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MISSION 1 (Level 2): CHAOS IN THE VILLAGE

Introduction: The 4 heroes, tired of the torment that Yeenoghu was causing to humanity,
decided to face him, unfortunately they did not know where he was. One day, in a tavern, while
looking for a clue to the whereabouts of Yeenoghu, they overheard the conversation of some
peasants, who said that a terrible gnoll was wreaking havoc in their village. The heroes, upon
hearing this, decided to go and have a look.

Start:
The heroes start in the boxes marked yellow outside (room 1).
Bedrooms:
-1: Place 4 gnolls in the marked boxes.
-2: room with random event. The fan-shaped symbol / spiral staircase represents a passage leading
to room 10.
-3: Place 2 gnolls in that room.
-4: Place 1 gnoll guard and 1 gnoll shaman in the marked spaces. The triangle with 1 line represents
1 chest, in which is the key that opens the red doors that are closed.
-5: Place 1 gnoll in that room.
-6: dark room. Put 2 black fur gnolls in that room.
-7: Place 1 gnoll in that room.
-8: Place 2 gnolls and 1 gnoll shaman in that room. The 2-striped triangle represents 1 gnoll leader,
who is placed in that square.
-9: room with random event.
-10: Place 1 gnoll in that room. The fan-shaped symbol / spiral staircase represents a passage
leading to room 2.
Traps:
-type 1: normal trap, in red. Appetizing Smell: The closest monster approaches and attacks you.
-type 2: normal trap, in red. Spikes: The hero loses 1 HP.
-type 3: magic trap, in blue. Irrational fear: roll the special die, if a star comes out you lose the next
turn, if no star comes out you lose the next turn and the next you are stunned.
Objective:
Find the leader of the gnolls and finish him off. Whoever defeats him will receive the leader's ax.
Story after completing the mission:
The heroes manage to finish off the leader of the gnolls, but unfortunately it was not Yeenoghu, but
one of his lackeys. Even so, all was not in vain, the heroes found information on where Yeenoghu
is.

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