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Call to Action

Refusal of Call

Supernatural Aid

Crossing The Threshold

Belly of the Whale

The Road of Trials

Meeting the Goddess

Temptation

Atonement With the Father

Apotheosis

The Ultimate Boon

Refusal of Return

Magic Flight

Rescue from Without

Crossing the Return Threshold

Master of Two Worlds

Freedom to Live
Hero’s Journey Examples

The monomyth featuring three of your favorite franchises!

THE HERO'S JOURNEY BEGINS

1. Call to Action
Adventure is calling. Will your hero pick up?

The initial step in the first act of the Hero’s Journey - known as the departure - is the
“call to action." The Hero is beckoned to go on a journey. Think Frodo Baggins meeting
Gandalf. Or the Owl inviting Harry Potter to Hogwarts.

If having a tall wizard extend a hand may be a little too on the nose for you, don't worry.
This comes in all forms. In Citizen Kane, the mystery surrounding Charles Foster Kane’s
final words is the call to action for the reporter, Jerry Thompson, to get to work.

THE HERO HESITATES

2. Refusal of Call
Next is the Hero’s “refusal of call.” The Hero initially balks at the idea of leaving their
lives. The Shire is beautiful, after all, who wants to embark on a dangerous journey
across the world?

This refusal is typically because of a duty or obligation they have at home. Be it family,
or work, it’s something our Hero cares deeply about. But, as pressure mounts, they
eventually succumb and decide to leave with the help of “supernatural aid.”

THE HERO RECEIVES ASSISTANCE

3. Supernatural Aid
Once the Hero has committed themselves to embarking on whatever that quest may be
(keep in mind, a Hero’s Journey can apply to a modern, emotional story, as well), they
receive “supernatural aid.”

Individuals give the Hero information or tools at the start of their journey to help their
chances of completing the task. Rome wasn’t built in a day, and it definitely wasn’t built
alone. Every hero has a set of allies helping them get the job done. From Luke, Han, and
Chewie to Harry, Ron, and Hermoine, these teams are iconic and nearly inseparable.

The tools provided come in handy as the Hero begins…

THE HERO COMMITS

4. Crossing The Threshold


Now the hero ventures into a new, unfamiliar world where the rules and dangers are
unknown. They’re not in Kansas anymore, Toto, and that becomes evidently clear when
monkeys start flying.

This stage often requires a few examples to crystalize the change in environment from
familiar to dangerous. The contrast is key to play up how ill-prepared they initially are.

THE HERO IS CHALLENGED

5. Belly of the Whale


Next thing you know, we're in “the belly of the whale.” The first point of real danger in
the Hero’s Journey. Taken from the Biblical story of Jonah entering a literal whale’s
belly, it’s here that the dangers we’ve been warned about are manifested into tangible
characters. Like hungry Orcs with swords.
This is Jonah moments before actually being in the belly of the whale.

Now our Hero must make a decision to continue and, in turn, undergo a personal
metamorphosis in the process.

They will not be the same individual at the end of this tale as they were in the beginning.
This must be made clear while in the belly of the whale, as we enter Initiation, or act
two. Which is the longest slice of the Hero’s Journey pie.

This part is filled with the most failure and risk, and ends with the climax. But first, it
starts with...

THE HERO IS TESTED

6. The Road of Trials


“Road of trials” is a set of three tests that the Hero must take. Usually they will fail at
least one of these tests. This could be a montage. It could also be a series of obstacles
leading to a smaller goal in the journey.

Here is where the Hero learns to use his or her tools and allies while on their way to a...

THE GREAT ADVISOR


7. Meeting the Goddess
At this point in the monomyth, our Hero needs a break to adjust perspective and digest
the ways they've changed. It’s here that they meet with an advisor, or a trusted
individual, who will help them gain a better insight into the next steps of the journey.
Frodo met with Galadriel, an elf who enlightened him with visions of potential futures.

This is Frodo meeting with the goddess

Luke met Leia, and the two formed of a bond of kinship, motivating them to commit
more to their cause. This individual doesn’t have to be a woman, but whoever it is our
hero will gain something from the wisdom they impart.

But no good deed goes unpunished, and as we reward our Heroes in storytelling, we
must also tempt them to failure.

THE HERO IS TORN

8. Temptation
Much like “road of trials,” “temptation” is a test in the Hero’s Journey. It presents a set
of, well… temptations... that our Hero must either overcome or avoid. These
temptations pick and pull at the insecurities of the Hero. A microcosm can be found in
our own everyday lives with the simple act of getting out of bed.

The temptation to stay in the cozy confines of our comforters (and comfort zones) can
be strong and sometimes overwhelming. This must be manifested in our story with
some type of a cheap way out. Or an opportunity to throw in the towel. Our Hero must
decline and press forward, nobly facing danger.

A MOMENT OF CATHARSIS

9. Atonement With the Father


Once they’ve thrown away their temptations, the Hero enters the “atonement with the
father.” This is always an emotional part of the Hero’s Journey. It's a point in the
monomyth where our protagonist must confront an aspect of their character from act
one that has been slowing them down.

Something that could be fatal to their journey in the coming climactic stages. While this
is actuated as a confrontation with a male entity, it doesn’t have to be.

The point here is that the Hero finds within themselves a change from who they were
into someone more capable. Harry has to reconcile with the loss of his father figure,
Dumbledore. Now take on Voldemort alone, using the lessons he’s learned on the way.
Just like Luke...and every other hero ever. This is the emotional climax of the story.
"Tell your sister... you were riiiiiiiiiight..."

