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(A glossary of opening terms.) (NEW - July, 2004: My System in Chess. [more] )
November 14th, 2003: In the beginning of Chapter Five of his new book, ("My Great
Predecessors," Part I.); GM Garry Kasparov makes the following statement, (See Page #
340.):
"According to my theory, the game of chess consists of three components:
material, time, and quality of position."
Of course this is clearly incorrect!
If you consult the classic - and by now a landmark - book of chess: "The Ideas Behind The
Chess Openings," you will see a list of nearly 20 items ... things GM Reuben Fine states
are ELEMENTS of chess.
This also is clearly and completely wrong!
*******
I remember attending a lecture given by GM Alex Yermolinsky - shortly after he won a
U.S. Championship - where he gave a list of like 11 items that he said were fundamental to
chess. I disagreed with this list as well ... it was simply too long to be precise.
*******
In his now classic series of books, ("Winning Chess"); GM Yasser Seirawan gives the
four following PRINCIPLES:
# 1.) FORCE; # 2.) TIME; # 3.) SPACE; and also # 4.) PAWN STRUCTURE.
While much closer to the mark, this too is not entirely accurate.
******
It seems amazing to me that with so much chess theory, the {seeming} 'authorities' cannot
even agree on the basics!!! {A.J.G.}
Greco - anonymous
[C00]
Sacrifice on h7 (Greek Gift) by the Bishop
Spain, 1792.
[A.J.G.]
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*******
The following terms and their definitions are fundamental before we can proceed any further.
They - by logic - define the three dimensions that are always present in physical space and the
idea of 'flow in the time stream.' (Plus one nearly intangible idea.)
# 1.) SPACE - The squares of the chessboard. Mathematically
speaking, this is a system of boundaries. It provides the arena
for the pieces and is where the game will take place.
ONLY ONE unit of force can occupy one unit of space ...
at any time.
***
# 2.) TIME - The idea of: "You move, then I move." This concept
of time and alternating turns, ("x" moves - per person); is built
into nearly all board games, including those played with dice.
Time ... and the correct way of utilizing it ... is still not completely
understood, even today! (Tempo.)
***
Note too the importance that the SQUARE a piece must occupy ...
will distinctly affect how much force a piece generates!!!
***
But consider this: A Rook in the corner - suffocated by its own
Pawns and pieces - is NOT a factor early in the opening. Yet the
Rook is the the second most powerful piece on the chess-board.
It is often the middle-game, (Or even the ending!); before this piece
begins to really make its presence felt on the chess board. And to
really attempt to understand the basic ELEMENTS of chess, you
MUST ask yourself why this is true!
*******
Other factors - such as Pawn Structure - can be seen as a mathematical SUB-SET of our highest
or prime set of the main "integers of value."
Other factors like piece activity, open lines, King safety, etc. - while all these things are very
important - they are NOT basic, fundamental elements.
The first (starting) position, and the final position, (only two kings left on an otherwise empty
chess board); both have ALL the fundamental elements. (Two pieces taking up space on the
board, moving in turn, and both control a certain number of squares.) We also see that each
pieces worth is TRULY relational, e.g. what the pieces are valued at is tied directly to what is
both off ... AND ON ... the chessboard!
*************************************
One player wrote me repeated e-mails ... he (or she) did not understand the real difference
between material and force ... thinking {& arguing} that they were one and the same. In the end,
this person only came to a real understanding only after I told them ... rather sarcastically:
<< "Think of it this way: {superior} FORCE is why you were checkmated ...
MATERIAL is all that garbage you had in your hand at the end of
that same game." (In your hand = extra Pawns, pieces, etc.) >>
1.e4, {Diagram?}
White immediately strikes at the most important part of the chess
board. His Queen and King's Bishop are released, and the road
is paved for a very rapid deployment of (all of) White's forces.
[ The move: 1.h3?, {Diagram?} accomplishes little. ]
1...e6;
Today we know this is a French Defense ... and is absolutely OK,
IF it is followed up by the correct moves.
[ Probably the simplest idea is for Black to echo White's ideas
and play: 1...e5; (!) {Diagram?} with a good game.
Now a simple opening, showing the basic idea of rapid and
consistent development, is: 2.Nf3 Nc6; 3.Bc4 Bc5; 4.0-0 Nf6;
5.Nc3 0-0; 6.d3 d6; "=" {Diagram?} with an equal game. ]
3.Bd3,
Possibly the simplest and best.
**************
Take ANY modern opening manual and play through one of the
lines. At the end of the line, ask yourself did the opening feature
ALL of the above concepts. The answer will be a resounding,
"YES!!!!!," ... ... ... ... 95% (or more!) of the time.
(The above four ideas are the BASIC PRINCIPLES ...
of the chess opening.)
***
**************
3...Nc6!?;
More simple development ... without a thought or a care to as to
what might happen later. (Really - '?!' or '?')
[ By playing the moves: 3...d5!; 4.e5 Nfd7; 5.c3 c5; 6.Nf3 Nc6;
we arrive at a very modern line of the French Defense.
(Which, - of course! - had not even been discovered or
mapped out in detail yet.) ]
4.Nf3,
Simple straight forward development.
(And there is certainly nothing wrong with this approach, at least
in my way of thinking.)
4...Be7;
Black develops simply and quickly. But in positions where your
opponent has a mobile pawn center ... ... ...
IT IS MUCH BETTER TO FIX THE OPPONENT'S PAWNS AND
PREVENT THEM FROM ADVANCING!!!
5.h4!?,
This move does not help with any of the 4 basic Opening Principles.
So why did White make it? {This is really an inferior move here.}
6...Nd5;
Black had to move his Knight or suffer the loss of a piece with little
or no good reason.
The simplest setting for the sacrifice - sometimes known as the
Greek Gift after El Greco's pioneering analysis.
[ 6...Ne8!?; ]
7...Kxh7;
Black feels he has no choice. To simply play ...Kh8; is allow the
White Bishop to retreat with the win of a whole pawn.
(Additionally, Black's pawn cover in front of his King has been
drastically altered for the worse.)
8.Ng5+,
White must expedite an attack on the exposed Black King.
Otherwise the sacrifice of Bxh7+ made no sense at all.
8...Kg8;
Black tries [unsuccessfully] to keep lines closed to his King.
***
9.Qh5,
Now White threatens a check-mate in ... one move!
Step # 4.) It is to bring the last of the reserves into the attack!
9...Bxg5;
Now this is forced, otherwise Black will be mated.
(Almost immediately.)
Notice how Black has been forced into ... OPENING LINES
TO HIS MOST IMPORTANT PIECE!!
10.hxg5,
Part of the plan. Note that the King's Rook-file has been opened ...
with deadly effect.
One other thing I should note is that you probably do NOT want
to exchange Queens when you are conducting an all-out attack
against your opponent's King!
10...f5;
Black MUST try to give his King a flight square ...
or be mated in one move.
11.g6!;
White cuts off Black's flight square(s).
Black Resigns.
(Because he cannot stop mate.) [ If 11...Re8; then 12.Qh8#. ]
1 - 0
If I am correct, and chess is a form "mental combat," then one of the greatest martial artists
who ever lives gives the following sage advice:
<< Consider water. It is clear and pure. If you place water in a glass, it becomes the glass. If
you place water in a teapot, it becomes the teapot. Water can drip, water can flow. Water can
drown, or offer a thirsty man hope. Water - in a great enough quantity - can crash on its
opponents, and overwhelm any defense. This is the advice I would offer you. >>
"Be water, my friend ... be water." - BRUCE LEE
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