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沈阳工业大学本科生毕业设计论文

Title: Virtual Reality Flight Simulator Based on


Unity 3D

College: Information Sciences and Engineering

Class and Major: 1701 Computer Science and Technology

Student Number:

Name: Abubakar Musa Abuvakar

Supervisor: Wei Dong

2021/6/10
沈阳工业大学本科生毕业设计论文

Abstract
Simulators are widely used in a variety of things in human life, especially in
areas that require special skills which can only be obtained through practices or hours
of flying time. The use of simulators is a very effective method of learning to know
the functions and workings of a tool or a unit, especially for novice. By using the
simulator, the learner will be able to use the tools or the original unit much better than
before. In field of aviation, especially in pilot training, a pilot needs to carefully know
the right procedures to operate an aircraft, the uses of each panel or tools.
This article firstly analyzed research background and key technique at home and
abroad, and then proposed development of a computer vision and virtual reality flight
simulator. It uses Unity 3D software to develop the virtual reality flight simulator
which compared to actual flight is the flight simulator gives a better safety, in which
in the simulator, pilots can even try many scenarios of unusual or even life-
threatening events, and in some cases an event which required a specific flight
condition that rarely happens. The article showed the design idea, definition of the
concept, framework and Rendering of the virtual reality flight simulator.
Finally, the virtual reality flight simulator was developed successfully to simulate
the flying of the airplane with a simple flight dynamics, limited terrain and objects. It
gives great perspective of flying in mid-air.

Keywords: Computer vision, Virtual reality, simulation, Unity 3D, Flight.

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沈阳工业大学本科生毕业设计论文

Contents

Abstract........................................................................................I
Chapter 1 Introduction............................................................- 1 -
1.1 Research Background and Purpose..........................................................- 1 -
1.2 Overseas Research Situation....................................................................- 1 -
1.3 Approach and Objective...........................................................................- 2 -

Chapter 2 Related Works........................................................- 4 -


2.1 Web mining...................................................................................................- 4 -
2.2 Web Usage Discovery...................................................................................- 4 -
2.3 Brief Summary.............................................................................................- 5 -

Chapter 3 Model Design.........................................................- 6 -


3.1 Data Preprocessing in HIS............................................................................- 6 -
3.2 Two Levels Prediction Method.....................................................................- 6 -
3.2.1 Design Idea.........................................................................................- 6 -
3.2.2 Related Definitions.............................................................................- 7 -
3.2.3 Framework of TLPM..........................................................................- 8 -
3.2.4 Key Issues in TLPM...........................................................................- 9 -
3.3 Brief Summary...........................................................................................- 10 -

Chapter 4 Model Implementation.........................................- 11 -


4.1 Implementation of HIS...............................................................................- 11 -
4.1.1 Flow Chart of HIS............................................................................- 11 -
4.1.2 Class Design.....................................................................................- 13 -
4.1.3 Implementation of HIS.....................................................................- 14 -
4.2 Implementation of TLPM...........................................................................- 15 -
4.3 Brief Summary...........................................................................................- 16 -

Chapter 5 Research Result and Analysis..............................- 17 -


5.1 Experiment Environment............................................................................- 17 -
5.2 Experiment Data.........................................................................................- 17 -
5.3 Experiment Test Criteria.............................................................................- 19 -
5.5 Brief Summary....................................................................................- 20 -

Chapter 6 Conclusion and Future Work................................- 21 -


6.1 Conclusion..................................................................................................- 21 -
6.2 Future works...............................................................................................- 21 -

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沈阳工业大学本科生毕业设计论文

References.............................................................................- 22 -
Acknowledgements...............................................................- 24 -

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沈阳工业大学本科生毕业设计论文

Chapter 1 Introduction
1.1 General

This day, simulators are widely used in a variety of things in human life, especially in areas
that require special skills which can only be obtained through practices or hours of flying time.
The use of simulators is a very effective method of learning to know the functions and workings
of a tool or a unit, especially for novice. By using the simulator, the learner will be able to use
the tools or the original unit much better than before. In field of aviation, especially in pilot
training, a pilot needs to carefully know the right procedures to operate an aircraft, the uses of
each panel or tools.
The advantage of using a simulator compared to actual flight is the flight simulator gives a
better safety, in which in the simulator, pilots can even try many scenarios of unusual or even life
threatening events, and in some cases an event which required a specific flight condition that
rarely happens, can be simulate so pilot will have a better knowledge when taking a real flight so
the pilot has better approaches and do the best procedure that can be used in these circumstances
(Casner et al., 2013). If the simulator is effective, then an hour of training in a simulator could
replace an hour, or even several hours training in an aircraft. A flight simulator should be made
as closely as possible to the real situation they would have when riding a plane.
Even a flight simulator can be used too for research and simulation for new model of an
aircraft. Another advantage is unpolluted environment, where in one flight; the burning of
kerosene will be reduced so that the air is not polluted. And a simulator will give financial
benefit which cost is much lower that an actual flight (Allerton, 2009). Along with the
development of technologies, where all devices (gadgets) can be taken anywhere and at any time,
it will be more convenient if a simulator is able to be used portable. This could be used from
young children to adults, even for pilots. Where flight simulator is commonly used, even become
a part of curricula, in flight school (Pilot, 2016).
Pilots try many scenarios of unusual or even life threatening events, and in some cases, an
event required a specific flight condition that rarely happens, can be simulate so pilot will have a

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沈阳工业大学本科生毕业设计论文

better knowledge when taking a real flight so the pilot has better approaches and do the best
procedure. Responding to the challenges that faced today and going into the era of portable that
permeated whenever and wherever. Flight simulators are currently used to train prospective
pilots who will fly aircrafts. However, the flight simulator usually need more space, more
budgets, and another things so that the simulator can be operated as similar as possible to a real
aircraft.
All in all, the cost of building a full-scale flight simulator facility is so much higher than
building it in a virtual reality device. The presence of virtual reality features into this world of
technology makes the future of the simulator could develop to this stage. Virtual reality world is
still developing and it starts bustling used by many people. However, to enter into the world of
the simulator, at the moment there are not many people wearing it and still not developed much.
Therefore, in this study, it is attempted to take this momentum by designing a flight simulator in
virtual reality technologies.

1.3 Literature Review

Compress your chapter 2 to pages 1 to 3 and place it here. Everything about virtual reality
goes into one section, and everything about simulation goes into another

1.2 Aims and Objectives

This research is carried out to develop a computer vision and virtual reality flight simulator
using unity 3D software. The objectives are :
(1) To developed a virtual reality flight simulator with a simple flight dynamics, and
(2) To design the programming process of virtual reality flight simulator using unity 3D.
This research is based on develop a computer vision and virtual reality flight simulator
using unity 3D software, and to developed a virtual reality flight simulator with a simple flight
dynamics. Furthermore, design the programming process of virtual reality flight simulator using
unity 3D.
There are many limitations facing the use of computer vision and virtual reality flight

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沈阳工业大学本科生毕业设计论文

simulator such as high upfront cost, it may require technical updates to keep the program current,
and some people can experience physical side effect when using virtual reality such as
headaches, nausea and eye strain.

1.3 structure of thesis
Briefly state the content of each chapter

Example
Chapter 1: introducing the background and research objective of the project are introduced
Chapter 2:…….

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沈阳工业大学本科生毕业设计论文

Chapter 2 Related Works

Describe the related software and techniques you used, example Unity3D and other

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