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5 y. iW 2 wi. ATA AGE or SIGMAR Serine 0) 00) 3:90: 720 WW 0 20 O07 0 lm SLU OF CIM NTU RS From the maelstrom of a sundered world, the Eight Realms were born. The formless and the divine exploded into life, Strange, new worlds appeared in the firmament, each one gilded with spirits, gods and men. Noblest of the gode was Sigmar, For years beyond reckoning he luminated the realms, wreathed in light and majesty as he carved ‘out his reign. His strength was the power of thunder. His wisdom was infinite, Mortal and immortal alike kneeled before his lofty throne. Great ‘empires rose and, for a while, treachery was banished. Sigmar claimed the land and sky as his own and ruled over a glorious age of myth. But cruelty is tenacious. As had been foreseen, the great alliance of gods and men tore itself apart. Myth and legend crumbled into Chaos. Darkness flooded the realms. Torture, slavery and fear replaced the slory that came before. Sigmar turned his back on the mortal kingdoms, disgusted by their fate. He fixed his gaze instead on the remains of the ‘world he had lost long ago, brooding over its charred core, searching, ‘endlessly for a sign of hope. And then, in the dark heat of his rages he Da Girne tech cai fcet Tepleuncdereapertorn of the heavens. A beacon powerful enough to pierce the endless night. An army hewn from everything he had lost. Si and forlong ages they toiled striving tohamess the power ofthe stars. mar set his artisans to work [As Sigmar’s great work neared completion, he turned back to the realms | and saw that the dominion of Chaos was almost complete. The hour for vengeance had come. Finally, with lightning blazing across his brow, he stepped forth to unleash his ereation ‘The Age of Sigmar had begun, THE STORMCASTS A new age has dawned, heralded by the arrival of a new army. They are heroes reforged into legend, the ‘embodiment ofa living tempest cast from Azyr, the Celestial Realm. They are Sigmar’s wrath made ‘manifest - the Stormcast Eternals. They have entered the Mortal Realms for but a single purpose: war! The heavens roarand the sky itself bastion Nhazes ahail ofstormbelis. as TheStormeast Eternals are made for is tent hy searing hols from above With a flesh of lightning and rolling runderclap the gleaming wares of the Stormeast Female arrive for battle. Judicatorsshoot death from afar. The battle. Once they were mortal men, Retriutors target the most formidable but they were taken to the Heavens. and reforged by Sigmar, imbued with portion ofthe glory of the gods foes, each strike from their great mauls reloacing the storms energies in a How that could fell an Aleguzaler Gargant Above, streaking upon wings of ight, re Prosecutors hue hammer-headed bolts themselves. Hard he eras them, Their weapons wreathed in crackling ares of lightning, the Storm lunch their assault, It is as swift as tempering each with justice and the raw energies of the storm, Lpon the before diving down to join the fay Anvil ofthe Apotheosis they we gifted itis brutal. Heavy hammers rise and fall,a shield-shattering onslaught that batters down all who stand betore it ‘mistaking their emotions, Bebind their The Stormeast Eternals fight os warriors born like legends from ancient song. Each and every one of them is « hero dad in armour of nigh impenetrable sigmarit, yet they fight not as individuals butes @ unified force each retinve movingand striking as tone. Advancing in ockstep, the shield wall of the Li impenetrable barrier. Over that mobile mankind, oF e yerators presentsan barely contained. ‘firs, Vrak had been pleased to face a true adversary. Few tribesmen dared challenge ‘the Bloouhorns, and those that did proved ‘unworthy. Helaughed to remember those frail-limbed foes whose weak blades shattered upon his gore- encrusted armour he had carved through them like so much meatand they mercy. Yet these new foes~ the gleaming ones that strode forth from out o ad broken, begging him for tning itself they were not afraid. They stood as tall as his own hulking warriors, and it was difficult to look directly upon All Stormcastsenter battle with stern, expressionless masks, underneath, their resplendent armour, dsells2 thunderous tempest. For the Stormeast Eternals Fight not just for Order, or for en foralmighty' himself. They fight for vengeance, All long to avenge the depredations that ‘Choos has inflicted upon their peoples and their lands, Theirsisa fury that is ‘with superhuman strength and courage beyond the ken of mortal man, calculating precision, yet there is no Only after long toil did Sigmar cast fort his new army. It was a bolt ‘of purest onder to sear through the darkness, a storm of righteousness to battle the all-conquering night. Never before had such an army be igmor seen, Here was a force to stand against the bloodthirsty and debased horrors of Chaos. With hammerstrike fury the Stormeast Eternals entered the fray. So was the Age of Sigmar begua, them, for even beneath the darkened skies their armour gleamed, Again and again Vrak brought down his great two-handed axe, delivering blows that should Ihave shivered his foe's shield a ‘Yet, impossibly, the shield held, the strikes rebounding, harmlessly in showers of sparks. The enemy, his helm hacked him in twain. a golden mask, spoke not a word, responding neither to Vrak’s challenges nor his curses. ‘What are you ‘Veak shouted, his berserk fury draining out of him as something crept into the red frenzy of his mind. Ttwas ‘a new sensation, and it was very much like doubt. se he first to feel the ‘wrath of Sigmar’s new armies were the Chaos | ivaders in the Igneous Delta. ©} ‘Striding from out of the lightning strikes, the gleaming | Stormhosts brow \ swift and terrible. Long had the Chaos conquerors held ‘sway, the oppressors glutting ‘themselves upon the lifeblood ‘of the just, Now, with each glowing hammer strike, the Stormeast Bternals fought to cast down the darksome forces, to reclaim the lands in the name of Sigmar, Neverin their long years of domination had the minions of Chaos been 0 challenged, never had they fought armies such as those that now assailed them, realms. From high up in his sky palace in the Heavens, forth more Again and again incandescent bolts seared down, hurling more Stormeast had broken, Once begun, there ‘could be noturning back SIGMAR ALMIGHTY ‘The Lord of the Storms, Sigmar Heldenhammer is by far the most powerful of mankind’s deities; he is the Great Uniter, the God-King who presided over the Great Alliance. It is he who rules the Celestial Realm of Azyr, and he who created the Stormcast Eternals. At the end ofthe final battle for Many legends are told of Sigmar's deeds during this period, such as when he flled Ymnog, King of Gargants, hunted down Great Nagendra, the the world-that.veas, Sigmar fell into darkness. € ly by clutching onto the last remnant of his world did he escape shape-shifting cealm serpent, and when he bested the greenskin go Gorkamorka in feats of streagth destauction. Only byhis uayielding vill did he hold onto that metal core Long was Sigmae’s journey through Indeed, Sigmar found and awakened thesea of stars. At last he was saved by many other gods, creating a pantheon Dracothion the Great, Father of Star ‘over which he ruled. Cites were Drakes. Many are the tales that recount founded and civilisations flourished. how Dracothion befriended Sigmon, helping him hang the metal core in the sky above the Realm of Azyt. Itwas Dracothion that shoved Sigmor the Eight Realm nowknown Yet Chaos came, bringing war and cortuption ond ruil ‘and so began what is seclusion in the Realm of Azyr, sealing the Age of Myth. the gates behind hin, ee Se ee ew speak ofthe tale of how Sigmar came to lose Ghal Mara, his rane-enchanted warhammer, because few survived the Battle of Burning Skies. ‘The first Chaos incursions cut deep into the Fight Realms. Cities fell before the daemonic onslaught, yet always Sigmar, or one of his pantheon, led a counter- attack to drive off the invaders. Each of the greater daemons that led the Dark Gods" armies was defeated in its turn. Sigmar east down the Khornate armies of An’ggrath, matching their rage against his might. He smote Feculox, most immense of Great Unelean Ones, within of the City of Branches. Through the power of his immortal soul, the God-King fought off the magicks of the Lord of Change, Kiathanus. Luxcious the Keeper, first to call herself Ur Slaanesh, withered in the face of his unbreakable resolve. Later, it was Archaon, the Everchosen, whe united the four powers, bringing the greater daemon champions together upon the Fireplains of Agshy. Their combined covered the horizon, reaching into the sky itself ~ for they tore. rentin reality, from which poured. daemons beyond count, The gods assembled before that fell host, and the baitle that folloxced shook the realms, From above the ads necromantic armies, while Gorkamorka rampaged uunstoppably. The burning light of Teclis banished foes unnumbered, yet itwas mighty Sigmar, always at the pantheon’s fore, that turned the tide. None could stay the God-King, and Ghal Maraz smote each of the enemy commandersin turn, until Sigmar faced Archaon. The God-King hurled his hammer at his Fell foe, but he was deceived, Tzeentchianillusion bent his aim, so that Ghal Maraz entered the rift, never returning. Without his matchless hammer, Sigmar ond his forces were doomed to defeat. The disasters of the Nexus Wars ensued, following which Sigmar retreated, shutting the Gates of Azyr behind him. For long years he dwelt upon his losses, simmering with rage and plotting how he might one day redaim his own. incing legions Nagach summoned THE DOMINION OF CHAOS Chaos spread across seven of the Fight Realms. Only the Realm of Azyr was safe from the all- conquering armies, yet the Dark Gods remained unsated. Boundless was their hunger for destruction. All lands and peoples must be corrupted, mercilessly ground beneath their iron tread. The early Chaos invasions had heen horrific, bat after Sigmar shut himself within the Realm of Azyr th became far worse. A black and tervible darkness fell over the realms, fortruly the Age of Chaos had arrived, Byattackingand controlling the Realmgates~ mystic portal that allowed teavel between the diferent realms the Chaos forces cut offand dominated all who opposed them. One by one, the greatest civilisations Sonse fell tosword and fire, others to plague ‘were pulled down into rs ‘or decadent corruption from within, Warped creatures crept from the shadows to live amongst the rubble strewn vestiges of what had ence been high and whispered tothe hundlled and desperste survivors - telling hem that thoir gods had abandonedthem. There ‘was, however, still a way to regain that former glory ighty. These foul things Some ofthe broken band of people resistad, and the majority ofthese were hunted down, so they might beslain or enslaved Others began to worship the Chaos Gods, swearing dark vows and joining grotesque rituals, Across the realms abhorrent monuments rose, towering to the skies, and fell fortresses were constructed atop the old ruins. The Chaos forces grew 30 powerful the lands themselves began to vvarp, changing undertheis compting tnfluence. The Dark Gods, sare of victory yet always graspingformore, beyanto fight amongst themselves, ‘each striving to be the sole conqueror The gods waxed and waned in power and ascendancy as their plots ripened, Khorne,the Blood God, Nurgle, God of Plagues and Tzeentch, Master of Sorcery - each contrelled lands untold, Slaanesh, the God of Excess, was ‘missing, although his minions were ruthless in searching for theirabsont cleity, Even the Great Horned Rat, God of the Skaven, claimed vast kingdoms. twas Khorne, however, who comerged as the most powerful of al. Everywhere his armies ran rampant, mercilessly slaughtering all they found, Ba ee eB AZYRHEIM, LAST OF THE FREE CITIES Each of the realms once boasted many g Since the Age of Chaos, they have inci, which stane’s eter cen ransacked many cities, civilised places Full of wonder, Itis the last great ba ‘ety, enawned not just for its size and splendour, but also for its citizens, There, communities of mankind, aelf, sarin and many ethers dell. Mas reflagoes fleeing their ea embattled realms before Sigmiar commanded the Gates fof Azyr to be shut. Others still, bitter remnants of the workl-that-wasdisplaced out of home: ce theit ine of descent from times more ancient nd time. Although Azyrheim’scitizens come from different nations, they are united by a common hatred of Chaos and by dreams of one day reclaiming their lost ands ‘ining the Stormeast Eternals as they seek revenge against the minions ofthe Dark God, Many armies of retribution have vowed to march out from Azyrheit r many centuriesthe 9 8 whisked off batt wahi 5) flashes, those chosen are taken of the Celestial Realm. and perilous trials and Sigmar pulls en those divine tribut to each warrior he ref After a lengthy feast to build up their strength, the aspirants are taken to the Chamber of the Broken World to be blasted apart by lightnings, then reformed, Those that survive begin the godly infusion, the mettle of each man sorely tested time and again within the Forge Eternal Seven times seven are the Cairns of Tempering wh the aspirants have to weather. ayaken still havean ultimate test. Upon the Anvil of the P Apotheosisare Stormeast Bie nally wrought. If E) they endure they rise a final ne, imbued with the energies the heavens, bequeathed divine powers. FORGED FORBATTLE Sigmar forged his new army for war - to battle the minions of the Dark Gods and to reclaim the oppressed realms. The Stormcasts were the light of reason to counter the malign forces that ruled as conquering over-tyrants. The blessings of celestial lightningimparted more than just great strength of mind and ody to each Stormeast. In each of them is instilled a surety of purpose stronger t ‘mortal heroes. They are Sigmar's Heralds of Righteousness, ‘those who will mete justice to the corrupted realms. 2 that of even the most magnificent of To equip his Stormcasts, Sigmar demanded arms worthy ‘ofthe gods themselves. The God-King called upon the Six. Smiths, and they clad the new warriorsin armour of sigmarite ~ interlocking plates wrought of enchanted metal hewn from Malls itself. Weapons too they fashioned, capturing the living tempests of Azyr and binding them within warhammer and blade. artifice unleashed thunderclap powers every skybolt arrow rery blow struck with weapons of such matchless ‘echoed the lightning’s fury. So were entire Stormhosts armed, for battle, resplendent in their gleaming panoply of war. In the Gladitorium the Stormeast Eternals trained, forming a warrior brethren that fought as one. Diverse formations meshed, blending more than just teties and armaments, for they learned to harness the celestial energy Sigmar had imparted to them, and lent their thunder-charged might to cach other’sarms, The Stormhosts scoured Azyr of the wicked i becoming. military machine the likes of which had never been seen before. Only then did Sigmar declare the Stormihosts ready to face the true foe. Only then did Sigmar unleash his storm of creatures and ferocious monsters which lingered there still, is Stormeast Eternals to battle vengeance and send forth twas the duardin Forge Ged Grungni who caught and shaped the the Celestial Realm for Sigma above the sky palaces King could hurl those belts down {nto the Mortal Realms. From out of those meteoric strikes strode nance the gleaming. and indomsitablearmies of the Stormcast Eternals bring war, switt and teqrible to the Chaos invaders, Vt such rapid deployment sas oth gift and curse, Once delivered rool far distant the Stormeasts sould not retura to the Heavens in thes ‘agsin tothe realm of Azyr. If theStormicast Brernals seized a Realmgate, then they could use it ‘whieh case their immortal souls ‘would blazein rapturous flashes, their spirits returning to the Heavens to be rforged once more by their mighty mae Pym eS OF THE FIRST STORM BUN ess cn Ce as. UC CUR get OCLs Pacer ges oct td despoiling armies of Chaos, but of defeating them. When at last Sigmar loosed his thunderbolts, the wrath of the Stormcast Eternals was felt across every realm. Thus was born a new age of battle... ‘THE GLADITORIUM THE BY Not all training was monster CLEANSING hunting A gift from Malerion, the enchanted dome ofthe i : torid aditoriumy enabled the Stormeast to fight each other yt rie unharmed when batle was done, In the greatest exercises ireSioratioca vere peed other in thunderous Aft closed campaigns were fo the realm of evil. Endaves of orruks and creatures which bore the taint of Chaos were hunted down, first by the the Gatesof Azyr armies of Azyrheim and then by the newly formed Stormbosts. My beasts remain in Azyr to this day, but none bear any trace of corruption. THE FIRST BLOW Sigmar opened his warin the Brim ‘where Vancus Hammerhand's Thu VOLCANIC RAGE The Blackhammers besieged Mount Infernus, Khome’s greatest monumeat in the Seared Expanse This ymbolism, rather than strategy, nd they cast down the mountainsides a challenge to the Blood God. UNSHACKLED Many wibesman had refused tobow before the domination of Chaos. The majority had been slain, yet not all. At the vast slavepits of Ashlyon, millions toiled ywvorked unto death Ledby the Hammers of Sigmar and the Knights Indomitabl, the Stormhosts brought celestial fre and on vengeancedown upon So great wis te ve rua tat wok place nthe Sulphur the savers el that overlooked the Kingsom of Klaus that Hippel a passageway nto the Realm of Chaos. Tohlt the ‘outpouring of daemon legions fom thet weeping rift Signartiiled dowa coors cfttundestoks Aner days oF Fate the Blick Rift was nally collapse LABYRINTH ASSAULT Arriving by lightning at the Passage of Myrm, the Stormhosts found the valley realm was no more— replaced VENGEANCE IS MINE tha monster filled crystalline maze ‘ook part in that camps Four almighty monoliths had A doven Stormh¢ .ed over the once gre: «ity of Tha'donn, commemorating akey ictory for the forces of Chaos. The Black Dracothians and Lions of Sigmar led a Stormhost coalition that levelled the region. Upor The Skyrealm - oneof the twelve wonders of Ghur had long been