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float blue[]={0,0,1};

float green[]={0,0.5,0};

float orange[]={0.9,0.6,0.1};

float cyan[]={0,1,1};

float red[]={1,0,0};

float yellow[]={1,1,0};

float purple[]={1,0,1};

float white[]={1,1,1};

float black[]={0,0,0};

float brown[]={0.5,0.35,0.05};

glClear(GL_COLOR_BUFFER_BIT |

GL_DEPTH_BUFFER_BIT);

float blue[]={0,0,1};

float green[]={0,0.5,0};

float orange[]={0.9,0.6,0.1};

float cyan[]={0,1,1};

float red[]={1,0,0};

float yellow[]={1,1,0};

float purple[]={1,0,1};

float white[]={1,1,1};

float black[]={0,0,0};

float brown[]={0.5,0.35,0.05};

glClear(GL_COLOR_BUFFER_BIT |

GL_DEPTH_BUFFER_BIT
float blue[]={0,0,1};

float green[]={0,0.5,0};

float orange[]={0.9,0.6,0.1};

float cyan[]={0,1,1};

float red[]={1,0,0};

float yellow[]={1,1,0};

float purple[]={1,0,1};

float white[]={1,1,1};

float black[]={0,0,0};

float brown[]={0.5,0.35,0.05};

glClear(GL_COLOR_BUFFER_BIT |

GL_DEPTH_BUFFER_BIT

float blue[]={0,0,1};

float green[]={0,0.5,0};

float orange[]={0.9,0.6,0.1};

float cyan[]={0,1,1};

float red[]={1,0,0};

float yellow[]={1,1,0};

float purple[]={1,0,1};

float white[]={1,1,1};

float black[]={0,0,0};

float brown[]={0.5,0.35,0.05};
glClear(GL_COLOR_BUFFER_BIT |

GL_DEPTH_BUFFER_BIT

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