You are on page 1of 1

ATLANTEANS

Average member

Homo Mermanus

Fighting: Gd
Agility: Gd
Strength: In
Endurance: In
Reason: Gd
Intuition: Gd
Psyche Ex

Health: 100
Karma: 40

Powers:
Humanoid Race: Homo Mermanus is an early offshoot of the Human Race. They have pointed ears, angled eyebrows, and blue skin.
Water Freedom: All Atlanteans are adapted for life in any section of the oceans.
Water Breathing: All Atlanteans breathe water; salt water is preferred. Most can only breathe water and suffocate if they are exposed to air.
There are a few amphibious Atlanteans who usually also possess Caucasian rather than blue skin.
Hyper-Swimming: Atlanteans can attain Poor speeds (30 mph).

ATLANTEAN EQUIPMENT AND TRANSPORTS


Atlantean weapons -- such as swords axes, tridents. maces and hammers -- are of RM material strength.
Power Tridents: have RM stun blasts at a range of 3 areas.
Ray Pistols: EX energy at 3 areas.
Ray Rifles: RM energy at 5 areas.
Atlantean soldiers wear body armor that provides GD protection against Physical attacks.

Water-Breathing System: When non-amphibious Atlanteans venture into the surface world, they need this system: A sealed bubble helmet
covers the head and neck-gills. The helmet is designed to enable the wearer to see normally. A small cylindrical backpack recycles and
renews the water. The system enables the wearer to stay away from the water for days before they suffer ill effects.
One-Man Propulsion System: This is a mall cylindrical platform that clamps to the user's feet. It is steered by flexing the feet and legs. It can
maintain EX speed 75/mph for two thousand miles in the water. Its usefulness in the air is limited to a short hop of 10 to 20 feet (enough to get
onto a dock or the shore).

Turtle Transports
These gigantic turtles are bred to carry troops on their backs across great distances. These turtles are amphibious and can function equally
well in or out of the water.
Fighting: Gd
Agility: Fb
Strength: In
Endurance: Am
Reason: SH-O
Intuition: Fb
Psyche: SH-O

Health: 102
Karma: 2

Swimming: Gd- 4 areas, 60/mph


Land movement: Fb- 1 area, 15/mph
Shell: Provides Turtle with IN body armor.

Mini-Sub
Control: EX, Speed: EX , Body: GD, Protection: GD,

Sensors: 5 miles, EX rank.


Communications: EX rank, 200-mile range.
Weapons: Atlantean mini-subs are usually unarmed.

You might also like