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ABSTRACT 1. INTRODUCTION
We study peer-to-peer multicast streaming, where a source As IP multicast is not universally supported, distribution
distributes real-time video to a large population of hosts of media streams in the public Internet to a large audience
by making use of their forwarding capacity rather than re- (“multicasting”) is typically realized by a large number of
lying on dedicated media servers. Hosts which may dis- unicast connections. If the maximum number of streams of
connect at any time, therefore a robust control protocol is an individual media server (typically between a few hundred
needed to maintain connectivity among peers. This work and a few thousand) is exceeded, additional server capacity
presents a new peer-to-peer multicast protocol and analyzes must be provided by a suitable content-delivery infrastruc-
the gains that video coding and prioritized packet scheduling ture, e.g., in the form of a network of replication servers.
at the application layer can bring to the overall streaming Peer-to-peer (P2P) multicasting is an elegant alternative
performance. A rate-distortion model which predicts end- in which each end-host may act as a potential server for other
to-end video quality in throughput limited environments is clients. This avoids dedicated replication servers altogether.
presented and used to determine the over-provisioning nec- The approach is self-scaling, as the number of peer “servers”
essary to avoid self-inflicted congestion. The video stream and peer clients increases at the same rate, hence it avoids
transmitted by the source contains H.264 SP and SI frames, the bottleneck of a central server (or dedicated replication
which are used to adaptively stop error propagation due to server). The approach, in principle, would allow a highly
packet loss. Distortion-optimized retransmission requests dynamic support of changing multicast demand at very low
are issued by receiving hosts to recover the most impor- cost. The major challenge, however, is the complete lack
tant missing packets while limiting the induced congestion. of performance guarantees in the P2P network. Peer nodes
Experiments for several hundred hosts simulated in NS-2 might be turned off or disconnected at any time without
illustrate the benefits of our system. We achieve typical prior notice, while other nodes join or re-join. Such a highly
end-to-end delays of 1 sec, and a stable video quality with unreliable network fabric poses a major difficulty for media
less than 2.5% of frames lost to playout interruptions. streaming.
A recent study based on statistics collected over the Inter-
Categories and Subject Descriptors net reveals that although the uplink throughput of peers is a
limiting factor, there is enough bandwidth for P2P stream-
C.2 [Computer-communication networks]: Distributed ing, even on a large scale [21]. The stability of the system
systems. which is necessary to provide a satisfactory user experience
largely depends on the design of the protocol. To gain ro-
General Terms bustness and possibly aggregate data rate, path diversity
Design, performance. should be attained by distributing streams across a suffi-
ciently large number of complementary multicast trees. In-
Keywords dividual nodes are important nodes near the top in some
multicast tree, but near the bottom and less important in
Peer-to-peer, video streaming, multicast. others, thus avoiding single points of failure in the node de-
∗This work was supported, in part, by a gift from Hewlett- pendency graph.
Packard Laboratories, Palo Alto, CA. Although the control protocol is essential to provide effi-
cient means of building and maintaining multiple multicast
trees, it needs to be combined with efficient multimedia cod-
ing and streaming solutions at the application layer. State-
Permission to make digital or hard copies of all or part of this work for of-the art compression which achieves better rate-distortion
personal or classroom use is granted without fee provided that copies are performance alleviates the bandwidth requirements, while
not made or distributed for profit or commercial advantage and that copies error-resilient streaming techniques may improve the received
bear this notice and the full citation on the first page. To copy otherwise, to
republish, to post on servers or to redistribute to lists, requires prior specific
media quality.
permission and/or a fee. In this paper, we present a P2P multicast protocol and
P2PMMS’05, November 11, 2005, Singapore. show the benefits of video coding, adaptive streaming and
Copyright 2005 ACM 1-59593-248-8/05/0011 ...$5.00.
