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DRAGON 13

DRAGON 65
There’s only one aspect of Mayfair’s DC™ on the table. The first roll is an 87 for become the mightiest hero in the universe)
HEROES game that disturbs me: the idea 1,100 points. The second roll is an 18 for and a scientific origin (due to Krypton’s
of unlimited growth. Using the game’s another multi-origin. The player then rolls advanced civilization). Cyborg™ has a
rules, you can start with 250 Hero Points 1d10 for 2, resulting in two more rolls personal-injury origin and a scientific ori-
when you create a character, then build plus the roll he still has remaining from gin. Dr. Fate™ has an archaeological origin;
him up indefinitely. Granted, a comic-book the original multi-origin roll; in other and Zatanna™ has a mystic-heritage origin.
universe is not supposed to function like words, a total of three more rolls (unless Batman™ is a crime victim, while Plastic
the real universe, but it’s stretching things he gets another multi-origin result). The Man™ has an industrial-accident and a
a little too far when the rules let a 98- player now rolls 27, for 50 points; a 45 for serendipitous-origin.
pound super-heroic weakling grow 5,000 points, and a 92 for 2,000 points. He Because new characters start out with
through his adventures to eventually rival adds all these points to his base of 250 more Hero Points for their creation than
Superman™ at 41,000 + Hero Points! Hero Points for 8,400 Hero Points to use in those afforded by the regular rules, and in
Unlimited growth works fine for a game creating his character. order to limit their growth to more realistic
like the D&D® game, in which power The “Unexplained origin (minor)” result levels, certain limitations apply when
grows linearly, but the DC HEROES game has the player roll 1d10 and multiply the heroes are created using the Origin Table.
measures power logarithmically; each one- result by 10 to yield the number of Hero First, all attributes, powers, and skills that
step increase in power level doubles the Points won. The “Unexplained origin are bought at a level higher than zero may
amount of power existing before. The (major)” result has the player roll 2d10 and not be raised to more than 6 APs beyond
drawback to unlimited growth is that you
wind up watching every Hero Point with
an eye to increasing your character’s
powers still further, which can make you
reluctant to use Hero Points when they’re DC” HEROES Game Origin Table
needed — which can lead to the death of
your character through miscalculation. Additional
The game rules say that if you want to 1d100 Origin background Hero Points
begin with a more powerful character, 01-07 No extraordinary origin —
have everyone in the group multiply the 08-11 Unexplained origin (minor) 1d10 x 10
base 250 Hero Points by 2 or 3 (or some 12-15 Unexplained origin (major) 2d10 x 100
other integer), and start with that. But this 16-23 Multi-origin (roll 1d10 times) —
method ignores the possibilities arising 24-27 Crime victim (minor) 50
from different characters starting at dif- 28-31 Crime victim (major) 1,000
ferent levels. Sometimes it’s more fun to 32-35 Mutation (minor) 250
be the weakest character because you 36-39 Mutation (major) 800
have more reason to learn how to use 40-43 "Chosen One” (minor) 400
your powers effectively in order to keep 44-47 “Chosen One” (major) 5,000
up with the powerhouses. The D&D game 48-51 Archaeological origin (minor) 70
achieves this by its use of dice to deter- 52-55 Archaeological origin (major) 1,900
mine a character’s starting attributes. 56-59 Personal injury (minor) 85
For players who would rather take the 60-63 Personal injury (major) 1,300
risk in starting with a randomly selected 64-67 Serendipitous origin (minor) 300
number of Hero Points, or who don’t want 68-71 Serendipitous origin (major) 1,500
unlimited growth in their DC HEROES 72-75 Industrial accident (minor) 75
game campaign, the following Origin Table 76-79 Industrial accident (major) 1,200
is presented. A player rolls percentile dice, 80-83 Scientific origin (minor) 150
generating a random number from 1-100. 84-87 Scientific origin (major) 1,100
The table row that contains the percentile- 88-91 Mystic heritage (minor) 200
dice result (1d100) also contains an option- 92-95 Mystic heritage (major) 2,000
al origin background result for use by 96-98 Other-world origin (minor) 500
players who have a hard time thinking up 99-00 Other-world origin (major) 10,000
origins for their characters, as well as
giving the “Additional Hero Points” result.
All characters still begin with a base Hero
Point amount of 250 Hero Points, but the
additional Hero Points resulting from the total the results, then multiply the sum by the level at which they start. Second,
1d100 roll on the Origin Table are added 100 to get the number of Hero Points won. powers and skills may be purchased at
to the 250 points. As noted above, you can use the origin level zero as latent powers or skills to be
Normally, a player makes only one roll background listed to come up with a per- increased later. These powers or skills may
on the table to try to get more Hero sonal history of your character, although not be raised above 6 APs. No latent
Points. But the origin-background result you are not bound by the result from the powers or skills may be bought later.
that reads “Multi-origin” means that the table. If you want an alien as a hero, you In using the Origin Table, GMs may wish
player rolls 1d10 to determine the number don’t have to have a result of “Other-world to adopt a method from the AD&D®
of additional rolls he receives on the table. origin” from your 1d100 roll. Origin back- game’s character-creation system. You may
If another multi-origin result comes up, grounds are intended to prompt creativity allow each player three attempts to gener-
more rolls are allowed, racking up still when needed. ate a character’s Origin Hero Points from
more Hero Points for the character (this is By way of example, here are several the table, allowing him to use the highest
how heroes like Superman come about). origins. Superman™ has an other-world resulting point total. This method makes it
Example: A player rolls a 22, which origin (his home planet is Krypton™), a less likely that a player will feel cheated by
renders a result of “Multi-origin.” He gets a “chosen one” origin (it’s been pointed out the dice.
3 on the die roll and receives three rolls in the comics that it was his destiny to
™ indicates a trademark of DC Comics Inc. All character names, renditions, associated slogans, and indicia are trademarks of DC Comics Inc.
©1988 DC Comics Inc. All Rights Reserved.

