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Game CRC = 5D12241C

Master code
EC878530 1456E60A

format 3
EC878530 1456E79B

format 4
EC878530 1444ADA8

funds MAX
1CF84768 1DBC9E0C

PP in a single fight and unconditional maximum


9C8E46DC 2C75E7A5

increased to PP foster energy 170 without using


9C8E4BE4 1456E7A5
9C82AC00 1456E7A5

enough to speed up (the movie seems Uzaku early guess)


9C87559C 1456E7A5

speed L3 at ON, R3 in OFF


0C001FE6 1456B00A
1C87559C 1456E7A5
0C001FE6 1456B010
1C87559C 105A3DE9

ability value x times for up weapons remodeling


9C8B9984 1454DXX5
9C8B998C 15F6E79D

XX value
76 = 2 times
72 = 4 times
7E = 8 times
6A = 16 times

Ability value to be increased by modifying the aircraft x times


9C8B9684 1454DXX5

XX value
76 = 2 times
72 = 4 times
7E = 8 times
6A = 16 times

reinforced parts ALL15 one


7CF84600 143CE7A6
3CF68387 1456E7A5
3CF84968 1456E79C

energy consumption 0
9C8BDDFC 1496CFC3
not spatula spirit
9C8E48AC 1456E7A5

not decrease series


9C8BDC04 14D6CFBA

LV99 in a single battle or experience value fluctuation


9C8E4654 1456E7A5

will not go up a special skill level

yell & encouragement and increase or decrease 50 of the energy in the weakness
9C8B49D8 3859E7D7
9C8B4838 3859E7D7
9C8B4888 3859B0DB

infinite action
9C84A7D4 2894E79D
9C84A7D8 B4D4E7AD
9C84A7E8 3854E7A5
action was after changing platoon leader seems possible by pressing also □ button
in effect comes out single horseman

caught acquire funds x times (display it)


1C8DFB18 1059004C
1C834124 145A0xx5

xx value of
76 = 2 times
72 = 4 times
7E = 8 times
6A = 16 times

acquired experience x times (displayed as it is)


1C8DF458 8A8AE7B5
1C8DF45C 144AFxx5

xx value
F6 = 2 times
F2 = 4 times
FE = 8 times
EA = 16 times
E6 = 32 times
E2 = 64 times
EE = 128 times
DA = 256 times
D6 = 512 times
D2 = 1024 times

Obtained PPx times (The display remains the same)


1C8DF470 1058B687
1C8E46B0 1459Fxx5

xx value
F6 = 2 times
F2 = 4 times
FE = 8 times
EA = 16 times
E6 = 32 times
E2 = 64 times
EE = 128 times
DA = 256 times
D6 = 512 times
D2 = 1024 times the

number of shots down x times


1C8DF480 1058B690
1C8E4614 1459Fxx5

xx value
F6 = 2 times
F2 = 4 times
FE = 8 times
EA = 16 times
EA = 16 times
E6 = 32 times
E2 = 64 times
EE = 128 times
DA = 256 times
D6 = 512 times
D2 = 1024 times

halo only 99
3CF84610 1456E788

halo capacity enhancement (decryption state)


2039AEA8 xxxxyyyy xxxx = HP yyyy = movement power (4 times the number you want to
increase)
2039AEAC xxxxyyyy xxxx = armor yyyy = EN
2039AEB0 wwxxyyzz ww = range xx = Crisp rate yy = Hit zz = Motility
2039AEB4 wwxxyyzz ww = Movement type xx = EN recovery (%) yy = HP recovery (%) zz =
01 and alter ego
2039AEB8 wwxxyyzz ww = Special ability xx = Ki at the time of sortie + yy = Barrier
Type zz = Terrain adaptation 08 and all S
0039AEBE 000000xx xx = Cost-

Barrier type 01 = Anti-beam 02 = I field 03 = G Teri


special ability 01 = Fan bouquet 02 = Minmei disc 03 = Basara disc 04 = Tactical
Manual

15-stage modification
9C8B9874 2473E718 9C8B9878
2873E79D 9C8B987C
B433AB75 Skill

level (decryption state)


