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Ambrosia Software was a predominantly Macintosh software company founded in 1993 and located

in Rochester, New York, U.S. Ambrosia Software was best known for its Macintosh remakes of older
arcade games, which began with a 1992 version of Atari, Inc.'s Asteroids from 1979. The company also
published utility software. Its products were distributed as shareware; demo versions could be downloaded
and used for up to 30 days. Later the company released some products for iOS. Ambrosia's best-selling
program was the utility Snapz Pro X,[1][2] according to a 2002 interview with company president Andrew
Welch.
In 2017, customers reported on Ambrosia's Facebook page that attempts to contact the company were
unsuccessful and they were unable to make new purchases.[3] As of July 2019, the website is offline. As of
May 2021, the website resolves but leads to a domain parking page with ads unconnected to the company.

Ambrosia Software was incorporated August 18, 1993, by Andrew Welch after he graduated from
the Rochester Institute of Technology in 1992.[4] The first game produced by Ambrosia was Maelstrom, a
1992 remake of the 1979 Asteroids arcade game. Maelstrom won a number of software awards.[5] This
initial success led Ambrosia to release several more arcade-style games, including Apeiron (a remake
of Centipede), Swoop (a clone of Galaxian), and Barrack (a clone of JezzBall). In 1999, Cameron Crotty
of Macworld wrote that "No other company has gotten so much mileage out of renovating mid-1980s
arcade hits."[6]
Nearly all of the company's ten employees were laid off in 2013, but Welch denied rumors of the company
shutting down.[7] In late 2018, the company's last remaining employee announced that Ambrosia was
officially shutting down its operations.[8]

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