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WACA Community Coach Participant Information
WACA Community Coach Participant Information
Grip
• V’s aligned down outer splice of bat. Bat slightly open in pick up.
• Hands in close to the body, bat between keeper and second slip
in back lift – enables straight lines.
• Free swing of the bat through line of the ball - “high hands” at
the top of the follow through.
Stance
• Balanced and relaxed stance, feet shoulder width apart, toes slightly
open, knees bent. Nose – Hands – Knees – Toes all aligned.
• One decisive, comfortable stride towards line of the ball (back and across for the
short ball).
• Push off the ball of the foot to transfer weight forward or back and into the shot
– stable base & knee bend.
• Point of contact – under the nose (defence and attack) for optimal power and
control.
Front Foot Play
Off, Straight & On Drives
1. Tee Drives – Have the participants adjust the line of their stance to the tee so
they are able to practice the Off, Straight, and On drives. They are to aim
between two markers placed 6m apart, guarded by 2 fielders.
Off Straight On
2. Drop Balls – Batter to hit the ball after one or two bounces
(depending on surface).
1. Tee sweep – Similar to the tee drive drill except the batsman starts with their
back to the target area, and using the key points above, hits the ball through
the target area.
2. Under arm lobs – The same equipment set up required as the first drill, except
one of the fielders becomes the thrower.
Back Foot Play
• Soft hands.
Drill (groups of 3):
1. One knee, firm under arm throws (soft balls) – Replicate angle of
short ball by kneeling approximately 4m from the batter. Throws
to be aimed at the line of off stump.
Cut Shot
1. One knee, fast under arm throws (soft balls) – Replicate angle of short
ball by kneeling approximately 4m from the batter. Throws to be
aimed 2 foot outside off stump.
Pull Shot
1. One knee, firm under arm throws (soft balls) – Replicate angle of
short ball by kneeling approximately 4m from the batter. Throws to
be aimed at the line of off stump.
Back Foot Evasive Techniques
One knee, firm under arm throws (soft balls) – Replicate angle of short
ball by kneeling approximately 4m from the batter. Mix up line of the
throws to use the two different evasive techniques.
Running Between Wickets
Calling:
• Ensure that the batsmen are always facing the ball to assist in quickly
judging whether there are more runs on offer.
• Low and stretching into the crease, sliding the bat on approach, and
powering out of the turn.
1. Running technique – place markers 20m apart and have the group
practice the correct running technique whilst holding a cricket ball.
• Ensure shoulders and hips are aligned at back foot impact (the
second last step before the ball is released) and the front arm is
high and in line with the target.
• High ball release – finger & wrist in correct position for desired
delivery.
Flight
Spin up – bowl over an imaginary mid pitch wall to achieve the desired
trajectory. Sufficient flight will allow the ball to grip the pitch and spin.
Sufficient spin on the ball will also create dip and drift.
Finger/Off Spin
Similar grip to an off spin delivery, however upon release of the ball
the index finger runs down the back of the seam in an attempt to stand
the seam upright and create some slight outswing.
Wrist Spin
• Grip the ball across the seam between index, second, third
finger and palm. The first knuckle on the 3rd finger is
predominantly used to impart spin.
Top Spinner
• The ball should go straight on, but bounce higher due to overspin.
Wrong’un
• Slightly higher release point with the back of the hand facing the
batsman upon release.
• The bowling hand comes right over the top of the ball so as the ball
leaves the hand, it is spinning from off to leg.
Flipper
• Squeezed out of the front of the hand between thumb and index
finger with a clicking motion.
• The ball should have some slight backspin which will cause it to
skid onto the batsman.
Fielding Key Messages
Underarm Throw
• Pick the ball up next to foot on the same side as the throwing arm. i.e.
pick the ball up next to right foot for right handed throws. From this
position, no back swing should be needed.
• Take one more step towards the target and release the ball straight
through at the target.
Drills:
2. Partner roll outs – Roll the ball out to each other and return it with an
under arm throw.
Overarm Throw
• Thumbs down.
1. Cone throw – Place a line of cones down 10m apart for the partners
to stand 10m either side of and aim their throws at.
• “Creep in” as the bowler approaches the wicket. Low & smooth
movement.
• The fielder comes to a split step with the weight on the balls of their
feet as the batsman moves into position to play a shot.
• Adopt a low position as early as possible to pick the ball up from a semi
side on position. Hips at 45 degrees, feet in an “L” shape.
• Funnel the ball in and take the throwing arm back ready to throw in
one smooth action.
Drills:
2. Partner roll outs – Using soft balls, roll the ball out to each other and
return it with a one bounce throw back to their partner.
