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TABLE OF CONTENTS INTRODUCTION... OVERVIEW OF COMPONENTS. GAME MODES INTRODUCTION ere cons iva cans pon tet mater of ba testo, fe death et Beeston rest Sees ces ae re) meer Gmipeaeg oe Caste ae ove evel ee nee ergy sing om ery to cone Tu Tmo a nica aa fore eng 0 el on TODA ‘Taare ate cilarent ways wo pny ROS. Gamma of Troon 1. SKIRMISH isi version designe as en introfucton to ISIE Gama of Taronss™ gama play. Once you ara cimaortb pone arora a 2. DOMINION Advanced version of rsx; Gum of Taronec™ incuaing Ovjecsret, CRATACAF an Alnesar conde, fring more ec geg acstepe cies 3. WORLD AT WAR Play with both rps and up to seven players using sithar the Skirmish or Dominion rule OVERVIEW OF COMPONENTS contents: 2-Game Bosras, 315 army Plocac, 7 Saatc of Power, 7 Funyer Boards, 187 Canes, 62 Spociat unit taeans, 75.Gota Dragon (Going, 20 Finyer Beard Score Trackers, 9 Dice, and 1 Rule Boot. GAME BOARDS & ARMY PIECES asic: Game of Tarones™ includes two gam board maps and saven House armies. \WESTEROS (2-5 player game] ‘This map is aiviasd into 42 tarriories grouped into nine regions, Pisy this map wit stare, Harameon, Lannister, ‘Tyrell, ana Btarten armies. ‘Bach pinyor witl control tne armias of ane noble Howse, Each House ic roproconted Dy ‘two afferent pisces, reprecenting eitner 1 or 2 armies. Uze-the 2-army pieces to cra space by representing three of your armies Tin tis fis fin fis BARATHEDSS — LANNISTER OVERVIEW OF COMPONENTS (conTINUED) Essos (2 pisyer sams) DICE iice ere used when attacking and defending territories to racolve battles. GsIDED DICE ‘S-SWDED DICE [eiree Attack and oro Defensa} (hwo Attack and tro Defense} CARDS ‘Thore are five aifforant docks of cards, ac indicated by thair backs. Decks chouid be ceparated by type bafora pimying, ‘TERRITORY CARDS END GAME CARD [two Docs; wectaror & Exc05} : ‘me Ena Gams card ic randomay [Bach deck haa a card for each teritory Placed into to bottom naif of me fon that map. Territory Caras are used TTemmtery Card dec to end te foc initsl set-up in Sicirmich and wit ‘- gamein sidrmion moda, tbe collected to gain extra reinforcement Dbolever pour forces (GAME0!HRONES | 3 OVERVIEW OF COMPONENTS (contTiNuED) ‘COINS Gold Dragon coins‘can be collected and spent in Dominion mode to activate Character powers. buy and juss Maactar Care, and plot naw Oujectives Thora ara ‘peo denomination: (100-ana S00) of coins. any coin. not spant during a farm maybe caved and used ina future turn (Reinforce p. 12. Paying and Using Sands p. 12-13) (Boncinion mecie only! ayo Se PLAYER BOARDS SPECIAL UNIT TOKENS. ‘There are three types of special unit pieces for ‘use in Dominion mode, which can be gamed by. ‘redeaming Tarvitory ar Maceter Cardz, Thess places ‘wil ba depioyed witn your armicr to give you tnctical advantage: in batt. (Dominion macte ont) ach Houre har a player board to help-you keep track of your Characters and tresmury of Goi Dragons az well as Victory Paints, Territories, Castles end Ports you contre. esp track of these with army plecos, and use tha #10/420 toicans ac nesded to track totals. [Dominion moe ony) GAME MODE: SKIRMISH PLAY THIS FIRST! skirmish mode is designed ar an introductory version of RISK®- Game of Thrones™ geme play. eis easier to learn, FRY mare quiciny, and is recammanded for gatting comforeable with ts BASiE rules and mechanics af RISE" nce you have perfected your strategies, faci free to move on to more advanced game play ‘with Dominion. [p. 19] OBJECT OF THE GAME ‘Tas player with the most points when a spacial End Game card is revtad from the eas a hie ea kins Gaia ee eS 4 |) 2: SKRIMISH SET-UP Poa uals 2 PLAYER GAME 3-5 PLAYER GAME 1. Essos Map. 2. Essos Territory Deck 3. Anny Fieces Se hh Sisceseh ete amin rasnarems “NGA Set aside all other components. Unused cards and pieces are not needed in Skirmish mode. Roll a die to see who goes first, starting with high roller for turn order. In turn order, players choose » House and collect their set of army pieces. ‘Seale and aesi 12 Bases Tersitary ‘Cards ¢3 oacn player, ‘The remaining 10 territories wil start ‘Out controlled by neutral armies {ook at your Funitory cards ana place ‘eo cinglearmy pescor on each of ‘aes terrtorias on Ms map, Place tre singae-ermy pieces fora neatral third faction fuse an unused set of pisces from the Westeros Houses| ‘on tha 10 remaining tarritarice “After initial setup, collect and «muffle the Territory Cards ‘Than, incart ma Ena Gama cara randomly ints ta bottom naif of ‘the dack Place the deck near the game board E> Start with high roller, and play proceeds clockwise. GAME PLAY OVERVIEW / ON YOUR TURN (om your turn, you will take me following four actions: 1. REINFORCE by copioying sasitional srmias to botster your House (p. 6) 2. INVADE opposing and/or neutral territories (p. 7-5) 8. MANEUVER your armic: (p. 5) 4. DRAW a remtery cara, if aig (p. 2). (GAME®HRONES 5 SKRIMISH REINFORCE (At tue mart cfyour turn, you wil daploy aasitional armice from your rarerves to reinforce your tersitorias. ‘The number of reinforcement armies you can deploy is determined by the following steps {| )oousr ur Tax Tenmrromms awp casTims (Joe common ann Divine THAT NUMBER BY ‘3, nouxpma nows. ‘For exemple, the Lannisters contral 10 territories ana ‘3 castles, Divide 15 (tarritoriag plas cates) Dy 2 to gst 4 armies to deploy Note-You ALWAYS gain at least 6 armias each turn, 20 if mic number is tect than 3, round up-te 3 arma: For example, (7ycu trade in S cards with a Knight scan, you get 3 bonus armies Additionally, wnen you turn in a sot of cards, if you ‘control the termteriee chown an any of the cards in te set redeemed, you gat an extra 2 bonus armies to deploy to thave territories only. ‘ote: vou can never have mors than © Temitery Caraz in ‘hand! ifyou have 5 cargs at tua start of Your tern, you must redeem. set 6 | 2m: (Q)zremaame vou nave arr necro rf you controt avery torstory in a region, you arn the region Dents indicated on the maps: additional For example, the Lannisters control all S territories a “Mier totating up reinforcement armies to deploy for your ‘hIEn, yuu WIE place ALL of thom into territories y ‘comtral. You can choosa t2 deploy all armier into one, ‘territory or sprend them out across multiple territories. SKRIMISH INVASIONS AND BATTLES ‘This ic the main part of your turn, where you decide who and where to attack, in order ‘to gain sontrol of more territories and consolidate power to win the game. ‘You may invade teritorioe comtrolied by opponents mat are adjacant to territories you control ‘You may doclara multiple invasions during your farm, but cach invasion can only come fom, one of your territories at a time. You may invade tarnteriee with a Fort from any orner ‘tartitery with the same color Fort (p_ 5). Declaring an invazion ic always optional, so you can choose (GAMEo[HRONES | 7 SKRIMISH INVASIONS AND BATTLES (ConTINUED) ft defendar ctl nas armicc in the territory ‘being invaded, the attaciur mary continue te (purrent invasion from ms came termitery By committing more armies to that battle, tat can always choose to end an invasion afar ‘mo first betas and daciare another invasion ‘When tie inst defending army iz aefasted iman invarion, tme terntery nar been conquered. Bove the remaining attacking ‘armies committed to the Sal battle into the afonding teritery. You may also mava in anagisional armits from ta attacking territsry. ‘Evan Mougn you can only attack mtn @ armies af a time, you may move more than that into the defending terntory. Remember ‘mat you muctanrays lonve 1 army patina in ‘me territory that attacked, ac no territory may (ever be left unaccupsed, Memember, you cam aeciare az many invarione ar you ike an your tire, proviaea you nave the armic availania. Alco, you can fight ac many patties ax you Blea curing eAen invasion, or ean stop after just ona batts, The cnoicais up to you play it safe, or nti it all in the name of damsination? 