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Choose Your Own Advenure Books - Escape From Tenopia 1 Tenopia Island
Choose Your Own Advenure Books - Escape From Tenopia 1 Tenopia Island
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TRAPPED!
t You're follor,,ring a narrow trail that winds throujh a for-
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I est. Rounding a bend, you see a giant spider several feet
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high. You pick up a heavy stick frorn the forest floor.
i Little use! Ahead is a whole army of giant spiders, and
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I there are more behind you.
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l' You stumble into the forest, hoping you'll reach 6
E i straight trail. You hear voices ahead. But your heart
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[r1 i sinks: they're crogocides! If they see you, they'll enslave
tn t you-but they may be your only hope.
LIJ
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trr WILL YOU ESCAPE FROM
4
al TENOPIA ISLAND?
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lJ.l When-and if-you do, more challenges await you
on the planet Tenopia.
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E You can continue your escape adventures in these
books, coming soon:
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7--
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FROM TENOPIA
Bantam Books in the Escaperu from Tenopia series
#1
#1 TENOPIA ISLAND
by Edward Packard
#2 TRAPPED IN THE SEA KINCDOM
by Richard Brightfield TENOPIA
ISLAND
by Edward Packard
RL 5, lL age 10 and up
IENOPIA ISUND
A Banlam Book / June I 986
Esape is a lradefrark ol
Metabooks lnc
rsBN 0-ss3.2s472.3
NOTICE!!I
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8 9
. Once again you have reached lhe encampmenl of fu you continue on your way, you find good fruit
the red-winged bird people. and nuls, and spongy leaves that taste like bananas.
Kumba steps forward and greets you. ,,We had You rest on the mossy banks of a stream and marvel
hoped you would be well on your way to Zindor by at the lush plants. A village lies ahead. fu you ap-
now." proach it, you are alarmed by screams and sounds of
"lt doesn't look as if l'm makingvery good prog- ftghting.
ress," you say.
Kumba rests a wing on your shoulder. ,,1 think lf you have been to Anarchia before, turn
you'll have better luck if you head south to the Rapoor to page 23.1t not, read on. . . .
River. The crogocides are gone, and the southern
route is clear now. I can show you the way to a trail Keeping carefully out of sight, you look for a road
that leads through the forest." leading out of town. Rocks rain down from the roof of
"Thanks, I'll try ii," you quickly reply. a house. You duck inio an alley, almost colliding with
a bird child who looks so much like a big parrot ihat
you want to laugh.
TO CHECK MAB SEE PAGE I7. Apparently the child thinks you're funny, because
he laughs. "My name is Nem," he says. "You are in
Anarchia-the worsl place on Tenopia lsland. If you
don't leave in a hurry, you won't survive."
"Well, how do I leave?"
-n
23
r You've arrived once again al Anarchia. You feel
lucky to have gotten out alive before, and you don't
intend to hang around.
Looking al your map, you nolice that Agron is due
north. At lhe same time you remember that Prespar
said that the prince of Agron could help you. There's
no road leading north, but you can use the orange
sun as your compass, and the terrain is {airly flat and
mostly unwooded. You have a good meal o{ berries
and breadfruit gathered from planis along,the way
and, with the midday sun at your back, set out across
the countryside.
Co on to the next page. lf you follow the road south, turn to page 86.
26 27
You cross the river Kree and eventually reach the The prince listens with interest as you recount the
village ol Blu. The bird people who live here tell you events that brought you to Tenopia and of your search
that Blu Harbor is too shallow {or big boats, but that for Zindor.'Ah, Zindor," he sighs. "Besides this for-
you might be able to get a boat to the east end of the tress, Zindor is the only place on the island that is safe
island by traveling {arther up the coast. from the crogocides. lt lies nestled in the lava fields
"What about Agron, to the northeast of here?" you on the eastern slopes of the great Keona Volcano. Al-
ask, after consulting your map. though the volcano has been dormant for many
'Agron," one o{ them says, "is the castle of the years, il rumbles and smokes from time lo time, and
hominid prince, whose fortress protects him {rom the the crogocides are afraid to go near it."
crogocides. ll he decides you were sent by the crogo- "How would one reach the volcano?" you ask.
cides, he will throw you in the dungeon!" "Well," says the prince, scratching his furry chin,
"the volcano lies far to the soulheast of here, beyond
Cerzan. But if you go southeast, you risk being cap-
TO CHECK MAP, SEE PACE 2I. tured by crogocides. lt would be safer to go northeast
to Sita, and hope to find your way from there."
lf you conlinue norlh along the coasl, lf you go northeast to Sita, turn to page 68.
turn lo page 37
lf you risk going southeasl to Gerzan,
lf you head toward Agron, turn to page 33. turn to page 38.
28 29
\
Tirn to page 40.
