3 HT ba. MI 65, 8 68, 15 ro 4 88 aT 6 15 70. iat n 12 n ar % 13 7 ir 75 8 %. ia 7 8 7 8 ra i“ 80 iat 18, RAY ENTERS AT 18 Game Rewult 1 HiT 2 HIT 3 HIT 4 7 5 ii 6 HiT 7 HIT ar 9 REFLECTION. Wooo HT u Hr Vaie.18 13 REFLECTION TWiiose.Hn 15 28 16 iat 17 RERLECTION 18 REFLECTION. 19. 7 20 REFLECTION 21 HIT 2 25 2 16 28 RERECTION 25 HIT % HIT 27 7 28 REFLECTION 29 IT 30 HIT 3 7 32 REFLECTION 3 7 FI ‘ait 35, HIT 6 7 37 6 38. 25 3. 19 440 RERECTION Gome Result 4 MIT 42. HT 43 RERECTION 44 7 45 iat & 7 7 at Pry 15 @ 7 50 iat 31 2 52 7 53 ‘ait 54 20 55, iar 5 i 37 FECTION 58 12 59 7 60, ia ry 1 22 n $3. 5 (6 REFLECTION. 65, 2 re ‘ait o7 aT 68 ERECTION 6, BIT 70 ERECTION n 18 72 eAECTION wa MIT te 1% 75 7 % ia 7 16 7a 12 7 ar a0. HIT 19, RAY ENTERS AT 19 Game Result 1 25 2 14 4 rg 4 13 5 28 é iar 7 20 co en 9 6 10 ‘ 11 REFLECTION. 12. HIT 13 REFLECTION 14 REFLECTION. 15. 29 18 21 7 iar 18 Ir 18. 6 20) 6 21 iat 22) Hr 23. HIT 2a. ar 25) 15 2% 16 2 6 28, iat 29 ERECTION 30, HIT 231 ERECTION, 22, MIT 33 6 a4 20 35 REFLECTION % 3 a7, iat 28. 6 Ey 18 o att Gomme Result 4 HIT 22. 16, 3. iat 4 6 45 iat % 18 a iat ae HIT 49. ‘ 50, 8 5 6 32 14 3 ait 54 6 55, 5 56 3 3 6 56, iat 59, 13 60 REFLECTION, Piet 8, 62 6 63 8 6 ant 65 ‘ 66. 28 o7 2 68 iar ro 26 7000002 am n HIT nn HiT % 21 74 REEECTION 75 REFLECTION %. 2 7, ‘at 7 HT 38, 9 0. 15 20,_ RAY ENTERS AT 20 Gome Result 1 13 2’ REFLECTION. 3 BIT 44 REFLECTION 5 BIT 6 22 7 19 8 25 9 3 10, 3 " iar 12 25 13 it 14 HI 15 30 16, if 17 RECTION. 12. 8 9 5 20. 5 a 5 22 28 a 25 24 REFLECTION 25, MIT 26 HIT 27. 14 20 REFLECTION 29 at 430 REFLECTION 3 aT 32 REFLECTION 3 5 34 19 35, ar 36, 15 a7) 25 38, 3 a9. iit 440 REACTION Gore Result a 15 42 REACTION 43 REFLECTION 4 5 5 i 3 iat a HIT “3 6 2 13 50. ait 31 5 52 ‘ait 53 9 5a 16 55 REFLECTION 56, 3 37, 5 58. iit 59, HIT 60. 25 é 3 62 5 63. 6 64 REFLECTION 65. 15 66 3 67, 5 68) iat 6. ar 70. 3 71 REAECTION 72 RERECTION 73 5 7 iat 75 HIT % 5 7 25 % 15 79 8 0. iar 21. RAY ENTERS AT 21 Gome Result 1 HIT 2 HIT . 1S 4 at 5 16 é 4 7 iat 3 4 9 10 10sec 11 REFLECTION. 12. 13 REFLECTION. 14 25 15 31 8 19 7 % 18 4 19 4 20. a 2 16 22 4 23 4 24 26 25. iat % 25 27. iat 2 HIT 29. 28 20. 4 31 RECTION 32, 31 3 12 2 16 35'REAECTION 36 RERECTION 37, 5 38 4 3 25 0 31 Game Result a HT 2 Ht 6 e Py A 45 ie 6 25 7 28 ae 27 ° ‘ait 50, 25 3 4 32 iar 3 16 54 iat 55, HIT 5 4 a A 58 13 5 15 ra 4 6 4 2 4 6, iit ea 25 65 18 88 at 7 19 88 4 6 27 7. 4 n arr 72 HI % 19 74 REFLECTION 75 REFLECTION. % 4 7 26 78 at 79. HT 0. 3 22, RAYENTERS AT 22 Gome Result 1 HIT 2 REFLECTION 3 RIT 44 REFLECTION 5 HIT é 20 7 16 8 3 8 u 10 REFLECTION " IT 12 ar 13 HIT 4 30 15 3 8 iat 7 : 18 A 19. 5 20 6 21 iar 2 3 2 q 24 iar 25, 26 2% 26 27. att 20 ReFECTION 2 2 430 ReCTiON 231 RERECTION 2, 3 33 13 34 iat 35 31 36, iat ” HIT 38 3 38 air 40 a Gome Result 4 26 42:REFECTION a HT “44. REFLECTION. 