Professional Documents
Culture Documents
mangahigh
WA Qld and NZ
Deborah Palmer Jake Main
0401 786 533 0490 134 201
deborah.palmer@mangahigh.com jake.main@mangahigh.com
Ensure teachers can login
to their teacher page
All teachers should be able to access their Teacher Page.
Go to www.mangahigh.com/login, and click ‘TEACHER’
with 1 Game activity per week (this equates to approximately 30-45 mins).
2. During the challenge, you can assign additional work – so think of areas of maths
(eg. Times tables) that your students can benefit from with extra revision
3. It is actually easier (and more predictable) to earn a medal in the Prodigi quiz, than
it is on Games. Remind your students of this. It takes less time to earn a medal on
Prodigi – just remember to attempt each task 3 times, and review incorrect
4. Here are two games that are easy and quick to earn medals: Jetstream Riders and
Jabara. Assign JETSTREAM RIDERS during the challenge – these help students
practise their speed and recall in addition, subtraction, times table and division.
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APPENDIx 1:
What is Prodigi
and
how to succeed using prodigi
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What is prodigi?
Prodigi is a quiz. Each ‘round’ of the
quiz consists of 10 questions. You should
aim to attempt each Prodigi quiz 3
times.
#1
#2
#3
#6
#4 #5
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What is TEACH ME / LEARN MODE ON PRODIGI?
1) The TEACH ME mode is untimed. It
contains a practise questions and
explanations that prepares you for the
quiz ahead.
#1
2) If you are not sure of the
answer, click on SHOW HINT for
some extra help
#3
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PRODIGI LEARN LEVELS
1) A PRODIGI quiz always starts at the EASY level
2) The blue bar is the timer
3) If you need help, click on FREE HINT. This also pauses the timer.
#1
#2
#3
4) Answer 3 questions correctly to move up to the next level.
#4
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PRODIGI LEARN LEVELS continued…
5) At the end of the quiz, you will see if you have achieved a medal
6) Always click on ‘Review my questions’ before playing again
7) You can also review individual questions by clicking on the red boxes
8) When you are confident that you have learnt from your previous mistakes,
click ‘PLAY AGAIN’ to get a new set of 10 questions
#6
#5
#7
#8
9) When you are reviewing your question, make sure you click on ‘SHOW
SOLUTION’ to check
how to answer the
question, so that you
will be able to answer
the question, next
time it come up!
#9
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How to get medals on prodigi
TIP: Always attempt each Prodigi quiz at least 3 times. Make sure you
REVIEW your questions, especially the ones you got wrong, before you PLAY
AGAIN.
NOT GETTING A MEDAL means:
• earnt less than 4200
• completed less than 4 HARD questions
• Only answering EASY and MEDIUM
questions
• Have not achieved curriculum standard
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THE IMPORTANCE OF REVIEWING INCORRECT ANSWERS
BEFORE THE PREVIOUS ROUND BEFORE ‘PLAYING AGAIN’
As Prodigi is an adaptive quiz, it teaches you gradually. Remember, this is
not a test. It is a learning process.
WWW.MANGAHIGH.COM 19
APPENDIx 2:
Full list of Mangahigh games
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Mangahigh is more than just about playing games! It is the clever combination
of games and Prodigi (adaptive quizzes) lessons that makes the Mangahigh
system a success in improving learning outcomes in students. The Gradebook
allows teachers to assign both Prodigi and Games lessons for students based on
curriculum coverage.
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BEAVERS BUILD IT! – Addition of Whole Numbers and
Fractions
Year levels 1 to 4
Add together your whole numbers and fractions to achieve the highest value possible. You
will need to cooperate though, and make sure your team mate can achieve the same value.
Then make tall buildings together and get to the next level.
Skills covered:
• Adding whole numbers, and multiples of 2, 5 and 10
• Adding fractions
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JABARA – Algebra and Algebraic Simplification
Year levels 7 to 10
Journey to 9th century Baghdad, and learn algebra concepts and skills. Solve equations by
isolating the variable in the minimum number of moves. Be the top orb collector in your
class! This game is smartphone and iPad-friendly.
Skills covered:
• Simplifying constants, Adding to both sides, Coefficients, like terms, multiplying
constants; Unknowns on both sides, adding variables, swapping sides
• Fractions, dividing both sides; Multiplying both sides, adding fractions with like
denominators; Brackets, and bracketed terms multiplied by constants
• Factors, adding fractions with unlike denominators; More complex fractions, x as the
coefficient
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JETSTREAM RIDERS – Times Tables and Numeracy
Skills
Year levels 1 to 5
Want to make it as a competitive balloonist? Well, your numeracy skills had better be good.
Answer maths questions to make your balloon rise, and navigate tricky obstacles in this
addictive multiplayer physics game.
Skills covered:
• Basic to intermediate numeracy skills
• Addition, Subtraction, Times Tables and Division
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FLOWER POWER and FLOWER POWER LITE – Ordering
Decimals, Fractions and Percentages
Year levels 4 to 8
Grow flowers and harvest them to make money in this addictive order-‘em-up. It may look
simple but it’s fractionally harder than you might imagine. Remember to wait for the bee!
Skills covered:
• Ordering whole numbers, halves and quarters
• Ordering fractions, decimals and percentages
• Ordering harder fractions and decimals
• Ordering including negative numbers
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SUNDAE TIMES LITE and SUNDAE TIMES – Basic
Mental Maths and Times Tables from x2 to x15
Year levels 1 to 6
Use your mental maths skills to build the tallest, most incredible ice cream sundae possible!