corrupted, Instead of assaling the fortress laden main islands, the Stormeast Fiernals struck the skybridgeswhich connected that Alcating continent. Great were these batles, and muich renown was won there, In the end, the skybridges were claimed only ater all theStormhosts massed their Prosecutors fora single aerial strike However, the battle forthe islands itself was far from won, that day it was said that THE HELLWARRENS PURGED The Children of the Horned Rat had spread their corruption deep in the ruined Ferruslands. Yet even ¢ saunted Hellwarrens ~ crooked strongholds formed of iron-hewn tunnels ~ could not stave off the Stormhosts AZYRHEIM’S REVENGE. With many Gates of Azyr reopened, the paths into the SHIFTING KINGDOM Manipulating a confluence of other Mortal Realms oace more lay before the vengeful armies of Azyrheim. Many war h forth, ldcichvoewer the load af Chance BAB fighting on their own or acing the Siormcast Eternals, Ni e's Mountain to create his ewn domain. Phas !roppxl had usurped the etvreen realms, this so-called * Shifting Kingdom sought to spread its entropic energies to all beneath it. halted by the Maelstrom ALLIES JOIN THE CAUSE. Fhe ea As the Stormhosts descended into hatle, they found ad of Light. h : Y many rising up to join the fight against Chaos. Some pe ae were soightafterallies, like the Lion Brotherhoock - . coliers fener phontles tuneereniedatd F, : r of THEWAR OF LIFE ‘When Sigmar looked upon the Realm of Life ashudder ran throug! the God-King. It was almost too late ~ the once glorious Jade Kingdoms were THE HELDENHAMMER ‘CRUSADE twas discovered that the Realm of Metal held a mighty secret ~ Ghal Maraz. Although Tzcenteh’s mini had built a stronghold ove 1 Stormhosts to rela nearly overrun and drowning in despai Into that cesspit Sigmar cast many Stormhosts If they could not rouse Alaci le to wae, they w sent forth his ova. In the Hanging Valleys of Anyrok, it was the Cel ‘Vindicators that led the charge. avenge her realm, ‘THE RECLAMATION Fighting through evil sorcery, daemons and the Goretide, the mbined Stormhosts penetrated the Eldritch Fortress. Thanks to betrayal in the Chaos ranks, Vandus Hammechand, Lord Celestant ofthe Hammers of Sigmar, at last recovered Ghal Maraz. AWAKENING THE AVENGING ANGEL A triumphal twelve day feast was held for those warriors that played a part in returning Ghal Moraz to Sigmar, Upon receiving his almighty warhammer, the God-King strode into the heavily spell-shi Jel. There, in the Chamber Extremis, Sigmar placed Ghal Mataz into the han ecumbent figure within, With thunderstorms raging and lightning ‘wreathing the Sigmarabulum, the Celestant- Primearose INTO THE SAVAGE COUNTRIE The Siormcast Eternal succeed in seizing Realmgates which cessed the Graklands, but at great cost. brayherd ambush or beset by the savage orruk tribes that haunted those primorial land: aklands suffered many casualties ‘THE STALEMATE SHATTERED. leven times lightning struck before Black Chasm Bridge, each time delivering an entire chamber of Stormeasts, Fleven times were they defeated. Upon the twelfth lightning strike came the Celestant Prime, and nonecould stay his wrath, Soon, the way was cleared, FAR FROMTHE LIGHT OF THE SUN Whilst scarchingtor the sons of Grimnir beneath the Burning Karaks, many Stormhosts were dravrn into the Baitle of Red Vengeance ~an ongoing warhetween the skaven and the duardin. Scores of bitter conflicts ‘enstied, and more Stormhosts arrived to join the fray AN UNEASY ALLIANCE Unable, as of yet, to Find Nagash, much less negotiate with him, the Stormeast Eternals nevertheless found themselves fighting alongside the dead ia the _gravefields that were once the Cold Kingdoms, CAPTURED BANNER OF THE TRUE SONS. Ina battle that raged back and forth over the fire-sivept plains of Kolgotha, 4 Knight Vexillorof the Tue Sons of Sigmar was cut dovrn by Blut’Re By hellish power, the towering Bloodihirster held fast to the skiin Stormeast Eternal’s banner, so itdid not return to Azyr as did the brokea body of the Knight-Vexillor. Thus began a quest to reclaim that honow drawing in more troops and stoking the flames ofthat ever-g hherstil, A TRIUMPHAL SILENCE For the longest period since the mournful tolling ofthe Bell of Lament tribute signalling the frst return of ustice and Order to THE STORM F the Mortal R THUNDERS ON \ High upon his throne in Sigmaron, the God-Kinglooked down, Sigmar deemed ita good beginning, for many had been the triumphs. Yet there could be no respite. The ring ofthe si gmarabulum blazed continually with Reforging, and stormhosts were ca y day. The war was THE ALLPOINTS: only just begun. fil nar’seye roved over thousands of battleis L heroic deeds were done in his name, Yet hi into battle eve ‘ever drawn back towards the Allpoint h est foe besiles the Dark Gods themselves ne FORCES orm STORMHOST OR STORMHOSTS Stormcast Eternals are organised into separate Stormhosts ~ each one a fighting force in its own right, hand-chosen by Sigmar for reasons and purpose only the God-King knew. Each Stormhost was unique in its forging and distinguished by its own colours and insignia. ‘Asthe power of Chaos grew actoss the | praper. It could no longer be his task to according to bis dictates. Each grou realms, destroying or usurpingall that win the battles himself, for even a god | was an autonomous army called a hehad tried to build, Sigmar retreated can only beinone placeatatime To | Stormbest. Each ofthese Stormhosts to Aryr, Iwasa difficult decision, triumph, Sigmar knewhemust make was unique in name-and deed Some for he knew wellwhat would become and direst armies of defiance, that he | were formed of warriors chosen fof those realms and peoples he had ‘must fshiona new kind of warrior, one fromthe same region, such a8 the forsaken. Ye Sigmar ako realised he that could stand face to face against the | Angels Aetheric, taken from monster: ‘was fighting nought but along battleof unnatural horrors of Cos Fhunting tribes along the fringe ofthe sow defeat. His former alliances were (Celestial Realm, Other Stormhosts shattered, his armies overpowered. In Thus, by godly power, arcane might were composed of individuals with a losing his warhammex, Ghal Maraz, and mystic machinery were the ‘common trait ~ all ofthe Hallowed sat had realised a grim truth he Stormeast Eternals forged. Warriors Knights were devout worshippers of ‘must forsake the role of warrior and were chesen for this honour upon ‘Sigmoe, warriors who had called upon take up the mantle of the God King Sigmer's command, and organised their deity to aid them in battle sio0R aaa Ses BATTLE TRAINING AND FORMATIONS A Stormeast Eternals gifted with superhuman speed strength and endurance, and furnished for battle with armaments made of triple-blessed sigmarite forged by the Six Smiths themselves. Yet this is not eneugh. Within hours of his successful Reforging, a Siomncast Eternal is subjected to tasks and! training beyond the abilities of mete mortals ‘Such exercises ate relentless, clesigned to hone their enhanced abilities to preternatural levels. Only when their personal ‘mactial prowess has been perfected are Stormeast Eternals allowed to train alongside their brethren, Ata spoken word, ‘the wartlors pivot in unison, form interlocking shield walls or advance to kad their sapport and the might oftheir celestial energles where they are most needed hy thele brothers. The ‘Slormessts’ way of war goes far beyond mere battlefield ‘manoeuvre, 2s the various units support and empower each other to produces tight-knit battle formation that moves ancl fights like no other army the Mortal Realms have seen before. ee igmar himself knows how many Stormhosts have heen crested, for Sigmaron the sky palace that floats high above ‘the sealed realm of Azyr ~ has been enshrouded in secrecy for hundreds of years. Certainly, though, the Stormhosts are built for war, each separate army organised according to a structured battle order. ‘Though every Stormeast Fternal is blessed with Sigma’s divine power, none are imbued so richly with godly might as the Lord-Celestants, They are chosen by the God-King himself, and are the greatest of their Stormhosts- field commanders, captains and war- leaders that can confront the greatest horrorsand defeat the most powerful champions of Chaos. From them, one day, Lord-Commanders might be selected, but frst these heroes must prove themselves. Beneath, the Lord-Celestants in the Stormhost’s hierarchy are sub-commanders, paragons oftheir kind that radiate Sigmae’s celestial power. ed into a number of chambers ~ companies comprised of different types of warrior. ‘The Strike Chambers are the largest and make up the bulk cf most Stormhosts, but each Stormhost also has additional ancillary chambers, many of which have thus far been withheld from battle for reasons known, only toSigmar himself. There are three main types of Strike Chamber, each with their own specialism ~ Fxemplar, Harbinger and Warrior Chambers. ‘The exact composition of warriors within chambers can vary by Stormhost, as can the number of chambers themselves. For instance, as the heralds of the new war, the Hammers of Sigmar have more Strike Chambers than most Stormhosts, while the Celestial Vindicators field more Retributors within their Exemplar ‘Chambers. In every case, each Stormeast Eternal is trained to fight in combination with his chamber so that the whole of the Stormhost is yet more dangerous than the sum of its individual parts. STORMCAST ETERNAL STORMHOST Pen esca sy reese Sacrosanct| Remi ee opens A CHAMBERS OF THE STORMHOST Each Stormhost is organised along the sa organisation of different conclaves and retinu right troopsat the right time in order to best crush his foes. The chambers that ma ch pe Stormhost are further divided into conelaves. All membersof'a conclave are armed and equippedto perform 1 specific battlefield role: Redeemer Conclaves contain the Stormbost’s core infantry, lusticar Conclaves wield ranged death, while Paladin Conclaves are formed of hard-hitting lite units, Angelos Conclaves provide fast striking aerial support. Under the leadership ofthe chomber command, the varied conclaves worktogetherto achieve deadly battcfield harmony. The chamber commiand is composed of a Lord-Celestant and Lord Relictor, and various other officers, including Lord Castellants and Knights-Heraldor, VexillorAzyrosand -Venator. War beckons across the Mortal Realms, requiring Stormhosts tobe deployed in many places simultaneously: The number of Stormeasts sent into battle is dependant upon the scale of the task — an entire Stormhost, or more, might be required tolay low a vast enemy'stronghold, More frequently, however, the individual chambers that make up a Stormhost ave hurled into combat, although these too can be broken down into still smaller fighting formations called brotherhoods, ne general chain of command and structure. The s allows a chamber’s Lord-Celestant to deploy the As forthe stnuctare of the chambers, the Warrior Chambers are the largest, ‘most numerous, and most tactically flexible of chambers = they form the heart ofa Stormhest. The Harbinger Chambers, with their great strength of "Angelos retintes, form the vanguard, relying on speed and manoeuvrability The Exemplar Chambers are the best ofthe best, consisting primarily ‘of Paladin retinues a Stormhost’s mightiest fighters, Each chamber fights outonomeusly, yet can combine to create a more formidable defence, oF Unite to poweran unstoppable assault veritable wall ofsigmstite,an army capable of toppling kingdoms. —— ee WARRIOR CHAMBER ORGANISATION CHAMBER COMMAND ANGELOS PIU AE Passat Ais ater te orem Nas roland [ere as ronan Net ED Osu Lug Cote Pye y Ceti Angetosretinues DOeeea ea ee PreereL ea es eee ee eee) ene renee Pores eee eat Sea ee retinwes, strongest of Peet eae ee cere ort peor) eee oer eiis cent Oe corecf the Stormcast eats ema Cees Brera’ baton, ee) he wherever they are || warriors, there eno foe ears eee a ea fens era ees Lad eee ener Sa Tee LORD-CELESTANT ZEPHACLEAS To lead one of the Warrior Chambers of the Astral Templars Sigmar chose and anointed him Lord-Celestant, Fearless and bold, the Astral Templars were chosen from amongst the greatest of barbaric tribal champions In ‘mortal lf, thy Stormcast Eternal who would become Zephacleas was been a giant ‘ofa man, a brawling war-chieftain of his Ghurlands tribe, They led a primitive ‘existence; fighting off orruks and Chaos teaitors alike as they travelled a nomadic path through the dense forests of those savage kingdoms. Now reforged and renamed Zephacleas, the former barbarian dwells in Sigmaron, whose shining brilliance he had once worshipped from afar as the home of the gods. The Lon (Celestant continues to lead warriors to battle, as he once did, However, his fights reno longer merely for foxx or tribal survival, or wo lear the woods of mon rather Zephacleas now fights for loftier goal: the Stormeast Eternals seek nothing less than to sweep clean the Mortal Realms of the taint of Choos. et LORD-CELESTANTS Lord-Celestants are the raging centre of each storm-strike. ‘Thundering commands, it is they who direct the Stormcast Eternals to battle, they that lead entire chambers into the fray. Wars can be won orlest byleadership | Lord-Celestants can bend broadswords nd noneknow this better than Sigmar. | with their hands, pulp foes with each, Forthis reason, the God-King himself | meteoricswing of their tempestos chose each of the Lord -Celestants, hammers, or cut them in twain with selecting only the best of the best sigmarite runoblades, Yeti is not for the greatest and most exceptional of leeds of strength alone that Sigmar mankind's heroes from across the hhas chosen his Lord. Celestants, for itis realms. After their Reforging, they their tsk to lead a Strike Chamber would be the eld commanders and ‘war captains of Sigmar’ new armies. | Each battle ofthe Stormeasts isa Upon them, morethan aay ethers, ‘matter of great import. Although they would rest the difference betwoon are immortal, Reforging can take great alo jous triumph and biter defeat. Lengths of time. Thus each warrior lost lessens a chamber's strength, just as Knowing well the harsh ond each scrap of territory thot remains in uunforgivingtials that would soon beset | the hands of Chaos leaves the realms his Lord-Celestaats,Sigmarbestosted | that much loser to eternal damnation. uupon each an even greater measure of | In this new war that Sigmar has his divine might. Thus did the strong uanchedk there are no minor kosses grow stronger. their inherentheroism | The Stormbosts must strike hard, and augmented by celestial energies They | they must triumph. Its the Lon became paragons of courage.duty,and | Celestant’s sacred duty to lead his martial prowess forces as they seek those victories, ‘There are many legends told throughout Azyr about these lian beasts ~ their extreme loyalty and fierce: racotha are highly inteligent creatures ofthe celestial realm, Dz re somedanes taken by Lord-Celestant serve as mous ob rep renowned and some caim they are distant descendants ofthe myth st hard claws able o tear apart the largest pre. As mystic centres of Azyr they have thes lightning ~ a storm-breath roar that cracks like thunder. Though they are savage creatures, once befriended they serve with tireless devotion, 3 Drakes. Dracoths are powerful beasts, their massive fangs and steel- ty to absorb celestial energies, spitting them forth as ae ee LORD-RELICTORS Lord-Relictors are high ranking commanders, second in authority only to a Lord-Celestant over a Strike Chamber. They are the Ma stial Lightnings, the Storm Summonersand Bearers of the Bones of Heroes. It is they th: world, and view the soul eternal Lord-Rolictors wield the power Those who would become Lord celestial, forthey are Sigmar’s priests, | Relictors must endure the twelve his lords offiving lightning Theirs | rituals of the archaistic Templeof Ages. isthe ability to summon forth the Few who enter beneath the arches storms of Azys,and they use those ofthat impossibly ancient building ‘eliritch energies either to smitethefoe | ever return, Those that dobear the ‘orto reinvigorate the bodies of their distinctive devices of their nev office fellow Stormeast Eternals mysterious relicsand Mortis armour Across the Mortal Realms a battle Itisthetaskofa Lond Relictorto keep rages unseen: the Warof Spirits. Many. | the souls of his chamber’sbrethren jgmarand the ‘opposing powers covet souls, Foremest firmly tethered to S amongst them the all-consuming Celestial Realm. With frequent binding ‘Choos deities, as well as Nagash, self rituals and lightning wreathedblessings, proclaimed Lordof the Underworlds, | Lord Relictorsensurethatshould In granting his new army immortality, | Stormeast Eternal fall in butle, his Sigmar needed to anchor the souls of | spititwill heed only the call of Sigmar ceach of his Stormeast Eternals to Azyt | ascendingas a scintilatingbolt back to and the divine tempest. Thus vas the Heavens, The vole of iritsvarcen born the roleof the Lord:Relictors, | is but part of Lord Relictor'sduties. He stant, Only the most noble, most hervie | andleads formations in his stead, or at isaboan advisortohis Lorc-C ‘of Mankind’ conjurers, shantan his command. In battle the sinister or prophets are chosen by Sig looking Lon-Relictorschannel the to become Loni-Relicto Only | celestial storm, calling upon searing they have the ability to incant | boltstoaid their chamber. the summonings and wield es that will “Mine isthe poweraetheric~ by the bones that | bear and call my iconontes ‘own, I bid ye heed now hear the Teel Call Celestial. Heed only the eall saison pees the celestial m call forth the thundering ing. Godspeed to Sigmaron, godspeed back to the mystic aris, only those stars that bore ye? aspirants who have the deepest Faith Lord -Relictors' Incantation for fhe Fallen in themselves and in Sigmar survive the Final test of Reforging. LORD-CASTELLANTS Lord-Castellants are the Guardians of Gateways, Keepers of Keys, and Bearers of the Warding Luminous. Each is an officer, part of the auxiliary command within a Stormhost’s main chambers. Lord-Castellants are masters of defensive asked with holding vital ground. Striding the batilline,a Lord Only the most uncompromising: must