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The Hydomura Murder

Players: 5
Role-play: Medium

Who, What, When, Where and Why? These are the questions which will be asked to determine the
murder story aboard the famous luxury private train, the Hydomura Royal Express.

During five hours of luxury the host of the train, Mr. Leonardo Combridge Smithlaton, is found dead
by his wife aboard the train. After the train has been stopped immediately upon finding the body, all
five passengers who were invited by the host are called together. Mrs. Smithlaton abuses her power
and wishes to have revenge, so she decides she wants to kill the murderer on the same day.

She explains that the five suspects must try and determine by themselves who they think is the
murderer. When the suspects have voted, the individual with the most votes will be killed by the train
guards. Afterwards, a Seer will be called to check if the killer is still among the suspects, and if that is
the case, the game will continue. The Seer can only tell if the killer is around, not who the killer is
exactly. The Seer can only use his detection ability three times. If all detection chances have been
used, and the murderer is still alive, the remaining two suspects are killed, but if the murderer is
killed, the rest may go.

The murderer wins the game if all innocents are killed (even if it means being killed as well), and the
innocents win the game if the murderer is killed.

Character Creation
A characters name can be whatever the player desires. A name is there to be used as an identity, when
starting to blame, accuse or vote. A characters gender can play the role of narrowing down the
murderer. If you can determine the gender of the murderer, that already marks out other genders. Each
player can choose from a limited selection of mask colour and clothing. The list is very limited
because clothing can also help narrow down who the murderer is just as well as gender would.
Mask colours include:
 Gold
 Silver
Clothing includes:
 (Male) Tuxedo
 (Male) Suit
 (Female) Cocktail Dress
 (Female) Sheath Dress

Possible Time of Murder


The body has been dead for a few hours. Everyone knows the host was still alive six hours ago
because he gave a speech and everyone went to their private cabins four hours after the speech, thus
the murder had to have taken place during the four hours.
1. Speech (not possible for the murder to happen during this time)
2. First Hour
3. Second Hour
4. Third Hour
5. Fourth Hour
6. Cabin Time (too early for the murder to have happened during this time)
Each suspect had to be in a car for an hour, at most, and went to a different car the next hour. It is
possible to have more than one suspect in one car, however this will only prove the murder did not
take place in that location, during that time. The murder could only have happened if the murderer
was in the room alone with no other passenger in the car, in order to carry out the murder of the host.

Possible Murder Location


The host’s body was found in the cargo car, however upon further inspection one can tell the body
was moved to this car, thus confirming the murder took place elsewhere. The murder was most likely
taken in one of five locations, hidden somewhere in the car then moved to the cargo car when
everyone went to their private cabins.
 The Lounge Car – Passengers may settle and relax on comfy chairs and have a chat, while
being served by waitresses.
 Dome Car – Passengers can have a wonderful time observing their passing surroundings
through a large glass covered deck on the top level of the train.
 Gallery Car – Passengers may indulge in the beautiful art waiting to be admired.
 Entertainment Car – Passengers can entertain themselves by taking part in activities such as
gambling or a pool table, while also having a bar be available nearby.
 Diner Car- Passengers can satisfy their hunger and thirst in this car filled with exquisite food
and drinks on fancy tables.

Possible Murder Weapon


Each room determines the weapon used in the murder. If a room is determined as the murder location,
the weapon can be narrowed down to two possibilities (or the other way around regardless). The
weapon in:
 The Lounge Car will posses either an isolated stained pillow or a hidden stained blade.
 The Dome Car will posses either a tampered fire extinguisher or a broken bent pipe.
 The Gallery Car will posses either a broken yet sharp wooden frame or a lightly stained
weapon artefact.
 The Entertainment Car will posses either a shattered beer bottle or a broken yet pointy pool
stick.
 The Diner Car will posses either a stained table knife or an empty toxin vile.

The Game Process


The game starts by having the game master (GM) determine randomly who the murderer is in secret.
Once determined, everyone else will be the innocents and the GM will let them all know in secret as
well. This will result in no one knowing who the murderer is and who is innocent.

Everyone will be asked in which location they want to be in for the first hour. Their choice must be in
secrecy but there is an exception if there is more than one player choosing the same location. The
murderer knows where all passengers are throughout the game. Depending on where everyone is,
determines where and when the murderer will kill the host, since the murderer must be alone in a car
to carry out the murder.

After choosing their starting location, the passengers choose a different location for the second hour,
and so forth until four locations have been chosen in total. During the moving time, the GM will
notify the players where certain characters are going accordingly. If a passenger is again going to the
same room as another, this will be notified, however if a character goes to a different room, a player
will only be told where one player is going. For example, if a player see’s two other passengers going
to different rooms another than their own, the GM will only notify where the one passenger is going
(same applies if it is three or four as well).
Once all hours are over, the investigation can begin. The players are given another four hours to
search the train for clues. When each hour ends, the players are summoned and a vote to kill must be
made. For every hour, a player can choose to investigate a certain location and then proceed to
investigate one of two weapons. Regardless of whether the weapon was used for the murder or not,
this procedure will carry on until all three hours is complete. Players cannot share any of their
findings.

Between the four hours, in three instances before the voting, players can share only one clue or info to
another player of their choice. The same player cannot be given another clue repeatedly, only once.
During this stage, the murderer has the opportunity to sabotage a clue of any innocent player, which
means the chosen innocent will be given a false clue randomised by the GM accordingly. The chosen
innocent will not be notified if the clue is fake or not. Some time can be offered to the players before
voting to allow everyone to check their clues or information, to try and determine the best choice. The
murderer has to pretend to play along as an innocent and must also partake in the voting process.

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