0061C44F 000000XX Cost of

all units 0
9C83DCA0 2054E7A5

EX hard selectable without clearing


1CDC9FCC 1443C285

Special mode selectable without clearing


1CDC9FCC 1443C285
3CF84778 1456E79F
PP sorting values change
0C001FE6 1456C10C
1CA573B0 3894Exxx
0C001FE6 1456310C
1CA573B0 3894E7A6

L2 + △ in ON L2 + □ in OFF

values of xxx

stretch 400 = 635


twice = 7A7
10 times = 79F

without PAD code change this number problem without


1CA573B0 3894Exxx

options Related fully open

robot Encyclopedia
7CF1EE98 1445E7A6
EF6A8023 1456E7A5

character encyclopedia
7CF1EED8 1445E7A6
EF6A8023 1456E7A5

Glossary
7CF1F128 1454E7A6
EF6A8023 1456E7A5
4CF1F130 1456B00C
3CF1F12E 1446E7A4

sound select
7CF1F148 145AE7A6
EF6A8023 1456E7A5
4CF1F158 1456F00C

scenario chart
7CF1F15C 1453E7A6
EF6A8023 1456E7A5
4CF1F168 1456B00C
3CF1F166 1456D7DE

options fully open code (short version)


1C8307BC 3859E7D4
1C8307C0 3853B00C
1C8307C4 38B9B00C
1C8307C8 B0F3E7A5
1C8307CC 08B6B00A
1C8307D0 38F7E7A1

scenario selection
1CB92BAC 14D6D7BA
1CB92BBC 2C73E7A2
1CB92BC0 0876E7A8
1CB92BC4 14B667BA
1CB92D24 3854XXXX
1CBC7644 B1B7E614
1CBC764C 9094E7A3
1CBC7660 B1B4E5A1
1CBC7678 2310E7B0
1CBC7684 0896E7A2
1CBC7694 2310E7A9

XXXX : Talking

love's
passion to the soul 9C8B48D0 3859E7A7 If

you press L3 once in the intermission and then


select the next stage, you will jump to each stage (decryption state)
D0699CC2 0000FFFD
1061c444 0000XXXX

Value of XXXX
 00E7 Light and darkness
 00E8
 Oath tomorrow with my mother 00E9 Oath to victory
 00EA Run through
 torrent 00EB Basara wandering
 00EC Wishes
 from the past 00ED Wishes from the past  00EE
 Under the flag of justice
00EF To the new ocean
 00F0 Special Stage

Weapon Remodeling (8/4 modified version)


Weapon base address (all decrypted)
+ 00h: xxxx00yz xxxx: Attack power, y: Symbol to the left of the weapon name, z:
Weapon order (0 to
+ 04h) : aaaabbcc aaaa: Hit rate, bbcc: Range (cc ~ bb) bb is 30 and shooting ∞
+ 08h: eeffgggg ee: Consumed EN (no consumption at 00), ff: Number of bullets (∞ at
00), gggg: Clear correction
+ 0Ch: hhll ?? ii hh: Topographical characteristics [land], ll: Topographical
characteristics [sky], ??: Unknown, ii: Required energy
+ 10h: mmmmnnoo mmmm: Type, nn: Topographical characteristics [U], oo:
Topographical characteristics [sea]
+ 14h: pppppppp pppppppp: MAP weapon type (required for MAP weapons)
+ 18h: ?? qqrstt ??: Unknown (it seems to be 01 when funnel, otherwise 00),
    qq: Condition Lv (02 for Lv2), r: condition, s: characteristic, tt:
attribute / special

<attack power>
If the attack power exceeds 9901, it can only be used under certain conditions.
Below is the code that eliminates this condition.
201c67c4 20020000

<Symbol>
0: Fighting, 1: Shooting, 8: Song

<Topography>
00: S, 01: A, 02: B, 03: C, 04: D, 05: E

<Type>
0001: Normal attack Weapon
0002: All-out attack weapon
0005: Platoon attackable weapon
0009: Combined all-attack weapon
000A: Combined all-out attack weapon
0100: MAP weapon (original type?)
0200: MAP weapon (ballistic type)
0400: MAP weapon (beam type)
0208: Combined MAP Weapon (Song)
0408: Combined MAP Weapon (Goldion Hammer Only)