provehimseliby entering the Castellant isan indomitable force, a mortal leaders are chacen to become maclness-indcing mists that hangs over walking bulwark His mere presence | LordCastellans. Their natural tenacity | those peaks. Anvidst hunting Gryph- emboldens the fighting spirit of his ‘enhanced bytheir Reforging creating | hound packsand howlingheasts he battle beethren. When the powersof | leaersas unyieldingassigmarite confronts the greatest fears of his former his warding lantern are unleashed, | When an aspirant proves worthyfthis | life. Oly those who return from that mystic effect washes cutwith goklen rank, they are ceremoniously given a questean assumetheir new duties rays. Sigmorite plate ows as harriers of | halberland thesacred waringlantern, | These masters of defensive warfare are arcane protection enshroudit, Nearby | ‘Theysaresent alonefromSigmaron on | charged! with guarding the Stormbosts" Stormcast Eternals are heartened, while | final proving quest into the eternal fortresses, though they are also often wounds and rentsin bodyand armour | winteslands of Azyr; the towering «alled upon to anchor battlelines upon alike are healed. Boralis mountain range. There, each the field of war any Lord-Castellants march to war with bonded Gryph- hhound by their side. These incredibly loyal companionsare alert guardians with eyes so keen they can penetrate any myst veilor see through any illusion. A Gryph-hound will defend itschoven master witha fierce beak and razor-sharp claws. The Lord-Castellantstoo are staunch protectors all Stormhosts heir own fortresses, which they housetheir weapons, Bach Lord Castellantisa Master of the Tower, and watches over his section of the stronghold with anobleGryph- hound ever at his heel. KNIGHTS-HERALDOR When jigmar loosed his war upon the Chaos invaders he did so with realm-shaking thunder. Out of the lightning strode his Stormhosts, and at their fore came the Knights-Heraldor. It was the darion call of their battle-horns that announced the assault of the new armies from the Heavens. To battle! For Sigmar! So sound the A Knight-Heraldoris a Stormeast clear notes ringingfrom thehom of Eternal champion, an officer within the Knight-Heraldor Each radiant blast the auxiliary command of a Strike announces the return of justice and Chamber: He is assigned to.a righteousness tothe Mortal Realms, brotherhood or formation by a Lori To some,the batile-horn sounds ike —_Celostant. As a Kaight-Heraldor’s thunder booming overhead, to others, presence bolsters nearby comrades, its notes are but trumpet blasts of glory, they arealmost always found in the theverysound of victory. Manyhear midst of an assault, where the battle is thenotesof hope returning to hands Fiercest. There, in the thick of combat, where it hos been long forgotten. thorts his brethren to glory ded With each magnificent nate uupon the batte-horn,a Knight Heraldor rallies nearby Stormeast Eternals, The radiant sounds send forth a surge of celestial force, boom ing ‘wall of sound that drives and enengices the just to deeds beyond normal capabilities, Bach Stormhost, and indeed each different chamber, has its own specific fanfares and rally ng calls At need, Knight Heraldorean turn the power of the battle-homn to like the very voiee of the God King, These destructive purposes, boon notes burst forth like a resounding dlotonsation, a thunderclap that triumphantly announces the arrival of the armies from the Heavens. Such are the reverberations ofthe battle-horn that its sound can fll trees and shake buildin dlovwn upon nearby enemies. apart, sending them to crash In combata Knight-Herakdoris a supreme warrior, even amongstthe ‘Stormeast Fternals. Each bears sigmatite Droxulswor~ablade of formidable length anc heit that can be used to deadly effect, Witha single furry of powerful Dlews, Thullos ofthe Celestial Vindicators splita Khongorath apart down the mide Such deeds of martial prscess typify Knights-Heraldorofall Stermhosts— not fornothingisitsaid that where their battle-hornssound, victory follows KNIGHTS-VEXILLOR Crackling with lightning and blazing with celes energies, the banners of the Stormcast Eternals are carried proudly into battle by Knights-Vexillor. Members of a chamber’s auxiliary command, these brave individuals have won the right to bear such an honoured icon of the Stormhosts. Ithad been many centuriossince the powers of Chaos were truly challenged Yor they ~ the gods themselves, their immortal daemons and the most powerful oftheir mortal minions — had not forgotten the foremost oftheir foes: Sigmar, the God-King. As the Stormcast Bternols strode forth out of thunder strikes, once more the hated symbols oftheir age-old enemy were brandish before them, The banners proclaimed this new force to bean army of Sigmar, for they bore the once-fomiliar twin tailed comet and hammer motifs. Yer these were not like the mundane standards of old, for they gleamed with barely contained celestial power. And the armoured figures that held the banners aloft were not mere mea, but something far greater in stature. So were the Knights: Vexillorthe heralds of Sigmar’ Storm. Knights Vexillor.the champions who bear aloft the banners ofthe Stormhest, Jead gloriously from the front. Beneath theirstandacds can be found the Stormhost’ finest, whether massed in attack formation or deployed in a defensive shield wall Calling upon the porcerof his standard, a Knight Veaillor can send forth hurticane-Hike tempest blasts or eall down blazing stars to smite the foes Unlike neaty all positions within a of Knight-Vexillor is not predetermined by Sigmar and Stormbost, the r the Reforging process. ‘The honour Vexillor powered of being promoted to Kaigl banner is earned in the Gladitorium, Entire chambersof Stormeast Frernals are pitted against each other Althou itis but mock combat, the competition When ‘warrior triumphs and Is lerce,and the clash brut claims the banner, he is struck by bolt from Sigmar himself, a final charge of divine energy that courses into him and the banneralike. KNIGHTS-AZYROS Wherever shines the light of the Knights-Azyros, there too ca hty Sigmar see. These are the heralds and messengers of the Stormhost, the master scouts and reconnaissance leaders of the Strike Chambers. The vanguard of Sigmar’s Storm, where they fly, the lightning is sure to follow. Soaring on wings of light, a Knight staes uncountable. Iris burthe briefest | writhing spasms of unendurablepurity Azyros speeds across the battlefield ‘of glimpses of theall-spanning cosmos, they twist, smoulderand dissolve into like an avenging angel. He bears a its rays of divine dllumination, the ‘wisps of smoke, last nethingness that scintlltingstarblade — asword that coruscating glory of allthe stars that is scattered by the scantestof breezes. gliats and shimmers, In his other ‘ever wore, Tathe least of Sigmar’s Foes, hand a Knight-Azyros carries a iti something ese altogether. As part of a Steike Chamber's celestin! beacon. When that lamp is auxiliary command, a Kaight-Azyros ‘unshuttered, out pours the searing light A scalding light, Pain heaped upon is deployed where his Lord: Colestant of the Heavens themselves ~ beams pain, Pain that grows intoan agony | sees fit. Most often this is asthe tip far different than the golden ays ofa so unbearable that death would be ‘of the speae for a Stormhost assault, Lord: Castellant’s warding lantern ‘welcome in its stead. And theysutfer for where flies the Knight Azyros, buta fraction of what a minion ofthe | there also con Sigmar more eas those faithful to almighty Sigmarin_Chaes powers must bear. Forthem cast his divine bolts. Knights-Azyros eed and thought, the celestial beacon’s daemon or tainted mortal alike ~ to are messengersin the gloom of the beam isawonder to behold. Flashing __ behold thellght of the calestial beacon | realms, seeking out former allios and beforetheie eyes are multicoloured ‘satorment unlike that which even | bringing light into regions where even clouds of nebulae andthe shiningof their Dark Gods could conceive. [n divine Sigmar's gaze cannot penetrate, KNIGHTS-VENATOR ‘The Knight-Venatoris a sky-archer, a winged hunter that glides over the battlefield raining death upon the foes of Sigmar. With a screeching Star-eagle flying by his side, this celestial knight can streak out of nowhere, quickly take aim, and bring down even the largest or most powerful of enemi Almost heforea man can blinks Knight Venatorcan nock and loose not one arrow, but an entire volley of shots. The /hunter’s actions ace ablur~ only fa glowing contralsand the whirring hiss of arrows in ight giveaway that any shots have been fired at all, That is, ofcourse, until the missiles find theiemark. A Knight-Venatoris not only incredibly quick when hestrikes, butalso deadly accurate. Armed with a realmhunters bow hecan put three arrows througha helmet’ visorfrom a great distance, bofore the target has time to lft hand orshield in defence A Knight Venatoris a Stormeast Eternal champion a member of a Strike Chamber's auxiliary command. E deployed to lead Prosecutor retinues, or fh Knight-Venatoris a deadly asset, given individual assigan ents to tang specific enemy lenders or monsters. In the role of huntingassassin, these warriors are unmatched. They cam speed into position and strike from there sone misile of especial note — During training exercises, Knights afar, quickly firing offa serevof deadly | the StarfatedArwne.Forgedofcomet- | Venatorscour the celestial space volley to pincushion their target. struck tel this triple-blssedarsowr launching themselves from the Those rapid shotscan pitcha Chaos isso powerful ittakes manyhoursto igmarabulum that rings the Broken Lont off is bestia mount or take the rematerialisein the quiver. When shot | World. Iris during these hunts th cyefrom a charging Cygor itTeaves behind a bright, iridescent each Knight-Venatorfinds and bonds trail and strikes ikea clap ofthunder. | with the fieree raptors known as The artows a Knight-Venatore Against powerful targets the Star-fated | Star-eagles. These creatures hunt the are magical in nature, asare the quivers. Arrow erashesintoitstarget with extra | Aetheric Cloud, their eyes able wo see they bearthem in, Made by the Six Potency.sothatasingleshotcan topple | theetherealand thei clas able to Smiths, each quiver fllsas quickly bulking AleguzvlerGargintorfella | rendsuch creatties, ipping them into asthe shots eam be loosed. However, mighty Lord of Plagues. reality as they tear their flesh apart 3 LIBERATORS At the core of the Stormhosts stand the Liberators - the armoured foot soldiers of Sigmar. In perfect lockstep they march out of lightning strikes, eager to begin their vengeful war against the forces of Chaos. Before their unified front, even the largest and most powerful of foes must fall. Liberatorsare the most common type | Every aspect of the Liberators is of soldier amongstthe Stormhosts. In| shaped by the needs of Sigmnar’s war. mortal life each was a hero of mankind Lin armour of sigmarite, they are = awarrior chosen by Sigmarfortheir | armed! with a range of celestial-forgea! martial prowess, great strength orthe | weapons. The battles ofthe Cleansing steel within theirsouls, Blasted apart and incessant drilling developed the bylightoings, they are reforgedanew, | Liberator retinue from a collection of physically andl spisitually be gifs from the gods and the God-King’s | Asone they now march, turn, and led with | individuals into perfect fighting units blessing Now near bursting with raise nigh impenetrableshied walls celestial energies, these are the main Afier learning to fight asa unit, the strongth of Sigmar’s new armies. Liberators train in Larger formations. ae All Stormeast Eternals are imbued with a portion of the God-King’s might, but some, like the Paladia conclaves, are so thundercharged with mystic powerthat other n Stormeast Eternals can draw upon and make use of their energies. As past of their training exercises, Libera Jeara to channel this power, making their force even steongerthaa the sum of its component retinuss During th Sigmar himself sunmons lors training, not these warriors before his almighty presence, They are further blessed with divine powers and sent back to serve as retinue-level leaders, known iberator- Primes. Wheas upoa the mo retinues poured outof the lightning strikes, With warhammer they battered mar ualeashedhis Stormhosts al realms at last Liberator down the foe, with warblades they pierced them. Inexorably the Liberators march overthese who oppose them. As, enton laying ow the ty saking the dominion of the fiend, on casting down the oppressor Each burns with the celestial fires that course alongside the blood veins Each Liberatoris eagerto smite the foe and to recim the lands inthe name of justice, Onder, and their lege, almighty Sigmar, A JUDICATORS A Judicator can always see the taint of Chaos, discerning its foul presence even if no physical corruption is present. To see Chaos is to judge it, and by decree of Sigmar himself, there is but one resolution. In a swift motion, Judicators aim and fire, sending forth bolts of instant justice. Theirs isthe power of death from afar Armed with skybolt bows or bolistorm crossbows, retinues of Judicators scour swathes of the battlefield by loosing hails of deadly missiles fire Skybolt bows send forth arrows that in, flight tuca to-arcs of lightning. Upon reaching their target he sparkling bolts strike with such forcethey can easily penet of hides, Boltstorm crossbows, though shorter-rangedthan skybolt bows nour orthe toughest fire much at a much greater ate, They shoot outa flurry of bolts, crackling shafts of energy that can fell multiple foes in asingle volley Jdicator retinues can most often be Found fighting alongside Liberators, for they both form a major part of the Warrior Chambers of any Stormbost In small numbers Judicators provide supporting firepower, hile in larger rotinues they can eradicate entice cenemyrattacks themselves, dropping rank after rank of charging foes before any assault presses home, Should a foo prov sumerous enough to withstand suchan onslaught and actually reach the Judicators' lines, they will find ne easy mark, When each warrior draws his storm gladius ~ashort, stabbing sword ~ the Judicatorscan morethan hold their own in combat, ‘Some Judicator retinues provide heavier support in the form of a shockbolt how or thunderbolt crossbow: A shot froma shockbolt bow explodes into a writhing chain ofllightning that can scorcha series ‘of targets of immolate a single unfortunate foe, The hefty thunderbolt crossbow instead fires 9 twin-tailed ‘comet of energy which strikes with, deadly 14 explosive impact Thus far,of ll the Stormhosts, the ‘Sunbolts have made the most use of ‘massed Judicator rotinues. Such has been their success, however that many other Stormbosts will soon fellow suit, RETRIBUTORS ‘The Retributors are the Storm that Walks, the wrath of the Heavens made manifest. Each Retributor bearsa lightning hammer, a massive weapon around which celestial energies fizzle and spit. The justice they bring might be slow to arrive, but when it does so, it With each swing of their mauling lightning hammers, the Retributors add to the growing tales of their sheer power. They can be found where the bottle is atts f wading forward, swinging their mighty hammers in wide arcs, Such is the force and shock of their blows that broken shards of shields, armour, or bone fly upwards as the Reteibutors plough their way deep into enemy lines. i} So groat isthe weight of th | lightning hammers that it would take six mortal men to lift oneof the two: handed weapons, but the impact of a perfectly landod strike from onc of these hammers results in more than just a crushing blow. A resouns ngclap epee of thunder rolls as the hammer blow releases a dazzling flash of crackling sky-magic, blasting the target apart || Such a blow can splinter stone or explode a foe in a shower of burat gore. Working in unison, their hammers Retributor retinue can batter and break down the rising and falling as one, most towering of beasts, Even greater daemons would be wise to hesitate before approaching within reach of these energy-laden hammers. Retributor retinues are formed from Paladins the elite heavy infantry of the Stormhosts, They can be Found in great umbers in a Stormhost’s Exemplar Chambers although some retinues «an also be found within its Warrior —— with thunderclap power. Chambers as well. They are shock troops ideally suited to assault, and some Stormbosts~ sich as the Celestial \Vindicators and the Astral Knights = feature mote retinues of Retributors than of any other type of Paladin, the Blackhammers, too, favour Retributors, for their brand of heavy, bludgeot ng destruction is ideal for casting down the fll idols ofthe Dark Gods Some Retributors bear a starsoul lightning hammer. The shockwaves from these weighty mace rather thon \eapons tear souls from broken bodies, felling waves of incoming enemies at once: The ability to slay multiple foes with every swing makes fora deadly addition to a Retibutor r MARELLUS LIONHEART, RETRIBUTOR-PRIME A stalwart champion ofthe Leonus be, the mortal that would be reorged as M Lionheart had never before ost apersonal combst, Many times he had stood before the hulking fends ofthe invading Blooceall Horde felling foes longer than himselt Lookingdown from on high, Sigmar recognised ahero of mankind, yet the God King had knew hevv such a tale would end. Itwas only a matterof time before the mortals luck wo J expire, and he woul be pitted agains. a warrioegifted with more unnatural poserthan even the greates of humanity fighters could conttontand ive Soda blt spite skies, taking that champion, snatchinghian from battle, Aer his Reforging, he was named Marchis Lionheart, a Reteibatorof the Hammers of Signa: Itas in the Gladitorium battes that Magells on the tte of Rtsibutor Prim, for hevildeda lghtningh ‘weight of ts impact. With steadfast courage Macellsled his retinue to greatness in bute, splattering Foes with every strike samer with adeftness that belied the colossal Z = tion PROTECTORS ‘They are the Masters of the Mystic Stormshield, the Guardian Paladins. With their martial skill and the arcane ability of their stormstrike