1fyou manage to remove al of another player’ armic: from me map, mat player ic ctiminated from te game. You ccollact tat plnyor's Territory Cards, ana if mat pute you over S cards, you may immotiately turn in a sat and depioy ‘Pons srmiae, even though it is mot your Reinforcement phase. Hf you manage to eiminats ALL opposing armice from. the map, you immedintsly win the game! ‘When playing on me Esco: map, cama of tne tarritorise are.controliea by neutral forcat. Your opponent rons ms Gafenca dice when you attack metre armicc, always rolling tne maximum mumber of defence dice possible. Tra noutral forces hold the terniterice they are placed in, and wil never sttacie, but will alway: defend when attaced Py ‘Sther player TERRITORIES WITH A PORT ore: are important ctratagic pocition: on tha conctiines. Any territory with in Portis consideres connected to al, ther territories with a Fort an the same coasting (tiey wil al nave te came color Port icon). Az guen, there territories can fftacl one ancther sz if they nad a shared border, and wil allow you ta attack: temitories you might otherwise nat be able 26 oe Ports of Wes Ports of Esso2 SKRIMISH MANEUVER (Once you have decided that you are done attaciing, you may mauce one mansuver te reinforce key strategie position. ‘To make a maneuver, tol as many ermiss a: you lke from ona territory you control and mave them to ans other connected tarritory. ‘Remember, You must aera at eact 1 army in the iret waritory. Tarrtoria: aro connocred if you cantrot att tna territories in benreen tha nro. You cannot maneuver through enemy or neutral territories. Ataneuvering iz not considered an attack. just away to reinforce a stratagic or vutnerabla position, DRAW A TERRITORY CARD Hf you successfully conquered at least one opposing territory, you may draw the top enrd from the Territory. (Gard deck. You can only draw ons card, ragardiace of Row many tarniteries you conquered. Sets of caraz can be radkamed for bonus arise [p. 6). WINNING ‘When tis End Gams card is orawn from ts Temmitery Card desis, cance play: immedintaly! Mow, players tally up points to see who is victorious. Fach player gets one [point for each territory be controls. plus one point for each Castle and each Port. The Pisyar wit me moct pointe wine! Ha player can conquer all the territories on the map, that player wins immediately! (GAME®HRONES 9 GAME MODE: DOMINION (Once you feel comfortanie wim Sirmicn mode, you can move on to mora:in-deptn strategies and options Ey incorporating the Dominion rules. By including Character and Maerter Cards, ac wall az Spaciai Unit and Gbjectives, you can create a richer, deeper. and more strategic RISKY: Game of Thrones™ experiance. ‘You can anways choare to inciude some of tna Dominion mutes, and sot otners asida. For example, you could aca in.Gold, Characters, and Specisi Unite, wut not Onjecives ar Alaacter Cards, and play with tne Siermicn victory . Heriew Sl me ruler precanted far Dominion mode, and feal free to customize what to inctuda to your ning, OBJECT OF THE GAME tmstead of simply ring to coatrol the mest tevitores castle, nd ports you ae So ing io achieve Points, feng ony plnyer ta core 10 Whatery Points while nlse contrlling his Seat ef Power wins the ume’ DOMINION SET-UP 2 PLAYER GAME = 3-5 PLAYER GAME Ecsos Map 1 Westeroz Map 2 (2. Westerns Territory Deck army a = Grascam Collect