Play against the computer or head-to-head versus other students from around the world.
Skills covered:
• Adding and subtracting up to 10, 20 and 100
• Multiplying and dividing up to 5
• Times tables from x2 to x15
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PINATA FEVER – Add and Subtract with Negative
Numbers
Year levels 3 to 8
Keep the party pumping in this fast n’ furious piñata smash ‘em-up! Move along the
number line to intercept the descending pinatas and then whack them for candy. Come on,
catch the fever!
Skills covered:
• Extending the number line
• Adding negative numbers
• Adding and subtracting negative numbers
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A TANGLED WEB – Angles, from basic angle rules to
circle theorems
Year levels 5 to 10
Help Itzi the spider climb the clock to rescue his family! Solve cunning angle puzzles to reveal a
path through each level’s maze of tangled webs and reach the goal. It’s sure to make your head
spin!
Skills covered:
• Basic angles rules
• Angles and parallel lines
• Angles in triangles,
• Angles in quadrilaterals
• Angles in polygons
• Angles in circles
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THE WRECKS FACTOR – Factorise simple and harder
quadratics, including quadratics with common factors
Year levels 9 to 10A
S.O.S.! Ships navigating the treacherous Bermuda Rectangle are falling prey to bizarre disasters.
Factorise quadratic expressions to answer the ships’ distress calls and save their stricken crews!
Skills covered:
• Quadratic factorisation like (x + 2)(x + 3)
• Quadratic factorisation like (x – 3)(x + 2)
• Quadratic factorisation like (2x + 1)(x – 3)
• Quadratic factorisation like s(3x – 1)(x + 3)
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PYRAMID PANIC LITE – Lengths, Perimeters and Areas
of Shapes
PYRAMID PANIC – Basic Shapes to Advanced Geometry
Year levels 5 to 10
Help, you've been mummified! Use your geometry skills to build a path and escape from the
pyramid, staying ahead of the mongrel demon Ammit. Battle skull bats and skeleton thieves with
your magical ankh cross.
Skills covered:
• Lengths in circles
• Area of squares and rectangles
• Perimeter of triangles, squares and rectangles
• Lengths and areas with circles and triangles
• Lengths and areas in quadrilaterals
• Pythagoras’ Theorem and trigonometry ratios
Year levels 4 to 8
Use multiplication and division with primes and prime factorisation to defeat the alien invasions.
Make use of divisibility strategies to achieve higher scores and progress to the next challenge.
Skills covered:
• Finding prime factors
• Prime Factorisation
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BIDMAS BLASTER – The Order of Operations
Year levels 2 to 7
Professor BIDMAS roborators have run amok and need to be destroyed. Use your order-of-
operations code-cracking abilities and powerful weaponry to close these robo-rebels down.
Skills covered:
• Using addition, subtraction, multiplication and division, and brackets
• Using the four operations
• Introduction to powers and roots
• Full BIDMAS: all operations
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ALGEBRA MELTDOWN – Linear Equations and Number
Machines
Year levels 7 to 10
Grow flowers and harvest them to make money in this addictive order-‘em-up. It may look
simple but it’s fractionally harder than you might imagine. Remember to wait for the bee!
Skills covered:
• Introducing equations and function machines
• Two-step equations, including brackets
• Harder two-step equations
• Three-step equations
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ICE ICE MAYBE – Fast Estimation with Basic Number
Calculations
Year levels 3 to 8
Grow flowers and harvest them to make money in this addictive order-‘em-up. It may look
simple but it’s fractionally harder than you might imagine. Remember to wait for the bee!
Skills covered:
• Estimate with addition, subtraction, multiplication and division
• Estimate a percentage of a number
• Estimate a fraction of a number
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TRANSTAR – Reflections, Rotations, Enlargements and
Translations
Year levels 8 to 10
Guide TranStar through the perilous voids of space in search of a new home. Call upon the
power of exotic space transformation phenomena to reflect, rotate, translate and enlarge
TranStar into the safety of the StarGate.
Skills covered:
• Reflections, rotations and translations
• Introducing integer/fractional enlargements
• Introducing negative enlargements
• Advanced composition: all types
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SAVE OUR DUMB PLANET – Linear, Quadratic and Cubic
Equations
Year levels 8 to 10
Defend Earth from deadly meteorites using the planetary missile defences. A team of dumb
scientists are on hand to suggest possible trajectories and trash-talk. Quickly plot your
waypoints or find a new planet!
Skills covered:
• Graphs or linear, quadratic and cubic equations
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APPENDIx 3:
SAMR Model using Mangahigh
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SAMR Model
The SAMR Model helps educators embed
technology in education, to meaningfully
change the way we engage students in learning.
The model supports teachers in strategically and
consciously evaluate the way digital learning is
being embedded in their lessons, to develop
higher levels of achievements in students.
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APPENDIx 4:
sample lesson plan using
mangahigh
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Teacher Workflow
1.1 week prior to your Mangahigh class, assign At Level Assignments (Games and Prodigi) (as
described below under ‘Assignments’)
2.(Optional) Assign “Preparatory Assignment”. In assignment note, state “Prep activity -
complete before next lesson” - making due date 3 days after the Mangahigh class.
3.Allow students up to 1 week to complete the Preparatory Assignment.
4.During the lesson, follow the lesson sequence (described below)
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