3. Return throw race – Break the group into two teams (may not need
the whole group to participate) and have two team leaders roll the
ball out to the teams, who are set up 30m away, at the same time. The
first team to return the ball accurately above the stump to the team
leaders score a point.
Defensive Fielding
• Only to be used when the ball is travelling too fast for the fielder to
move towards it.
• Drop one knee to the ground perpendicular to the line of the ball and
use the body as a second line of defence (commonly known as the
long barrier).
• Keep eyes on the ball and endeavour to take the ball in the hands.
Short catching
• Extend arms then use “shockies” (elbows & shoulders) to cushion the
ball into the hands.
• Head over the line of the ball and watch the ball into the hands.
1. Partner catch – standing 2-3m apart, using soft balls, have the players
underarm at each other trying to hit each other’s knees, feet and
head. 1 point for a hit or dropped catch.
2. One hand sweep – sweep underneath and catch with either the right
or left hand. E.g. if the ball goes to the left side, the players sweep
through with their right and catch with that hand.
3. Slips catching – one person throws the ball overarm at a batter from
approximately 10m away. The batter glides the ball off the face of the
bat to the awaiting slip cordon (ensure correct spacing of players).
Note: this can also be done with underarm throws from 5m to a batter on
one knee to practice slip catching to spin. For a further extension, the
batter can play cut shots to a player standing at point/backward point.
High Catching
1. Partner catch – standing 15m apart, using soft balls, have each pair
underarm the ball approximately 20m up in the air in each other’s
direction to practice their high catching technique.
2. As a further extension of the first drill, have the pairs experiment with
having to cover some ground to make the catch.
Stance
Drill:
• Point fingers at the ground, sky or sideways rather than straight at the
ball.
Positioning
Note: Highlight how the pivot foot must change if the ball is taken down
the leg side.
Footwork
• When standing back, move the feet so the ball can be taken out in
front of the eyes and cushioned into the inside hip.
• Keep the head over the gloves (in line with the ball) to the spinners.
• Keep a pivot foot close to the stumps so that they can be reached for
stumpings etc.
Drills:
2. Shadow batter – balls are thrown underarm towards the batter from
5m away. The batter deliberately plays and misses so that the keeper
can practice ignoring distractions and focus solely on the ball.
Game Sense Key Messages
Practicing the Game
• Endeavour to replicate match conditions for players to practice the various skills.
• Create scenarios to work through the most challenging aspects of the game. e.g.
death bowling, opening the batting.
• Reward the winners and hand out suitable fitness activities for the losing side.
Presenter to set up a centre wicket match for the group to take part in. Provide a few
focus points from the list below for each facet of the game. Also, challenge the group
to provide some scenarios that can be used at training.
Fielding
• Attack the ball, hunt for run outs and “speckie” catches. Avoid “long barriers”
unless the ball is travelling at high speed.
• Players are to get low as they creep in with the bowler, eventually coming to a
split step allowing for dynamic 360 degree movement.
• Relay throws.
• All players on the opposite side of the wicket to which the ball has been hit are to
assist with backing up the throw and directing the thrower on which end to throw
the ball.
• Floaters at the stumps – either the wicket keeper or fielders, who are in the circle,
are to get to each set of stumps to funnel the ball in. Avoid having to throw for a
direct hit where possible.
Tips: Use markers as fielders to make up the numbers & play without boundaries to
force batsmen to run every run to increase the urgency with which the ball is fielded
(also brings relay throws into the game).
Batting
• Take note of fielders/field placements – both batters need to know where they are
looking for 1’s and 2’s and discuss potential weaknesses of the fielding team.
• Calling – persuade your partner that the run exists with LOUD! early, decisive
calling. Also, give your partner as much information as you can when running for 2’s
and 3’s. e.g. has the fielder got the ball yet? Is another run a possibility?
• Calling zones – if the striker is unsighted (generally when the ball goes behind
square) it’s the non-strikers call.
• Always turn facing the ball, slide the bat into the crease and run the first run HARD!
If the batters don’t think the ball is going for 4, always push for 3.
• Practice variations.
Tip:
• Live nets – if a batter is out in the nets they are OUT of the nets.
• Attacking nets – let batters hit out from time to time in the nets to allow them to
discover their limits. This also allows bowlers to practice their death bowling.
• Place markers on various lengths on the sides of the pitch to create a zone for the
bowlers to aim for. e.g. full, back of a length.
• Challenge bowlers to count the balls that they bowl so that they can track how
each “over” is going.
Resources available to accredited coaches:
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