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Druid 2 kalafos

CLASS & LEVEL PLAYER NAME


Hoihoi
Stout Halfling Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+2 Constitution +8 14 17 --
+0 • +2 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
10
+0 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage against being

+3 frightened
Advantage against poison DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 P +4

+0
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Mace,
Quarterstaff, Scimitar, Sickle, Sling, Spear

14 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Herbalism Kit, Poisoner's Kit
+0 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Common, Druidic, Elvish, Halfling
25 ft. (Walking)
+0 +0 Intimidation CHA
+0 Investigation INT
10 P +4 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +4 Perception WIS


+0 Performance CHA === ACTIONS === points, or die).
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === BONUS ACTIONS ===
Help, Hide, Ready, Search, Use an Object, Combat Wild Shape
+0 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise, You can use Wild Shape as a bonus action and
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object you can use a bonus action to expend one spell slot to
regain 1d8 HP per level of the spell slot expended.
+3 Stealth DEX Wild Shape • 2 / Short Rest
CHARISMA As an action, you can magically assume the shape
+2 Survival WIS
of a beast that you have seen before twice per short

+0 rest. [2nd] Max CR 1/4 (no flying or swimming speed)


[4th] Max CR 1/2 (no flying speed) [8th] Max CR 1

You can stay in beast shape for 1 hours before


10 reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Crossbow, Light +3 1d8+3 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 1 Bludgeoning


10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Druid 2 kalafos
CLASS & LEVEL PLAYER NAME
Hoihoi
Stout Halfling Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES === * Savage Attacker • PHB 169


Once per turn when you roll damage for a melee
* Hit Points • PHB 65 === STOUT HALFLING RACIAL TRAITS === weapon attack, you can reroll the weapon’s damage
dice and use either total.
* Proficiencies • PHB 65 * Lucky • BR 28
When you roll a 1 on the d20 for an attack roll, ability * Magic Initiate (Druid) • PHB
* Druidic • PHB 66 check, or saving throw, you can reroll the die and must You learn two cantrips of your choice from the druid
You know Druidic, the secret language of druids. use the new roll. spell list. You learn one 1st-level spell from that same
list and can cast it at its lowest level once per long rest.
* Spellcasting • PHB 66 * Brave • BR 28
You can cast prepared druid spells using WIS as your You have advantage on saving throws against being
spellcasting modifier (Spell DC 12, Spell Attack +4) frightened.
and prepared druid spells as rituals if they have the
ritual tag. You can use a druidic focus as a spellcasting * Halfling Nimbleness • BR 28
focus. You can move through the space of any creature that
is of a size larger than yours.
* Wild Shape • PHB 66
As an action, you can magically assume the shape of * Stout Resilience • BR 28
a beast that you have seen before twice per short rest. You have advantage on saving throws against poison,
and you have resistance against poison damage.
You can stay in beast shape for 1 hours before
reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit === FEATS ===
points, or die).
* Alert • PHB 165
| 2 / Short Rest • 1 Action You gain a +5 bonus to initiative, you can't be
surprised while you are conscious, and other creatures
* Druid Circle • PHB 67 don’t gain advantage on attack rolls against you as a
result of being unseen by you.
| Circle of the Moon
* Healer • PHB 167
* Combat Wild Shape • PHB 69 When you use a healer's kit to stabilize a dying
You can use Wild Shape as a bonus action and you creature, that creature also regains 1 HP. As an action,
can use a bonus action to expend one spell slot to you can spend one use of a healer's kit to tend to a
regain 1d8 HP per level of the spell slot expended. creature and restore 1d6 + 4 HP to it, plus additional
HP equal to the creature's maximum number of Hit
| 1 Bonus Action Dice. The creature can't regain HP from this feat again
until it finishes a short or long rest.
* Circle Forms • PHB 69
When using Wild Shape, you can transform into beasts | Healer Healing: 1 Action
with a CR of 1 or lower.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 106 Leather 1 10 lb.

Dagger 1 1 lb.

SP 118 Dart 9 2.25 lb.

Crossbow, Light 1 5 lb.


EP 0 Bedroll 1 7 lb.

Backpack 1 5 lb.
GP 107 Druidic Focus 1 --

Rope, Hempen (50 feet) 1 10 lb.


PP 0 Waterskin 1 5 lb.

Rations (1 day) 11 22 lb.


WEIGHT CARRIED

79.25 lb. Torch 10 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Mess Kit 1 1 lb.

PUSH/DRAG/LIFT giaietto 1 --

300 lb.

EQUIPMENT

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Small
GENDER AGE SIZE HEIGHT WEIGHT
Hoihoi Neutral Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I ask a lot of questions.


I sleep with my back to a wall or tree, with
everything I own wrapped in a bundle in my arms.

PERSONALITY TRAITS

Respect. All people, rich or poor,


deserve respect. (Good)
People. I help the people who help me
IDEALS

My town or city is my home, and I’ll fight


to defend it.

BONDS

If I’m outnumbered, I will run


away from a fight.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Eldath: Eldath era un pacifista che evitava azioni


ostili, anche se minacciate. Sebbene timida,
silenziosa ed enigmatica, la Dea Verde possedeva
una profondità di carattere sconosciuto e una
risolutezza inespressa che non poteva essere
infranta. Eldath proteggeva fiumi, torrenti e boschetti
dei druidi; il suo dogma era pacifista, ei suoi seguaci
ricorrevano alla violenza solo per difendere se stessi,
i loro amici ei loro cari, e gli stagni ei boschi. [6] La
Madre Guardiana di Groves era considerata Una
dea della serenità, del Conforto e della guarigione.
Qualunque acqua da lei benedetta era nota per
curare malattie e follia. Potrebbero anche calmare i
morenti dando il loro ritmo e un passaggio naturale.
Molte Comunità Rurali Hanno Uno stagno o Una
radura designati Che funge da Luogo sacro per i
parrocchiani locali. Questi luoghi erano
tradizionalmente usati come luoghi per riflettere e
meditare. Di solito uno specchio d'acqua (o lo stagno
stesso o un ruscello vicino a quelle radure
considerate luoghi sacri) funge da deposito per le
offerte a Eldath in relazione a questi luoghi sacri. Ma
quando non c'è acqua vicino a un albero o cespuglio
speciale viene designato un deposito a cui le offerte
sono legate ai suoi rami. Le offerte sono in genere
armi rotte in modo che non possono essere mai più
utilizzate [9] I druidi di Eldath pregavano per le loro
evocazioni una volta al giorno in un momento scelto
dopo una grande riflessione personale. L'unico
giorno sacro della chiesa legato al calendario era il
Greening, un raduno e Una festa celebrati un
Greengrass. È stato preceduto da Firstflow,

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 12 +4
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Control Flames Druid -- 1A 60 ft./5 ft. Cube S Instantaneous EE 152 5 ft. Cube, S

O Guidance <C> Druid -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

=== 1st LEVEL === 3 Slots OOO

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Ice Knife Druid DEX 12 / +4 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Speak with Animals [R] Druid -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Entangle <C> Druid STR 12 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Animal Friendship Druid WIS 12 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Charm Person Druid WIS 12 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Faerie Fire <C> Druid DEX 12 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Thunderwave Druid CON 12 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Earth Tremor Druid DEX 12 1A 10 ft. V,S Instantaneous EE 155 V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

SPELLS

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