39
optimized packet scheduling for such a system. The purpose Live media multicast over P2P networks proposes to shift
of this work is to make the following contributions: the burden of the media delivery from a dedicated infras-
tructure to the users. As P2P networks do not require any
• the design and a analysis of a new distributed P2P special servers or routers, the cost of such solutions is ap-
multicast protocol, targeted for low-latency streaming, pealing. However, they only offer an attractive alternative
if their robustness can overcome the dynamic behavior of
• a video distortion model analyzing the streaming per-
the peers used for forwarding. Some functioning solutions
formance in a throughput-limited P2P network,
based on P2P multicast are already available. Coolstream-
• an adaptive video streaming technique, suitable for a ing which offers Chinese and American cable channels re-
P2P network, to mitigate error-propagation through ports an ever-growing user base [1, 23]. Other implemen-
the use of H.264 SP and SI picture types, tations exist such as PPLive [5], which multicasts mostly
sports channels, and ESM [3] which has been used to broad-
• a distortion-optimized retransmission scheduler which cast conferences in the scientific community. Although these
maximizes video quality while limiting the impact on implementations are very exciting advances, they all suffer
congestion. from long startup delays usually on the order of 3-5 minutes,
instability, and their streaming quality is not yet a threat
Although the gains reported in this paper for streaming to standard definition TV. This motivates our work which
with SP and SI frames and for the retransmission scheduler places an emphasis on the role of congestion in P2P video
are shown for our implementation of a P2P multicast control streaming and strives for stability and low startup latencies
protocol, we believe the results are more general and could of a few seconds, comparable to cable or satellite television
be applied to most implementations of video P2P streaming. systems.
In the next section, we describe the control protocol which In most P2P multicast protocol proposed so far peers
builds and maintains multiple multicast trees to broadcast build and maintain one or several multicast trees along which
a video stream from a source to a set of peers. The per- video content is distributed [8, 10, 17, 22]. The construc-
formance of the control protocol is assessed through exper- tion of the trees usually proceeds in a distributed fashion,
iments carried out over a simulated network in NS-2 [6]. which allows the protocol to scale without overwhelming the
In Sec. 4, we make use of a video distortion model, previ- source. The control protocol we propose is similar to these
ously proposed in [20], to predict the received video qual- previous systems. Our protocol establishes multiple multi-
ity when a video stream is sent from multiple throughput- cast trees as proposed in [11, 17]. In these systems, multiple
limited senders to a receiver at different rates. The model trees are used to mitigate the impact of peer disconnection.
is used to determine the amount of over-provisioning of net- Through the use of multiple description coding or of for-
work resources required to limit the congestion created be- ward error correction (FEC) they also maintain acceptable
tween peers. The video stream multicast over the P2P net- video quality even when a node is not connected to all the
work contains the new picture types “switching-P” (SP) trees. In our system, we also make use of optimized encod-
and “switching-I” (SI), introduced in the latest video cod- ing and application layer solutions. The overall performance
ing standard H.264 [12]. These switching picture types can of P2P video multicast systems can be greatly improved
be sent adaptively to stop error propagation in the case of by using efficient single-description coding techniques and
transmission errors. In Sec. 5, we characterize the bit rate achieving the required robustness through over-provisioning
savings and performance improvement achieved by using SP and distortion-optimized scheduling of transmissions and re-
and SI frames compared to traditional video transmission transmissions.
based on I and P frames. In the last part of the paper, we
focus on retransmission scheduling from a receiving host to 3. P2P MULTICAST PROTOCOL
its parents. Different from network-level multicast, the in-
corporation of application level retransmission requests into The control protocol enables a source to distribute a video
P2P multicast is possible without feedback implosion, since stream to a population of peers via P2P multicast. The
the fan-out of each individual node is small. We describe video source peer and other peers are connected via multi-
in Sec.6, how to schedule retransmissions, from the receiver, ple trees which are constructed dynamically by the protocol.
to maximize its decoded video quality while limiting the in- The source is the root of all trees and the trees are built and
curred network congestion. maintained mostly independently. The branches of each tree
connect a host to its descendants. These links are virtual
tunnels which hide the underlying physical network topol-
2. RELATED WORK ogy. The video stream is distributed evenly over the different
We address the problem of reducing the cost of large-scale trees. Hence, peers need to join each of the multiple trees
live media delivery and focus on IP networks such as the to decode and play out the video successfully.
Internet. Commercial solutions deployed today mostly rely Our simulations are based on a moderate size network of
on server overlays which act as Content Delivery Networks a few hundred nodes, which resembles a large private in-
(CDN). When a user wishes to access multimedia content, tranet or a campus network. An example is shown in Fig. 1.
he is re-directed towards one of the servers of the CDN. We make the following simplifying assumptions: the control
This server is usually located closer to the user and has and transmission protocol is implemented over the UDP/IP
enough available bandwidth to support the media streaming protocol stack and we ignore any Network Address Trans-
session. Such networks have been deployed, e.g., by Akamai lator or firewall issue which may limit connectivity; peers
or Cisco Systems. The design of these large scale systems is are synchronized and have heterogeneous but fixed upload
a problem of itself which has been studied, notably in [13] bandwidth which they have measured and know accurately.
and [7]. Although these problems need to be addressed for a real In-
40
and reduce multiple tree failures due to a common parent,
different parents are chosen as often as possible. Once the
selection of candidates for each tree is done, attachment re-
quests are sent out and each tree will operate mostly inde-
pendently.