the sot of army pisces matching your chosen House. Eom | age teres ee eg ce trons cates. sscoy bts sear pus ah memes nts DOMINION SET-UP (CONTINUED) ACTION 2 PLAYER GAME 3-5 PLAYER GAME (Cabect ms set of ¢ Character Cards matching your choson Howes, ‘Sh place them om your player Roard face ap. [BAER Player ic anit tres cards, and chooses to keep feo. Tiscard the third, and shuflla it baci into the deck ‘Then place dack mesr gama boxrd, Pinca nanr game vossd. Sayer 28 ‘ro neutral sigh army pleas soch of thase territories. (Radraar ‘or Seat of Power tarstorien) ‘2. Tascing tamein turn order (eset, deploy one army at 2 time on un. clamed terrtries unl alt ‘9. Whim a territories are conimea, take turns recforeing cnemed, trmimoice wim ramaining starting smicc, unt aut starting armor ‘nave bean ced. “Tras is instead of dealing out Territory Gurds for intial army placement in ‘Starman mace Collect your Tum Order ‘Sed Player (Lammister) Start Bonus. see2 por House tam ‘ch & Sch Player (ryrell = urartell) onder 1500 Gold and 1 Territory Gard start the Game ‘Piny procoods clocianiza, GAME PLAY OVERVIEW / ON YOUR TURN (on your turn, you win trie the folowing actions in thir order: - REINFORCE with additions! armies, Gold, and Special Units to batster your House {p. 6 dh 12) |. PURCHASE ateacter anc Gnjective Cards |p. 12} . REFRESH character cera: (p. 12). _ INVADE opposing and or neutrel territories [p. 7 & 18). |. MANEUVER your armics (p. 9) . COMPLETE AN OBJECTIVE ans cnazie for victory (Objectives p. 14). DRAW a Territary Card, if eligible fp. 14) (GAME®HRONES 11 DOMINION REINFORCE ‘Reinicecemment for Dominion wer: tire it doer in Sidrmich (p-¢), with the addition of alee collecting Gold Dragon coins to spend: ‘AND CASTLES YOU CONTROL, AND DIVIDE ‘THAT NUMEER BY 3, ROUNDING DOWN. (COLLECT THAT MANY ARMIES AND THAT For example, ifyou control 10 territaries and 8 castes [totating 1), you get 4 armiaz ana 400 cosa, Ifyou contro! every territory in a region, you earn. ‘tis ragion Ronus indicated on te map ss eacitional armiss and that number in hundreds of Gold For example, if'you comtral all 5 territories tat compriva the Westeciands region, you gst 2 bonus armies and 200 Gold, Ee] - 11+ 00 (COLLECT GOLD FOR PORTS YOU CONTROL “You sico collact Goid for ma mumbar of Forts you ‘control fin undreds). Por example, if you control 3 Forts, you get £00 Gold, BUYING AND USING CARDS (CARDS FOR BONUS ARMIES, AND COLLECT BONUS ARMIES FOR CARDS OF TERRITORIES YOU ‘CONTROL. Acin sicirmicm moda, you Can turn in a sot of wnree card far poms armice. (p. 7] moee: “You may also turn in a single Turrtory Card to collsct 2 Special Unit pisce matching the icon an the/card (Eight, sloge Egina, or Fortification), to daploy with armise. You ‘can redeem both a sot (for arcs) and a single card (for \s Specisl Unit) on the same “REA, Put me single card ‘cannot Be part of tna sat. ‘You ao NOT get pone armies when redeeming Tings card ora Special Unit (special Unite, p. 13} DEPLOY ARMIES “her couacting reinforcement armias {from reserves} amd Gala for your turn, you will deploy ALL reinforcemant simins inte territories you contrel. You ean choose 12 ‘deploy all armiss into ons territory or sprend them oat across multipte territories you couscted a special Unit, you can deploy it into any ‘termtory you control independent of whera you deploy armiss. Gold is added to your transury. to be spent on cards and abititior. You may save Gold in your trancury, sand do mot nave to spand it al ancn Darn. ‘After deploying armias and callacting Gold, you may buy Macster Cards and Objective Cards ‘MAESTER CARDS enester Cards will give you one-time special abilities, and can be Purchased for 200 Gold each. simply tum in the coins sna drew the top card from ts Lineatar Card