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Courtney Woods

Dr. Wickliff

ENGL 4181-001

28 April 2021

Usability Test Summary: Project Three

I chose to test within my household and used my two children and nephew - ages 10, 6,

and 6. Before we began the usability test, I asked each of them a few questions regarding their

history with the game “Candy Corn Chop Chop.” Had they ever played it before? Did they have

experience using chopsticks? My oldest son has played the game before during class parties;

however, he is still considered a beginner. He has no experience with chopsticks, and this is

where he struggles the most. My middle son, and nephew had no experience with the game or

using chopsticks. We were in for a treat. We set some goals going into this usability test that

included using chopsticks to pick up candy corn and transport it to the empty bowl in under

thirty seconds. Below are our findings.

When the boys picked up their chopsticks they struggled. They wanted to “cheat” and use

them to scoop up the candy corn instead of opening them correctly to properly pick up the pieces

of candy corn. My second issue was that my nephew and middle son were being silly and didn’t

focus as much as I would have liked them to. I get it – it’s a fun game, especially for children. It

also turned into a battle as the three of them are already competitive amongst each other. It took

us almost a dozen attempts before the boys started to get the hang of it and started to take it a bit

more seriously. What I discovered is that my step-by-step instructions are clear, straightforward,

and helpful. The challenge will be for people who have little to no experience using chopsticks.
This can cause frustration in some which may ultimately not make the game as fun as it should

be.

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