DRAGON 71
use 64, not 62.5). This is done to make the
numbers easier to handle.
Let’s calculate the size of Washington,
DC. (29 APs) from the 250 square-mile
size of Chicago (31 APs). From 31 APs
(Chicago) to 30 APs, you divide 250 by 2,
yielding 125 square miles. From 30 APs to
29 APs (Washington), you divide 125 by 2,
yielding 62.5, but changing it to 64 square
miles. Therefore, Washington, D.C. is
about 64 square miles in size (it’s actually
67). The square-mile areas of other real-
world cities, states, islands, and nations
can be found by consulting an almanac
and converting the result to APs using
Table 1 and the above calculation method.
Note: There’s a mistake in the Volume
table of the Gamemaster’s Manual (page 4).
The first three entries that refer to
“square feet” should read “cubic feet.” The
same table on the Gamemaster’s Screen is
printed correctly.

Measuring megatons
The APs given on the explosive force
APs table, Table 2, are the number of APs
experienced (as both Acting Value and
Effect Value) by a character standing at
the center of a blast — that is, at 0 APs
from (within 10 feet of) an exploding
object. For each AP of distance beyond 0
APs, a physical explosion drops by 2.5 APs
in its force. This only applies to physical,

Table 1
DC™ HEROES Area APs

APs Area
0 ½ square yard
1 Coffee table
2 2 square yards
3 4 square yards
4 Ping-Pong table
5 16 square yards
6 Bowling alley
New AP tables for 7
8
Boxing ring
125 square yards
Mayfair’s DC™ HEROES game 9
10
Singles tennis court
Baseball diamond
11 Olympic-size pool
The Gamemaster’s Manual of Mayfair’s ease of conceptualization. A field hockey 12 Ice hockey rink
DC™ HEROES game gives several bench- field is much easier to visualize than a half 13 Field hockey field
mark tables on page 4 relating Attribute acre. But these items do not necessarily 14 Football gridiron (1 acre)
Points (APs) to different types of measure- represent the upper range of each AP 15 Soccer field
ment: time, weight, distance, volume, and level. For instance, a soccer field is only 16 4 acres
information. But, as friends and I realized slightly larger than a football gridiron, not 23 1 square mile
during a late-night gaming session, there is twice as big — but the football gridiron 29 Washington, DC.
no table relating APs to area, the measure- lies just under the upper range of area 31 Chicago (250 square miles)
ment that fits between distance and vol- covered by 14 APs of area, while a soccer 32 Los Angeles
ume. How large an area can be affected by field is just above that (thus 15 APs). 34 Rhode Island
a superpower? Then I realized there was To calculate the actual number corres- 40 United Kingdom (125,000
no table dealing with explosive force, ponding to the upper range of area, start square miles)
either. How do you know how powerful a with a numerical measurement from the 42 Texas
supervillain’s bomb is? This article resolves table; for example, 250 square miles (Chi- 43 Alaska (l,000,000 square miles)
these problems by presenting benchmark cago) equates to 31 APs. Divide by 2 each 45 United States of America
AP tables for area and explosive force. time you go down 1 AP, and multiply by 2 47 Soviet Union
each time you increase by 1 AP. Note that 48 Asia
Acres of APs there is a slight change in this procedure 49 Atlantic Ocean
Players of DC HEROES games should involving calculations that double 64 (I use 50 Pacific Ocean
note that the items in Table 1 are given for 125 for the result, not 128) or halve 125 (I 51 Surface of the Earth
90 JULY 1988
bomb-type explosions, not to ray-beam weapons will always subject a target to the ar blasts are “clean,” with no lingering
weapons. (This drop in force, like the gun- full APs of the attack because the target radiation. Besides, characters will not
use system in the game, means that explo- will be hit (which is like being at the cen- normally hang around after a thermo-
sions are less likely to kill heroes than ter of an explosion). Only the target will nuclear explosion and can wash off any
would be the case in the real world.) If a suffer the effect of the force of a beam radioactive dust (assuming your Gamemas-
character is one mile (10 APs) away from a blast, although if the beam misses its ter hasn’t turned the whole planet into a
100-megaton nuclear explosion (46 APs), intended victim it may hit an innocent flaming ball). The APs of power in the
he would experience an AV/EV blast effect bystander, building, etc. Beam blasts have table are for all radiation, heat, light, and
of 46 - (2.5 x 10) = 21 APs, which a range equal to the range of the weapon blast effects at the time of the explosion,
makes one hope that the character in or superpower being used. so a character who survives at the time of
question is at least equal to Superman®. But explosive force delivered by physical the blast and leaves the area will not die of
An important note about explosions is means (missiles, bomb shells, etc.) is a radiation. This treats death by a nuclear
that an explosion not caused by a ray different matter. A physical explosion of blast as instantaneous, rather than trying
beam is always considered “killing” combat 28 APs or less will usually be nonnuclear to figure out if a character dies only after
if the force at its center is at least 4 APs. or chemical in nature. A physical explo- several days of radiation illness. Whether
Such blasts continue to be “killing” combat sion above 33 APs will usually be nuclear a character who dies from the effects of
even after distance has dropped their in nature, and even a 33 AP nonnuclear the actual blast lived long enough to put
force levels below 4 APs. Explosions with explosion will be extremely rare, as it his estate in order is left to the Gamemas-
less than 4 APs of force at their centers would require 20,000 tons of TNT Natural ter to decide.
are not automatically “killing” combat; if disasters like asteroid strikes and volcanic But for those of you who must have
the person initiating the explosion does blasts could create multimegaton explo- them, here’s what to do for post-blast
not declare “killing” combat, a character sions, but are (hopefully) incredibly rare. radiation effects. Decide if the nuclear
might be injured, but death cannot occur. Military arsenals are unlikely to stock that explosion was an air-burst or ground-burst
Incidentally, after I designed Table 2, I amount of chemical explosives in one explosion. An air-burst’s post-blast radia-
checked the Gamemaster’s Manual and location, so most chemical explosions tion effects are easy to work with: There
found that the 3 AP stun bomb used by should be kept to considerably less than aren’t any. Matter-antimatter explosions
Nightwing™ and 8 AP plastic explosive 28 APs in power. In the case of matter- don’t leave lingering radiation, either; the
used by Batman™ fit exactly within this antimatter nuclear explosions, the matter leftover material is inert.
table’s design! and antimatter must be equal in quantity For a ground-burst explosion in which
Nonphysical (ray-beam) blasts in the (e.g., a 1 gram matter-antimatter blast will the nuclear fireball ate into the ground
form of a directed beam from weaponry have ½ gram of matter and ½ gram of and formed a crater, characters within the
such as Lex Luther’s™ Warsuit can be at antimatter involved). area covered by the explosion and subject-
any level of power and are not “killing” Furthermore, nearly all chemical-type ed to the direct effects of the blast suffer
combat unless so declared. These types of physical explosions involve fiery blasts, so an attack by the radiation once a week.
characters having a vulnerability to fire (as The radiation level begins at the blast’s AP
does the Martian Manhunter™) will suffer level minus 30 for the week in which the
Table 2 more than other characters. It is impor- blast occurred. This is the value of linger-
DC™ HEROES Explosive Force APs tant to differentiate between an explosion ing radiation that exists within 10 APs (1
and an explosive force, however. A water mile) of the center of the blast area. For
APs Force main might crack open with a force of 10 each AP of distance beyond that, the radia-
1 1 gram of TNT APs, but that’s an explosion due to water tion level decreases by 2 APs of AV/EV
4 1 oz. TNT pressure, not combustion; thus, it is not a value. The lingering radiation value at the
8 1 lb. TNT fiery attack. center drops at the rate of -1 AP for each
9 1 kg TNT There are some ambiguities in Table 2 week after the blast until it reaches 0 APs
10 Hand grenade herein — for example, between 15 and 19 (normal background radiation).
12 10 lb. TNT APs. These arise because of the use in the Lingering radiation, no matter how
15 100 lb. TNT DC HEROES game rules of upper limits in weak, is “killing” combat like the blast that
19 1 ton TNT tables. If you take 100 lb. of TNT at 15 created it. A character in a radiation zone
23 10 tons TNT APs, doubling it each time you go up 1 AP, (anywhere that the radiation level is above
26 100 tons TNT you only have 1,600 lb. at 19 APs, which is 0) must undergo an attack by the radiation
29 1 kiloton nuclear weapon 400 lb. shy of the 2,000 lb. of TNT that AV/EV against character STR and BODY at
33 10 kiloton nuclear weapon make up one ton. But the values in the the end of each week. Furthermore, any
36 100 kiloton nuclear weapon table were calculated in terms of joules, a damage from radiation effects does not
39 l-megaton nuclear weapon measurement of energy. One hundred heal while the character remains in the
43 10-megaton nuclear weapon pounds of TNT would release about 20 radiation zone; a character continues to
46 100-megaton nuclear weapon joules of energy, and the upper limit at 15 risk damage once a week until he leaves
57 1 gram matter-antimatter APs is 25.6 joules. The upper limit at 14 the zone, the zone radiation drops to 0, or
62 1 oz. matter-antimatter APs is only 12.8 joules; too small for 100 the character dies.
66 1 lb. matter-antimatter lb. of TNT, so 15 APs was used. Other For example: Jonah Hex™ enters an area
67 1 kg matter-antimatter ambiguities come about for the same two weeks after an atomic bomb of 20
83 Energy emitted by the Sun in 1 reason, but the table is accurate for the kilotons (34 APs) was detonated there. The
second forces listed, which should be suitable for lingering radiation in the first week was
96 Energy emitted by a nova most situations. Other force levels used by 34 - 30 = 4 APs. Now, in the second
110 Energy emitted by a supernova the Gamemaster will not differ by more week, it has dropped by 1 AP to 3 APs.
141 Energy emitted by the Sun than 1 AP from their actual value. Hex gets no closer to the blast center than
during its lifetime as a main- 11 APs (1 AP beyond the 10 AP primary
sequence yellow star (10 billion Nuclear notes radiation zone), so he suffers an AV/EV
years) Any mention of nuclear blasts brings up attack of 3 - (2 x 1) = 1 AP by the lin-
the question of fallout and other lingering gering radiation, not enough to kill a
® and ™ indicate trademarks of DC Comics Inc. All radiation. (Ray-beam attacks leave no superhero like Hex. At distances greater
character names, renditions, associated slogans, and lingering radiation.) I personally recom- than 11 APs from the center of the blast
indicia are trademarks of DC Comics. mend that players assume physical nucle-
©1988 DC Comics inc. All Rights Reserved. area, no radiation exists.

