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Set Up Exch player wl take aset of Troop cards,2 VilagerOamaged Vilage cas, and 1 Village/Daimye card Layout your 3 Vilage cards side by siden any ‘orden with the Village side up. Be sure to keep ‘he location of your uimyo secret. Take all of your Troop cards into your hand when youre ready ply, Gameplay Each Conflict cones oft many Battles ‘edd. Each Battle consist of 3 Phases. Players ‘lace Troops snufteneousy each phase 8y the fend ofa Bath each player wiltypically play 3of their cords as Defenders ond 3a Atackes, There ae card effects that can impact the number of Troops played Each Battle, you may play no more than 2of yout “Troops on any single Village Rermember tha ary cf you Troops played on your ilages wil be Defends. Any of your Troops on your ‘opponent's Villages are Attackers. Objective Sengoku The Waring Stats played ina series of combat rounds, called Bates. Players tempt each Hate to destroy Vilager under the control oftheir opponent and assert their dominance emong the rest ofthe Shogunate [seo of Bates mates up a Confit. To achieve complete victory a player must wina total of 2 confit, Phase 1: First Defenders Both players place 2 Troops facedown es Defenders contheirown Vilage cards. Remember o play ards feachTioop atthe same tine as your opponent and Ppamotethan two of yout ou Troops on asin Vilage Phase 2: All Attackers Both layers pce 1 Troop facectownasan ‘taker When an Attackers placed on a Vilage vitha Delender that Defender irevesled. more than one Defenders present the defending shogun chooses which to reveal Repeat this process for asecond and thd Atacker. Phase 3: Final Defender Both players pace thei ast Troop facedown asa Defender on one of thelr ov Vilages. (Onceall Troops at placed reveal each Troop card ‘and resolve combat on each Vilage. If Vilage has tether te Attackers or two Defenders, the Gefending shogun chooses which Troops faceoff the Attackers unopposed ori stronger than ts ‘opposin g Defender, the Vilage they are placed on vil receive damage, When a Vilage receives sft point of damage itis Fipped tots amaged/Daimye side. When a Vilage receives ts Second point of damage tis emoved from pla. At the end of ech Battle, points are rewarded for how suceesfl each players attacks ‘were Players ear points as follows: 1 Point when nity damaging a Vilage *4Points when destroying Village 12 Pointe hen defeating a Daimyo Pins are awarded afterall combats resolved fora Baten payer has eached 10 pointe yt players take thet Troops backint theirhands and start 9 nev atl. Village damage persists between Bates Ifethe player as reached 10 points, the Conflict lends ad the payer with the most points wins! Total Victory ‘nce one Conlcts won, players should aather pal otheircrds andresetfors new Cone ‘Once a playeris able to conquer thelr opponent In 2separate Confit they achieve total vty! Clarifications and Play Options you lose your Samual for a Battle by facing an attacking Yamabushi you choose whether ‘only play2 Defenders or2 Attackers and when to ot play Traop that Bate Both Famers must be played onthe same Vilage touse theieffect. they ate payed onthe same Village you may choosete not use ther elect. Fora longer py experiance you can incresce the required numberof Conf. Foca more lighthearted experience, possibly vith younger players pace your Vilage cards ‘down randomly s0 you donot know where your Daimyo ether i J Ss ~~, a) 2 We mer i \ \ “iy yy) r 4 a e Car pee TT) Pw eae. = ec

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