45 HIT 4% HIT a 16 3 28 a 14 50 iat 31 18 52 27 3 air 5a 23 155 REFLECTION 58, 3 57, 3 58 iat 59 HIT 60 3 6 3 62 BeFLECTION 83. 25 64, 26, 65. ar 66, 28 67, 16 68) 3 ee. 3 70 REFLECTION 7) REFLECTION 72 REFLECTION Bs. aT a 25 75. iat % 3 n int we Hi 8. 18 0. 3 23, RAY ENTERS AT 23, Gome Result 1 26 2 iat 5 25 4 28 5 25 é iat 7 HIT 8 2 9. 12 1Q oc MT 11 REFLECTION, 12. IT 13. 28 14 2 15 i 18. 5 17 2 18 5 19 REFLECTION 20. 30 2 25 2 2 2 10 24 28 25 iat 2% aT 27 15 28 ‘ait 2. 2 30. isnt 31a, 221 2 3 iit 34 Hr 35. 14 136 REFLECTION 37 77 3a. 2 39, ‘at 20. 2 16 Game Result a HIT 2 2 3 26 4a iat 45 HIT 4% ar a7. 4 8. 29 Pi 16 50. 27 31 ‘it 32 2 53) 25 Ba 23 55 iat 136 ERECTION 57 REFLECTION 58 28 59. 26 60. 2 61 REFLECTION ro aT 3 HIT a 2 65 25 66. 2 7 iit 8. Ar 8 2 7 iat Mi. 2 arr % HIT m 2 75 2% % 16 7 28 % 26 79 eECTION Born dd 24, RAY ENTERS AT 24 Gome Result 1 1 2 28 3 29 4 1 5 1 8 25 7 25 8 7 ° ‘ar 10 REFLECTION n MIT 12 28 13 7 14 1 15 1 16, iar 7 1 18 iat 19. Hr 20, ar 2 1 22) iar 2) Hr 2a Hr 25 0 26 29 27. iar 28 FECTION 29. i 50 REFLECTION 31 28 2 1 3 ia 3a 25 35. at 6 HT 37, 2 38. 1 3 2 ri . Game Result 4 27 2 1 a 1 Prt ia 6 25 a 28 a7 25 a 7 2s iar 50. 7 5 25 32 7 53 1 sa iar 55 7 56 ‘air 57 ar 58. HIT 59 HIT 60. 1 6 iar 152 RECTION. a 28 ba 1 65 1 86 1 67 25 ro iat & 1 70 BeAECTION n 28 n iat a. 28 ta 1 7. iar % Ar 7 1 7% ‘ar 7. at 80, HT 25. RAY ENTERS AT 25. Gome Result 1 19 ie iat 4 23 4 iar 5 23 6 24 7 24 8 20 8 iar 10. HIT 11 REFLECTION. 12. 20 13. iar 14 21 15. is 18 23 7 ar 1%. 16 19. wT 20 oi eas. aoa 2 20 24 air 25. 18 26. 2 27. 16 28. at 29. 18 420. iar 31 HIT 22. ar 33) 16 4 Pt 35, ia 36 REFLECTION 7. 20 38 i 29. 21 «0. iar Game Result a 16 2 it 2a HIT 4 HIT a. 24 Pr 2 7 24 4% 16 49 ReAECTION 50, 21 31 24 52 16 53 23 54 REFLECTION B5.ccn BIT 56, ar 7 HIT 58. 16 58, 16 6. 20, ra iar 82 Ar 63 2 a 21 65 23 Py 16 a7 24 168 REFLECTION. 8 16 7. iat n HIT 72 HIT 73 16 ms. 23 75 iat 76 ERECTION 7. 20 78. 16 7. iat 0) 16 26, RAY ENTERS AT 26 Gome Result 23 ‘air HIT REAECTION HIT HIT HT HIT Gome Result 4) 2 2. 5 3 29 ‘44 RERECTION 45, HIT 4 24 a iat a 20 * iat 50. an 51 Hr 32 15 5 iat 5a at 55 Ir 56, 4 57 REFLECTION Ea 13 3. 23 ry ait 651 RezCTION 22, 20 a. ar 6 22 65, iat 66) 19 6, air 68. HIT rs 18 70. iar n 13 fn eehiécTiOn % 15 7 ist 7. 23 % ‘aT 7 21 % 23 99 ReAECTION 180 REFLECTION 27, RAY ENTERS AT 27 Gome Result Gome Result 1 HIT 2 Ir 3 ir 7 Hi 5 29 8 1 7 1 ah etletao, 8 4 108 w ECON BIT 13 HIT 14 HIT 15 14 Voces 1” ‘at 18 HIT 19. HT 200000000 2 9 22) iat 23 HT 24 HIT 25. HIT % HIT 27, HIT 28 14 2 14 4) 2 a 4 45 46, a7 48 ° 50. 31 52 53. 5 55, 56 7, 56, 59, 60) er 82) 83. 6a 65. re e7. 6 8. 