Collections; using System.Collections.Generic; using UnityEngine;
public class HideandShow : MonoBehaviour
{ private Renderer _renderer; // Start is called before the first frame update void Start() { _renderer = gameObject.GetComponent<Renderer>(); } public void onEnter(GameObject obj) { obj.SetActive(true); }
public void onExit(GameObject obj)
{ obj.SetActive(false);
} public void change(GameObject obj) { obj.SetActive(true); gameObject.SetActive(false);