You are on page 1of 1

Currently, I finished most of my plan.

I created a camera follow that can follow the player all the time
which make the game more complete. For the rest of the time, I plan to complete more such as enemy,
points count and some score props.

*Script for camera follow


The script for enemy and points count will take me at least 10 hours, also I need to draw my enemy. My C#
skills is improving again, I can use the void () date type easily. Also, while I am doing this camera follow
script, I learned that I could get component from the unity 3d instead typing and creating data by myself,
this method let my game creating process easier. My reading skill improve too, while I am searching for
the script, I read a lot of article and take the important information, this was hard for me, but after a long
time of practice, I have been able to distinguish more quickly which information I need and which are not.

In the process of making the game, I made many plans, but because I misestimated my knowledge level,
most of my plans were overtime. Self-evaluation is a very important thing. Wrong estimation of one's own
level will hinder one's own plan. At the same time, planning is not a panacea. There is an old Chinese
saying that "plans can never keep up with changes." Therefore, when making plans, you should allow more
flexible time.

You might also like