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Incubus Logo - AE CS3 Project File

Many thanks for buying this project. There are only a few basic steps
required to customise it so you can be ready to render in just a few
minutes!

Tip: Before you do anything, save a back-up copy of the project file - just
in case you need it :)

Let's start by adding your logo/graphic...which you can prepare in


advance and import as either an .eps, .ai, .psd or .png with transparent
background to the approximate dimensions used in the project.

A) Your Logo (Customise These Folder)


1) In the project panel double-click to open the Your Logo pre-comp
which is inside the Customise These folder. You will see it contains a
single layer - the Envato Network logo. Don't delete this just yet - if you
want to retain the metallic effect on your graphic.

2) You can now either drag down your graphic into a new layer, or type
some text

3) Ensure your graphic sits inside the guides provided as much as


possible

4) If you want to retain the metallic effect, simple toggle down the Envato
logo layer, select 'Effects', copy and paste it to your own layer.

You can of course adjust the Ramp, Bevel Alpha and Light Sweep effects
now, to achieve the look your're after.

5) You can now delete or disable the Envato logo layer

Next, you need to customise your sub-text - in the preview I used a web
address - so open the Your Sub-Text Pre-Comp, also in the Customise
These folder.

B) Your Sub-Text (Customise These Folder)


1) The font I have used is called D3 Euronism which is free from here:
http://www.dafont.com/d3euronism.font

2) Double-click this layer and edit the text, trying to keep within the
guides provided

3) Note the Heat Sweeps layer which uses a couple of instances of CC


Light Sweep to achieve the glowing metal effect

4) If you change the text animation effect - currrently Typewriter - you


may need to change the timing of the Light Sweeps.

Next we need to check that the base logo animation looks OK. So, open
the Elements Folder and open the Your Logo - Pre-Comp...

C) Your Logo Pre-Comp (Elements Folder)


1) Scrub along the timeline and see if everything looks OK. The smoke
effect (CC Particle World) may look a little oversized but that's taken care
of in the Main Comp.

2) If something looks odd, it's likely to do with the masked glow effect
applied to Layer #4 in this pre-comp. You may need to change the size of
the mask to accomodate your logo shape - remembering to do so at the
start and end keyframes of the mask animation.

3) Try to keep the timing as it is. This is not absolutely critical - because
you can re-sync things when we get to the main comp.

4) If you do want to change the timing here these are the animations that
will need adjusting:

- left to right movement of the 'smoke' emitter


- left to right movement of the Heat Sweeps
- left to right movement of the masked glow effect

Now for the finishing touches...

D) Main Comp - Render Me


1) Study the Camera Controller layer and note the animated camera
moves
2) Toggle down the Camera 1 layer and notice the Depth of Field
animations. You can disable DOF if you like, or make the effect more or
less extreme.

3) The Light 1 layer is a blue spotlight which effectively colours the


background texture. Experiment with different colours / light intensities
until you get your desired effect

4) Your Sub-Text: You can move the in-point of this layer to match up
with any sound effects you have

5) Your Logo - Pre-Comp: The key to the special reveal effect is the CC
Mr Mercury plug-in. Toggle down this layer and note the animated
parameters:

Producer: you can adjust the left to right movement to perfectly match-
up with your logo

Blob Death Size: adjust this to fine-tune the effect

You can of course experiment with all the other parameters until you get
your perfect reveal. I suggest experimenting on a duplicate of this layer
so you can always revert to the original. IMO Mr Mercury can be a bit
tricky, with some parameters seeming to override or counteract others ;)

6) Background: This pre-comp contains the 'industrial' texture.png


provided in the Assets Folder that came with the project. A Curves effect
is used to adjust overall contrast and Material Options have also been
adjusted from default. You can of course substitute it with your own
background texture - remembering that the shadow cast by your
elements is an important part of the overall effect.

You're now ready to render!!!

I really hope you enjoy this project and will rate it if you already haven't :)

If you need any further assistance just send me a personal message from
my profile page at videohive.net - rather than leaving a comment which I
may not see for a while - and I'll do my best to help.

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