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IT 403 Multimedia and Virtual Reality Systems 3-0-0-3

Total Lectures: 40

1. Introduction: Concept of non-temporal and temporal media, basic characteristics of


non-temporal media: images, graphics, text, basic characteristics of temporal media:
video, audio, animation, hypertext and hypermedia; presentations: synchronization,
events, scripts and interactivity. [8]
2. Compression Techniques: Basic concepts of compression, still image compression-
JPEG compression, features of JPEG; Video Compression- MPEG- 1&2
Compression Schemes, MPEG-4 natural video compression; Audio Compression-
introduction to speech and audio compression, MP3 compression scheme,
compression of synthetic graphical objects. [8]
3. Multimedia Systems Architecture: General purpose architecture for multimedia
support- introduction to multimedia PC/workstation architecture, characteristics of
MMX instruction set; I/O systems: overview of USB port and IEEE interface,
operating system support for multimedia data, resource scheduling with real-time
considerations, file system, I/O device management. [8]
4. Multimedia Information Management: Multimedia database design, content based
information retrieval- image retrieval, video retrieval; Overview of MPEG-7, design
of video-on-demand systems. [8]
5. Virtual Reality Systems: Virtual reality and virtual environments, 3D computer
Graphics, geometrical transformations, virtual reality hardware and software, a
generic VR system, virtual reality applications. [8]

Text Books:

1. Tay Vaughan, Multimedia Technology, McGraw-Hill, 2006.


2. John Vince, Virtual Reality Systems, Pearson, 1995.

Reference Books:

1. Hartman & Carey, Multimedia Concept & Practice, PHI, 2000.


2. Grigore Burdea, Philippe Coiffet, Virtual Reality Technology, second edition. Wiley,
2003.
3. Rogers, Procedural Elements of Computer Graphics, Tata McGraw Hill, 2002.

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