DRAGON 91
©1988 by Jack A. Barker

All the heroes and villains you may ever need


Since the publication of the DC” occurrences are listed here. Some of the A Titan Nevermore! (Master Set). . . . . .ATN
HEROES game in April 1985, Mayfair modules and sourcebooks mentioned All That Glitters . . . . . . . . . . . . . . . . . . .ATG
Games has produced game statistics for an herein have not yet been published, but all Batman Sourcebook. . . . . . . . . . . . . . . .BMS
amazing number of the heroes, villains, should be out by the end of 1988. Be Belle Reve Sourcebook. . . . . . . . . . . . . .BRS
and supporting characters who inhabit the warned, however — some changes may be Blitzkrieg. . . . . . . . . . . . . . . . . . . . . . . . .BZG
vast DC Universe. This index lists all of made in upcoming books between now Blood Feud! . . . . . . . . . . . . . . . . . . . . . . . .BF
those individuals who have had their and publication. A product list and the Character cards (Master Set) . . . . . . . . . CC
statistics printed. The index is divided into abbreviation for each product follow. City of Fear . . . . . . . . . . . . . . . . . . . . . . . .CF
three sections: heroes, villains, and their Countdown to Armageddon . . . . . . . . . .CA
supporting casts. Some characters have Don’t Ask! . . . . . . . . . . . . . . . . . . . . . . . . .DA
appeared several times, and all such Doomsday Program, The . . . . . . . . . . . . .DP
10 NOVEMBER 1988
Dream Machine, The . . . . . . . . . . . . . . .DM Legion of Super-Heroes Sourcebook, Strangers in Paradise . . . . . . . . . . . . . . . . .SIP
Element of Danger, An . . . . . . . . . . . . . .ED Volume One . . . . . . . . . . . . . . . . . . . .LSH1 Superman Sourcebook . . . . . . . . . . . . . . . .SS
Escort to Hell . . . . . . . . . . . . . . . . . . . . . .EH Legion of Super-Heroes Sourcebook, Watchmen: Who Watches the
Eternity, Inc . . . . . . . . . . . . . . . . . . . . . . . . .EI Volume Two . . . . . . . . . . . . . . . . . . . .LSH2 Watchmen? . . . . . . . . . . . . . . . . . . . . . .W1
Fire and Ice. . . . . . . . . . . . . . . . . . . . . . . . .FI Lights, Camera, Kobra! . . . . . . . . . . . . .LCK Watchmen: Taking Out the Trash . . . . . . W2
Four Horsemen of Apokolips . . . . . . . .FHA Lines of Death . . . . . . . . . . . . . . . . . . . . .LD Wheel of Destruction . . . . . . . . . . . . . . . WD
Gamemasters Manual (Master Set) . . . . .GM Mad Rook’s Gambit . . . . . . . . . . . . . . . .MRG When a Stranger Calls . . . . . . . . . . . . .WSC
Green Lantern Corps Sourcebook . . . .GLC Moonshot . . . . . . . . . . . . . . . . . . . . . . . . .MS
Hardware Handbook . . . . . . . . . . . . . . . .HH Night in Gotham . . . . . . . . . . . . . . . . . . . .NG All characters, names, renditions, associ-
H.I.V.E. . . . . . . . . . . . . . . . . . . . . . . . . . . .HIVE Pawns of Time . . . . . . . . . . . . . . . . . . . . .PT ated slogans and indicia listed in this index
King of Crime . . . . . . . . . . . . . . . . . . . . . .KC Project Prometheus . . . . . . . . . . . . . . . . .PP are trademarks of DC Comics Inc., used
King For All Time . . . . . . . . . . . . . . . . . .KAT Rigged Results . . . . . . . . . . . . . . . . . . . . . .RR under license by Mayfair Games Inc. All
Knight to Planet 3 . . . . . . . . . . . . . . . . . .KP3 Siege . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SG rights reserved.

