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‘mommuesns CIOO00 ee Geseeescc0. i lexemecte |) Ot FES Qari SSS Goes. aa ALIEN oe y a N aalliaa v 80000000 Cae "000009099 || v 00000000 ||+ Semremiene, 4 meee " @OO00R! @@000000 @@e000009, ee Eissiaar Sat [vemos wn GBGOGOIO 1 sesiemenata ese, sete errant 1a @@G80000 |/6t y Th os a eBe00cd Mectentetnet C7) @8G88000 | [Ac y aaa 9 BRE SECCE [pes eeeee | amare Ean Coronas Geet" ‘ALIEN OVERRUN (v1.0) RULES EXPLORATION: Your exploration ci willbe used to shade @ number of hexes equal tothe assigned die, You may shade adjacent to already shaded hhexes, the star room, an rooms that you have cleared a allen presence, + BULKHEADS: Block your aby to enter rooms and you may not shade hexes beyond them unl they have been removed, You may use athe Hacker “Access” power to remove a bukheac. Adderall tho Securty Room wil let you remove bukeacs. AS alas resort you may use @ ust to destoy a bukhead, MONSTERS: The Atens in Access Rooms ave the “Monsters references inthe Pencils & Powers rooms and are dteatedin the same way + COMBAT inthis adventure you wil NOT rl aie in combat However you may ess af a Missile that you have gained to add 946 to combat ‘Add one to damage for each laste you have and reduce damage done io you Heroes fr each Armor you have. Powers that do damage o° block damage work as noe ‘+ HISSILES: You may gan miss rom the Dapat Special Room for Crystals. Tht ‘wih + Missile. You may uso ony 1 Misstoeach tum, arth only way fo add a dB to your combat All heroes start ‘TREASURES: Special Rooms tak the place of treasures, You must reach each of these rooms to gan access to thom, When you reach the room you ‘must deat ary aliens in that room to claim any ofthe adstonl items (treasure). Onoe defeated the specal ably ofthat room may be used ‘© ALIEN HORDE: These alles in Special Rooms ake 1 damage each to kil. Any that are nat klled deal 1 damage tothe heroes + AMBUSH DAMAGE: Allrigs ake 1 damage when ambushed, Ths may be nagaled by Armor o the Scouts “Alert” power + SETUP: You wil assign one cia on setup fowards your staring Crystal (CRYSTALS: These are the currency ofthis adventure, You can gain them by shading inthe hex onthe map with a Crystal, by defesting Special Rooms, And fom a few ofthe Aliens in Access Rooms, ARTIFACTS: These allen eviews are unique. When you gain one you willl ad to determine whicn one you found. Ifyou rll an artfat that you ‘ready have, roll unl you fone you haven’ already ofed. Markt of when used ‘+ FREE TURNS: You may be granted three free tums from an Artfact. These are tracked separately tothe right under the 35 standard tun ofthe game. ALIEN QUEEN: The ation Queen has 20 heath and you wil ned to make your way tothe Reactor Special Room tobe allowed lo atack er. You may ‘make @ single attack per tur so you may enoose a atack the Queen, an Asoess Room, ora Speclal Room but not mare than one par tum. Each time you attack the Queen rol on te random fect chart at he start of combat WINNING: You do not need to defeal he ALIEN QUEEN fo win but you do NOT you wil lose 80 vitor points. Remember that she has 20 health and

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