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Dungeon Master Session Checklist

1. THE WORLD 6. THE AFTERMATH


☐ THINK BIG TO SMALL, LOCAL TO GLOBAL ☐ REWARDS (Experience, Treasure)
☐ Technology and/or Magic ☐ Possible Outcomes
☐ Political & Physical Geography (Success? Failure? …Death?)
☐ Geology ☐ WORLD CONSEQUENCES
☐ Religion & Cultures ☐ Social/Political/Legal
☐ Economy and Resources ☐ Economic
☐ Human/Non-Human Relations ☐ NPC's
☐ PC Considerations ☐ Plot

2. THE PEOPLE 7. THE WHAT IF’S (Plan Ahead)


☐ Important Figures (Royalty, etc) ☐ Forks in the road
☐ Regular supporting cast (merchants, etc) ☐ Alignment/Personality
☐ Lesser NPC's ☐ Party vs Player/Character Goals
☐ Player vs Character (insight, skills, etc)
3. THE PLAYER CHARACTERS
☐ Background 8. THE SYSTEM (Review)
(family, social status, occupation, etc) ☐ Combat
☐ Skills & Abilities ☐ Circumstantial Modifiers
☐ Weaknesses/Limitations (Weather/Environment, Social, Tech/Magic)
☐ Motivations/Goals ☐ PC Specific
☐ Player Style/Preferences/Familiarity ☐ NPC Specific

4. THE ADVENTURE
☐ The Hook 9. THE FOLLOW-UP
(who, WHAT, where, how, WHY, when?) ☐ SELF Q&A
☐ Start to Finish; Finish to Start ☐ What was lacking/needed during session?
☐ Possible Outcomes ☐ What didn't work?
☐ Consequences (See 6. THE AFTERMATH) ☐ What did work?
☐ Cliffhanger/What Next ☐ How will outcome affect WORLD/NPC's?
☐ How will outcome affect PC's?
5. THE ENCOUNTERS
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☐ Challenge Level
☐ Plot Specific • Paid Game Hosting!
☐ Character Specific • Role-playing Links and Resources!
☐ Minions, Generals, Bosses • Interactive community!

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