Heroes
Air Wave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC Green Lantern (Ch’p) . . . . . . . . . . . . . . . . . . . . . .GLC Nite Owl (Dan Dreiberg) . . . . . . . . . . . . . . . .W1, W2
Ambush Bug . . . . . . . . . . . . . . . . . . . . . . . . . . .DA, SS Green Lantern (Arkkis Chummuck) . . . . . . . . . .GLC Nite Owl (Hollis Mason) . . . . . . . . . . . . . . . . . . . . .W2
Aquaiad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GM Green Lantern (Driq) . . . . . . . . . . . . . . . . . . . . . .GLC Northwind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .EI
Aquaman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CC, GM Green Lantern (Eddore) . . . . . . . . . . . . . . . . . . . .GLC NukIon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EI
Arion, Lord of Atlantis . . . . . . . . . . . . . . . . . . . .MRG Green Lantern (Guy Gardner) . . . . . . . . . .WSC, GLC Obsidian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .EI
Atom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GM Green Lantern (Hal Jordan) . . . . . . . . .CC, GLC, GM Ornitho . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1
Batgirl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMS Green Lantern (K’ryssma) . . . . . . . . . . . . . . . . . .GLC Ozymandias . . . . . . . . . . . . . . . . . . . . . . . . . .W1, W2
Batman . . . . . . . . . . . . . . . . . BMS, CC, GM, WD, WSC Green Lantern (Kilowog) . . . . . . . . . . . . . . . . . . .GLC People’s Heroes . . . . . . . . . . . . . . . . . . . . . . . . . . .BRS
Beast Boy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Green Lantern (Medphyll) . . . . . . . . . . . . . . . . . .GLC Phantom Gil . . . . . . . . . . . . . . . . . .KP3, LSH1, LSH2
Black Canary . . . . . . . . . . . . . . . .GLC, GM, LD, WSC Green Lantern (Mogo) . . . . . . . . . . . . . . . . . . . . .GLC Phantom Stranger . . . . . . . . . . . . . . . . . . . .DA, WSC
Black Lightning . . . . . . . . . . . . . . . . . . . . . .BMS, LCK Green Lantern (Olapet) . . . . . . . . . . . . . . . . . . .GLC Polar Boy . . . . . . . . . . . . . . . . . . . . . .LSH1, LSH2, PT
Blackhawk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BZG Green Lantern (Salaak) . . . . . . . . . . . . . . . . . . . .GLC Porcupine Pete . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1
Black Orchid . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BRS Green Lantern (Flodo Span) . . . . . . . . . . . . . . . .GLC Power Boy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1
Blaze . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .MS Green Lantern (Stel) . . . . . . . . . . . . . . . . . . . . . . .GLC Power Girl. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS
Blok . . . . . . . . . . . . . . . . . . . . . . . . . KAT, LSH1, LSH2 Green Lantern (John Stewart) . . . . . . .CC, GLC, GM Primus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC
Blue Beetle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WSC Green Lantern (Abin Sur) . . . . . . . . . . . . . . . . . .GLC Privateer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BRS
Booster Gold . . . . . . . . . . . . . . . . . . . . . . . .ATG, WSC Green Lantern (Tomar-Re) . . . . . . . . . . . . . . . . . .GLC Psyche . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1
Bouncing Boy . . . . . . . . . . . . . . . . . . . . . .LSH1, LSH2 Green Lantern (Katma Tui) . . . . . . . . . . . . . . . . .GLC Quantum Queen . . . . . . . . . . . . . . . . . . . . . . . . .LSH1
Brainiac 5 . . . . . . . . . . . .KAT, LSHl, LSHZ, MRG, PT Green Lantern (Charlie Vickers) . . . . . . . . . . . . .GLC Quislet . . . . . . . . . . . . . . . . . . . . . . . KP3, LSH1, LSH2
Brainwave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .EI Green Lantern (Xax) . . . . . . . . . . . . . . . . . . . . . . .GLC Raven . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CC, GM
Bronze Tiger . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BRS Green Man . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GLC Red Tornado . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SG
Broot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GLC Guardians of the Universe . . . . . . . . . . . . . . . . . .GLC Robin . . . . . . . . . . . . . . . . . . . . . . .BMS, CC, GM, WD
Captain Atom . . . . . . . . . . . . . . . . . . . . . . . . . . . .WSC Halo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMS, LCK Robotman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .MS
Captain Metropolis . . . . . . . . . . . . . . . . . . . . .W1, W2 Harpis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC Rocket Red #13 . . . . . . . . . . . . . . . . . . . . . . . . . . . WSC
Celebrand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Hawk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .RR Rorschach . . . . . . . . . . . . . . . . . . . . . . . . . . . .W1, W2
Celsius . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .MS Hawkman . . . . . . . . . . . . . . . . . . . . .CC, ED, GM, WD Ryandr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC
Chameleon Boy . . . . . . . . . . . . . . . .KP3, LSH1, LSH2 Hawkwoman. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .ED Saturn Girl . . . . . . . . . . . . . . . . . . . . . . . .LSH1, LSH2
Changeling . . . . . . . . . . . . . . . . . . . . . . . .CC, GM, MS Hex, Jonah. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EH Sergeant Rock . . . . . . . . . . . . . . . . . . . . . . . . . . . .BZG
Chemical King. . . . . . . . . . . . . . . . . .LSH1, LSH2, PT Hooded Justice. . . . . . . . . . . . . . . . . . . . . . . . . . . .W2 Sensor Girl . . . . . . . . . . . . . . . . . . . .KAT, LSH1, LSH2
Chief . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . MS Immorto. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Shadow Lad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1
Chlorophyll Kid . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Infectious Lass . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Shadow Lass . . . . . . . . . . . . . . . . . KAT, LSH1, LSH2
Color Kid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Invisible Kid I (Lyle Norg). . . . . . . . .LSH1, LSH2, PT Silhouette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .W2
Colossal Boy . . . . . . . . . . . . . . . . . .LSH1, LSH2, MRG Invisible Kid II (Jacques Foccart) . . .LSH1, LSH2, PT Silk Spectre (Sally Jupiter). . . . . . . . . . . . . . . . . . .W2
Comedian . . . . . . . . . . . . . . . . . . . . . . . . . . . .W1, W2 Jade.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .EI Silk Spectre (Laurel Jane Juspeczyk) . . . . . .W1, W2
