Professional Documents
Culture Documents
animals as invaders from other areas. However, the Egyptians in the Ottoman Empire
had an entirely different thought on the happening of the plague. The peer-reviewed
article, analyzing plagues based on environmental factors, history timeline, and basic
concepts of pathology, Alan argues that because of “intimate temporal and geographic
the environment and also their lives. What If I pursue to dig out the whole story rather
than by reading a journal, is there any other way to explore those complex interactions
and hidden mysteries? Discovering them in the form of a video game, in an
game design document (GDD). Without being a professional video game player, the
unfamiliar genre "requires some critical imagination and research on your parts." 3
After analyzing the game design document of GTA, the abbreviation of Grand Theft
Auto4, and The Doom Bible5, the fundamental framework of the genre of a GDD is
gradually clear. A GDD is a writing pattern that faces to the game’s producers with a
summary of a creative concept, which means this genre requires writing to be holistic
1
“Alan Mikhail”, accessed April 26,2020, https://history.yale.edu/people/alan-mikhail.
2
Alan Mikhail, “The Nature”, pp. 249.
3
Lisa Bickmore, "Genre in the Wild: Understanding Genre Within Rhetorical (Eco)systems."
Pressbooks.
4
K.R.Hamilton, “Race’n’Chase Game design”, Version:1.05 (March 22, 1995)
5
Tom Hall, “Doom Bible”, Version:0.02 (December 28, 1992)
and concise in a limited length. To get an effective translation, considering the distinct
With the aim of adjusting the new exigence, I rebuilt the original structure and
historical article is to explain the reason of plagues rooted deeply in Egyptian nature
and its accordance with the reoccurrence of natural calamities. Differently, a GDD
serves the exigence as a way to present a game’s concept. The concept needs a
and the Doom Bible, I concluded that the typical framework is divided into three vital
professor, the analysis includes a step of "identifying the meaningful parts of the
subject. "6 Determining parts that I am interested in and want to translate is my first
step. The translation focuses on the impacts of the flood and the famine, and how they
interact with the plague. By taking an instance of the plague in 1791, the paper uses
supplying a timeline to develop the game's plot, but the way to demonstrate it is
different. Instead of splitting into sections, the GDD portrays a story in the form of
episodes, requiring players to move on after passing the previous one. Moreover, in
the article, there are many quotes from scholars of the same fields and detailed
6
L. Lennie Irvin, “What is academic ‘academic’ writing?” In Writing Spaces: Readings on Writing,
Volume 1 (Parlor Price)
other scholars. In this case, abstracting each selected section into an episode and using
simple sentences to express will reach the goal of terseness. In addition to utilizing the
modified format of telling the story, GDD comprises a Gameplay part that shows
characters and landscapes that are mentioned throughout the whole journal in a
changes the jargon, reworks parts of professional discussion, and transforms the
and pneumonic plague, this implies that the majority of audiences of this article are
audiences: the first layer is people who work in a game development company; the
second layer is a group of game players. While the journal conveys intricate
relationships among the flood, the plague, and the famine with the perspective of a
within several sentences due to the fact that both players and staff in companies only
focus on how the game's mechanism works. Furthermore, video games are always a
top discussion topic among juveniles. This game is also designed to bring players into
enjoying the exotic culture. The majority of young people are not familiar with
medical jargon. The information of pathology is excluded in the GDD to adapt this
difference.
archival materials, secondary studies, and traveler accounts," are limited. 7 All the
entertainment, thus the contexts are not strictly limited to the recorded history. A
historical research paper has a conclusion that not only emphasizes the central idea
but also introduces the following research direction. At the end of this journal, the
author intrigues readers to consider that “plague, in other words, existed not only in
Egyptian nature, but also in Egyptian society.” 8 Conversely, the ending is complete
meaning less here. Players could make any decisions to change the environmental,
economic and medical factors even these are unrealistic at that period. In this case, the
GDD I translated only mentions the default conditions, and the following stories or
results are totally dependent on the players’ options. The game presented in GDD is a
role-playing game, and the only occupation here is the ruler. This setting has a
restriction that players have a single view through the whole story. Accordingly,
problems that gamers have to overcome are basically at the national level. Unlike the
historical paper, its descriptions reach out to a citizen, a noble, and a merchant for
7
Alan Mikhail, “The Nature”, pp. 249.
8
Alan Mikhail, “The Nature”, pp. 275.
and summarized the suitable portrayal from the article.
or unfavorable lifestyle. It is hard to imagine that the plague "was a regular and
expected part of life in Egypt."9 Through the translation process of a historical peer-
journal as a reference, a GDD, a written game, provides a possible idea that a game
can take people into an immersive journey through time and space back to late
Eighteen-Century Egypt.
9
Alan Mikhail, “The Nature”, pp. 275.
Bibliography
(Eco)systems." Pressbooks.
https://openenglishatslcc.pressbooks.com/chapter/genre-in-the-wild-
understanding-genre-within-rhetorical-ecosystems/
http://gamedevs.org/uploads/grand-theft-auto.pdf
http://5years.doomworld.com/doombible/doombible.pdf
Readings
Price
the
https://www.jstor.org/stable/44448549
https://history.yale.edu/people/alan-mikhail