glaives, Protectors lend aid to nearby retinues. Yet their abilities extend beyond defence, for these warriors are elite shock infantry, able to confront any foe. [As they whirl, thestormstrike glaives can not only cleara path with sweeping | Duringthe Battle of Ducek’s Drift in of the Protactors weave patterns of blows oftheirstormstrike glaives, but the highlands of Chamon, the skaven celestial energies that shimmer and the storm-shield they weave before levolle all of their insidious weaponty hangin briefly visible contrails behind them can also offerprotection tothe at the two Hammers of Sigmar the blurred blades. So powerful is this formations that follow. I is fortis chambers that attempted to ascend the mystic anea that it formsa partial reason that they re often the foremost steep pathwrays, With faith in Sigmar, shield, a deflective force capable of of the Stormeast Eternals to stride orth sturdy sigmarite armour, and several blunting arrows and mystic bolts fromalightning strike or Realmgate, __retinues of Protectors in the vanguard, alike. In this way, Protectors earn the Stormeast Eternals advanced step their names ‘Straight into the teeth of that doround Lont hellish firepowerthey went, enemy 2, shielding the retinues On the battlefield, Protectors frequently after step, bohind them with their own armoured forma bodygun forms, as well as with the arcane veil Calestants or Lord-Ralictorsalthough shots ricocheting everywhere. When woven by their glowing weapons. itis not unheard of forthem to perform they'finally reached the battle line of the same function forany of the theicmangy foes, the Protectors led the Assembledfrom the ranks of Paladins, auxiliary command. These formations victorious charge: Stormstrike glaives Protector retinuesfrequentlyspeahead plunge fearlessly into combst, cleaving sliced holes intothe swarms of ratmen, anassault: The heavy shockinfantry a bloody path for others to follow seything them dowa with every ssing, ee ee DECIMATORS ‘The Decimators are the Destroyer Paladins, the Axemen of Azyr. Enemy hordes slough away into twitching gore beneath the onslaught of a Decimator retinue. With thunderaxes whirling side by side in well-trained harmony, Decimators can quickly annihilate hundreds of foes with a deadly efficiency. Decimators phnge deep into bybeastmen aad hulking monsters formations, driving all befoeethem. beyond count, Fivesorties were Armed with theformidablethunderaxe, | led to break out ofthe ever-closing loneDecimatorcan dayhalfadozen | encirclement, yet all met with failure lesser foes with cach great sweep of Only when the Decimators massed his blade. A retinue of these Paladins | together did the Stormncasts make any ‘can carve gore-ridlenpoth straight | headway. The Decimator formation. through an attackingfoe'slines.Even | hacked a bloody pathway through when theyare buried beneathheaving | the enemy felling beast-foevand tides ofthe enem itispossibleto mark | teegrowth alike, Atlast, by the Decimators progress Wherethey | following in the Decimstors fight severed limbs and decapitated | wake, the Astral Templars headsare fungskywards with exchaxe | fought their way swipe.anel manyfoes lee ratherthan | ta freedom, facesuch destruction, Decimators are morethan able to triumph against powerful foes, such as Sourbreath Troggoths or Bleod Warrioes, but it i ag hordes where the broad sweeps of their deadly axes reap the greatest harvest, Swarming skaven, green tides of orruks, oF droves of lsser foes have all been cut dovsn like 50 much wheat before the scythe, All Stormhosts beast retinues of Decimators, but some, like the Sons of | “The cleaved head no longer plots, Mallus an! the Helden Sons, favour the severed arm cannot fight them above all other Paladin retinue, back, So shall my thunderaxe No Decimators have earned more make peace, one stroke ata time, fame thus far than those of the Astral ‘Templars. It was in the Gnaslwood of Decimasor-Prinwe Thetaleas, Ihersof the Astral Ast Ghur that four cha al Ternplars ‘Templars wereambushed,encircled |) jg Wn PROSECUTORS Prosecutors are the warrior-heralds of Sigmar, and the message they bea s one of violence and retribution. Soaring upon blazing wings, they hurtle across the battlefield in a blur of shining sigmarite, hurling down cele Gliding out of the storm come the Prosecutor, glowing like avenging. angels. Their wings gleam in resplendent rays, ike the brilliant light from some nearby'star. As iffrom the tempest iteelf they summon weapons, hammers or javelins materialsing in their outstretched hands, These hurled stormeall javelin channels a € hammers or stormeall jave ‘The celestial hammers were wrought by the Six Smiths out of pure celest ‘energies and are summoned at need. ck s before swooping to the att: Presecutorsarethe mest common ‘of the Angelos retinues, and can be fixe in all three of the main Strike ‘Chambers, making upa lege portion of the Harbinger Chambers in particular In battle, they u ethoir speed and y manoeuvrability to outflank the foe, hurting their deadly wespons andthen plunging down tofinish them, Although they soar through the ar, the Prosecutors work alongside those on theground- wheeling above them in support or darting over them to launch their own lightning attacks. They are | often at the tip of tho celest strike the’ aten, whipped and chained, the enslaved workers shuffled in an unbroken line that stretched beyond the horizon of the flatplains. Those who tried to flee were subjected to torments so, horrific that being worked to death seemed preferable. And then, with no warning whatsoever it happened, ‘The twelve suns of high noon that blazed over this burning land were blotted out. Into tha blackness came searing bolt, blinding all even as the thunderclap brought them totheir knees. Where that lightni struck stood an army, thei shin resplendent, still erackling with sparks of energy. None nad seen their like before, and the enslaved coweredin terror. Yet nots the Blood Ravagers, or thei spike- armoured leaders. They howled at thisnew challenge, breaking ranks tolope toward the foe. ag armour glo Even the Bloodstokers halted their incessant whipping, stati : opened-mouthedat this gleaming warhost. On a tempest’s wind, more arrived. They soared upon ‘wings that radiated starlight - armoured angels that bore thunderbolts in each hand. Hurricane-swift they swooped striking again and again before streaking skywards once more. In one fluid motion the foot soldiers locked into shield wall against which the ravagers danged in vain, failing to break through. [n return, the hammer blows of these warriors rang i thunder. They the ravagers,splattering them in blazing bursts. None not merely break bones, but crushed. could stay the wrath {the golden newcomers and they reaped a terrible slaughter, slaying mercilessly until na follower of Chaos rem terror, the enslaved fled 2s more storms darkened the horizon. A new age had begun. ined. Torn between awe and. 3 THE CELESTANT-PRIME ‘The Celestant-Primeis nothing less than the Storm of Sigmar itself. Those who meet the Celestant- Prime in battle face firsthand the full brunt of the God-King’s wrath, for he is the Avenging Angel of Azyr, the Bearer of the World-Hammer, and the First Scion of Sigmar. He was the most heroic of mankind's | foundation of the Brase'Throwe. In than sheer destruction within those champions,a greatkiing and guardian | the most brilliant of bolts the fist of mighty concussions. If there isthe ‘of men from an age rapidly growing the Stormeast Eternals joined Sigmar’ | slightest kemel of uncorrupted soul darker: When he was chosen as the armies on blazing wings, his gleaming |_left in the smitten, then theblow frees first by Sigmar,the God-King poured armourflickering with chains of the spirit even ce & crushes the tainted into him a prodigious portion of divine | lightning, always appearingto match | form. Those who are redeemable right. Yetthe process was not fully thot ofthe Stormhost he was fighting | are purified. Spirits loosed in such a concluded this greatestof aspirants | alongside, Witheach arcinghommer | manner are not dragged into the Realm remained in stasis in the storm-wracked) swing, the Calestant-Primesmotethe | off Chaos, nor do they dissolve into the dome of the Forbidden Vault Without | wicked, the blidgeoning force sweeping | Underworkds ruled by Nogash. Lastead, Sigmar’shammer, Ghal Maraz,the first | away ranks of oncoming foesata time. | the spirits wing their way to Azyr thei Stormcast was incomplete, tobe presented before almighty § Fall ofthe enorgies of the Celestial The final judgement is his, and his When the Stormeast Eternals at last | Realm, the Celestant-Prime’shammer | alone, for placein his armies awaits united Sigmar with Ghal Maroz, the | blows can slaya greater daemon with | the few whoare found worthy: Celestant-Primearese, shimmering a single thunder crackingimpact, and resplendent. In that moment breaking its body, and banishing it Thus did Sigmar’s new War against thunder rolled across the realms ~ utterly Yetsuch isthe powerof the Chaos bring the corrupting ways of the its intensity shaking skulls fromthe | Celestant-Primethat there is yet more | Dark Gods back full circle Eo TTS GHAL MARAZ , THE GREAT SHATTERER, hal Maraz, the Skull Spliter, comes from the mythic ages that predate the awakening ofthe realms. Iris a great weapon of war and trails a twin-tailed comet ‘when swung with sufficient force. Grongni himself mined the starmetal of which bane to Chaos, and only the mest powerful ofthe Dark Gods’ minions can bear to look upon its racliant nimbus. As legends tell, Sigma fi from barbaric squalor, wielding its might to unite a kingdom. Foes untold have fallen beneath its mauling blows, and while wielding Ghal Maraz Sigmar was neverbested in combat. Yet during the Battle of Burning Skies illasionary magies {Ghal Maraz was forged, Steuck with runes of justice, the hammer st used his hammer to raise mankind = and his own impetuous rage ~ tricked Sigmar into hurling Ghal Maraz into the void, where it was lost for many centuries, Now, at lst, the warhammer has been returned to. nar, who in turn has passed ton to is greatest champion, a aa HAMMERS OF SIGMAR Let all who would oppose order warned the -d. They are the power of the tempest; the ‘of the bolt from the heavens ‘made manifest. storm. Gleaming plendent in their gokden. ‘armour, they bore the honour Stormeast Eternals that initial blow, the Hammers of Sigmar have carried forth their proud banners into all the Mortal Real | daring, and utterly committed to 1g down Furious vengeance ‘upon the Chaos oppressors, or any who dare oppose the God- King's justice, the Hammers of HAMMERS OF SIGMAR As the first Stormhost to be founded, the Hammers of Sigmar are true heralds of the God-King’s new war, They are exemplars in deed, as well as in their military order, and in their use of heraldic markings and insignia. Theirs is the glory of Azyr and the power of the storm. Stormhosts are designated by different colour schemes. The All the varied warriors of the Hammers of Sigmar bear colours of the Hammers of Sigmar are the gleaming gold of their Stormhost’s colours, as does this Prosecutor. The sigmarite and the sky blueof Azyr. crest’s colour declares which chamber a warrior serves. ian eae RED. SHIELD DEVICES (The shielels borne by warriors from the Hammers of Sigmar displ bya golden hammer, Several meanings are altached to this y the lightning bolts of Signae'sstorm, accompanied all-important iconography; the hammer represents both the Stormeast Eternals ~ who were created through the Reforging process ~ and also Ghal Maraz, the fabled hammer welded by Sigmar himselfin the Age of Myth. The win- tailed comet refers tothe tae of how Sigmar entered Azyr, and is the predominant symbol of the God-King, The lightning bolts also glorify the sudden strike that delivers the Stormeast Eternals from Azyr into the heart of combat. CHAMBER DESIGNATION Many Stormhosts, including the Hammers of Sigmar, identity their chambers by the colours oftheir plumes or eres Each type of retinue has a distinct helm design; in some retinues,all the warriors wear the colour of their chamber, while in ethers only the Ps SHOULDER ICONOGRAPHY The icon borne on a Stormeast’ left shoulder denotes that warrtor’s battlefield role. The lightning bolt represents the Redeemer Conclaves, the twin-talled comet identifies the Angelos Conclave, the crescent ‘moon - found on theit righ! shoulders ~ is for Paladin, Conelaves, and the stor i forthe Justicar Conclave ne wears a plume. The chambers colour is picked by their Lord-Celestant - the Hammerhands display red plumes. UGUU TABARDS & BUCKLES Within each ofa chambers conclaves ca be found anuniber of ifferent retinues. vidual retinue within a chamber Tal isidentfiedby the colour ofthe trim around the tabarch although there can be uptothree colour. Whi ues with the same tis his isthe ease, each of theses further eistinguished from each, other by the colour of theit buckles ~ ok silver or bronze, lmtheH, ers of Sigmar. the same so that a combination of colours can berepeate! several times ina chamber. For example, there is retinue of Liberator a retinue of fdiestors, andone of Retributors all with blue- trinymed bards and gold buckles, A Judicator armed with askybolt bow. This Judicator-Primeis part of the This Judicator carries boltstorm The star on: Hammerhands Chamber, as indicated crossbow. His retinue all wear gold part of a Justicar Conclave, byhis red plu buckles and a white tabard tri berator-Prime's black plume identifies the chamber ator is armed with a pair of warhammers. Heis irked by white trim and silver buckles, bolt on his shoulders his retinue belongs to. Like many Primes, he also wearsan part of aretinu omamented shoulder plate honouring his rank and bears Redeemer’slightni ae ‘The black crest upon this Prosecutor’shelm marks the ‘This Retributor-Prime hails from the Starfall Exemplar vyarrior as part of the Stormbound Warrior Chamber. Chamber, who wear white crests at their lord’s command. ‘The silver buckle indicates which retinue he belongs to. _All his retinue bear the same trim and buckles, Decimators are part of the Palalin Conclaves, as Protectorsare also part of the Paladin Conclaves and are indicated by the crescent moon on their right shoulders, armed with stormstrike glaives. Silver buckles and black and bear deadly thunderaxes to battle. tabard trim distinguish this Protector-Prime's retinue. they beseeched, but rather were taken into the Heavens. There, in vision resplendent, the God-King himself spoke to them of the service they render unto him, Only those who embraced this weighty ‘commitment survived thei soul-scouring Reforging. No ‘matter the cast, no matter the casualties, the Hallowed ¥ Knights will see the battle won ‘ordie in the attempt. HALLOWED KNIGHTS ‘The fourth Stormhost to be founded, the Hallowed Knights are Sigmar’s rock - unquestioningly loyal, zealously faith ful. The war against Chaos is to them a holy crusade, a sacred mission. The Hallowed Knightsarea powerful blend of matchless martial might combined with unshaka Here is seen a Prosecutor bearing the colours of the Hallowed Knights. The gold belt buckle denotes which retinue the warrior belongs ta. SHIELDS OF THE FAITHFUL. As worshippers of Siginar, the Hallowed Knights put sbolisin they bear upon their argeat. Tathe Hallowed Knights, the hammer-and= lightning symbols they wear upon their pauldroas and shields represent the Helden Stars, the divine constellation great uneaning into the Ahatshines upon divin nes strength to hisfollowers. The igh Se birth, butaltotheswesome power ofthe sora themselves ing can also symbolise not only ulus, the twin tailed comet that blazoned Sigmar’ Knights use the colon of the crests and plumes that bedeck their wachelis to snbers. Shown heve are the plume colours forthe Steel Souls, the Stormtorged and RETINUE MARKINGS ‘This Hallowed Knight Liberatorcarries a warhammer andl shield. The rad trim upon his tabard and the retinue, all of whom wear the same belt buckles and tabards, bronze belt buckle will be worn by alin his retinue ae CELESITAL VINDICATORS Fierce andfell-handed, the havesuffered great lossat the bloody handsof Chsos or considered to become Celest adicators.Yetthere isa grimumer equirementas well Tobe selected, the mortal warrior, whether chieftain ory Sigmar notfor ad or sav Dut rate for the might toreap hisown vengeancs, Moreover,an sspirant must be covered in the blood ofa worthy Cheosfoe~ a ‘charnpion, daemon or great beast. Ageof Chaoswasa dark’ CELESTIAL VINDICATORS Stern and single-minded are the sixth of the Stormhosts, for vows of vengeance have they spoken, forming hate-bonds with their comrades. In battle, they contain their fury with grim chants and ‘warsongs, yet they prefer most of all to let their hammers speak for them... ‘There is no mistaking the turquoise armour ofthe C Vindicators, Like all the Vanguard Stormhosts, they bear the hammer symbol on their right shoulder pad. GE op GRE IDTC AE TG ENICE TEBE PME TCR Alongside their turquoise armour plate, the Celestial Vindicators bear gold sigmarite trim, red accoutrements, and tabards of silvercloth. ATE TETRA GOO SHIELD DEVICES ‘Caestial Vindicators bear shields of gold-trimmed turquobse, The iconography borne by these sturdy devices §s typical ofall Vanguard Stormbosts ~ those created in the First Striking The symbols reference thei liege lord and deity Sigmar, including lightning bolts, Ghal Marve - which they refer to as the Hammer of Righteous Smiting ~ and the blazing comet, Sometimes, Liherators of the Celestial Vinglicators acl scrolls to their shields or even inscribe intricate runeworkon the inside ofthese bub These runes spell out feccely worded yows of vengeance and verses which the warriors can chant in the madstrom of batleto focus thoi fury CHAMBER DESIGNATION The colour of the crest or plume signifies to which chamber @ wortior belongs. Liberator-Primeswear the colour fortheir entire retinue. Of the Celestial Vindicators Warrior Chambers, purple is the colour for the Bladestorm, black isthe colour for the Swiftslayers and white is for the Wrathsworn. TABARDS The tabards of the Cel Vindicators are made of finely ‘wrought silvercloth mined in the mountains of Azyr. The combination of the trim around the tabard and the colour of the belt buckle indicates ‘which retine a warrior belongs to All of the chambers in the Celestial Vindicators use these colours SHOULDERICONS: aawhite field on their left shouklerto si their conclave. Lightning is for Redeemers, the twin-tailed comet for Angeles, the star for Justicars, and the erescent moon - on the right shoulder - for Paladins. 