Comet Queen . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Jericho . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .CC, GM Silver Scarab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EI
Controllers . . . . . . . . . . . . . . . . . . . . . . . . .GLC, LSH1 Jonni DC the Continuity Cop . . . . . . . . . . . . . . . .DA Speedy . . . . . . . . . . . . . . . . . . . . . . . . . .BRS, GLC, RR
Cosmic Boy . . . . . . . . . . . . . . . . . . . .KAT, LSH1, LSH2 Kalista . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC Star Boy . . . . . . . . . . . . . . . . . . . . . .KAT, LSH1, LSH2
Crystal Kid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Karate Kid . . . . . . . . . . . . . . . . . . . . .LSH1, LSH2, PT Star-Spangled Kid . . . . . . . . . . . . . . . . . . . . . . . . . . .EI
Cyborg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CC, GM Karma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . MS Starfire . . . . . . . . . . . . . . . . . . . . . . . . . . ATN, CC, GM
Dartalg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Katana . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMS, LCK Stone Boy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1
Dawnstar . . . . . . . . . . . . . . . . . . . . .KP3, LSH1, LSH2 Kid Psycho . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Sun Boy . . . . . . . . . . . . . . . . .KP3, LSH1, LSH2, MRG
Demonia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC Kole . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BF Superbaby . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS
Doctor Fate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WSC Krypto the Superdog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SS Superboy . . . . . . . . . . . . . . . . . . . . . . . LSH1, LSH2, SS
Doctor Manhattan . . . . . . . . . . . . . . . . . . . . .Wl, W2 Lamprey . . . . . . . . . . . . . . . . . . . . LSH1 Supergirl . . . . . . . . . . . . . . . . . . . .LSH1, LSH2, PT, SS
Dollar Bill.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .W2 Life Lass . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1, PT Superman (Earth-2) . . . . . . . . . . . . . . . . . . . . . . . . . SS
Dream Girl. . . . . . . . . . . . . . . . . . . .KAT, LSH1, LSH2 Lightning Lad. . . . . . . . . . . . . . . . . . . . . .LSH1, LSH2 Superman . . . . . . . . . . . . . . . . . . . . . . . . . .CC, GM, SS
Duo Damsel . . . . . . . . . . . . . . . . . . . . . . .LSH1, LSH2 Lightning Lass . . . . . . . . . . . . . . . . . .LSH1, LSH2, PT Superwoman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SS
Duplicate Boy . . . . . . . . . . . . . . . . . . . . . . . .LSH1, PT Lodestone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .MS Tellus . . . . . . . . . . . . . . . . . . . .LSH1, LSH2, MRG, PT
Element Lad. . . . . . . . . . . . . . . . . . . .LSH1, LSH2, PT Looker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LCK Tempest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .MS
Elongated Man . . . . . . . . . . . . . . . . . . . . . . . . .CC, GM Magnetic Kid (Pol Krinn) . . . . . . . .LSH1, LSH2, MRG Tigorr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC
Elasti-Girl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .MS Man-Bat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMS Timber Wolf . . . . . . . . . . . . . . . . . . . .LSH1, LSH2, PT
Elu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC Martian Manhunter . . . . . . . . . . . . . . .CC, GM, WSC Tornado Twins . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1
Elvo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Matter-Eater Lad . . . . . . . . . . . . . . .KP3, LSH1, LSH2 Tyroc . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1, LSH2
Evolvo Lad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Mento . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . MS Ultra Boy . . . . . . . . . . . . . . . . . . . . .KP3, LSH1, LSH2
Felicity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC Metamorpho . . . . . . . . . . . . . . . . . . . . . . . .BMS, LCK Vartox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS
Ferro Lad . . . . . . . . . . . . . . . . . . . . . .LSH1, LSH2, PT Mister Miracle . . . . . . . . . . . . . . . . . . . . . . . . .WSC Vixen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BRS
Fire Lad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Mon-El . . . . . . . . . . . . . . . . . . . . . . .KAT, LSH1, LSH2 White Witch . . . . . . . . . . . . . . . . . . LSH1, LSH2, MRG
Firehawk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ED Mothman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .W2 Wildfire . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1, LSH2
Firestorm the Nuclear Man . . . . . . . . . . .CC, ED, GM Myg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Windfall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LCK
Flag, Colonel Rick . . . . . . . . . . . . . . . . . . . . . . . . .BRS Negative Man . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .MS Wonder Girl . . . . . . . . . . . . . . . . . . . . . .ATN, CC, GM
Flamebird. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS Negative Woman. . . . . . . . . . . . . . . . . . . . . . . . . . . MS Wonder Woman (pie-crisis) . . . . . . . . . . . . . . CC, GM
Flash II (Barry Allen) . . . . . . . . . . . . . . .CC, GLC, GM Nemesis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BRS Wonder Woman (post-Crisis) . . . . . . . . . . . . . . . . .SIP
Flash III (WaIly West) . . . . . . . . . . . . . . . . .CF, GM, RR Night Girl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Zatanna . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .CC, GM
Fury . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EI Nighthound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS
Gas Girl . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1, PT Nightshade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BRS
Geo-Force . . . . . . . . . . . . . . . . . . . . . . . . . . .BMS, LCK Nightwind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1
Goldstar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .ATG Nightwing (Grayson) . . . . . .ATN, BMS, CC, GM, WD
Green Arrow . . . . . . . . . . . . . . . . . .CC, GLC, GM, LD Nightwing (Van-Zee) . . . . . . . . . . . . . . . . . . . . . . . . .SS
Green Lantern (Arisia) . . . . . . . . . . . . . . . . . . . . .GLC Nimbus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GLC