41
3.4 Simulation setup by sending UDP packets over the different multicast trees
To evaluate the performance of the protocol we carry out in round-robin fashion.
experiments over a network simulated in NS-2 [6]. Figure 1
illustrates the star-shape topology of the network support-
3.5 Protocol evaluation
ing the hosts. Simulations are run over a similar topology We begin by analyzing the performance of the protocol
with 1000 nodes, 750 of which are placed at the extremity connection and re-connection process, then compare the re-
of the network. The actual number of peers participating in sults obtained for control overhead and video quality over
each simulation is 300, placed evenly among the edge-nodes. different numbers of multicast trees.
The backbone links are sufficiently provisioned so that con- 1 1
gestion only occurs on the links connecting the peers to the
network. The latency of each link is 5 ms, and the diameter 0.9 0.9
42
8% 40 Ddec , is given by:
7% Ddec = Denc + Dloss , (1)
39
Denc = D0 + θ/(R − R0 ), (2)
Percentage of control overhead
6%
Dloss = κ(Pr + (1 − Pr )e−(C−R)T /L ), (3)
38
5% n
C = Ci , (4)
PSNR (dB)
4% 37 i=1
n
3% R = Ri (5)
36 i=1
2% In (2), R is the total rate of the video stream, and the pa-
Average quality 35 rameters D0 , θ and R0 are estimated from empirical rate-
1%
Control overhead
distortion curves via regression techniques.
The second distortion term, Dloss , depends linearly on the
0% 34
1 2 3 4 5 6 7 8 packet loss rate. The scaling factor κ indicates the sensitiv-
Number of trees ity of the stream to losses. It depends on the encoding struc-
ture and on the amount of motion present in the sequence.
Figure 3: Percentage of control protocol overhead The other factor reflects the combined rate of random losses
and average video quality for different numbers of and late arrivals. Pr is the random packet loss rate and T is
multicast trees. the time within which each packet should reach the receiver
(typically a few hundred milliseconds). C is the aggregate
available throughput of the network paths over which the
video is transmitted and L is the average packet size.
traffic observed on the downlink of the peers. When more In (4), the throughput, C, is expressed as the sum of the
trees are used, the control traffic increases, this is due a available throughput between the receiver and its parents
higher frequency of parent leave generating more traffic ex- on the n different multicast trees. Likewise, in (5), Ri is the
change between the peers. When only 1 tree is maintained, fraction of the video stream transmitted over the ith multi-
the control traffic is higher than expected. In this case, a cast tree. Typically, the same throughput will be reserved
parent leave cannot be accommodated by one of the other for a receiver on each tree and the video will be divided
remaining parents, as it happens when more trees are used. equally among the trees: Ri = R/n and Ci = C/n.
This creates additional control traffic. This model reflects the impact of the rate on video distor-
When video is distributed over a larger number of multiple tion. At lower rates, reconstructed video quality is limited
trees, the effect of an ungraceful leave is less important as by coarse quantization, whereas at high rates, more packets
children have several parents which they can use for rejoin- are delayed beyond their playout deadline due to network
ing. On the other hand, maintaining more trees increases congestion. For live video steaming in a bandwidth-limited
the probability of a parent disconnection and requires more environment, we therefore expect to achieve maximum de-
control traffic. In Fig. 3, this tradeoff is shown in terms of coded quality for some intermediate rate. As an illustration,
the average video quality, as a function of the number of we collect the decoded video quality of a sequences trans-
multiple multicast trees maintained by the protocol. In this mitted to a peer using different numbers of multicast trees.
environment, the optimal tradeoff between robustness and The parents of the peer each have a total available uplink
congestion is obtained when 2 multiple trees are used, and throughput of 660 kbps. A fourth of this capacity (165 kbps)
the performance observed for 3 and 4 trees is close to the is reserved by each parent to the peer to carry the video traf-
optimal. Depending on the rate of the video, on whether or fic, the rest being used to serve other peers which share the
not retransmissions are requested and on the dynamic peer same parent. Figure 4 illustrates the decoded video quality
behavior, this optimal could occur for a different number of for the sequence Mother and Daughter encoded at different
trees. However, we believe a small number of distribution rates. The fitted model is shown along with experimen-
trees is enough to guarantee good performance. In most tal points. In this experiment the playout deadline is 500
of the experiments presented in the following video will be ms. The decrease in quality due to congestion is illustrated
transmitted over 4 multiple trees. by the bell shape of the curve representing decoded video
quality. In this experiment the decrease occurs when the
rate of the video reaches approximately 85% of the available
throughput.
