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STORYBOOK: WE BE HEROES?
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Choosing Characters
You may use any Pathfinder Adventure Card Wait, I’m Not a Goblin!
Game characters, though the following Goblin Every now and then, you have a strange
thought that maybe you
characters are especially appropriate: aren’t a goblin. Maybe it’s
• Characters provided on pages 7 and because your character
8. (To build your deck quickly, use the card says “Human”
suggestions on page 6.) or has a distinctly
• Fumbus from the Core Set. un-goblin name
like Seelah. Then
• Characters from the Goblins Fight! and you recall you
Goblins Burn! Character Decks. are a goblin, the
• Characters from Free RPG Day releases. world needs heroes,
Build your starting deck using only level 0 and you’re all it’s got.
cards from the vault.
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Scenario Design • Chad Brown, Keith Richmond, Playtesters • Stuart Barker, Tyler Beck,
Mike Selinker, and Liz Spain Elizabeth Corrigan, Trevor Kidd, Mark Koopman,
Story • Liz Spain and Andrew Warner
Based on Pathfinder Module: We Be Heroes? Project Lead and Editing • Vic Wertz
by Brian Duckwitz Design Director • Sarah E. Robinson
Adventure Card Game Development • Tanis O’Connor, Art Direction and Graphic Design • Sonja Morris
Paul Peterson, Aviva Schecterson, Gaby Weidling, Production Artist • Tony Barnett
and Skylar Woodies Cover Artist • Kiki Moch Rizky
Interior Artist • Hannah Kennedy
Paizo, Paizo Inc, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. Pathfinder Adventure Card Game and Pathfinder Module are a trademarks of Paizo Inc.
© 2019 Paizo Inc. Printed in Canada.
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WE BE HEROES?
Scenario 1A: STORY BANES
Dead Meat Danger Zombie Minion
Read the Following Aloud: Villain None
Chief Velkik of the Crookedtoes Tribe speaks.
“Crookedtoes goblins came to this forest far Henchmen None
away from wars. But suddenly there’s nothing
to eat.” Your tummies rumble in agreement. Setup
“Chief scout Grimeye supposed to bring back
Create the hourglass from 12 blessings.
food, but now he missing. He said he saw When preparing the story banes, set aside
tracks of food animal, maybe pig, wandering the closing henchman Zompig and display
woods near here. You go find pig and maybe 1 Proxy A for it next to each location.
Grimeye too, and you be heroes!”
You follow Grimeye’s trail to the remains of LOCATIONS
a longshanks farm. Their hogs, now undead,
1 Farm
roam the yard, gorging themselves on the
remains of the farmers. You spot a goblin ear 1 Stable
hanging from a zompig’s mouth. 1 Storehouse
Development:
You stand on the roof as the last zompig POWERS
Immune to Mental and Poison.
collapses into a heap of meat. Just visible
If undefeated, each local character
in the distance, a massive army of skeletal suffers 1 Poison damage and the UNDEAD
scourge Poisoned. ZOMBIE
troops marches beneath a cloudy sky. Now
Illustration by Marko Horvatin ©2019 Paizo Inc.
you know why the animals disappeared!
Reward
Each character gets a hero point.
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1 Ravine
SHINY LONGSHANKS STORY BANE 1 2 Cave
CHECK TO DEFEAT TYPE MONSTER 3 Cliff
5 Forest
COMBAT
9
OR
1 Campsite
CHARISMA
DIPLOMACY
STEALTH 7 DURING THIS SCENARIO
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WE BE HEROES?
Reward
Each character gets a hero point.
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Deck Suggestions
If you’re playing a Crookedtoes Tribe character, build your deck with 15 level 0 cards. You may
include the boons described below, supplementing the specified cards with level 0 cards of your
choice or randomly selected.
CRIMSI GRENEK
Heavy Crossbow, Battleaxe, Dogslicer,
Weapon
Weapon Light Crossbow, 2 others
1 other Armor Hide Armor, 1 other
Armor any 1 Elixir of Healing,
Item
Caltrops, Compass, 2 others
Item
3 others Ally Frog, 2 others
Ally Lookout, 2 others Benefaction,
Blessing
Blessing Prayer, 2 others 2 others
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WE BE HEROES?
CRIMSI CHARACTER 0 GRENEK CHARACTER 0
DECK LIST FAVORED CARD: BOW WEAPON DECK LIST FAVORED CARD: MELEE WEAPON
WEAPON 3 ■4 ■5 WEAPON 4 ■5 ■6 ■7
SPELL — ■1 SPELL —
ARMOR 1 ■2 ARMOR 2 ■ 3
ITEM 5 ■6 ■7 ITEM 3 ■ 4
ALLY 3 ■4 ■5 ALLY 3 ■ 4 ■5 ■6
BLESSING 3 ■4 ■5 BLESSING 3 ■ 4 ■5
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GRENEK CHARACTER 0 CRIMSI CHARACTER 0
SKILLS SKILLS
STRENGTH d10 □+1 □+2 □+3 □+4 STRENGTH d6 □+1 □+2
MELEE: STRENGTH +2 DEXTERITY d10 □+1 □+2 □+3 □+4
DEXTERITY d6 □+1 □+2 □+3 RANGED: DEXTERITY +1
CONSTITUTION d8 □+1 □+2 □+3 □+4 CONSTITUTION d6 □+1
FORTITUDE: CONSTITUTION +1 INTELLIGENCE d6 □+1 □+2 □+3
INTELLIGENCE d6 □+1 CRAFT: INTELLIGENCE +3
WISDOM d4 WISDOM d8 □+1 □+2 □+3
CHARISMA d8 □+1 □+2 □+3 SURVIVAL: WISDOM +2
DIPLOMACY: CHARISMA +0 CHARISMA d6 □+1 □+2
HAND SIZE 5 □ 6
PROFICIENCIES
Weapon
HAND SIZE 5 □ 6
POWERS
On your Strength check or your check PROFICIENCIES
□ Alchemical Weapon
against a monster, you may bury a
random card from your discards POWERS
(□ or the top card of your deck) to At the start (□ or end) of your turn,
add your Fortitude. you may examine the top card of a
On a local check against a monster, random location.
you may discard (□ or recharge)
For your check against a bane, you
a card to add 1d4 (□ 1d6) and the
Piercing trait. may use Craft instead of Disable,
Fortitude, or Perception.
At the end of your turn, you may
move; any local Goblin characters may GOBLIN On your check that invokes the Bow GOBLIN
move with you. BARBARIAN or Fire trait, add 1d4 (□ 1d6). RANGER
Illustration by Marko Horvatin ©2019 Paizo Inc. Illustration by Marko Horvatin ©2019 Paizo Inc.