Professional Documents
Culture Documents
1-5 players
10-20 min.
Ages 8+
by Marek J. Kolcun
In Epidemic you take the role of specialists determined to stop the global epidemic of a vicious
disease. The disease mutates fast and gains on strength. Will you discover the cure before its
late?
Components
5 action cards
3 map cards
1 progress card
1 specialists figure (white)
1 Pandemy token (red)
1 research token (white)
15 disease tokens (red)
Rules
Setup
Place the map cards next to each other in the order depicted below. Next, shuffle the action
cards and put them in a row under the world map. After this, place the pandemy token and
research token on their starting spots (depicted below).
Finally, place the starting disease tokens. To determine how many go on each map card, check
the positions of the three action cards that have a globe in the top-right corner. For each action
card with a globe in the corner, check to see what part of the world is depicted. The map bonus
(C) above each globe card determines how many disease cubes go in on that section of the
map. However, you always add one more cube than the bonus. When you add the cubes, place
them on the highest spaces of that map card.
If this is confusing, consider the following example:
In the setup below, the Research card, which (if you look closely) depicts North and South
America in the globe section of the card. The map bonus above this card is +1, so you place 2
disease tokens (because you always add one more than the bonus) on the Americas card. The
Treatment card depicts Africa and Western Europe, and it is under what is technically the 1st
space of the map, the section that contains the remaining disease tokens. This has a +0 bonus,
so 1 disease cube is placed on this map card. Finally, the event card, which depicts Russia,
Eastern Europe, Asia, and Australia (and New Zealand) has a +2 bonus over it. Therefore, you
place 3 disease cubes on that card.
NOTE: These setup rules ensure that if the card arrangement is favourable for the player(s), the
map will have more disease cubes. However, if card arrangement is bad for the player(s), there
are less disease tokens on the map.
Finally, place the specialist figure on the lowest numbered space of the least infected map
card.
The last player to visit a hospital starts the game.
Gameplay
On your turn, choose any 1 action card in the line and take the corresponding action. After an
action card has been taken, move it to the leftmost position in the line and slide the other
cards to the right as needed to fill in the gap.
If you take the action in the #5 space (numerical order depicted above), you do not need to do
anything else afterwards. However, if you take any of the other cards in the line, you must
place 1 disease token on each card to the right of the card you selected. If a card has one or
more disease tokens on it when it’s selected, these disease tokens must be placed on the map
(all disease tokens are played in spaces with the most adjacent disease tokens. If there is a tie,
new disease tokens get placed on the highest-numbered tied space) before the action on the
card is taken.
After resolving the action and adjusting the card positions, your turn ends and player on your
left takes their turn.
Actions
Action cards use two terms that are described below:
Current position: A position of chosen action card (goes from 1 to 5, counting left to right).
Current bonus: A bonus located on the bottom of the map card above chosen action card.
1. Research/Pandemy
When either of these cards are selected, advance the
matching token on the track by the number of steps equal to
the current bonus. If either marker reaches the final space of
the track, the game ends.
The Pandemy card has additional effects if it has reached or
passed either of the mutation spaces on the Pandemy track (if
both Mutation spaces have been reached or passed, both
effects apply).
Mutation 1: If the Mutation card is played from the rightmost position, shuffle all the action
cards (see Event).
Mutation 2: Place additional 1 disease token on the map.
NOTE: Pandemy IS a real word! It’s not very commonly used, but a pandemy is basically a large
epidemic.
2. Treatment
Move the specialists figure by spaces equal to current bonus +1. If
the specialist ever lands on a space with a disease cube, they
remove it, regardless of whether that is the final location of the
figure. If the figure is standing on a disease token when it moves
off of that space, this token is not removed.
3. Disease Spreading
Add 2 disease tokens on the world map. All disease tokens are played in spaces with the most
adjacent disease tokens. If there is a tie, new disease tokens get placed on the
highest-numbered tied space.
This action has additional effects if the Pandemy token has
reached or passed either of the mutation spaces. (if both Mutation
spaces have been reached or passed, both effects apply).
Mutation 1: Place additional disease tokens equal to the current
bonus on the world map. Mutation 2: You cannot skip this card by
putting a disease token on it anymore.
4. Event
You may perform a single event action the list from 1 up to the
current position (e.g. position #3).
1. Shuffle cards to the left or right of the Event card. If there are
any disease tokens on the cards to be shuffled, move them off
the cards, shuffle and deal the cards, and return the tokens to their original positions.
2. Advance the Research token by 1 step.
3. Remove disease tokens equal to current bonus from under the specialists figure and any
adjacent locations.
4. Remove half of the disease tokens from any single action card (round down).
5. Remove all disease tokens from a map card with specialists figure on it.
Mutation
Once the mutation token advances to space with mutation, after playing the red
cards, apply the effect written near such pictogram. When the mutation token
reaches / passes any mutation space, apply that mutation's effect immediately.
Game end
The game continues until one of the following conditions are met:
1. If every map location has a disease token, you lose. (You still lose if all map
locations have disease tokens as a result of unloading the action card.)
2. If you have to place a disease token on the map but there are none available
in the supply, you lose.
3. If the Mutation token reaches the end of the track (marked by a skull
pictogram), you lose.
4. If the Research token reaches the end of the track (marked by a Pills icon), the
cure for disease is found and you have saved the world.
Variants
Death Waits For No Man
At the end of your turn you may take one disease token from the supply. Later, if you want to
give advice to another player, place the token on the action card with the least disease tokens
or furthest right in case of a tie. Only then you and only you can freely discuss next steps with
active player.
Unfamiliar Behaviour
Try various combinations of the front and back of the map and progress cards that have
different bonus values.
There Is No Time
In preparation phase, after shuffling the cards, randomly discard a single card. That card will
not be used during this game. Card positions are considered to be 2 to 5 in this variant.