24 ‘ar HIT 1 ‘ar 3 ition 2 2 eECTION 24 ERECTION 14 4 iat 5 iat Hi Hr Ar 2 iar 1 ReFECTION a n-20 14 3 is 14 3 ‘ait LECTION MIT Hr 1 ‘ar Sowvousen-P 7 28, RAY ENTERS AT 28 me Result. 29 24 iar 23 19 13 air 13 3 13 13 7 Game Rel a nec a2. 3 31 a REECTION “ ° fase ° 21 2 2 49 iefieCiiON So. BIT 3 13 520000 Sane Es 13 Bec 58 13 ee 38 59 RthECtion fof e it ean 3 eH st 3 eis oe era Fs 3 oa %. a n ae 2 ia 8 24 ie i 75 29 ete ian 7 3 % 13 Fan 0 ierlzchON 29, RAY ENTERS AT29 Game Result 1 28 2 at 3 24 2 at 5 7 é at 7 4 8 12 9 REFLECTION 10. HIT n 12 12 ait 13. HIT 14 12 15. 19 16 REFLECTION v7. IT 18 ar 19° REFLECTION 20, 12 2. 7 22 ‘air 2% 12 24 RERLECTION 25 12 2% 24 27. ar 28 15 2 at 40. 12 3 air 2 12 eat 3a. 12 35 REACTION 36, 12 2 24 38, iat 2. 12 ra 2 Game Result 4. 1 2 ‘ 3. 2 Prt 2 45. 2 4% 1 a” iar @ 23 2. ait 50. 2 rs 7 2 ar 33 20 5a 12 55 1 36 12 7 12 58 iat 59 HIT 60 12 er 2 2 2 6) iar 6 15 65, iat 66 HI 7 a 6. 2 8. 4 70. 12 a iar n 12 a iat 2 Hr e ieFECTION IT 70 weRECHON 19 180 REFLECTION 30, RAY ENTERS AT 30 Gome Result 1 HIT 2 7 a‘ iar 4 2 5 iat 8 a 7 HIT a 27 8 iat 10. ar n 1" 12 4 13. 2 14 2 15. 20 18 ir 7 5 18 RERLECTION, 19. aT 20 23 21 iar 22 ERECTION Bs. 1 24 ar 25 24 2% iar 27 WeFeCTION, ea HIT 2. 31 20. n 31 1 2 in 38 ERECTION Ey 1 35 7 36, uu 37, iat 38 7 3. iat ra it Gome Result 4“ IT 2 7 “a 15 aa uv 45 n 4% 12 a 4 3 iat 49 REFLECTION Boaters 3 ar 52 2 53, ar 5a 18 55, n 56 " ea 150 REFECTION 159 REFLECTION 60. 1 481 REFLECTION. 62 28 63 7 64 ‘ar 65 3 66 ‘air 7 4 68. in 9. ‘ ical n 1 2 u Ey iat ar 75 WehLECHION 7% HIT 7 2 % ia 7. Hr a0. HIT 7 31. RAY ENTERS AT} Gomme | Result 1 a 2 iar 3 1 4 10 5 2 é ‘ 7 2 s ‘at 9, REFLECTION 1G RERECTION n 12. ie 13. 10 14 iat 15. 21 16 ERECTION 1” 7 18 iar 19 REFLECTION 20 REFLECTION 2 2 2 ‘a 23 ERECTION 24 RERECTION Bae 26 1 ar igesh ao 28 3 29 “30 50. 10 ‘37 ERECTION 10 » ar 2 21 Cone he “ 3 fons Soc sie Baan occ Soc Me eco Seco 3s 1 Boost ae Ecc Bool Book B ieiéciion eel) Seo doco Soccociy Sec Soook ae fee a Boccia amma Bo 5 tition ey gM Beh ee Bat 7 icon J weechion Brae 0 weecion Gome 1 1 12 13 4 15 16 ii 18 19 1 2 3 4 5 ‘ 7 8 ° 0. ? 32, RAY ENTERS AT'S2 Result eS ee ee Bucks: Game Result 4 9 2 8 a ‘a 4 9 45 8 48 3 a7 iat @ 9 49 REFLECTION 50. Hi. 3 Ir 52 8 53 9 5a. iat 55. 9 56. it 57, ar 5 werléciow 59, 60. er erection 62, 1 6 7 rt 6 65. 9 66. iar rr ‘ 68 iar 69. 9 70. iar n 5 7. 9 2 3 # wiiEciON % 7 a % iat 79 9 0. iar Eos seeeet See ae ae Sees) Shes = Specs ei Hey ce asia eS cane 3 Sowers nome? nomen Nouns cone Sonia ot Nowe te Rows Noemi 9 eee | BR jeleleleleley jO00t ‘O0000 Q000t SBEeS Fa” amples of Basic Ray Movements and ‘lon ohSond 26, SBedBaaE- ; O0000000- Seeker places matching wos Noa tse Soar ge lar st ond 7 um os Gane bn Bc at

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