<Characteristics>
+1: Physical Attribute +2: Close Combat Attribute +4: Ignore Size Correction +8:
Barrier Penetration

<Condition>
1: Super Power L, 2: New type L, 3: Power L

<Attribute>
+01: Can be used after moving +02: Beam weapon

<Special>
Any one of the following
+04: Motility down L1 (R system) +08 : Motility down L2 (R system) + 0C: Motility
down L3 (R system)
+10: Armor down L1 (R system) +14: Armor down L2 (R system) +18: Armor down L3 (R
system)
+ 1C: Movement power down (R system) +20: Attack power down L1 (R system) +24:
Attack power down L2 (R system)
+28: Attack power down L3 (R system) + 2C: Range down (R system) System) +30: Hit
down L1 (R system)
+34: Hit down L2 (R system) +38: Hit down L3 (R system) + 3C: EN down L1 (R system)
+40: EN down L2 (R system) System) +44: EN down L3 (R system) +48: EN absorption L1
(R system)
+ 4C: EN absorption L2 (R system) +50: EN absorption L3 (R system) +54: Capacity
down L1 (P system) System)
+58: Ability down L2 (P system) + 5C: Ability down L3 (P system) +60:
Incapacity (P system) +64: Power down L1 (P system) +68: Power down L2 (P system) )
+ 6C:
Ki down L3 (P system) +70: SP absorption L1 (P system) +74: SP absorption L2 (P
system) +78: SP absorption L3 (P system)
+ 7C: Mental prohibition (P system)

<MAP Weapon Type> (The following


gravure will occur when attacking a map weapon, or it will freeze) 01000300: Atomic
Bazooka
02000005: Hyper Mega Particle Cannon
03000200: Plasma Reader
04000001: High Mega Cannon
05000001: High Mega Cannon
06000002: Hyper Mega Kanon
07000006: Mega launcher
08000003: hyper-mega bazooka launcher
09000005: hyper-mega particle cannon
09000005: Hyper Mega Particle Cannon 0A000200: Nuclear
Missile 0B000004: Twin Buster Rifle
0D010007: Meetia Full Burst
0F000008: Loenglin
10000017: Ideon Gun
11000016: Ideon Sword
12010009: Gel Barrier Generator
13000300: Missile Simultaneous Launch
1400000A: God Voice
15000019: Goldion Crusher
16000200: ES Missile
17000100: ES Missile
1800000B: Shockwave
15000019: Goldion Crusher
19010200: Homing Laser
1A00000C: N2 Landmine
1B020200:
2.4 ・ PLANET DANCE
1C020200: 2.4・ PLANET DANCE 1D020 Love Heart
1E020200: 2 ・ 4 ・ Assault Love Heart
1F020200: 2 ・ 4 ・ HOLY LONELY LIGHT
20020200: 2 ・ 4 ・ HOLY LONELY LIGHT
21020200: 2 ・ 4 ・ POWER TO THE DREAM
22020200: 2 ・ 4 ・ MY
230・ 4 ・ TRY AGAIN
2400000D: Macross Cannon
2500000E: penta cycle beam gun
2600000E: penta cycle beam gun
27000200: dragon king Utsurisan method
28010300: Invisible Assassin
29010300: telekinesis and missile HP
2A00000F: Gerushu-Ehaddo
2B000010: Gerushu-Shunaimu
2C000011: Gerushu-Shurosha
2D000012: Legion・ Buster
2E000012: Legion Buster
2F000012: Legion Buster
30010013: Female Hazon
31010013: Female Hazon
32010013: Female Hazon
33000018: Dragon Scale Dance Team
34000014: Female Beliat
Haoram 35000015: Feast of
Despair 36000015: Feast of Despair
37000200: CTM-05 Pleiadis
38000200: CTM-05 Pleiadis The

following unconfirmed code

Total number of turns


4CF84768 1456xxxx

Number of shots
9C8F980C 0856E7A5

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