DRAGON 11
Charma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1
Cheetah (pre-Crisis) . . . . . . . . . . . . . . . . . . . . .GM, KC
Cheetah (post-Crisis) . . . . . . . . . . . . . . . . . . . . . . . .SIP
Cheshire . . . . . . . . . . . . . . . . . . . . . . . . . . . . .ATN, GM
Chief Zoltaurus . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1
Chill, Joe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .WSC
Chronos. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BRS, KC
Clayface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BMS
Coldsnap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . RR
Colonel Future . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS
Command Kid. . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1
Computo . . . . . . . . . . . . . . . . . . . . . KP3, LSH1, LSH2
Copperhead . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . KC
Cosmic King. . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1
Crazy Quilt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BMS
Dagon the Avenger. . . . . . . . . . . . . . . . . . . . . . . LSH1
Dark Man. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1
Darkseid (20th Century) . . . . . . . . . . . . CC, FHA, GM
Darkseid (30th Century) . . . . . . . . . . . . . .KAT, LSH1
Deadshot . . . . . . . . . . . . . . . . . . . . . . . . . . . BMS, BRS
Decay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SIP
Deimos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SIP
Deregon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1
DeSaad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . DM, FHA
Doctor Alchemy . . . . . . . . . . . . . . . . . . . . . . . . . . . ED
Doctor Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GLC
Doctor Phosphorus . . . . . . . . . . . . . . . . . . . . . . . . NG
Doctor Polaris. . . . . . . . . . . . . . . . . . . . . . . . . . . . GLC
Doctor Psycho . . . . . . . . . . . . . . . . . . . . . . . . . . . . GM
Doctor Regulus . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1
Doctor Tzin-tzin . . . . . . . . . . . . . . . . . . . . . . . . . . . NG
Doctor U'bx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC
Dynamo Boy . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1
Eclipso . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GLC
Emerald Empress. . . . . . . . . . . . . . . . . . . . . . . . LSH1
Enemy Ace . . . . . . . . . . . . . . . . . . . . . . . . . . MRG, PT
Enchantress. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BRS
Eris, goddess of Discord . . . . . . . . . . . . . . . . . . . . SIP
Esper Lass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1
Evil Star . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GLC
Evillo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1
Faora Hu-Ul. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SS
Female Furies . . . . . . . . . . . . . . . . . . . . . . . . . . . . BRS
Femme Fatale. . . . . . . . . . . . . . . . . . . . . . . . . . . .WSC
Galactic Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS
Galtry, Nicholas . . . . . . . . . . . . . . . . . . . . . . . . . . . .MS
Garguax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . MS
General Immortus . . . . . . . . . . . . . . . . . . . . . . . . . MS
General Zahl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . MS
General Dru-Zod . . . . . . . . . . . . . . . . . . . . . . . . . . . SS
Ghast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WSC
Gizmo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FI
Glorious Godfrey . . . . . . . . . . . . . . . . . . . . . . . . . . BRS
Golden Glider . . . . . . . . . . . . . . . . . . . . . . . . . . . . . KC
Goldface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GLC, KC
Golgoth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1
Goodman, Dr. Sebastian . . . . . . . . . . . . . . . . . . . . MS
Gorilla Grodd . . . . . . . . . . . . . . . . . . . . . . . . . . EI, GM
Grimbor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1
Hardhat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GLC
Heatstroke. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . RR
Hector Hammond. . . . . . . . . . . . . . . . . . . . . . . . . GLC
Hell, William . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BRS
H.I.V.E. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . HIVE
Holdur . . . . . . . . . . . . . . . . . . . . . . . . . LSH1, MRG
Houngan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BF
Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1
Immune . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1
Infinite Man . . . . . . . . . . . . . . . . . . . . . . . . . LSH1, PT
Jackhammer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GLC
Javelin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BRS, GLC
Villains Jax-Ur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SS
Jer-Em . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SS
Absorbancy Boy . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Blackout Boy . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Jihad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BRS
Amalgamax . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Blackrock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS Jinx. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FI
Amazo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS Blockbuster . . . . . . . . . . . . . . . . . . . . . . . . . . .BRS, NG Joker . . . . . . . . . . . . . . . . . . . . . . . .BMS, CC, DM, GM
Animal-Vegetable-Mineral Man. . . . . . . . . . . . . . .MS Bounty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Jungle King . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1
Apollo (30th Century) . . . . . . . . . . . . . . . . . . . . .LSH1 Brain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BF, MS Kalki . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . MS
Arsenal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .MS Brainiac . . . . . . . . . . . . . . . . . . . . CC, DP, GM, KAT, SS Karb-brak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS
Atomic Skull . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS Brimstone. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BRS Khunds . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1,KP3
Az-Rel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS Brother Blood . . . . . . . . . . . . . . . . . . . . . . . . . CC, GM Killer Croc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BMS
Baron Tyrano . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC Bug-Eyed Bandit . . . . . . . . . . . . . . . . . . . . . . . . . . .DP Killer Frost. . . . . . . . . . . . . . . . . . . . . . . . . . . BRS, GM
Bizarro. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS Calendar Man . . . . . . . . . . . . . . . . . . . . . . . . . . . . . NG Killer Moth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . KC
Black Bison. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GM Calorie Queen . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Kobra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LCK
Black Hand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC Captain Boomerang . . . . . . . . . . . . . . . . . . . . . . .BRS Krona . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GLC
Black Mace . . . . . . . . . . . . . . . . . . . . . . . .LSH1, MRG Captain Cold . . . . . . . . . . . . . . . . . . . . . . . . . .BRS, KC Kru-El . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS
Black Manta . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GM Cat-Man . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BMS Lazon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1
Black Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .NG Catwoman . . . . . . . . . . . . . . . . . . . . . . . . . . . BMS, GM Lightning Lord . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1
Blackbriar Thorn . . . . . . . . . . . . . . . . . . . . . . . . . . .SS Chameleon Chief . . . . . . . . . . . . . . . . . . . . . . . . . LSH1 Lord Satanis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SS
Blackout. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .PT Chameleon Kid . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1 Luther, Alexei (Earth-2). . . . . . . . . . . . . . . . . . . . . .SS