dace, adaing it to Your Rand. You my Duy aE MARY At you Hke-ench turn. Keep your cards hidden, as they will allow you to surprise advantages Your opponents with special sbilties granting you tactical \Msacter Cards denote whan they may be tured, a: wal Ac how much Gold it ‘coats to usa them. Cards may be ured on the game turn they are purcnazed, unless otherwise noted. After using a card, discard it to a stack beside the deck. 12) mess DOMINION BUYING AND USING CARDS (continvED) OBJECTIVE CARDS (bjective Cards give you specific missions to achieve, each earning you sn ‘Snficated number (1-3) of Victory Pointe, Tha fret player to earn 10 Victory Pointe ‘sins the game. You start the game with tuo Objective Cards, and will grim more: 8s you achieve Objechac. Nesp Objectives hidden, 20 opponents wont know what ictey, ‘yea are trying to acniora, At tie-and of your turn, check ta cee if'youschiavod any Fame (Gbjectives. you have, revesi and discard the card, and advance your Victory Point total (p14). You may onty achieva one Objective per turn. ‘To diversify strategies. you may spend 200 Gold and draw tro cards from the (Objective Card dark. Ifyou do, coors ane to kaep, adding it to your niadan (Gbjectivar, and ciecara me omer. CHARACTER CARDS Exch House has » set of four Character Cards wim unique spaciai antes. Those mbit: enn, be acuvated once per round by Paying ts aczocistea cost in Gals. ‘Some ables grant attack or defense bonuses, while others work outside of battle. ‘To activate an ability, ture in the indicted amount of Gold, resolve the ability, and flip that character over. Taiz danatas that the ability naz been ured for the round. After deploying reinforcements and buying cards, Sip all face-dawn, Characters face-up agen, randy to be used in the current round INVASIONS AND BATTLES invasions in Dominion work exactly like they do in skirmish (p. 8]. Soma Character and Macster Cards, ac wl ‘Ac Special Units, alow you to moaify die rou, re-roU batue dice, ahd even rol &-cided cic. Fay close attention to ‘thera spiiities and whan they canbe ured. Tey can make all me difference perwean defest and victory. 20a card or Ability contradicts tbe basic rales, follow the rules far the card or ability. SFECIAL UNITS ‘There are three types of Special Units, which con be daployad by redesming a Turritory Cara (p.6}. Spaciel unit (grant combat bonuses for the armies they accampany when engnged in battle, but do not count as armie: on their (Own. You never love Special Units while attacking. but used in an attack where you conquer a tecritory. they must mova in to the comquared territory witn me stiacking armia:. spacial Unite ara remaved from tha board slong with defending amie: when te territery they are in is conquered, manight~ Each Knight in a temitory allows you to aad 1 to your highest ais rolt wen srmios in thst ‘teritery are-ongaged in nara. Thic means you can effectively “roll” higher then me Rignest vazueon.8 cia (6-0r 6). you funve twa Snights in a territory, you add 2 to your highest die roll Fortification ~ a Fortification in s tersitory stlows you ta replace ALL cided dice witn S-cided dice, but (ONLY when armies in tat tertiary are defending. In saaition, a Fortification CANNOT be moved. tt must remain in the territory it ic placed, and can only De used dafensivary. (GAME0!HRONES 13 DOMINION MANEUVER ‘Just az in Skirmish, once you are done attacking, you may make one maneuver, to reinforce a key strategic [Position (p. 10). Some spiitier may grant you an extra maneuver or the ability te maneuver through an opponent's terntones. OBJECTIVES fiers: sl crag repent fp 12 teense ee a orth Between Isnt 4 visnory Fuints, nea on cifienity. You may cay compat ane Objective each

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