5) (6) (a (+ MIGHTY WAS THE TEMPEST Long he forged them, strong he made them. In lightning strikes were they cast down into battle unending. How many Stormhosts were created only almighty Sigmar knows, yet each will be needed to reclaim the realms from Chaos. Featured below are but a selection of those the God-King first struck. ‘The dark blue of the Celestial Knightsis reminiscent of _Little is known of the mysterious Lions of Sigmar, save for the gloaming skies of Azyr at twilight, yet this Stormhost their heraldry and the thunderous roar of their battle ery, crusadeto bring the light of Sigmar to benightedlands. yet Chaos has tasted their wrath in many of the realms. ‘The Sigmarite Brotherhood were recruited from Chamon, Their measures extreme, their methods merciless, the the Realm of Metal. None an stand before their relentless Astral Templars seck to purify the lands of all Chaos. advance oftheir exemplary shield walls. None may stay their wrath, se A sinister Stormhost, the Anvils of the Heldenhammer __No Stormeast Bternals strike more quickly than do the were reforged as the Broken World spun under aphase of Knights of the Aurora. As swift as lightning bolts, they fall magic. They are grim of aspect. are masters of rapid assault ‘There is noStormhost more proud than the Blades of The Maelstrom of Light are daemon-killers supreme. In Dawa. They are composed of champions taken from the Ghur,itwas they that turned back the daemon legions at riftcoaat tribes of many different realms. the Battle of Verdant Abyss. THEY WHO RIDE THE THUNDER Before Sigmar could launch his new war, he needed to build an army vast and powerful. For hundreds of years the God-King laboured, halting only to fight the Battle of Stars, of which many mythictales are told. After that triumph, Sigmar returned to his task, creating further strikings of Stormhosts, ‘The Knights Excelsior bring to battle with them crackling The Sons of Mallus were forge-struck under the zenith of chains of celestial lightnings. ‘For the Glory of Sigmar! is the darksome span of Dharroth, the Dark Moon. Their their motto. armour isa lustrous black, [Named after a fierce raptor of Azyr, the Lightning Hawks the strike out of blue skies. They are the scourge of Chaos and ‘Theirs isthe purity bane of daemons. of justice, the might of the righteous. 3e CaLL OF THUNDER Ga. a ae Like the sun’s rays bursting through storm clouds, Prosecutors streak down upon the foe. 38 ae Pi) “EAVY METAL Lord-Castellant Knight-Heraklor Lord-Celestant, Hammers of Sigmar RR TTBTM GR Lord-Relictor es Kaight-Veaillorwith meteoric standard ro silanes Knight-Azyros Knight Venatos, Hammers of Sigmar ‘Retsibutor with lightning hammer Decimator-Prime Protector with starsoul mace se Be a 1a Protector, Hammers ofSigmar Liberator-Prime Prosecutor with celestial hammers Prosecutor, Anvils of Jrudicator with Liberator with grandblade the Heldeahammer thunderbolt crossbow se Be alae Liberator-Prime, Judicator, LionsofSigmar LiberatorPrime, (Celestial Warbringers (Celestial Vindicators Liberator with paired warblades Prosecutor, Astral Templars Judicator with boltstorm crossbow TS aT A THE REALMGATE WARS When Sigmar retreated to the Celestial Realm, he shut tight the Gates of Azyr. The first test of the God-Kii g's new armies would come when the: jempted to reopen those long sealed portals, regaining easy access to the embattled realms. So began the Realmgate Wars. Save fe the most powerfil masters of the eldritch aris, eonly way to travel between realms was by Realmgates. These mystic portals allowed a traveller to bridge vast gulls of unnavigable paths, to traverse otherwise impossible distances. Since the ascendancy'of the Age of ‘Chaos, none had passed through the Gates of Azyr. All Realmgates that led into the Celestial Realm had been shut, soafe tight by enchanted wards, Many besieging armies had battered those ges, monsters and ell forged daemon engines alike pounding upon th; stil the gates stood firm, While Azy realms suffered wave ater wave of remained safe, theother crushing Chaos invasions. By seizing the Realmgates, the minions of the atk Gods separated and broke pact the last remnants of Signar's pantheon and the civilisations that had thrived tundemeath their rule, One by one these kingdoms fell, The domination of the Chaos powers was so complete that rival factions fll to fighting amongst themselves over the spoils of victory As long as the mystic wards protecting Aayr were in place, the inhabitants were sae, but Sigmar would not be able to deploy the fll might of his armies < could only be reopened by forces working an both sides Before Sigmar could reveal his tre strength, Realmgates would have to be seized. For this task, Thunderstrike Brotherhoods ed the way, opening routes so further Stormeast phalanses ‘could march through the open gates. The Stomcast Eternal assaults upon the Gates of Azyr were wholly unexpected. ‘An azure mist had long shrouded Azyr, oping secret Sigmoe's resplendent new armies, The hock ofthese assaults was indescribable the shoer audacity of their defiance reverberated even in the Realm of Choos. er eee here the beast stood, filling the arch of the Realmgate with its immensity, Asi roared out ‘ts challenge, the air shimmered from the sheer heat ofits unbound hate. The creature was thestalf ‘of nightmare, Blood dripped from its m turning to red steam upon the glowing m impossibly broad-bladed axe. Gore dripped from the spikes ofits cruelly barbed whip, No man could will his boudy to approach such a hulking flend, for it reeked of charnel houses and bore the aura of slaughter untold dare, even fora moment, to meet the iron intensity of that lled gaze. Even the merest glance ‘allenge to the Bloodthirster Khorg’tan, the Living Rage - vassal of Khorne's immeasurable power, ncarnation of but a chattered shard of the Blood God's unbearable fury. Indeed, only the greatest of championsou monsteosity’s ferocity was open Yet Lord. Calestant Mordauswas no man, nor were of his heavily armoured Retributor guard. For @ moment ‘Mordaus sat in the saddle of his Dracoth, staring, all emotion hidden by his armoured mask. Sensing, a challenger, Khorg’tan turned to face the Stormcast Eternals and bellowed a harsh furnace roar. Shadowed. reflections Nickered across the armour of the Celestial ‘indicators as they gazed up at the towering greater daemon, The hellish creature seemed to grow larger in its fury, cracked, splitting stone. \Severy movea promise of pure violence. 1s whi Without word, Lord-Celestant Mordaus urged his mount forward, a piles of crumpled bodies littering the gr first, it soon gained speed. Behind the charging Dracoth came the Retributor guaed, hammers held high the Dracoth clawed its way over the nd. Slow at Like a hurtling comet, Mordaus charged into the shadow beneath Khorg’tan nsuing clash echoing across the battlefield. The berserk. frenzy of the blood-maddened daemon was matched by the cold might of colestial vengeance. Here were outspread wings, theimpact of the champions made for battle, warring for supremacy lightning-wreathed hammer versus bloody axe. Only one would survive that day IN FIRE WERE THEY PROVEN Sigmar’ lightning bolts struck across the oppressed realms, and the shock of those initial attacks beg: To bogin fis geeat warin Agshy. Sigmar chose scores oF intial targets. Most \Wwere Realmgutes, closed portals that once led back to the realm of Azyr. To lead the way on these crucial assaults, the God-Kingehose the first of his Stormbosts, the Hammers of Sigmar. They would not fight alone. Brotherhoods from other Stormbosts joined the fray, and soon the whole Brimstone Peninsula blazed. There fought warriors from the Lions of Sigmar and the Anvils ofthe Heldeshammer, as well as vanguard ements of other Stormhosts, The foe ‘would do anything to defend tha region, for itwas rife with portals, and accessed ‘many realms. As important as the capture of the Brimstone Peninsula ws, there were many other ols cast forth ta secre ‘equally vital forgets in Agshy and elsewhere, From out of blue skies came peas of thunder, and lightning streaks that smotethe ground. Thus wae the Ironpassage, a Realmgate leading to [Chamion, assailed. So too was the ‘Scintillating Portal, a pathway that le to the realm of Ghyran. Thelast bolt tostrike in Agphy delivered Stormcast Eternals to besioge great Mount volcano of the Infernus, the lag triple ringed Vuleanus Range. Back in Sigmaron, amongst the staes that hung above the realm of Azye; those Stormhests held back for future a new legend. The very first blow was landed in the Realm of Fire, where the Hammers of ;mar, soon reinforced by a dozen other Stormhosts, wrought their long-awaited vengeance. sirkes stood ready. Rank upon rank ‘were mustered, gathered in the clestine aiting the call a hatile. All knew that everything depended upon vauls those first cast IFthote initial strikes hailed, then so too would Sigmar's plans. Even with the surprise of those shock attacks on thar sid, the ‘Stormeas! Eternals sent in the first wave ‘would soon be overwhelmed, ground down and buried by counter attacks The minions ofthe Dack Gods were numerous beyond sanity, and, although they had been made to combat them, as of yo the Stormcast Eternals had never bean tested against them. In those tense hours it was as if all of ‘Sigmaron held its breath DD LORD-CELESTANT VANDUS HAMMERHAND All Sonmeast Flernl we heroes great champ powersandl weapons beyand the ken of mortals Iustaonecther tha who selects the leaders of each Stormhost— hist spirit. TheGod-Kingsawin VeniddllBlackilsta vengeance like few o rs. Tks sad thal none passed throxgh the Retort pions ofmankine! further gifted with divine pmachimselt fa-secingeyeableto penetrate a man’s young uibesman burning with a desire for ‘quickly than did he. Renamed Vanxius Hammes hand Sigmar sy in han great things and anpimtedhim a Lo Soumhosts Dus ay warrior comrades Sich was the supremeconii earning Draeoth mount the blessed the Stormeast Fternals he comm ‘peat inthe crucial fist wave of atacksthat dll were chosen as thelead em “elewantofthe Hammers of Sigmar -thefirstfoundkstofhisnew wg the wars ofthe Cleansingot Azyr, Vandusppoved himselfime and imer Heldensen and therespectofhis ences mar place in Vandusthat heand Ihewipatthe soul hegin the Realmgate Wars aan: ‘Though cach of the brotherhoods sent to Aqshyhad its owa mission, itwas Vandus Hammethand, Lord-Celestant of the Hammers 1 who faced the greatest challenge. He was sent to oppose the leader ofthe Goretie, Korghos Khul, the very same warrior whohid longago desteoyed his tribe Indeed haul Sigmar not whisked the mortal from the battlefield, Khul would hhavesurely slain him before he could be refiorged into aStormeast Eternal Ina series of fercebattes, the Hammers of Sigmar fought through the Goretide, ws forcing open the Realmgate. This vic high above Azyr, and Sigm {n the Heavens. Down S lary reverboratest fon Mashed mat cas his armies, sending bolt after bolt of Stormeast Eternals, while nore still poured farth from the newly opened Realmgate. The Igneous Delta blazed with war as Stormhosts met the Chaos counter-attack head on, In the mist ofthat onslaught, Vandus duelled Khoul, pitting sacred hammer against daemon-forged axe, The Lord: CCelestant, recognising the killer of his former tribe, evercame his nemesis, ‘and smote him into the mud with the hammer Heldensen. However, the tudes of battle swept them apart before ‘Vandus could sitke the killing blow Through a vision, Vandus came to a grim realisation ~ Khul had corrupted nearby Realmgate This yawning red ae portal now served as a channel forthe Fell power of Khorne. Unless it could be destroyed quickly, the Stormhosts wouk! be ground dovwn upon the Brimstone Peninsula, prevented from ‘expanding their war and bringing Justice o other lands in Aqshy Even while the Hatnmers ofS led other Stormhosts to dose this Gate ‘of Wrath, they were simultaneously attempting to defend the Gate of Azyt fiom the resurgent Goretide. The Lions ‘of Sigmar, resplendent in heraldic purple and gold had surged north to ‘deal off the westernmost hordes of Khu?’ Bloodbound warbanek, while to the eest fought the Stormhost of the Anvils ofthe Heldenhammer, Many $ held the Goretide back from jo pamcast Eternals fellas they the fight, Noble andl valorous of deed, they gave their lives in sactiice to bear the brunt of the attack from the w ihmonger tribes The stalwart Lord-Castellant Andricus Stoneheart held firm against the tide of Mood craved warriors that assailed theGate of Azyr. Yet his heroic defence would befor naught, ifthe steady low fof daemons from the Realm of Chaos could not soon be halted Having fought their way past spiked bbmnss towers, he Hammers of Sigmar at last besioged the Red Pyramid, a horrifying skull- mountain raised in praize of the Blood God, There, before the Gate of Wrath, Vandus once more met is archfoe in combet They traded blows that would each sd dozens of lesser warriors, Atlast, yet neither could end the fig in desperation, Vandus called upon Sigmar himself summoning forth:a bolt fiom the heavens. The detonation oftha sundered the archway to the beyond, Vandus? sacrifice sealing shut that baleful poral Ekewhere in the lands of Aqshy, the Ironpassagetoo had been secured. The Bloodthister Khorgtan, the Laing age, halted the first to Stormeast Eternal trikes atthe Scintillating Portal, but fll to the relentless blows of the Celestial Vind ors, Hard Fighting won a dozen other Realmgates, allowing for the passage of massed Stormbosts into Agshy. Even the battle a the great Mount Infernus was winding down, though there were no mortal eyesthere to witmess i Continents away from the Brimstone Peninsu the Bla ddoomon li amidst fiery desolation, hammers had fought against spitting the fuel of their vengeful redemption against rave Fury ‘Once the Vuksanus Rangehad been home toa mighty empire, the most “ Spetsing mountains were but sac able in Agshy. Now, those fla ficial pits in which skulls were offered te Khorne. As skuughter washed across sajestic shape pel so that they looked likes thelands,theironce leering skull - is sockets glowing with ma as thegrim monument gazed out over dismal ands. Targeting the eshad heen tactical but the Realmg: decision tosend the Blackham mers to level the largest monuiment to Kharne was purely symbolic ‘Let them shake in their rage, for our war is just and our vengeance only begun.” Lord-€; Hammers of Sigmar nt Vane THE BRIMSTONE PENINSULA Pca eae wuinad BATTLEPLAN HOWTO USE BATTLEPLANS This book cos each of which enables you to fight a battle based upon the exciting narrative that leads up to it, These battles should be fought using all of the rules on the Warharnmer Age of Sigmar rules sheet unless ‘the battleplan specifically indicates otherwise. Each of the batlepl includes 3 map reflecting the Jandseape on which the battle was fought; these maps usually show a battlefield that is 6 feet by feet in size, but you can use asmalleror larger area if you wish. er oo ; Betis). Mt) oD ob, ss three battlephins, Sigmar’s Storm has broken at ast, ‘and Lord Vandus Hammerkand and hhis warriors are the first 10 bring vengeance tothe forces of Chaos. As batile began on the Igneous Delta, strikes landed across the realvs (0 retake Realmgates. This battleplan lets you recreate the explosive arrival of the Hammers ‘or any similar conflict in which the Stormeasts attempt to claim a Realimgate thet is held by the enemy. THE ARMIES ‘One player commands the Stormeast army, and the other represents the custodian of the Realmgate. The general ofeach army has @ unique ‘command ability, shewra below in addition to any others thoy have. STORMCASTS’ COMMAND ABILITY Tothe Death: Your general calls upon his brave warriors to fight to their last breath. Pick a unit From yourarmy that is within 12" ofthe Realmgate, Until your next hero phase, roll a dice each time model from that unit isslain, On a rollof 4or more, you can inflict | mortal ny model that is within 1° ofthat model before itis removed from phy ee STORMCASTS’ OBJECTIVES ‘The time has come for the Stormeasts to make thei first move. You will strike deep into the enemy’s heartland and reclaim a long-lost Realmgate. If possible, you mu command of the battlefield by wiping, tleve absolute ‘outthe enemy threat inthe area, however, i the enemy numbers are too great, you must secure the Realmgate atall costs and hold it aguinst any ‘enemy counter-attack. CUSTODIAN’S OBJECTIVES ng and audacious move, the 1 Eternals have kaunched a ropid assault upon a Realmgate nder yourstewardship. Tolose control of such an important site would not only bel ‘war effort for years to come, Victory niliating, but could hamper your will only be yours by scouring the battlefield; leave none alive to threaten yur control ofthis vita site CUSTODIAN’S COMMAND ABILITY (Crush the Intruders: At your ‘general’s command, horns summon nearby forces to crush the intruders ‘without mercy. If your general uses this ability, olla dice. Ifthe result is 4 or more, set upa new unit anywhere within 6° of any edge of the battlefield that is more than F from the enemy. This counts as ‘that unit's move in the following ‘movement phase, THE BATTLEFIELD Inspiring: Add 1 to the Braveryofall | SET-UP. “This batle takes place ona scorched | units within 3° of thisterainFeatire | Do not se the set-up instructions pln, litered wit the remnants of onthe Warhammer Agcof Sigmar the fallen civilization that once called | Youcan ether generate the rest ofthe | ies shee. Instead, anything within a these ands home Broken masoncy | sceneryforthis hare as descrhedon | 15° ofthe central Realmgate ithe iY nd shattered buildings dot the the Warkammer Age of Sigmar rules | Stormcasts* territory, and the rest horizon, interspersed with wild flora | sheet, ruse the example scenery ofthe battlefield is the custodian’: that has stubbomnly taken coot within shown on the map heow. terntory. The costoian set up theit the tortured ground. The centre af the army fist, anywhere in thei territory, is battlefield is dominated by a towering the Stormcast playerthen sets aside all Realmgate, the ely surface of ts the units in their army, ready toarrive portal rippling with otherworly during the battle power. The Realmgate has the Inspiring scenery rule in adltion to . any other rules it may have. Peo PNET eRe Toy TNT A Hs THE TT ED ea Se FIRST TURN The first turn in the first battle ound, Stormcast player alway’ takes the SUDDEN ARRIVAL Atthy phi alice or each unit that they put to onesie during set-up. On the ral of start ofeach of theirhere the Stormcast player must rol 43 or moce, that unit is transported into the Fray, sec up the unit on the battlefield more than 8" from any ‘enemy mode, That is their move for the following movement phase. Ifa unit does not arrive, orth rnp space to set up the unit using the above restictions, ihe Slormeast player lls again for that unit at the start of their next hero phase. FORLORN HOPE ‘Units in the Stormeasts'force that arrive ia the first battle round do not need to take battleshock tests forthe duration of the entire battle HEROIC STAND! Ife TOTEM from the Stonmcasts army's within 3° of the Realmgate atthe start oftheir hero phaseit can make a heroic stand, refusing te move from that spot until the Realmgate fs secured, If toes so, the TOTEM cannot move forthe rest ofthe battle, but the Stormeast player can re-rollall failed! hit rolls for units from their army that arewithin 12" Tnadlition, when ted upon the TOTEM, the Starmcast player can choose to fnstead inflict that damage on any nit fromm thetr army that is within 3 ae VICTORY Do not use anyofthe victory conditions ‘onthe Werhainnter Ageof Signuar d,attheend ofa rmcast player rules sheet Instem battle rund, thes wins a major toryif noneof the ‘ustodian's starting models are on the battlefield, or the custoclian wins a major victory if none ofthe Stormeast player's models that arrived dui first turn are on the batlefel. Ifboth oftheabove conditions are met, the result isa draw, Inada 1 ifthe custodian has third more models than their ‘opponent, the Stormeasi player can also win a majoe victory by having at least one model within 3° of the Realmgate atthe end of the fourth battle ound, THE STORM ENTERS GHYRAN Even as the first Stormeast Eternal assaults struck Agshy, so did Sigmar hurl more bolts. Into the realm of Ghyran the God-King loosed much of his might, for he sensed the realm, and his one-time ally Alarielle, were in great peril. Thus did the Stormcast Eternals enter those embattled ter Once, Ghyran~ ako known asthe All the Chaos penverssonght to Aayros led contingents to so0k out the Realm ofLifeorthe JadeKingdoms- conquer, as ws theienature. Ya there | hidden paths that might lead them to was a place of great growth andwonder. was one wha coveted the bountiful Athelwyrd, Alarielle's Hiden Vale. Tt From areentoabundant,the entire landsof Ghyran bevel else- Nurgle, | was Sxgmar’shopett re-establish old realm flowed in cydles both seasonal the Plaguefather. The God of Blight ies, to bond with ylvaneth forces and and mystic: When in bloom, nokands seat fot his plague legions and begin the long taskof ridding Ghyran \vere more ecdant orbountiful Rothringers, turning the fertile richness of Chaos. While the Knights-Azyros of Ghyraa ant putrescent decay sought the illusion hidden tras, Inthe Ageof Myth, Alaille,the the main Stormcast Eternal assaulks Queen ofthe Radiant Woods,ond When Sigunars storm beac over targeted vital Raltngates. Elements Ultimate ulerof the Jade Kingdoms, Ghyran,andlightning strikes brought | of more than a score of Stormhosts joined Sigmar'spantheon. However, down Stormeast ternal, they found weresent down asa flurry of lightning Alavielle grew despondentincteasingly’ avast realm that was rvling Afogof blazed overthe verdant kingdoms Wwithdrawinginto her beloved realm. disease rolled overthe land, corrupting Sheabandonod herallies even before allt touched. Eldor forests had fall theRealmgateasiauls, there was theonset ofthe great iavasionsthat been reduced into sentieat,erueling one particular which gave Signae marked what is now clled the Age bogs, ot-hearted beasts prowted the great foreboding that ofthe Gates of cf Chaos, and when herlands were lands, and everywhere Chaos forses Dawn. For that mission the God King besieged therewas no aid to call upon, conquered and destroyed. Knighis- sent forth the Hallowed Knights, LORD-CELESTANT GARDUS Honour Sacrifice. Duty. These are important concepts to all Stormeast Eternals, but none revere their sacred task like the warriors ofthe Hallowed Knighis. Only those who worshipped Sigmar and called apon him for aid against the horrors of ‘Chaos found thenaselves selected by incandescen ‘There, in Sigmaron, they were reforged and inducted into the devout Hallowed Knights, with the message that it was not Sigmar who would help them, but apture to join that Stormbest. rather they that would aid Sigmar. This elevation filled Gardus, consuming him utterly: No one trained harder or performed more impressively in the itorium than did Gardus, forthe honcur the God-King bestowed weighed heavy upon him, Indeed, despite his great successes during the training battles of the Gladitorium, Gardus remoined apprehensive about his ability to live up to the dlivine blessings gifted to him until his first true combat as a Stormeast Eternal at the Battle fort ‘Gates of Dawva, There, he would prove himself beyond doubt. a ee ee With the sudden shock and ferocky of i the Passage the wrath of theirassault that they buat down the corrupted Thornwood in the process In that initial celestial onslaught, si Realmgates were eventually ta Itsemed as ifthe Hallowed Knights would add to those triumphs, for they uunleasheal sighteous fury, smitingthe ‘Chaes Lord that ruled the diseased Ghyrtribe. Yeteven in the moment of thei ist victory, the Hallowed Knights realised something was amiss, “The Gates of Dawn were corrupted, for they nolonger served asa pathway to birthplace of pe of the guefather's immeasurable aight. Thefilth of ages came out of those gates now, asthe colossal greater daemon Bolathras took the fel. Aided by the rich flow of vile powers, hesummioned Plagucbearers beyond count. So the battle began anew ‘Under Gardus’ commands, the Hallowed Knights reformed to combat the Plaguehearers that encircled them Against such relentless numbers, there was little hope of viciory, yet the Hallowed Knights fought on. If it was to be thetr fare to fall before that onslaught, then each wartior wanted to make his enda glorious one, worthy ofthe great honour of being refonged to serve Sigmar once again, The God-Kinghad not abandoned hhis most faithful of Stormbests, Aaticipatingthe import of th had held back reserve forces. From the is growing ash in the Ghyris Sigmar raged! more lightnings, sending. {nto that battle Further chambers of Hallowed Knights, as well as chambers from the Astral Templars Stormbost The nevly arrived Stormeast Eternals drove deep into their foe, However, raving upona minture oflie energies and purest comuption, Bolathrax was swollen with power, and summoned more minions Forevery daemon that fell, three more materialised. Soon even the zealous impetus ofthe Astral Templars became mized, weighed down beneath the daemons’ numbers. The stalemate was seemingly broken when the sky peeled away and out poured the skaven, They had gouged ‘a gnay-hole into reality and scurried forth to aid their diseased allies. Seving that victory could not be achieved whilst the foe drew upon ‘unlimited reinforcements, Lore: Golestant fandus took it upon himself todlose the Gates of Dawn. Alone, he sduelle the massive Great Unclean One Boal from every wound, Seeing there was no yet the foul fend recovered he Lord-Celestant leapt into the archway, hopingto destroy it from Within, or draw Bolathraxaveay from the battle The plan worked, but so glethly was the Greater Daemon, now that its tremendous bulk tore apart the y,beeaking the magical link, and trapping Gardus on the wrong side, gatew The battle stil may have goneill for the remaining Stormeast Eternals, but forthoarrival of a other army: the sylvaneth wargroves. Atlas the tree spirits ofthe Jade Kingdoms came toaid the Stormeast Eternals. The cloomons fell fo their combined might, and the skaven fled, dismayed. Patt All across Ghyran thunderbolts ‘continued to strike, as the Stormeast Eternals atiempted to wrest the Jade Kingdoms from out ofthe beslimed grasp of the conquering armies ofthe ‘Choos invaders. Sigmar’s Tempest lashed head-on with the roiling fug ‘of Nurgle. Every day more Stormhosts arrived, pouring forth from out of reclaimed Realmgates. At times Sigmat of sylvaneth forces; they appeared out of nowhere to join the fight against mies found aid in the form, the daemon legions and rampaging ‘Choos warbands, Yetall too often the ‘Stormeast Eternals found themselves fighting alone, unguided and unaided in the hellish rotseape that had spread across these lands, ‘Queen Alariollehad recognised the ararks of Sigmar upon the Stormeast Eternals, but ever yelical in her moods, she was not yet in her war aspect. She turned aisay emissories, prefersing instead to remain in herillasion hiclden vale. Alongside foul disease, despairhad sunk into the lands and the Radiant Queen's own heart. Unableto find Alarielle to beseech her to join the cause, the Stormeast Eternals seemed doomed to battle alone twas Gardus of the Hallowed Knights that found the solution, Returned! frei the Garden of Nurgle, the battered but unbroken Lord elestant tole of many nghis harrowing ‘escape fram the Realm of Chaos, including the location of Abarielle Gardus led several Stormhosts spearheavling nto Rotwater Blight. Afler / GATES OF DAWN Evaee aa : : ee + it raasiwan of eT = ie arany batles including unblocking the Oak of Ages Pastand freeing the River Vitalivof contamination, the ‘Stommhostsat last entered Athelwyrd, the domain of Alarelle. Unbeknowast, to them, however: the Stommcast Eternals had heen followed. The armies ‘of Chaos treained into Alarielle's saetum— daemons, brayherds, skaven, and Blightkings beyond count, bringing with them a deluge of corupting filth Ske by side the Stormeast Eternals battled, fighting and falling alongside the sylvaneth forces. I chat struggle the Forces of Order slew many for each, ‘oftheir own that was str slowly they were forced backwards. Even when Alariolle donned the arantle of war and joined the Fray ae 258i ROTWATER they could not tur the tide, Before d the deluge of pestilence that ra from the skies, there could be no ately they were driven from Athehvyrd, forced to abandon, Alarielle’ss St last, gained victory. Uli ictum However, the smeast Eternals hae perhaps. at ally in the continuing battle forthe Jade Kingdoms. BATTLEPLAN Despite Sigmar’s trepidation, his Stormeast Eternals appeared to have launched a successful assault on the Gates of Dawn, driving the forces of Nurgle before them and claiming the Realmgate, Then came Bolathras, Around hin was.a cloud of fies so large that the swarm blotted out the sunlight. At the Greater Daemon's command, the flies began to coalesce into Plaguebearers beyond number. Within moments, the battle for the Gates of Dawn became a desperate battle to strike down the Great Unelean One and sover the limitless reinforcements at his contmand, lest the nsbattled Stormbroxts be overwhelmed. Using this battleplan you ean refight this batile, or recreate another clash between a beleaguered Stormeast sary and an overwhelming enemy force that seeks ingress through a captured Realrgate. MASTERMIND’S COMMAND ABILITY Manifest Reinforcements: Tapping into the vast reservoir power beyond the Realmgate, your general summons etherworklly reinforcements to the battle, Set up ‘anew unitaspartof yourarmyso thatall ofits models are within [2° ‘ofthe Realmgateand not within ‘ofany enemy models. Thiscounts asthat unis move in the following movement phase THE ARMIES ‘One player takes command of the Stoxmeast amy, and the ther represents the mastermind leading the enemy forces through the Realmgate. The general ofeach army has a unique ‘command ability, shovsn below, in audition to any others they have. STORMCASTS’ OBJECTIVES By channelling aetheric energies through the Realmgate, the enemy _general is gathering a host of impossible sizeto chim this hard won battlefield. You must rally your embattled ‘Stormhest and take the fight tothe only chance of securing victory this day is to strike foe once more. You down the lyachpin of the enemy's reinforcements that are pouting into the fray, The odds are long, but the power of Sigmar surges through your veins and you know that there remains hope that you can emerge victorious, STORMCASTS’ COMMAND ABILITY No Surrender: Yourgeneral ells ‘upon their celestial kn to fight on against seemingly impessibleodds Until your next hero phase you can roll two dice for any batleshock tests you make for units in your army, discarding the dice with the high MASTERMIND’S, OBJECTIVES fie vassals the Stormanss foolishly believe themselves victorious. They are mistaken, and you will make them pay for their arrogance Summon forth your legions and bury your shing your disposable enemies beneath an overwhelming. horde of warriors. While you contro! the Realnigate there is no limit to the power at your disposal, Seize the advantage, and wateh Si drown in blood, THE BATTLEFIELD ‘The butle takes placein a heavily wooded environment surrounding a Realmgate. Thelanilscape has seen heavy fighting throughout the post hours, and corpses and broken terrain bestrewn across the battlefield ‘Youcan ether generate the sconery for this baitleac described on the Warhammer Ageof Signar rales shot adding aBaleful ealmgate within 6"of thecenireat the ‘masterminds battlefield edge, oruse the cecamplesceneryshown on themap below. SET-UP Do netuse the set-up instructions on the Warhammer Age of Smarts ‘sheet. Instead, each force’s territory Is marked on the map below: The players take turns to set up units, until they hhave set up all the unsts they want 10 uuseor have run out of space. Having only just lain the last oftheir previous opponents moments before, the Stormeast forces are till spread out across the battlefield. The Stormeast player must therefore rol a dice before Setting up each of their units and consult the map below to determine Where it ust beset up. Amy units that ‘cannot he set up in the area rolled for ‘them must be set aside, and wall move ‘on tothe hattleftele from the southern ‘edge in ther firsi movement phase. FIRST TURN Both players rola dice to determine ‘ho takes the first battle round, as described on the Warhammer Age of ‘Sigmar rules sheet UNNATURAL REGROWTH Notonly can the masterminds general utilise the vast power beyond the Realmgate to summon a nuumberless horde, but they can also draiv upon its energies to hea cach ofthe mastermine’s hero phases, their yeneral heals D3 wounds cit own torn flesh, In THE PATH OF HEROISM ‘The Stormeast commanders know how dangerous their enemy’ general is, and understand that itis thelr solemn duty to deal with this terrible threat, The Stormcast player can re-rolfalled hit rolls forany of their HEROES that are within 12° ofthe masterminal’s general, VICTORY Dont useany ofthe victory conditions ‘on the Warltammer Ace of Sigmar rules shect, Ifa player has no modelson the battlefiddat the end of a batileround, the battle ends and their opponent wins a major victory. Otherwise, the battle ends ater the fith battle round. the masterminds general s wot on the batlfield when the battleenes, the Stormeast player wins. This isa major victory Ifa eas half of ther starting i models are iil on the bat Otherwise, itis minor vietory. the masterminds general ison the battlefield atthe end ofthe baie the mastermind ins This isamajor victory ia least half the Stormeast? staring models have heen sai. Otherwise, iis minor victory ae HINTS & TIPS Thisis a cfticult batleplan for the jormeast plyer. Dueto the ‘constant steeam of reinforcements thatthe masterminds general ‘can bring into play this battle ean swiftly spiral outof control Asa result, they st be as aggressive sof the game in order (o corner the as possiblein the ealy sta ns yeneral. Yet the Stormeast payer stance besween aggressive ustalsofnd ‘opening moves and reforming their scatered units into.a more cohesiveforce. With such, challenging vietory conditions, this isa great batileplan to refight afterwards, swapping rolesto see ‘your opponent can doany better! THE TEST OF METAL Sigmar’s Stormhosts took war to each of the oppressed realms, including the scattered kingdoms of Chamon, the Realm of Metal. Sigmar longed to find and reunite with old allies there, and the God- King also suspected a secret for which he had long sought lay hidden in that corrupted realm. Tn Chamon, as with all the realms Meanwhile, the Celestial Vindicators they entered, the Stormcast Eternals searched the Valleys of Anvrok for the hidden Realmgate While they id so, other eyes espied them The sought ta seize control of Realmgates. Additionally, Knights-Azyrosled reconnaissance forays to seek cut the sorcerer, Ephrys, the Ninth Disciple of god Grungni and hie duardin follewers, the Ninth Tower of Taeentch, watched the lightning strikes that bore these ‘Once Sigmar had counted Grungni, newcomers, He saw the gleam of, the Forge-God of the duardin, amongst immortality and he instantly kaew the closest ofall allies. As the power of his foe ‘Chaos grow, many rifts opened in the God King’s pantheon, some beyond Longago, Sigmar had lost his weapon, tthe matchless warhammer, Ghal Maraz, Tricked by Tzeenteh’s master illusion, the God- King hd hurled the hhope of cedemption. Grangni and his, sturdy followers had always proven, loyal in the past,and it was the Master Smith himself who aided Sigmar ia the Reforging provess that erea Stormeast Eternal but the Forge-God ‘weapon not into a for, but into a rift in the First reality, Like a hurtling comet, it passed through many realms, draivn at last by