For P2P streaming, it is essential to limit the amount
4. VIDEO DISTORTION MODEL of self-inflicted congestion created by the media streams.
For live video streaming applications, video packets are Indeed, as there might be a large number of intermediate
transmitted over the network and need to meet a playout end-hosts separating a peer from the source, any increase in
deadline. Decoded video quality at the receiver is there- network congestion, may be reflected multiplicatively in the
fore affected by two factors: distortion introduced by the total end-to-end delay. Combined with physical link latency
encoder, denoted by Denc , and distortion due to packet loss this delay may cause some packets to miss their playout
or late arrivals, denoted by Dloss . Assuming an additive deadline, resulting in decoding errors and a decrease in de-
relation of these two independent factors, a video distortion coded quality. Hence, for fine tuning, congestion may be
model was derived in [20]. The decoded video distortion, reduced by the following methods: increasing the amount of
43
43
42
41
40
PSNR (dB)
39
38
Figure 5: SI frames share the instant refresh prop-
37 1 tree erties of I frames but are only sent after a frame is
2 trees lost.
36 3 trees
35
150 200 250 300 350 400 450 500
Rate kbps
44
44 5.4 Experimental results
We analyze the benefits of SP and SI frames for video
43 streaming with low latency over the network described in
Sec. 3. The video stream is encoded at approximately 220
42 kbps and the maximum tolerated delay between the time
a frame is available at the source and the time it is played
41 by the peers is 2 seconds. As a comparison, results are also
PSNR (dB)
0.3
45
is fully connected and experiences no loss, and other times frame is replaced with the nearest correctly decoded frame,
when a large portion of packets are missing. Hence, FEC or and given the encoding structure of the video, we can find
multiple description coding which seek to protect a user for which frames will be shown as a function of time. Let
a specific loss level may not be appropriate as they will cre- D(s, c(s)) denote the approximate distortion resulting from
ate superfluous redundancy most of the time and might be showing frame c(s) instead of frame s. We assume the ta-
overwhelmed when losses occur. However, as reconnections ble D, pre-computed offline for a generic video sequence, is
are not instantaneous, in order to maintain high decoded available at each peer. Each display outcome is associated
quality, missing portions of the video need to be recovered with the appropriate pre-computed distortion value and the
while the peer is rejoining. In this section, we describe how resulting approximate video quality is computed over several
a peer can mitigate the video quality degradation during the frames:
rejoining process by requesting retransmissions to its other
parents.
D= D(s, c(s)) (6)
Retransmission requests will place an additional burden s
on the uplink of peers already forwarding a portion of the
video to 1 or possibly many children. This increase in con- It is then straightforward to determine, the sensitivity of
gestion is more important when there are few multicast trees the average distortion to a single frame, and this sensitivity
as a larger portion of the video will be requested from fewer is extended to each of the packets composing the frame.
parents. Regardless of the number of multicast trees, op- Retransmission requests are sent out following the order of
timal quality will be achieved when enough packets are re- importance.
quested to maintain high video quality while avoiding a too The difficulty resides in determining which packets will or
severe increase in terms of end-to-end delay. Our goal is will not be received before their playout deadline. Ideally,
to determine an optimal retransmission schedule for miss- probabilities for these events should be computed, based
ing packets of a video stream. This schedule would indicate on delay distributions, and the resulting expected distor-
which packets of the stream will be requested to maximize tion could be computed, as described in [14], by combin-
the decoded video quality at the receiver while limiting the ing these different probabilities. In our scheduler, we use a
congestion created on the network. much simpler techniques and only distinguish lost packets
and received packets. We consider all the parents of a peer
6.1 Congestion-distortion optimized scheduler will forward successfully the packets that are transmitted
on their respective multicast tree. The packets sent on the
In [18], we presented and analyzed the performance of a tree(s) of the disconnected parent(s) are considered missing
sender-driven congestion-distortion-optimized scheduler (Co- except if the peer has requested them from another parent
DiO) which determines how to minimize video distortion for within a short time interval (we arbitrarily chose 200ms in
a given level of congestion. The benefits of using congestion our experiments). This classification reduces the number of
and distortion as metrics rather than rate and distortion, possible decoding states to one, thus we know which frames
as for example in [9], are two-fold. End-to-end delay (i.e. will be displayed over the horizon considered.