12 NOVEMBER 1988
Luther, Lex . . . . . . . . . . . . . . . . . . . . .CC, DA, GM, SS Persuader . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1, PT Size Kid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1
Mad Hatter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMS Phantom Lad. . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Slipknot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BRS, ED
Madame Rouge. . . . . . . . . . . . . . . . . . . . . . . . . . . MS Pharoxx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Sonar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC
Magnetic Kid. . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Phobia. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BF Spider-Girl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1
Magno Lad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1 Pied Piper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .KC Spook . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . NG
Magpie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Pike, Fenton. . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Star Sapphire. . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC
Major Disaster. . . . . . . . . . . . . . . . . . . . . . .GLC, WSC Plasmus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BF Starburst Bandits . . . . . . . . . . . . . . . . . . . . . . . .LSH1
Mammoth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .FI Plastique. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BRS Starfinger. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1
Manhunters . . . . . . . . . . . . . . . . . . . . . . . . .BRS, GLC Poison Ivy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMS Steamroller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC
Mano. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Prankster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS Strange, Professor Hugo . . . . . . . . . . . . . . . . . . .BMS
Mantis. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GM Predator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC Stratos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .ED
Mantis Morlo. . . . . . . . . . . . . . . . . . . . . . . . .LSH1, PT Prophet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Sugyn . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1, MRG
Master Jailer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS Psi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BRS Sun Emperor . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1
Matter Master. . . . . . . . . . . . . . . . . . . . . . . . . .ED, KC Psions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ATN Sun-Eater . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1
Metallo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SS Psycho Pirate . . . . . . . . . . . . . . . . . . . . . . . . . . . .WSC Syrene . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SS
Micro Lad. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Pulsar Stargrave . . . . . . . . . . . . . . . . . . . .LSH1, MRG Tarik the Mute. . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1
Mindboggler . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BRS Puzzler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS Tattooed Man . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC
Mind Dancer. . . . . . . . . . . . . . . . . . . . . . . . . . . . .ATG Quanto . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Terminator . . . . . . . . . . . . . . . . . . . . . . .ATN, CC, GM
Mirror Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . .KC Quicksand . . . . . . . . . . . . . . . . . . . . . . . . .LSH1, MRG Terra. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GM, PT
Mist Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Ras Al Ghul . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMS Terra-Man . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS
Mister 104. . . . . . . . . . . . . . . . . . . . . . . . . . . .BRS, MS Radiation Roy . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Tharok . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1
Mister Element . . . . . . . . . . . . . . . . . . . . . . . . . . . .ED Rath . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WSC Thespis. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .NG
Mister Freeze . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMS Reactron . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .MS Thinker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BRS
Mister Morden . . . . . . . . . . . . . . . . . . . . . . . . . . . .MS Reaper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WSC Thunderers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC
Mister Mxyzptlk . . . . . . . . . . . . . . . . . . . . . . . .GM, SS Resource Raiders . . . . . . . . . . . . . . . . . . .LSH1, MRG Time Trapper . . . . . . . . . . . . . . . . . . . . . . .LSH1, KAT
Mole . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . NG Riddler. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMS, GM Titania . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1
Molecule Master . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Rogarth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Titano . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS
Moloch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . W1, W2 Ron-Karr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Toyman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SS
Mongul . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS Rosie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GLC Trigon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .CC, GM
Monsieur Mallah. . . . . . . . . . . . . . . . . . . . . . . .BF, MS Sadahuru . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1 Tupeng . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . NG
Mordru. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Saturn Queen . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Two-Face . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMS
Multiplex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BRS Savage, Vandal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SS Tyr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1, KP3
Mtystelor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Scarecrow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BMS Ultra-Humanite. . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS
Nadira. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS Scoopshovel . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC Universo . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1, KAT
Nam-Ek . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS Sden . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1, MRG Va-Kox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SS
Nemesis Kid . . . . . . . . . . . . . . . . . . . . . . . . .LSH1, PT Shadow Demons. . . . . . . . . . . . . . . . . . . . . . . . . .GLC Validus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1
Neutrax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Shadow Thief . . . . . . . . . . . . . . . . . . . . . . . . . . . . .KC Vibrex. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1
New Wave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . RR Shagrek . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Von Tepp, Colonel. . . . . . . . . . . . . . . . . . . . . . . . .BZG
Night-Slayer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMS Shakedown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .RR Warp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BF
Ol-Vir . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Shark . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC, GM, KC Weaponers of Qward . . . . . . . . . . . . . . . . . . . . . .GLC
Omega . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..LSH1 Shimmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .FI Weasel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BRS
Omen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..LSH1 Shockwave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .ATG Wild Huntsman. . . . . . . . . . . . . . . . . . . . .LSH1, MRG
Ontiir . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Shrapnel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .MS Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SS
Organus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Silver Deer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .ED Wolfingham, J. Wilbur . . . . . . . . . . . . . . . . . . . . . SS
Parasite . . . . . . . . . . . . . . . . . . . . . . . . . . .BRS, SG, SS Silver Slasher. . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Wotan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .WSC
Pares, Benn . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Sinestro . . . . . . . . . . . . . . . . . . . . . . . . . .CC, GLC, GM Zamarons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC
Penguin . . . . . . . . . . . . . . . . . . . . .BMS, BRS, CC, GM Sister Dread . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BF Zymyr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1