had been absent now for many years. the heavy pull of the Realm of Metal LORD-CELESTANT THOSTOS BLADESTORM Like all the Celestial Vindicators, vengeance was ever foremost upon Thostos’ ind. The firstborn son of the guild- King Glothian, Thostes returned from a slayerquest to Find his people butchered in his absence. His guilt-haunted umpage was halted only when Sigmar granted his wish for an eternity in which to enact revenge. Such ivas the fury of the young prince's desire that the God King’s knew immediately which stormhost to place him in, As a Lord-Celestant of the Celestial Vindicator, it was Thostos who led the initial attack against the Ekisitchmel Ghal Maca, undoing the works of the sorcerer Ephrys. During the battle, the Lord-Celestant was tumed to living sigmarite by wild transformative power, but still he Fought on. Only a spell of surpassing power halted his wild attack. Reforged in Sigmae’s vaults, Thostos’ body is flesh once more, but echoes of his strange death persist. Though immortal, each Stormeast stands to lese anuch with each Refoi Tewas Tzeentch’s master phan 10 break apart Sigmar’s pantheon. and to strip the God-King of his greatest weapon, The God of Sorcery desired the hammer forhis own, tosiphon its storm of energy forhis ewa diabelic plans. By scrying magics unequalled, sdthe hammer to its Treentch trac landing site, but such was the power of the artefact it peeved anathema to Chaos, so that even Tzeentch’s mightiest greater daemons could not move it, nor bear to gaze long upon it This conunde 1 did not longdelay Toeentch, however he soon manipulated his minions to cast dowa the monument men had raised overthe fallen object, and covens of Lords of Change wove powerful spell of concealment to enshrouudthe mysticaura given aif by al Maraz. Years went by, anc! Chaos grew stronger. The ity of men that had risenaround the hammerwas destroyed. and, hy hyena gre sonigholel was but in its stead = the ral keep. thick chains of magic tethered the leitch Fortzess, Deep inside its warhamme keoping it from returning tothehand of te divine master For the many centuries that flowed, the precious artefact was guarded by the sorcerer Ephryx, a pawn in Tyeentch’s uacountable schemes, Taeentch himself had long m cant to devote time to destroy that hateful warhammer, yet always the Master of Tntrigue was delayed, sidetracked by other strands of fate that called more urgently. In the meantime, Ephryx new the powersource must be seeretad and guarded at all cost Ephryx was steeped in arcane wisdom, yet foolish pride and his ‘own scheming nature became his hho lured the undoing. Irwas he Stormeast Eternals to the fortress. Ephryx wished to slay these powerful newcomers, and touse their own, energies to further his own mad schemes. So were the Celestial Vincicators lured into besieging the although they knew not that it guarded Sigmar’s most Eldritch Forte sought after treasure, ee ee The Eldritch Fort was protected by deadly enchantments and warrior hhordes, yet the Celestial Vindicators wore resolute. Stesied by sigmariteand thoughts of vengeance, they advanced, smashing down the gates in the fury of their assault, Across courtyard and battlemeat, the opposing sides charged and counter-attacked, while storm bolts from Azyr blazed down, Avvarethat his plan was backfiring andhis foc: weretoo powerfulto contain, Ephrys ‘unleashed the overburdenedenergies ofthe Ekkitch Fortress, The explosion that followed destroyedthe Celestial Vindlicatrsas they surged towards victory, bute the loriouslightissuing rem the heart of the fortress, Back to Sigmaron were they dod several sow the spirits of theslain Stormeast Eternals returned, and when they wererefongeat eddthem what they ce more Sigma had st —forhissuspicionsof that spel When he realise that his lost weapon had been shiokled fortress had heen gro locwed, a great assaultwas prepsred, When next the lightning struck in Anwrok, the Stormicast Eternals arrived in force, At the fore were the Hammers of Sigmar and the Celestial Vindicators, They found ambushes awaiting them, but to theie horror; the Eldritch Forteoss had disappeared. By translocating the Eldritch Fortress om the Shattered City tothe Great Crucible ~ a floating diss that hovered high in the skies ~ to keep fresh forgedarmies Ultimately he hry had sought it from the reach of Sigmar’s intended to use its power fora greater change;a coven of Lords of Ch hogan a ritual which, if seen to ‘g completion, would bring all of C into Tzeentch’s labyrinthine dom With the aid of the spirits of Anvrok’s dead and the stars themselves, the Stormeast Bternaks found their quarry besieged the Eldriteh Fortress once sgain. Armies and «pellfire opposed them, yet onwards they pressed, an indomitable force that ssould mot be stopped. Despite suffering horrific losses, the Stormeast at last pressed home their assault, storming inte the circle of daemons and disrupting their ritual. Ghal Maraz was secured and the Eldritch Fortress tumbled inte the void, filing cone of Tzceateh’s many plets. BATTLEPLAN Ghai Maraz, the irreplaceable hammer of the God-King Sigmar, has been found. The Stormcast Eternals aregathered in force and dutifully march to reclains their master’s ultimate weapon, yet their task will ‘prove tobe jar from easy. A nsighty fortress has been raised about the relic, and a powerful host sworn to the Dark Gods stands ready to defend its walls. Only through implacable courage and determination can the Stormhosts hope to enserge " sphant and return to Sigmaron with their pri Though thereie only one Ghal Maraz, thereare many treasures that would aid Sigmar’sforces if they were claimed, many of which strongholds and armoured vaults under the watchful eye of the enemy. With this batileplan you can enact the final march to reclaim Sigmar’s hammer, or the liberation of any number ofleser relies. STORMCASTS’ COMMAND ABILITY Assail the Walls: Your general onlers thestorming of the walls. Your ‘general and all units fr my that are within 12" of them whew this the Walls of Death scenery nile until your next hero phase THE ARMIES ‘One player takes command of the Stormeast army, and the other represents the defenders ofthe coveted relic The general ofeach army has a unique command abikty, shown below, in addition to any others they have. STORMCASTS’ OBJECTIVES The location of agrest and relic has been discovered ible an artefact so powerful th you with the task of retrieving it, 19 matter the cost. Your objective is ctraightforward, if not simpleto achieve Sigmar has charged sack the enemy fortress and butcher its defenders in order to claim the relic in the name of your lord DEFENDER'S COMMAND ABILITY Hold the Batlements:Calling upon is warrior to fight or die in de the walls your genera inspires his men. tofight on until theirlast breath. Your general andall unitsfrom your army of hem when they thisabilty can re-molsaverolls ofa nevof thatare within L | until yournext hero phase fthey are falfic Gate, Skull Keep, Overdont Bastion or Fortiess Wall, withinoron a DEFENDERS OBJECTIVES ‘The followers of Sigmarhave heard rumour ofthe fabled felic that lies ensconced within your keep’s vault and ‘with a mighty war host. As the steward of this priceless artefact, its your duty to see the enemy broken hefore your walls and slaughtered in nw lay sioge to your stronghold their entirety. Ifthe Stormeast army is too great in size to repel, it will be cenouigh to endure their atacks long ‘enough for the relic to be spirited away. to safety THE BATTLEFIELD ‘The western half of the baitlfiekl is dominated by the fariress that houses the fabled rele ‘You can use the example scenery shown fn the map below, or the defender can setup scenery to theit liking to Fopeesent the foriress created by their archimnancers. Iso, the defender must sol up at least one Malefic Gate and two ‘Skull Keeps or Overlord Bastions. ‘The players take itn turns to set yp Unis, as described on the Warhammer Age of Sigmar rules sheet, The defender ‘can setup theie units anywhere ‘within 24° of the western edge of the Dpattlfield, and mast set up atleast hall ‘of their units on or within the wall of the fortress. The Stormeast player cam sel up their units anywhere that is more than 36” away from the western edge of | OPENING VOLLEY ‘After set-up has been completed, any Units in the defenders army that were | set up on a Malefic Gate, Skull Keep, | Overlord Bastion or Fortress Wall can | loose an opening volley, attacking with | any missile weapons they ae catryng After these attacks have been resolved, any of the Stormeast player ‘that suffered casualties must take an is | immediate battleshock test. FIRST TURN ‘The Stormeast player always takes the | first tara in the First battle round. TOI: MOLTENRAIN Ifboth players roll the same number shen determining who will take the first turn in a battle round, the reiling clouals above begin to spit molten rain, Roth players must immediately make asingle save rol foreach of their units on the battlefield. IF the save roll is passed, that uait's armour has protected them from the worst effects ‘ofthe molten rain; if the save roll is failed, that unit suffers D3 mortal ‘wounds, Once this has been resolved, the players roll again to see who will take the first turn. Molten only fall once per battle round, even if FORCED MARCH ed into action by the opening volley of the castle's defenders, the leaders of the Stormeasts bellow out orders to those under their command, urging them te hasten their attack on the wall, Units in the Stormeast army that are within 6” ofa friendly HERO ccan make a forced march. Units that make a forced march roll 2 dice and add the highest result to their Move characteristic when they run, VICTORY Do not use any of the victory conditions on the Warham ner Age of Signa roles sheet. Instead, # wone of 4a player’ starting models are on the battlefield atthe end of a battle round, the me ends and their opponent wins a major victory Ifthe Stoncast playerhas a third snore models than their opponent. the defencler can aso win amajor victory by having atleast one of theiestarting models on the hatilefeld atthe end of the sixth battle round, Otherwise, the battle lasts for six battle rounds. At the end of the battle, or Victory if they have more models on or within the defender wins 2 mis the fortress walls than the Stormeast phyer; otherwise, the Stormeast player wins a minor victory, WARSCROLLS ‘The warriors and creatures that battle in the Mortal Realms are incredibly diverse, each one fighting with their own unique weapons and combat abilities. To represent this, every model has a warscroll that lists the characteristics, weapons and abilit Every Citadel Miniature in the Warhammer range has its own \warscroll, which provides you with all of the information needed to use that ‘model in a game of Warhammer Age of Sigmar. This means that you can use ony Citadel Miniatures in your collection as past of an army'as long as you have the right warscrols | When fighting a hatte, simply refer | tothe warserals for the models you are using Warscrells for all ef the ‘thor models in the Warhammer Age of Sigmar nge are available From Games Workshep, Just visit our website at games-workshop, com for more information on how to that apply to the model, The key below explains what you will Varltam mer Age of Slgmar rules sheet ‘explains how this information is used dona warscroll,and the ina game. The warscroll lso includes @ picture ofa unit of the models that the warscroll describes, text explaining the background for the ida short piece of obtain them, ‘models and how they fight, L Title: The name of the model that the warserell describes, 2.Characteristics: This set of characteristics tells you how fast, powerful and brave the model is, and how effective its weapons are. 3.Description: ‘The description tells you what weapons the model can be armed with, and what upgrades (ifany) itcan be given, The description wil aso tell you ifthe model is fielded on its own a single model, or as part ‘of a unit. Ifthe model is fied! as part ofa unit, then the ‘description will say how many models the unit should nough models to Feld a unit, you can stil field one unit with as many models as you have (if you don’tha haveavailable) 4. Abilities: Abilities re things thar the movel can do during ‘a game that are noe covered by the standard g 5. Keywords All models have alist ef keywords. Sometimes a rule will ay that itenly applies to models that have a HINTS & TIPS ‘The following hints and tips will help ‘you get the most from yourwarscrolls Modifiers: Many warscrolls include modi For example, rule might add 110 the Move ers that can affect characteristics iaracteristicof a model ot subtract 1 from the resull of hitoll Modifier are cumulative. Random Values Sometimes, the Move or weapon characteristics on a ‘warscroll will have random values. For ‘exanple, the Move characteris for amodel might be 2Ds (wo dice rlls ‘added together), whereas the Attacks haracieristic ofa weapon might be DS. When a unit with a eandom Move characteristics selecied to movein the movement phase, all the indicated number of dice, The total ofthe dice rolled isthe Move characteristte fr all ‘models in the unit for the duration of that movement phase, Generate any random values for & ‘weapon (except Damage) each time it is chosen as the weapon for an attack Rollonce and opplythe result to all such weapons being used in the attack. ‘The result applies forthe rest ofthat phase: For Damage, generate a value for cach weapon that inflicts damage When to Use Abilities: Abilities that are used al the start of aphase mus be carrledl out before any other actions. For ‘example, abilities carried outat the start ‘of the movernent phase must be used before any models are moved. By the same token, abilities use! attheend of the phase are carried! out after all normal activities forthe phase are complete. Ifyou can use several abilities at the time, you can decile in which onder they are used. [f both players can carry out abilities at rhe same time, the player whose turn is taking place uses their abilities first, ae Save o Somemodels havea Save of "This means that they automatically faiLall save rolls (do not make the roll, even if modifiers apply) Keywords: Keywords are sometimes Tinked to (or tagged) by a rule. For example, cule might say that it applies to ‘all STORMCAST ETERNALS’. This means that it would apply to models that have the st their warscrol rmeast Evernal keyword on Keywords can also be a usefil way to dlecide which model to inclueein an army. For example, Ifyou want to feld a Stormeast Elernals army, just use moclels that havethe Stormesst Eternal keyword. ‘Minimum Range: Some weapons have ‘a minimum range. For example 6”-43 ‘The weapon cannot shoot at an enemy unit th fs thin the minimam range WARSCROLL LORD-CELESTANT ON DRACOTH The Lord-Celestants that lead each Stormhost are exceptional warriors even amongst their 4 immortal kind. Majestic upon their lightning-spitting Dracoths, Lord-Celestants bolster their é brethren’s resolve as they plunge into the thick of the fray. With the power to ride the storm in : flashes of azure light, their vengeance is both violent and inescapable. MELEE WEAPONS Range Attacks ToHit TeWound Rend Damage Tempestos Hammer 2 3 a ae 1 ps Dracoth'sClawsand Fangs 3 a u aya DESCRIPTION Intolerable Damage: Ifthe wound callie COMMAND ABILITY A Lord:Celetant on Dracoth a single the Dracoth’s Clas and Fangs attacks Tord ofthe Host i ths models your model Hetsarmaxt with 3 Tempesios ‘Gor more. ten tha attack has Damage genera andl uses this aby un Youe Hammer ridesa Dracoth. The Dracoth eharictrstic of BS rather tha Fhext oro phase you dono have fo take fights with te Ferocious Class and Fangs batleshock test or this model o7 any j Storm Breath: Youcan make astorm feiondly unit with the STORMCAST | breath attack with this model in your ETERNAL key-word thats within ABILITIES dso, 24° of thismodel atthe start ofthe Inescapable Vengeance If thi that is ith thas made a charge move this ace for each oni (ri ‘Gan make Ds entra altacs with is je) thas wth 2 ofthe po Tempestos Hammer, picked. On a rotor or more bing rolled forsiers DS batleshock phase PERCE ORDER, CELESTIAL, HUMAN, STORMCAST ETERNAL, HERO, LORD-CELESTANT. = we a es e es a LORD-CELESTANT Inspiring leaders of the Warrior Chambers, the Lord-Celestants march to war mantled in the might of the storm. None can escape the vengeful blows of their runeblades and sigmarite hammers ~ should any try, the Lord-Celestant swirls his armoured cloak, loosing a hurtling cloud of sorcerous i | | | } hammers that strike down the cowardly foe. | MELEE WEAPONS Range Attacks ToHit ToWound Rend Damage | Py Te Seer eae 1 3+ 1 — pS i DESCRIPTION SigmositeWarcoasInyour shooting» COMMAND ABILITY etetceiniwenodemd He pinesyvccan neh Déhaamenten Ranteusietbuteest{ Ihe ede sous Geteivis tance Searle this Spmarite Worcouk Picken generalanuluscsthislliy then ei FecuNeancisives: cenyninaneiesentsite | yatvettertue me eaeus ee ‘ | Siemartewardoak foci fammnerthaisuniesbe then olla fof ay hit resin the combat phase S | ficetoreachuntvoupiied On allot forthisrnael an inendly STORMCAST 5 | spires Scrmoriteutsifiesamertinount ETERNAL fein 95h @ | Inescapabte Vengeance: IF this modelhas_Notethat yoitean pick the amet more ; ttdetchiegemovethiotrn iteanmakel than oncelnaphews : {tre ateck ath ech fils mao weapons WARSCROLL LORD-RELICTOR Lord-Relictors are noble but sinister figures. Their ritual weapons and armour are replete with icons of death, for these : | fell guardians keep the warrior souls ofthe Stormcast Eternals from the gloom of the underworld. Potent healers as well as Z | _miahtywarciors thei arcane powers channel the oy of Siar and cal storms from the darkening shies : “Range Attacks ToHit ToWound Rend Damage GS onsd tas 3+ 1 de DESCRIPTION ABILITIES A Lord-Ralicor isa sige model. Heis Lightaing Storm: in your hero phase, you aed sth Relic Hamner a the Lvtd-Relitor will ray oso, pick a Tron iyouscan heal up to D3 wounds that the unituntil your nest hero have Been suffered by the modal that you fon-Reilor cn storm and a healing WARSCROLL LORD-CASTELLANT Masters of defensive warfare, the Lord-Castellants watch over their Stormeast