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thats what mwll did, a lot of mechs had a couple machine guns just to splatter

battle armor. any weapon with splash also worked (and a lot of weapons had splash).

Edited by LordNothing, Yesterday, 07:01 PM.

#36 The6thMessenger

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Posted Yesterday, 09:05 PM


The problem with weapons like machineguns is that if you buff them with respect
with single users, you also buff boats, maybe enough to be a problem. If you
balance them with regard to boaters, then the other non-boats would have little
firepower that it's not enough to bother. If you nerf the boaters, then that
defeats the point of boating -- I mean, what's the point if it's not going to have
said significant jump in effectiveness?

I think the only way to make MG more effective and worthy of use machine-guns at
any class is just to allow boating of them in the first place, or at least the
simmilar effect, and that is by reworking MGs into Arrays. Like a Piranha from 12B
down to 4B and equipped with 4 MG arrays, with each MG Array having the power of 3
MGs.

MG Boats like Piranha and Fleas have more than just the boating that makes them
effective, it is also their agility and small size. A 12-MG heavy or assault of
reduced mobility and forward speed ain't going to be as effective as a Piranha, so
I'm not that concerned.

#37 Khobai

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Posted Yesterday, 10:08 PM


one way to buff machine guns without buffing the piranha would be to give the
piranha negative machine gun quirks

its not an ideal use of quirks but I cant think of another way you could buff mgs
without buffing boats

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