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After a half-day's journey you reach the Land of
' Within moments you are standing on the bank of
Nowhere.
thd Rapoor River. The water is deep and dark, and
you can hardly see below the surface, but the river is
If you have been to the land of Nowhere
only twenty yards wide. You can easily swim ihat far-
before, turn fo page 123. If not, read
the current isn't too swift. You'lljust have to hope' ' ' '
Plunging into the cold black water, you stroke
on....
slowly and steadily. ln your mind is a picture of a za-
Despite its forbidding name, Nowhere is most
zor fish homing in on you. Camely you paddle on'
agreeable. The people seem to have nothing to do
Now the shore is only a few feet away'
but laugh and dance and sing. You join in the frolic,
Owww!One got you! You accelerate and scramble
but you can't find anyone who can tell you which
out of the water, bleeding. Luckily, the wound isn't way to go.
serious. The zazor fish only nicked your leg' You rest
No one in Nowhere speaks the galactic language.
awhile, get up, and resume your trek, eventually
But a friendly bird child teaches you a little of her
reaching a dirt road.
mountain language. These are the words you learn:
lf you head the other way, turn to page 86. lf you refuse, turn to page I16.
76
77
You dive in and just try to keep afloat while lhe cur-
Once again you find yourself in the gracious
rent sweeps you rapidly downstream and out of sight com-
pany of the prince of Agron.
of your pursuers. Then you have to swim hard to "Since l-last saw you, I've been
make it to shore before the rapids engulf you. You thinking about
your quest," he says. ,,|'ve asked
fight to make it to the east bank, but the river deposits all my subjects and
none of them knows how to reach Zindor,
you on the other side. but I have
learned that there is a monastery in
fu you climb out of the water, you're thankful for the Dazzling
Mountains far to the east, beyond Sita.
the warmth of the blg orange sun. After drying off as lt ls called
Chawakelamptha. lf you errer get there,
much as you can, you head south across the country- ask to see the
abbot, and he will show yo, th" *ay.';
side. You decide to give the river a wide berth and put
You thank the prince and set oui again
as much ground as you can between yourself and the on your
journey.
crogocides.
Co No
downstream.
Co on to the next Page. lf you choose the crystal mine, turn to page 75.
94 95
ln time, you reach the area called Tonga. Walking througtr high grazing lands, you meet
shepherds herding flocks of nambats-animals
lf you have been to Tonga before, turn to whose fur is shorn and made into warm clothes and
page l25.lf not, read on. . . . blankets. The shepherds are isolaied mountain folk
who speak their own slrange tongue.
There's not even a village here-only meadows They take you in and give you food and drink.
and simple farms, nestled against the rain forest that They understand you wani directions, but seem puz-
lies to the east. The bird people who live on the farms zled about whal you're looking for. At last, one of the
are alraid to enter the forest, which they tell you is shepherds smiles as if he understands. He leads you
inhabited by apelike creatures that sometimes come to a place where the irail forks left and right.
out and snatch children to eat. Pointing to your left he says, "Co Chawakelamp-
The story about the ape creatures sounds like a tha." Poinling to your right he says, "Yo Co Porros."
myth to you. You're inclined to ignore it. On the other
hand...
TO CHECK MAP, SEE PAGE 53.
lf you go south in hopes of finding a safer lf you take the trail to the left, turn to page 99.
route along the coast, turn to page 102.
lf you take the trail to the right,
lf you head north, turn to page 88. turn to page 120.
96 97
You sleep well that night at the Chawakelamptha With a feeling close to fear, you trudge into the rain
monastery and set out the next day. The trail winds forest. As you wade through tall ferns you keep look-
downhill most of the way, and you reach the cave of ing up into the shaggy-bark trees.
the four monks shortly before dark. The monks-Ao, Suddenly you see them-huge primates with long
Ra, Tig, and Chi-greet you warmly and offer you orange-brown hair. At least three of them are peering
dinner and a bed for the night. at you from behind trees. They have gentle faces.
When you ask the way to Zindor, they answer you They don't look like flesh-eaters to you. fu you pro-
as follows: ceed, more ape people come out of the woods. They
Ao says, "Take the trail marked by three rock pil- move closer. With your heart in your mouth, you
lars." press forward, but the apes block your way. You un-
Ra says, "Ao is lying. Take the trail marked by a derstand. They will not hurt you, but neither will they
solitary pine tree." let you pass through their homeland.
Tig says, "Ao and Ra are both lying. Take the trail Retreating, you quickly project your map before
marked by two logs, fastened by vines to make a deciding which way to go.
cross."
Chi says, "Tig is lying. lt is Ao who told the truth."
Ra adds, 'Alas, I remember now-it is the trail TO CHECK MAB SEE PAGE 63.
marked by the three rock pillars."
lf you climb over the wall, turn to page I I l. Go on to the next page.
130 r31
Mi sits cross-legged on a mat. She has lost most ol "Yes, I know where Zindor is-just east of the
her feathers, and her skin has shrunk so much that in Keona Volcano, so close that the crogocides dare not
places it has split, revealing patches of bloodless blue visit it. But between here and there is a swamp you
flesh. For a long lime she stares at you until you won- can never cross. To reach Zindor you must find Cha-
der whether she is still conscious, or even alive. But wakelamptha. lt lies to the north, in the Dazzling
finally she speaks. Mountains."
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132 r33
You decide not to stay long in Sera. lnstead, you Mi falls silent; you know you have learned all you
plan to move on to one of the nearby villages along can from her. The next morning you set out again to
the shore of Lake Shonra in search of new informa- reach the Dazzling Mountains. Since you'll have to
tion about the route to Zindor. go around the western end of Lake Shonra, you fol-
low the road west. After walking several hours you
come to a fork in the road.
TO CHECK MAP, SEE PAGE 63.
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