congestion) is inherently adaptive to time-varying network
conditions. In addition, it reflects better the impact of a 6.3 Limiting congestion
user operating on a bandwidth-limited network. To find In the scenario considered, the available transmission rate
an optimized schedule, CoDiO selects the most important between a sending peer and a receiving peer depends on sev-
packets in terms of video distortion reduction, and requests eral factors, such as the uplink throughput of the sending
them in an order which minimizes the congestion created peer, the number of other hosts served by this peer and the
on the network. For example, I or SI frames are requested rate of the video stream. Given these parameters, the avail-
in priority whereas B frames might not be retransmitted at able throughput Ci may be computed and the average end-
all. In addition, CoDiO avoids requesting packets in large to-end delay over a certain time horizon can be estimated
bursts as this has the worse effect on the queuing delay. for a given retransmission schedule. However, precise esti-
In the following, we describe how to extend CoDiO to the mation would require modelling the delay distribution of the
P2P receiver-driven scenario. We present a low-complexity path between sender and receiver.
CoDiO scheduler which performs retransmission scheduling. As a low-complexity alternative, we limit the number of
We show how to select the most important packets for re- unacknowledged retransmission requests from a peer to each
transmission, how to limit congestion and analyze the per- of its parents. As an unacknowledged retransmission request
formance of the CoDiO retransmission scheduler. represents a packet being transmitted or processed between
the two peers, these packets contribute to end-to-end delay
6.2 Computing the importance of packets hence to congestion. The tradeoff between the rate of the
After detecting a parent disconnection, a peer can deter- retransmissions and the amount of congestion created on the
mine a list of missing packets and iteratively select the most bottleneck links can be set by determining the optimal num-
important ones to request. This choice should depend on the ber of unacknowledged packets tolerated between a sender
time at which packets are due, and on the contribution of and a receiver This optimization is carried out experimen-
each packet to the overall video quality. CoDiO proceeds by tally in the following.
discarding packets already past their due time and by com-
puting an approximate sensitivity of the video distortion to 6.4 Experimental results
the remaining packets.
Given a set of received frames an approximate video dis- 6.4.1 Influence on video quality
tortion may be computed in the following manner. Assum- We first analyze the influence of retransmissions on the
ing copy error concealment is used, where an undecodable video quality. Specifically, we would like to know to what ex-
46
40 100%
Connected hosts
PSNR(dB)
38 90%
36 80%
34 70%
18 19 20 21 22 23 24 25 26
Time (second)
40
100%
Connected hosts
PSNR(dB)
38
90%
36
34 80%
18 19 20 21 22 23 24 25 26
Time (second)
Figure 9: Video quality (solid line) and percentage of fully connected peers (dashed line) as a function of
time for 299 peers when a host close to the source leaves. Results are shown in the absence of retransmission
(top) and when the maximum number of unacknowledged retransmissions on each tree is 4.
47
We present a new multicast control protocol which builds Advanced Video Coding for Generic Audiovisual
and maintains multiple trees to transmit live video to a services, ITU-T Recommendation H.264 - ISO/IEC
large population of peers, and demonstrate how video encod- 14496-10(AVC), 2003.
ing, streaming and scheduling techniques developed recently [13] J. Jannotti, D. Gifford, K. Johnson, M. Kaashoek,
further enhance the performance of the system. A rate- and J. O. Jr. Overcast: Reliable multicasting with an
distortion model is proposed to analyze the tradeoff between overlay network. USENIX Symposium on Operation
self-inflicted congestion and video quality and is used to de- Systems Design and Implementation, San Diego, USA,
termine the amount of over-provisioning necessary when low Oct. 2000.
latency is required. H.264 SP and SI frames are incorporated [14] M. Kalman, P. Ramanathan, and B. Girod.
into the video stream to provide adaptive error-resiliency ca- Rate-distortion optimized streaming with multiple
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optimized fashion which selects the most important packets SP-Frames. Video Coding Experts Group Meeting, ,
in terms of video quality while limiting the effect on end- Doc. VCEG-L-27, Eibsee, Germany, Jan. 2001.
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typical end-to-end delays of 1 sec, and a stable video quality SI-frames design for H.264/AVC. IEEE Trans. CSVT,
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