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Rogue 5 Alliance

CLASS & LEVEL BACKGROUND PLAYER NAME

Void Elf
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
15 +5 30 ft.
-1 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

8 PERSONALITY TRAITS

Hit Point Maximum 38


-1 Strength
DEXTERITY ● +6 Dexterity
/ 38
+3 ●
+2

+4
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

17 +0 Wisdom
+2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+2
● +6 Acrobatics (Dex) Total 5d8 SUCCESSES
14 Animal Handling (Wis)
+0
1d8+2 FAILURES
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -1 Athletics (Str)

+1 ● +5

+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Rapier (Main) +6 1d8+3 Piercing - Saber Slash: If you hit a creature


12 +0 Insight (Wis) with a non-finishing move melee
● +5 Intimidation (Cha) Rapier (Offhand) +6 1d8 Piercing attack and have advantage, or while
WISDOM ● +4 Investigation (Int) the target is adjacent to an ally, the
Pistol +6 1d6+3 Piercing attack deals +1d6 damage and you
+0 Medicine (Wis)
+0 +1 Nature (Int) Dual-Attack: If you attack, you can use a
gain 1 combo point.

Perception (Wis) Bonus Action to attack with your Offhand.


10
● +3 - Cheap Shot: If you are next to a
+2 Performance (Cha) Combo Points: O O O O O creature while hidden from them,
+2 Persuasion (Cha) you can use your Action to force
CHARISMA
+1 Religion (Int)
(Combo points fade after combat) them to make a Constitution saving
throw (DC 14). On a failure, they are
+2 ● +6 Sleight of Hand (Dex) Eviserate (Finishing Move):
stunned until the end of your next
● +9 Stealth (Dex) If you hit with a melee attack, you can
spend all of your current combo points for turn. You gain 2 combo points
14
+0 Survival (Wis) +1d6 damage per point spent. regardless.
SKILLS ATTACKS & SPELLCASTING
- Cunning Action: As a Bonus
Action, you can Hide, Disengage, or
13 PASSIVE WISDOM (PERCEPTION) - Studded Leather Dash (move).
CP 0 - Rapier
- Rapier
- Backpack - Uncanny Dodge: If an attacker you
Languages:Common, Elvish, SP 5 - Ball Bearings (bag of 1,000) can see hits you, you can use your
- Candle
Proficiencies:Acrobatics, Crossbow, Hand, Deception,
- Crowbar Reaction to halve the damage.
Dexterity Saving Throws, Intelligence Saving Throws, Light
Armor, Longsword, Perception, Rapier, Shortsword, Simple
Weapons, Sleight of Hand, Stealth, Thieves' Tools,
EP 0 - Hammer
- Lantern, Hooded Void Elf Traits:
- Oil (flask) (2)
- Piton (10) - Shadow Resistance:
GP 45 - Rations (1 day) (5) Shadow Damage is reduced by 1/2.
- Rope, Hempen (50 feet)
- Tinderbox
PP 0 - Waterskin - Spatial Rift: As a bonus action, you
- String (10) can teleport 30 feet. (1 use per rest)
- Potion of Greater Healing (4d4+4)

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

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