Professional Documents
Culture Documents
Assassins Text
Assassins Text
Hey there,
a while ago I bought the Assassinorum: Execution Force boardgame from Games Workshop. After
some time I wrote some home-brew rules and bought new hostiles, because I thought it was to easy
and even created some new maps, objectives and mission modes.
Now I got Warhammer Quest: Blackstone Fortress and after my very first game session I already
had some ideas to start with. Wouldn’t it be nice to use the assassins as explorers? And what about
all this possibilities the rules give you?
So I wrote down and tested my ideas. But after some time I thought all this effort would be futile if
just me and my friends could benefit, so I translated all into English and used my non-existing
GIMP-skills so everyone can have some fun with my work.
Ladies and gentlemen, here it is, my first totally unofficial, from-a-fan-for-fans-made expansion for
Blackstone Fortress!
OK, enough self-laudation, all W40k, WQuest, etc. rights belong to GW and so on and so forth ...
Regards,
Diablobrother
P.S.: No, I don’t have Photoshop, because a wise (or very stupid) man once said: “Everything you
can do with Photoshop you can also do with GIMP (you just need a lot more skill and plug-ins and
time etc. PP.)”.
Fan-disclaimer: Not every rule and name is correctly corresponding to the original fluff, e.g. is
Vindictor a fictional name and no title like the other names (but I thought „Assassin-at-Marque“
wouldn‘t fit into the game) and Life Drain does drain the life of your foe, but doesn‘t give it to you
(but I thought it would be a nice rule to use).
„WAIT, where are the resource cards? How am I supposed to get Shade inspired without the
Polymorphin card?“
Ah shit, you got me. While the most of the resource cards are already balanced and translated, the
layout isn´t finished yet, so I don´t wanted to contribute them by now, but be a little patience, they
will be ready soon!