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* Colony Powers (varies) — The powers of a colony depend on the tyope of creature making up the colony. Some examples Poison Spider Colony (12 pts): Vetomous Bite (3), Webbing (5), Wall Walking (4) Rat Colony (10 pts): Foot Pads (1), Infectious Touch (5), Rat Head (4) (Constrictot Colony (11 pss): Mega-Strength (3+, Mouth of the Wyrm (4), Rar Head (4) sion (4 pt) — The fornor may, at will, temporarily evacuate che entire constituency of the colony from her bady. The individual colony mem: bersact asa Materialized Scavenger Pack Bane (see Appendix). These components are directly under the fomor’smental command and may actasspies, o¢ even attack enemies (though this is very dangerous tothefomor).If the colony leaderiskilled, thefomor ‘cannot reform, Ifthe Hollow Man is reduced to Incapacitated, Dispersion will occur automatically. The colony will then retreat as quickly as possible. When ic is safe, they will return tothe body and reenter it (providing ithasn'e been destroyed; few Garou know about this power and will usually not think to destroy the tbody). Thecolony’s return will heal the fororslightly (to Crippled}, allowing him to-limp away. System: The fornor spends one Willpower point to disperse and one to reform again (if reduced co Incapacitated,he doesnot need tospend the point to disperve, although it must be spent to reform). A dispersed colony is particularly vulnerable to area- based attacks, such as the Gifts: Cutting Wind oF Invoke the Spirits ofthe Storm. The Gift:Callof the Wyren will slow cheie retreat Colony Types: Each Hollow Man is possessed by a Scavenger Pack Bane of a specific rype (e.g. rats, vipers, tarantulas, wasps, ete,).Bach of these Hollow Menspecies has its own set of powers. Several of the more eomman Hollow Men types are listed below. The player and the Storyteller may create other colony types. The Storyteller has the final say on what is permissible. The main reason for the rarity of Hollow Men isthatsome like colony types tend tokill eachother on sight (¢.g.,two scorpion colonies will attack each other). Roleplaying Hints: The Hollow Men are one of the most tormented, and hence the most sadistic, ofthe fomori breeds. They tend to hate everything and everybody. The original possessed human’s relationship with the possess: ing colony is both symbiotic and parasitic, a sort of love! hate relationship. The Hollow Man is desolate and empty {and immobile) without the possessing colony, but they tare poor company at best. Their presence isolates the fomor from other living beings and tsthus often a source of

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