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My Research Literature Outline

I. Utilizing Augmented Reality as Instructional Strategy for Generation Z Learners

II. 1. Different Teaching Approaches


1.1 Traditional Approaches in Learning
1.2 ICT Used in Philippine Education
1.3 Blended Learning Approaches
2. The Introduction of ICT in Teaching
2.1 Perceptions Towards the Introduction of ICT
2.2 Impact of Students’ Use of Technology on their Learning Achievements
2.3 Shift to Emerging Pedagogies Enabled by ICT
2.3.1 Introduction of Media-enabled Teaching
2.3.2 Introduction of Different LMS

3. Introduction of Augmented Reality in Teaching


3.1 Augmented Reality as the New Emerging ICT Tool
3.2 Augmented Reality as a Determinant of Learning

4. Challenges in the Philippine Educational System


4.1 Gaps in Blended, Traditional, and ICT-Based Learning
4.2 Gaps in Educational Policies

5. Literatures on Augmented Reality-based outputs such as policies and


curriculum guides

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