brothers. From their warding lanterns, a glorious golden glow spills forth. This magical light has many uses, from driving back the tainted foe with its purifying aura, to shielding and healing wounded Stormeast Eternals with celestial energy. ‘MELEE WEAPONS Range Attacks Tollit, ToWound Rend Damage 3 34 34 1 2 Cestollant’s Halh DESCRIPTION ABILITIES AlLord:Cascllat is single model, He Warding Lantern: In your hero phase the Ifa STORMCAST ETERNAL units isamedwitha CastdlantsHaberd and Lord-Castellant may unleash Giernagical chosen i is balled in the healing energies ‘cries aWarding Lantern energies of his Waring Lantern I he of thelantern and you can add | to all se loess, pickeither ACHAOS unitora rolls thas to make dnl your next hero STORMCAST ETERNAL unit thats [hase Inaddiion unl Four next hero Arithin 2" of the Lont-Casalant Pinse each time yout make a sive roll f7 fr more fr that an, ane model nthe anit Ira CHAOS unit ischossnitisstruckby the healsa wound nglight ofthe Celstl Realm and wffers dethe tosh of thislight and DS mental wounesiastead, - 3 KNIGHT-HERALDOR nar to Glory Forward For Sigmast With Mast wounded upon his ale horn a Knight-Hetldoringpreneary Stormeast Eternals, its eldritch energies driving them to still greater feats. So powerful are the thunderous calls of the battle-horn that the celestial shockwaves can topple buildings, fell trees or cast down the dark idols of the Chaos Gods WEIEE WEAPONS Range” Ato Tole ToWoul Rind” Danese Piigieosiarsa era ge Splaalg estos! Sr ee DESCRIPTION ABILITIES PEt cage meat yee) GRU U em ina hes aceyee Tanicsien afer aaa badsvord. and armed with a ammesa Batle-nown Noa wit this modes Todo so, picka STORMCAST ws within 10. Tha nit ma even if it rtrentsor ent pace WARSCROLL KNIGHT-VEXILLOR to battle by Kni champions who can always be found in the thick of combat. These standards are more than just proud regalia; they have the & Blazing with celestial energies, the banners of the Stormeast Eternals are carried proudly ts Vexillor, : | _powerto pulldown cmetto site the Stormeast foes, oto summonforth the swing power ofa hurricane tf | MELEE WEAPONS nge Atlacks ToHit ‘ToWound Rend Damage | Warhammer Bit sd 3 ae DESCRIPTION | AKiugHLVecilorisa sine moaddarmel __Meteoric Standard: Once pr ball Pennant ofthe Stormbringer: Once per wrth a Warhammer Some Keiehs-Veallon a Knigh-Veailor carrying a Metot naidesa Kngt-Vesilorcaryings Pennant — | Sanya MetieicSindard Whilecthers Sandan call downa.comét Your ofthe Stormbringer can simnman amety | ay’ Pennant of the Noemie ho pice Todo sopickpeiatonthe ——_rrcanem your era phase Todos, pack bolted within 31" of tis model and ASTORMCASTETERNALnitiayour ABILITIES. rolltwo dice addingthe resltstogethee, —_armyand removeittrom ply.thensat 8 | fon of War Youssn recollshargerol Each ai thatis within that mony aches op enythere mon than rom th ny for STORMCAST ETERNAL vritsin ofthe point tha you picked sklers D3 Teannct movein the fllowingmoverent Yourarmy tha are within 12vasthey are moval woud, thine Allerscting up theunitaallade inapired to goriusets flor foreaxhenemr nit within Gyona reultok | f+. iLisblasted by the gale anders D3 mortal wounds a 3 ie bee WARSCROLL KNIGHT-AZYROS At the speartip of Sigmar’s Tempest come the Knights-Azyros, heralds of the sky. Fach bears a celestial beacon, and where «a Knight-Azyros hinesits light, there too can almighty Sigmar see, casting forth more Stormeast Eternals into battle. That Z illuminating beam is aboon to allies, and a bane to foes, most especially to the minions of Chaos. ; MELEE WEAPONS Starblade 4 3 1 per Sigtlade | el PTION ABILITIES ‘The Lightof Sigmar: Once pe battle, in Zyrosisa single model He Leader ofthe Way: STORMCAST your hero phase you can detlare tha this isnmedwitha Stahlade and caries ETERNALAaisin soursrny that wsethe noel wll unleash the searing ight of ls Cdlestiat Beacon Lightning irke ability tobe transported Celestial Heacon, If yotlo so cannot tothehattiietd can A Knight-Azyroscan fy laminator ofthe Lost:In the shooting _areblinded and driven fom the batt phase, yu cat re-rll hi ollsof | for The ight is anathema made gainst enemy units that are they slfer Dé octal wounds instend Arithin 16" ofa Knight-Azyios E 3 ee WARSCROLL - KNIGHT-VENATOR J ThoKnight-Vestri th aly-huotna winged ache thet sie down deth om above. Able osoarinto potion and loose volleys of precise shots, Knights-Venator hunt down and eliminate vital targets. Not even large monsters or powerful ‘enemy leaders are safe from the deadly missile fire loosed by this soaring angel of Azyr. — a | SissiLi WEAPONS np ACME NWO a nia? | | Realmbunter= Bow CET Ser iit | | Star-eale'sCelestia Talons 30" 3 de a 1a MELEE WEAPONS Range Atasks TOME TeMtonnd Head Damope! | | rceagle's Celestia DESCRIPTION ABILITIES A RrightVenalorisasingle modd Hois Celestial Talons Ifthe wound) ried witha ReslimhuntersBove and ‘igl's Celestial Talonsis 6 or mince ‘accompanied by avcious Sor- lade ee ate DESCRIPTION LIDERATOR-TRIME The leader ofthis units the Liberator Prine. A Liberator-Peime mikes 3aitacks i TiberatorsIns Sor mere models. eather than 2 haracienstic aS oF MOHPAS allot ts attacks in comma ABILITIES ofthat models hit ols in Paired Weapons: An extra weapon allows 88 ‘Liberator to fent and parry, s rmndelsraay instead openingsin their Sigmavite Shields: You can e-rll save rells bearmed with ceraGrandkammer,or —— rerollhitrellsof I for Of fr this unit if any models rom dhe wit a Grannblade ‘noretta one Warhammer or Warblade, are carrying Sigmstite Shields, 5 oa ee RETRIBUTORS Retributors are the wrath of the heavens made flesh. They bring swift and deadly justice to the lands of the Mortal Realms. Theirlightning hammers are forged from ensorcelled sigmarite, and by channelling the energy of the storm they can release thunderous bursts of sky-magic that blast the foe to ash. MELEE WEAPONS. Range Attacks ToHit TeWownd Read Damage Lightning Hammer r 2 4 Me “1 2 Mace rv ——————_ seerelow — SCRIPTION ABILITIES Wot Retrbulorstus3 or more nwodels, —Blastto Ashes the hit rol fori model —_—_Starsoul Mace A model armed with a mest with Tightning Hammers. attacking witha Lightning Hammer sor Stasoll Macecan make atarbas\ attack ip Din every Simodlsmay msteadbe armed more. that bows each combat phase Pickan enemy unit that with ators Ma aunt ithin To the model with thestasouh That anitsters D3 mortal wounds RETRIBUTOR-PRIME The leader of is unit isthe Reributor: Prime, & Retcvator-Prime makes 3 attacks rather than 2 eth aL x ee WARSCROLL PROTECTORS Inexorable and relentless, the Protectors advance. T reating a shield of eclestial energy which ca bladework is turned toa deadlier purpose, dismemberi $F stormstrike glaives Weave in intricate patterns around them, scoming missiles aside, When they reach the enemy's lines, their masterful viathans alike, lesser foes and executi on ee Farrer care Yo a gee Rei cee DESCRIPTION ABILITIES PROTECTOR-PRIME The leader ofthis unit isthe Protector ed Prime. A y-Primeattacking with @ Protectors weaving Gives Subtract | from Stormstrike Glave makes 4 attack rather the trolls of enemy shootingatlacks th an 3 Tiesbeyond ther. ORDER, CELESTIAL, HUMAN, STORMCAST ETERNAL, PALADIN, PROTECTORS se WARSCROLL these Paladins wade into enemy formations, reaping a bloody toll with every swing. Corpses form grisly piles around the Paladins fect as these grim destroyers lay low rank after rank, and few foes hold for long in the face of such devastation. | " MELEEWEAPONS Range Attacks ToHit ToWound Rend Damage | Thandease hie ast eae __Stargil Mace Fa See below DESCRIPTION ABILITIES DECIMATOR-PRIME The leer ofthis unit isthe Decimator Grim Harvesters Fear surrounds Prime, Add to the sound rel Desirmator as they set about thie g Desinator- Prine, swork. Add 2to the result of battleshock ets made for enemy unis that ae within of tiny DECIMATORS. TOME ORDER, CELESTIAL, HUMAN, STORMCAST ETERNAL, PALADIN, DECIMATORS, - 3 ba WARSCROLL PROSECUTORS WITH CELESTIAL HAMMERS ‘The warrior-heralds of Sigmar, Prosecutors soar upon the wings ofthe storm. Many Prosecutor 1 magical forceas they descend upon t 1g the enemies of the God King. 1s hurl hammers of Z prey, each meteoric impact sm pret ne ~ TaScHIR WEAPON RARER ea ae! j Celestial Hammers SSS ea MELEE WEAPONS tangs Ata fo Hit Weald Head!” Baaage Celestial Hammers i coat Fg Baap Grandase i Ses bape ag Tega Grandblade 1 2 34 4+ 1 23 ie ee 1 pga ae i ll ae DESCRIPTION PROSECUTOR-PRIMI Cleaving Blow: When & model attacks with The leader of his units the Prosecutor a Granda, select a ta Prins Trained for brutal moles he mskes3 one atacleaguns it fore and make iodelit has Caestiat tacks rather than 2in the coma! phase within range - othersgo z S Celestial ABILITIES Paired Calestial Hammers: Youcan #0 oll ; Shield i Heralds of hittllset I for modelsarmed with more a tre armed with « Grandase, Grandolode instead of 2 dive when determining the than one Celestial Hann (or Grandhanmner charge move for this unit In ation, yous fan Ceciarea charge wth this units Sigmarite Shiels: Youcan re-roll swe rolls FLY Wothin 18" of the enemy eather dha {OCT foe thisuntt any models from the uni Prosecetorscan fy are carrying Sgmarite Shields a E ee WARSCROLL PROSECUTORS WITH STORMCALL JAVELINS Hurtling across the battlefield in a blur of sigmarite, Prosecutors are ideally placed to deliver death to their chosen foes ‘with impunity. To this end, many wield stormeall javelins, which trike their victims with the might of Sigmar’s Tempest. io o a ager pa veh ay “MISSILE WEAPONS Range Attacks ToHit’ ToWound Rend Damage Stormeall Javelin 1s" 1 34 3 1 Stormeurge Trident 1 1 es 3 4 2 MELEE WEAPONS. Range Altcks ToHit’ ToWound Rend Damage” Stormell Javelin x 1 en 4 1 DESCRIPTION PROSECUTOR-PRIME Heralds of Righteousness: Roll 3 cice A.unk of Proseculorshas3 or mere models. ‘The leak ofthis unit is the Prosece insieal of dice when deteriaing the ‘They are armed with Stormeallvelins and Prime. Ratning deat fom sa, he nove fo tis ut. In lion, you ‘arrySigmmvite Shields 1 sn every Simodels—amacksrather than | in theshooting phase. can declares charge with Ehisunit if Lis may wield a Stormsuge Trident in place ot ‘witli 18° the enemy eather than 12 their StonmcalJavelins, ABILITIE! Stormcall javelin Ifa Prosecutor throwsa _Sigmarite Shislde You can reroll save rolls BLY © of or this anti any models from the unit sare carrying SigmariteShields Prosocwtors can fy | MUSES ORDER, CELESTIAL, HUMAN, STORMCAST ETERNAL, ANGELOS, PROSECUTORS, WARSCROLL CELESTANT-PRIME HAMMER OF SIGMAR ‘The firs of the Stormeast Ftermals, the Celestant-Prime is nothing less than the embodiment of Sigmar’s Storm, a living ‘tempest. Rearing the warhammer Ghal Maraz, the Avenging Angel of Azyr crashes into the foe like a thunderbolt, the DESCRIPTION The Calestut-Prmotsa single model. He (vise Ghal Mara, the Hatter of Sema, andl carries the Cometsrke Scope. You! fin only inchide one Celestant-Prime in yourarmy FLY “The Celestant-Primecan fy ‘The Cometstrike Sceptre 2" _ MELEE WEAPONS: Ghal Mara, the Hammer ofSigmar__2" impact of his blowssweeping away whole enemy ranks ata time. The very comets abave are “Range Attacks ABILITIES Cometstrike Sceptre: In your shooting Fe, the CelestanlePrime can hold the ‘Comeiseike cepts ale! to size a comet from the heavens then send itcrashing sdovsn amid the enemy, Ithe does pick Apeint ontheballcticld withia range Seid roll odie. Each unit within that ‘many itchesof that point sulfers D3 rovtal wounds. Retribution from On High: Instead of setting up the Celestint-Prine on the battle, you aut place him to one se sand say that he st upin the Celestial Reali, in each of your movement phases syoutmust declare whether bs wil strike from the Heavens or reaain in the Celestial Realtaimbuiing Ghal Marsa with axhltional ‘energies For each baile round that he esta Read 210 the acteristic of Gal Marae nt theendot the bate Toit ————~ see below Range Attacks Tollit ap yg isto command. ‘ToWound Rend ‘When the CelestantPrioe strikes om the Heavens st him up on the battlefield mare than frum any enemy models. This iehismove for that mosement phase Unt Your aot! hero phase, subtest 2 rom the Eravery ofall modelsin any enemy unit withia 12" of im. ‘Orrery of Celestial Fates: A stor of ‘celestial energy srs around the Celestant Prine’sfet granting him mystic insights that ald Fim in battle Once per tin, you ‘cn change the rll af one ce for the Calestant Prime to arallof your choice, befareappiyingaay modifies Rend Damage Damage WARSCROLL BATTALIONS ‘The warriors of the Mortal Realms often fight in battalions. Each of these deadly fighting format consists of several units that are organised and ined to fight alongside each other. The units in ‘warscroll battalions can employ special tactics on the battlefield, making them truly deadly foes. Ifyou wish, you can organisethe Units in yourarmy into a warseroll battalion. Doing so will give you access toaditional abilities that can bbe used by theunits in thebstlalion. “The information needed tose these ‘powerful formations can be found on : the: publish for Warhammer Age of Sonar scroll battalion sheets that we Each worscrell baitaion sheet lists the Units that make it up,anel the rules for ‘ony additional abilities that units from the warseroll battalion can use When you aresetting up, you set up all of the units in a warserell battalion instead of setting upa single unit, Alternatively, you cam set up some of the units from a warseroll battalion, and set up any remaining units individually later on, oF you can set up all ofthe units individually For example, ina battle where each player takes itin turns to.set up one unit, you could set up o1 ‘of the units belonging to a warseroll battalion in your army On the following pages you will Bind a selection of warscroll battalions ‘Usually, unit can only belong to ‘one battalion, and so can only benefit from a single sot of battalion abilities. However, some very large battalions include other, smaller battalions, and in this case it i possible fora unit to benefit from the abilities of two different battalions at thesame time, aE i a aa be L Tite: The nome ofthe sarscroll bttaion and a short everview of the background for itand how it ight. 2Organisation: ‘This section lists the units that make up the warseroll battalion and any restrictions that may apply tothe models that you can include, S.Abilities: Every warseroll battalion includes ene or more abi can use. The abilities listed for a warscroll battalion only apply tothe units that make it up (even if there are other fs that some or all of the waits from the battalion units ofthe same type in your army), These abilities are in addicion to the abilities listed on the units’ warscrols In eae DARD PRE LI WARSCROLL BATTALION | STORMCAST ETERNALS >| LORDS OF THE STORM The massed energies of the most powerful heroes of a Strike Chamber do more than just boost Stormeast morale; they send a surge of celestial force before them, slaying and driving back their foes. Morsivisirion a ABILITIES ‘Aura of Command: Add | to the Bravery ofall STORMCAST ETERNAL units A Lords of the Storm batalion from your army that are within 6 of one or more HEROES from this battalion, condiage Ue rokovdng wale Wave of Celestial Might: [fat least 3 HEROES from this battalion a nent’shero phase roll dice for each ene 0-1 unit of Gryph-hounds within 3°of it, An enemy unit vounels from the celestial + 25 units chosen in any relreat in is subsequent movement phase if possible combination from the following lists Lord-Castellant, Knight. Heraldor, Knight-Vesilos Knight-Azyros, Knight: Venator WARSCROLL BATTALION a STORMCAST ETERNALS 3 | HAMMERSTRIKE FORCE 4 With great speed the Prosecutors soar into the heart of the foe, before summoning lightning that | brings down celestially charged Retributors. Together, they hit with thunderbolt force. oe ‘ORGANISATION, | ABILITIES Hammerstrike: Instead of setting up the Retributors on the battlefield, you can iat they ate set up in the Celestial place either or both units to ones! Realm. In any of your movement can transport either or both units to the battlefield. When you db s ‘on the battlefield within 6" of the Hammerstrike Force’ Prosecutors. If the Prosecutors have been slain, set up the Retsibutors more than 9" from aay enemy models, In either case, this is their move for that movement phase. A Harinttstrike Porch consist ihe following units: + 2 units of Retibutors 11 unit of Prosecutors Celestial Supercharge: When a uni of Rtributors rom the Hammerstrke Forces Sel up within 6 of ts roseitors, they are supercharged with celeste energy unt é theend of your tar. Addl to the real of any wound lls you make for this un 3 The Liberators and Judicators of a Thunderhead Brotherhood mesh together in perfect fighting order. Behi WARSCROLL BATTALION ieee STORMCAST ETERNALS THUNDERHEAD BROTHERHOOD a shield wall, the Judicators loose death, while the stalwart Liberators hold the line. SF SECSSeLe REE) ‘ORGANISATION, | apiLiries Sigmarite Shicld Walk in eniemy unit attacks a Fudicators unit from: head Brotherhood, check whether its possible to draw a sial .cking unit to a modal in the target unit without crossin stherhoods Libevators, If itis not possible, add 1 to any Jundicators nit Th u u + 3 units of Liberators for + units of Judicators A Thundethead Brotherhood consists ofthe following units Wellpring of Thunder: Whilst @ unit from this battalion is within 8" ofa least two others, itis thunderchargeck you can re-roll wound rolls of | for modek 3 The Prosecutors ofa Vanguard Wing empower their Liberator brethren to strike with uncanny might, to cross the battlefield in a streak of power to launch a timely attack against a vulnerable foe. — ORGANISATION A Vanguard Wing conssis of the following units: + Snits of Prosecutors + anit of Liberators WARSCROLL BATTALION STORMCAST ETERNALS VANGUARD WING ABILITIES Bearers of the Storm: Liberators in « Vanguard Wi npowered while they an attack made by these 6 or higher, make two wound rolls rather than one. af moving in thelr movement phase with a crash of thunder, traveling at th ir Prosecutor brethren, Remove the unit within 5 of a unit of Prosecttors from th the battlefield, Vanguard Wing.

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