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Emerging

Technology:
Kahoot!
Alizea h L ug o

ED U 2 1 4

This Photo by Unknown Author is licensed under CC BY-SA-NC


What Kahoot?

§ A free game-based learning tool

§ Teachers create quizzes to test student knowledge

§ Student compete to get the most answers right to get the


most points
Kahoot in the Classroom

§ Teachers can access a report that shows what questions


students got right and wrong

§ Allows students to review for a quiz or exam

§ Studies have shown a positive on mastering goal-oriented


learning (Iwamoto et. al.)
Pros

§ A fun way to review material learned in class

§ Bright colors and catchy music retain student attention

§ Creates a healthy, competitive environment

§ Teachers can use the af ter-game reports to review what


students struggled with most

§ Can be accessed mobile devices and computers


Cons

§ Pay for “premium” content

§ More people in a room, written answers, etc.


A Guide to Kahoot
Kahoot! at
a Glace
https://kahoot.com/
Works Cited

I w a m o t o , D a r r e n H . ; H a r g i s , J a c e ; Ta i t a n o , E r i k J o n ; Vu o n g , K y. ( 2 0 1 7 ) . A n a l y z i n g t h e
E ff i c a c y o f t h e Te s t i n g E ff e c t U s i n g K a h o o t ™ o n S t u d e n t P e r f o r m a n c e . Tu r k i s h O n l i n e
Journal of Distance Education, v18 n2 Article 7, 80-93.
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11 4 5 2 2 0 & d b = e r i c

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