Supporting Cast LOOKING FOR A


Amazons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SIP Kent, Martha. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS GAME CONVENTION?
Appa Ali Apsa . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC Klybern, Dr. Jenet . . . . . . . . . . . . . . . . . . . . . . . . . .BF
Blanc-Dumont, Capt. Andre . . . . . . . . . . . . . . . .BZG Lane, Lois . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GM, SS If your gaming group is too small
Brande, R.J. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1 Lang, Lana . . . . . . . . . . . . . . . . . . . . . . . . . . . . GM, SS or if you’ve just moved into the
Bullock, Harvey. . . . . . . . . . . . . . . . . . .BMS, GM, NG Lemaris, Lori . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SS
Candy, Etta . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SIP Limbo, Kari . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC neighborhood, finding friends
Chan, Lt. Weng (“Chop-Chop”) . . . . . . . . . . . . . .BZG Lombard, Steve . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS who are also gamers can be a
Cheeks the Toy Wonder. . . . . . . . . . . . . . . . . . . . .DA Long, Terry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GM
Clay, Dorine . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC Nocturna . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMS problem. However, your local
Cusimano, Gigi. . . . . . . . . . . . . . . . . . . .LSH1 , LSH2 Olsen, James (Earth-2). . . . . . . . . . . . . . . . . . . . . . .SS hobbies and games shop may
Dasor, Chairman. . . . . . . . . . . . . . . . . . . . . . . . . .GLC Olsen, Jimmy. . . . . . . . . . . . . . . . . . . . .GM, LSH1, SS have a bulletin board where
Davis, Dirk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .ATG Pennyworth, Alfred. . . . . . . . . . . . . . . . . . .BMS, GM
Davis, Capt. Richard. . . . . . . . . . . . . . . . . . . . . .GLC Potter, Prof. Phineus . . . . . . . . . . . . . . . . . . . . . . . .SS gamers can advertise their groups
Doremus, Eve . . . . . . . . . . . . . . . . . . . . . . . . . .GLC Proty II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 and meeting times. The hobby
Drozdowski, Capt. Stanislaus . . . . . . . . . . . . .BZG Relnic, Ambassador . . . . . . . . . . . . . . . . . . . . . .LSH1 store may also know of local game
Dvrom, Lt. . . . . . . . . . . . . . . . . . .LSH1, LSH2 Remarque, Julia . . . . . . . . . . . . . . . . . . . . . .BMS, GM
Easy Company . . . . . . . . . . . . . . . . . . . . . . . . . . .BZG Ross, Jon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS conventions where you can meet
Edge, Morgan . . . . . . . . . . . . . . . . . . . . . . . . . .SS, CA Ross, Pete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS dozens of other gamers with the
Erin, Shvaugn . . . . . . . . . . . . . . . . . . . . . .LSH1, LSH2 Senius, Circadia. . . . . . . . . . . . . . . . . . . . . . . . . .LSH1
Ferris, Carol. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC Sensei . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1 same interests. The Convention
Fox, Lucius . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMS Sirianni, Capt. Carlos “Chuck”. . . . . . . . . . . . . . .BZG Calendar in this issue may also be
Friedriksen, Capt. Olaf. . . . . . . . . . . . . . . . . . . . .BZG Skeets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ATG of help. Don’t sit at home and
Gordon, Commissioner James . . . . . .BMS, GM, NG Solar Council. . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC
Greek Gods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SIP Soo, Jack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ATG wish you knew more gamers. Go
Gvm’ll, Dr. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1 Stefancci, Antonio. . . . . . . . . . . . . . . . . . . . . . . . LSH1 out and find them today.
Hagga . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1 Talia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BMS
Hendricksen, Capt. Ritter . . . . . . . . . . . . . . . . . .BZG Trevor, Steve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SIP
Hippolyte. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SIP Vail, Vicki. . . . . . . . . . . . . . . . . . . . . . . . . . . .BMS, GM
Itty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC Vane, Iona . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC
Jace, Dr. Helga. . . . . . . . . . . . . . . . . . . . . . . . . . . .LCK Vidar, Rond . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1
Jordan, Jack . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC White, Perry. . . . . . . . . . . . . . . . . . . . . . . . . . .GM, SS
Jordan, Jim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC Williams, Sue. . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC
Jordan, Titus Thomas . . . . . . . . . . . . . . . . . . . . .GLC Yera . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1
Kalmaku, Thomas (“Pieface”) . . . . . . . . . . . . . . .GLC Young, Tawny . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC
Kane, Francis (Magneta). . . . . . . . . . . . . . . . . . . .ATN Zendak, Chief. . . . . . . . . . . . . . . . . . . . . .LSH1, LSH2
Kaoatelis, Prof. Julia . . . . . . . . . . . . . . . . . . . . . . .SIP
Kent, Lois Lane (Earth-2). . . . . . . . . . . . . . . . . . . . .SS
Kent, Jonathan. . . . . . . . . . . . . . . . . . . . . . . . . . . .SS

DRAGON 13

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