* Colony Powers (varies) — The powers of a
colony depend on the tyope of creature making up
the colony. Some examples
Poison Spider Colony (12 pts): Vetomous Bite (3),
Webbing (5), Wall Walking (4)
Rat Colony (10 pts): Foot Pads (1), Infectious
Touch (5), Rat Head (4)
(Constrictot Colony (11 pss): Mega-Strength (3+,
Mouth of the Wyrm (4), Rar Head (4)
sion (4 pt) — The fornor may, at will,
temporarily evacuate che entire constituency of the
colony from her bady. The individual colony mem:
bersact asa Materialized Scavenger Pack Bane (see
Appendix). These components are directly under
the fomor’smental command and may actasspies, o¢
even attack enemies (though this is very dangerous
tothefomor).If the colony leaderiskilled, thefomor
‘cannot reform,
Ifthe Hollow Man is reduced to Incapacitated,
Dispersion will occur automatically. The colony will
then retreat as quickly as possible. When ic is safe,
they will return tothe body and reenter it (providing
ithasn'e been destroyed; few Garou know about this
power and will usually not think to destroy the
tbody). Thecolony’s return will heal the fororslightly
(to Crippled}, allowing him to-limp away.
System: The fornor spends one Willpower point
to disperse and one to reform again (if reduced co
Incapacitated,he doesnot need tospend the point to
disperve, although it must be spent to reform). A
dispersed colony is particularly vulnerable to area-
based attacks, such as the Gifts: Cutting Wind oF
Invoke the Spirits ofthe Storm. The Gift:Callof the
Wyren will slow cheie retreat
Colony Types: Each Hollow Man is possessed by a
Scavenger Pack Bane of a specific rype (e.g. rats, vipers,
tarantulas, wasps, ete,).Bach of these Hollow Menspecies
has its own set of powers. Several of the more eomman
Hollow Men types are listed below. The player and the
Storyteller may create other colony types. The Storyteller
has the final say on what is permissible. The main reason
for the rarity of Hollow Men isthatsome like colony types
tend tokill eachother on sight (¢.g.,two scorpion colonies
will attack each other).
Roleplaying Hints: The Hollow Men are one of the
most tormented, and hence the most sadistic, ofthe fomori
breeds. They tend to hate everything and everybody. The
original possessed human’s relationship with the possess:
ing colony is both symbiotic and parasitic, a sort of love!
hate relationship. The Hollow Man is desolate and empty
{and immobile) without the possessing colony, but they
tare poor company at best. Their presence isolates the
fomor from other living beings and tsthus often a source of