DEATH OF THE HERO

10. Apotheosis

With a new sense of confidence and clarity we must then make our Hero deal with
“apotheosis.” This is the stage of the Hero’s Journey where a greater perspective is
achieved. Often embodied by a death of the Hero’s former self; where the old Frodo has
died and the new one is born.

But this is sometimes interpreted as a more “a-ha!” moment — a breakthrough that


leads to the narrative’s climax. This, too, can be tied to the death of Dumbledore and
Harry’s reconciliation with the loss. This step is usually the final motivator for the Hero,
driving the story into...

THE HERO VICTORIOUS

11. The Ultimate Boon

This monomyth step is the physical climax of the story. This is often considered the
MacGuffin of a film — the physical object that drives our Hero’s motivation. But it's a
MacGuffin, to use Hitchcock's famous term, because ultimately... it doesn't matter.

In Pulp Fiction, we never find out what’s in the briefcase, but it’s the briefcase that led
them on the wild journey. When we find out what “Rosebud” actually means, it simply
forms a lynchpin to help us understand who Charles Foster Kane was. The mission is
accomplished and the world can rest easy knowing that it is safe from evil.

THE HERO'S JOURNEY HOME

12. Refusal of Return

Upon a successful completion of the Hero’s Journey, and a transformation into a


different person, the Hero has a “refusal to return.” The Shire seems so boring now and
the last thing Harry wants is to go back to that drawer under the stairs.

And, oftentimes, the return can be just as dangerous. This is the beginning of the third
act of Campbell’s Hero’s Journey (known as the Return) and, while shorter, should still
contain conflict. Our next step is an opportunity for that...

THE HERO TRANSPORTED

13. Magic Flight


This is the point in the Hero’s Journey where they must get out alive, often requiring the
help of individuals they met along the way. Dorothy still has to get back to Kansas, the
solution to which may seem like a leap of faith.
The eagles rescue from without with a magic flight to Frodo and friends

THE HERO'S RESCUE

14. Rescue from Without


Bringing us to the “rescuers from without” point in the monomyth. Just because Frodo
destroyed the one ring to rule them all doesn’t mean he gets a free ride back to the
Shire. Remember those giant eagles we met a while back in act two? Well their back just
in time!

HOMEWARD BOUND

15. Crossing the Return Threshold

Once the Hero is back home, it’s time to acknowledge their change in character.
“Crossing the return threshold” is the stage in the monomyth where the hero has left the
chaos of the outer world and return home.

But it's hard to adjust to the old world. Remember that scene where Frodo tried to enjoy
a beer back at the shire? Hard to go back to normal when you essentially live with Dark
Lord PTSD.

A TRIUMPHANT RETURN
16. Master of Two Worlds
The hero survived an adventure in the chaos realm, and now survives in the normal
order realm. This makes him or her the master of two worlds. Not many people come
back and live to tell the tale.

Frodo and Gandalf wandering off into the sunset post accomplishing their mission

Plus which, throughout the story, they’ve become someone much more capable and
resilient than they were in act one. They've learned lessons, and brought what they
learned home with them.

Whatever issues they may have had before embarking on this chaotic tale (often the
ones preventing from taking the call to action) now pale in comparison with what
they’ve been through.

It’s easier to deal with your annoying cousin, Dudley, after you’ve defeated Voldemort.
This, in turn, leads to...

THE NEW STATUS QUO

17. Freedom to Live


In many ways the Hero's Journey is about death and rebirth. The story may manifest as
the death of an aspect of character, and the birth of some new way of life. But the
metaphor behind any story is one about mortality.
Change is constant. Hero's living through the Hero's Journey are models for us. Models
that we can travers the constant change of existence, face our mortality, and continue.
In a religious sense, and religions are all part of the monomyth, this is about the eternal
spirit.

Look no farther than the prayer of St. Francis to understand this final step in the Hero's
quest. "It is in dying that we are born to eternal life."

The Hero’s Journey Concludes

CINEMATIC HEROES

Hero’s Journey Examples


The monomyth is practically ubiquitous in Hollywood. As you’ve read earlier, Harry
Potter, Star Wars, Lord of the Rings, and Citizen Kane all follow the Hero’s Journey.
But, because this concept was built upon the foundations of major mythologies, it's truly
a "tale as old as time."

Because Campbell discovered the Hero's Journey. He didn't make it up. Neither did
those older myths. He realized as an anthropologist, that every culture all around the
globe had the same story beats in all their myths.

Sure, some myths, and some movies, use 10 of the 17, or even just 5. But throughout
human history, around the world, these story beats keep showing up. In cultures that
had nothing to do with one another.
The Hero's Journey is a concept innate to being human.

And if remembering these 17 steps may seem a little daunting, fear not. Make sure to
check out Dan Harmon's abridged 8-step variation of the Hero's Journey
monomyth. Same structure, just made more digestible.

UP NEXT
Dan Harmon’s Story Circle
Practically speaking, the Hero’s Journey is an excellent tool for structuring an outline in
a clear and familiar way. It has the power to make your script much more powerful and
emotionally resonant.

It’s circular, allowing for repeat adventures (which works well if you're learning how to
write a TV pilot) and each aspect drives the hero to the next. From the Goddess, the
Hero finds temptation. From reconciling with the father, the Hero is now prepared for
the final boon.

Story Circle • 8 Proven Steps to Better Stories

Using a Hero’s Journey worksheet can help you write a treatment or create a well-
structured outline, which is a valuable tool for creating a strong first draft.
By putting in the 17 steps of the Hero’s Journey before building the outline, you can
ensure that the writing process will flow smoothly and efficiently. Let us know in the
comments how the monomyth has helped you craft a story that escalates with every beat
to an exciting climax.

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