Professional Documents
Culture Documents
☒ Infusion Level: Students may work at a higher Bloom’s Level, but they do not have any “Voice or Choice”
during the activity and most of the decisions are made by the teacher.
☐ Integration Level: We would like to see ALL lessons/activities reach this level. The project is student-
driven. Students have “Voice and Choice” in the activities, selecting the topic of study and determining the
technology tool to demonstrate mastery of the standard. The teacher becomes more of a facilitator.
☐ Expansion Level: The projects created are shared outside of the classroom, publishing student work and
promoting authorship. This could be reached by showcasing the project on the school’s morning
newscast, posting the project to the classroom blog, or publishing via an outside source.
This lesson will first be introduced via a class discussion. I will pose the essential question: what are living and
nonliving things? How can we tell the difference between them/how can we know if something is living or
nonliving? As the discussion carries on, and students offer their ideas, I will be filling out a KWL (Know, Want
to know, Learned) chart of their thoughts and ideas whether they are correct or not. Next, I will ask them,
TFrazier, 2021
MultiMedia Tools: Video
“what do you want to know about living and nonliving things?” and I will continue to fill out the chart. After
the discussion is over, we will watch the video on living and nonliving things and play the mini-game at the
end [IRL the mini-game would be longer than 3 questions and I would split the class into teams to make it
more of a competition and thus more fun/engaging for the students]. After the video and the game, we would
continue our discussion from earlier and we would review what was written in the ‘know’ section of the chart.
We will put a green checkmark next to the thoughts and ideas that were correct, and a red X next to the
thoughts and ideas that ended up not being correct. Then I would pose the question: “what did you learn?” and
I would write down what my students said. After this, I would pull out another anchor chart and create a chart
labeled Living vs Nonliving, and my students and I would become scientists and go out on a mission to find
living and nonliving things around our school (inside and outside). After we got back to the classroom, my
students would go back to their desks and on blank copy paper draw some of the living and nonliving things
they saw during the mission, and cut them out. Then we would- as a class- decide if the item was living or
nonliving- and glue it on the chart where it belongs. This lesson will take 30 minutes to complete and learning
will be assessed through the mini game and class participation. I could extend the student learning to a higher
level by allowing the students to “collect samples” of one nonliving item while out on their field mission and
bring it back to class and we could have a discussion on how we know that the samples are nonliving.
Importance of technology:
Using video in this lesson plan is important because it engages and entertains the students while they are
learning. Other technology that I could see myself using in this lesson would be PowerPoint- I could make the
mini-game longer and have the PowerPoint going on the board and the kids in teams like I stated earlier. I
could also see myself making a Jeopardy (which I do for my tutoring students with their vocab), and I could
insert pictures of living and nonliving things. I think it would also be fun to invest in classroom buzzers (like
gameshow buzzers) for the teams to use. All this technology would entertain and engage my students
because they are playing a game that is helping them learn and practice what they have learned.
Internet Safety and Student Privacy:
The only issue I could see in this lesson regarding internet safety and student privacy was if a student wanted
to watch the video or play the games more when they got home- it would be important that I make those
resources easily accessible to them in safe corner of the internet such as our class blog, rather than the
students trying to find it themselves on YouTube and risk them stumbling across something they shouldn’t be.
Making sure these videos, games and other technological resources are available in a safe manner for my
students would alleviate parent and administrator stress regarding students accessing the internet to search
for something that could lead to dangerous websites.
Reflective Practice: After designing this lesson idea, how do you feel the activities you created could impact
student learning? What could be done to further extend the lesson?
I believe that the lesson I have designed is fun, entertaining, engaging and effective, and that it will have a
positive impact upon my student’s learning experience. My lesson allows for collaboration and the sharing of
ideas which engages active-learning, my video will positively impact my visual learners and allow them to
better understand the concepts. My lesson also allows for an opportunity to leave the classroom and make
real-world connections between what we have learned in the classroom and what we see outside of it for my
tactile learners, and it allows for my creative students to get to illustrate what they have learned in their
drawings. To further extend the lesson, while my students were out on their mission, they could “collect
samples” of nonliving things in Ziploc baggies to bring back to the class, and we could examine them under
the microscope (document camera) as a class and determine some characteristics about the sample that
prove to us that it is nonliving.
TFrazier, 2021