Professional Documents
Culture Documents
WARMACHINE: OBLIVION
PRESIDENT Sherry Yeary • CHIEF EXECUTIVE OFFICER Bob Watts • CHIEF CREATIVE OFFICER Matthew D. Wilson
DIRECTOR OF PUBLICATIONS & MARKETING Michael G. Ryan
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Infernal Units . . . . . . . . . . . . . . . . . . . . . . . . . 26
Oblivion Campaign System . . . . . . . . . . 86
Infernal Masters. . . . . . . . . . . . . . . . . . . . . . . . . . 26
Agendas & Player Factions. . . . . . . . . . . . . . . 86
Infernal Horrors . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Scenario Tree & Play Schedule . . . . . . . . . . . . 88
Infernal Fodder . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Army Building . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Infamous Infernalist Cults . . . . . . . . . . . . . . . 34
Terrain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Notable Infernalists . . . . . . . . . . . . . . . . . . . . . . 36
Omen Cards. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Model Gallery. . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Campaign & Scenario Structure. . . . . . . . . . 90
Order of Illumination. . . . . . . . . . . . . . . . . 44 Scenario Tree. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Origins . 46
Stygian Prophecies Campaign. . 92
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . .
Thamarite Reconciliation . . . . . . . . . . . . . . . . 48
Prologue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Life in the Order of Illumination . . . . . . . . . . 49
Tiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Hierarcy and Training . . . . . . . . . . . . . . . . . . . . 50
Finale. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Tactics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Rendered unto Ashes: Part II. . . . . . . . 112
Order of Illumination Units . . . . . . . . . . 52
Agents of the Order . . . . . . . . . . . . . . . . . . . . . . 53 Theme Forces Revisited. . . . . . . . . . . . . 126
Illuminated Soldiers. . . . . . . . . . . . . . . . . . . . . . . 55 Theme Forces & Requisitions . . . . . . . . . . . . 127
Illuminated Squads of Renown. . . . . . . . . . . 56 New Oblivion Theme Forces . . . . . . . . . . . . . 127
Morrowan Allied Forces . . . . . . . . . . . . . . . . . . 58 Theme Forces . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Unusual Allies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Whether you have been along for the ride since the beginning or
have only just now been exposed to the churning, evolving, ever-
changing landscape upon which WARMACHINE and HORDES
battle, you’re a participant in everything about this world that
has been wonderful and exciting and fulfilling. You’ve crossed
time and space and immersed yourself in an ongoing tale of
mythic proportion, and you’ve forged your own legend among
the heroes who define the Iron Kingdoms. What happens next, we
storytellers owe to you, for giving us the opportunity to indulge
our whim. And for that, we thank you.
And now, we’ve come full circle. To create, we must destroy. But
don’t despair. An end of one era only marks the beginning of
another. And so it goes…
Matthew D. Wilson
5
I write this as a final warning, one last attempt to make others In time, Dhunia tired of the Wurm and so created the Hunter to drive
mend their ways. This record may serve as my epitaph. The it away. This chase took both to Urcaen, there to remain, but the
gravestone words of my life, and that of too many others to give Hunter, soon known as Menoth, left behind a people spawned in his
a number. If any survive the dark days ahead, perhaps they can likeness. They and the other earliest peoples lived in tribal barbarity,
look back on these words and understand—as much as any could— left to fend for themselves in a world that sought to feast upon them.
the arrogant and shortsighted choices that led us to where we now
Even as life multiplied on Caen, other gods emerged to secure
find ourselves.
places for themselves in Urcaen. There was the mountain-god
The world as you knew it is no more. Only greed and cruelty reign Ghor, selfish and cold, who created a race of slaves as implacable
now. Those who have passed are lucky, for they need not endure the as its own slopes. These would one day become the Great Fathers,
horror that awaits those yet living. There remains a small chance who would revolt and slay the mountain to earn their freedom.
of reversing this, though it grows slimmer with each passing hour. The distant sun and moons intermingled to create the greatest
and wisest gods, the Divine Court, eight in number, who would
give rise to my own doomed people: Lacyr, Ossyris, Nyrro,
Ayisla, Scyrah, Lurynsar, Lyliss, and Nyssor. They took command
over the vital cycles of life, the passage of time, the turning of day
to night and back again, and the wheel of the seasons.
The Menites tried to repress their growing throngs of adherents Orgoth Occupation
with fire and steel, punishing all who followed the words of While the Nonokrion Order infernals suffered setbacks following
Morrow or Thamar. Perhaps the Menites could have stamped out their failed attack on the Veld, others had risen to power through
the faith in its early days, had Morrow not proven the strength of manipulation of the mortal realm. Potent infernal masters from the
their philosophy or Thamar the depth of her convictions. Fellgoeth Order whispered offerings into the dreams of mortals,
Menite scrutators made cruel examples out of the Morrowan and promising power and the bestowment of black gifts. Through
Thamarite followers, performing public executions that left the umbral proxies, which passed into Caen through a web of shadows,
condemned lingering for days. In response, the Twins banded these infernals offered to contract with susceptible humans, trading
together and marched on those governing Caspia. In their hour souls for their gifts. Many mortals failed to comprehend the gravity
of victory, Thamar executed the leader of the Menite faith, much of this cost and signed away their souls willingly, only dreading
to Morrow’s grief, for he sought a more peaceful truce. He exiled their fate when the terms were about to come due.
his sister along with her adherents, only to see her return as an The Fellgoeth were most successful with a confederation of
enemy. Proving his belief in his own teachings, Morrow sacrificed human conquerors on one of Caen’s continents to the west of
himself for the good of all and then ascended as a self-made god. In Immoren. Already brutal and violent, these humans eventually
their fervor, the witnesses to this transfiguration fell upon Thamar, eschewed their traditional worship of their Creator and offered
killing her and prompting her own ascension to godhood. themselves wholly to a cabal of infernal masters. In return, they
This was the ultimate proof of the teachings of both Twins—that swept across their nation, using blood and shadow to turn every
the mortal soul could rise to divinity. Born of mortal flesh, made inhabitant they encountered to worship—or sending them as
magnificent on the moment of their deaths, the Twins founded a offerings for the sacrificial pyre. The infernals bestowed great
bipartite faith of light and dark and entered into Urcaen as equals, strength, endurance, and occult power. The infernal-worshipping
to one another and to the other gods. Orgoth forged an empire that soon spread across the world.
The Old Witch could never have halted the Claiming, but by
forcing the infernals to act immediately, she and her Defier allies
offer a thin strand of hope that some may yet survive it. Do not
forget that the infernals have acted with haste. Their plans are not
perfect, and utter despair serves them.
INFERNALS
I
nvaders from beyond the worlds of both the living and the with boons. The only way to barter with an infernal is to offer
dead, the infernals represent the greatest threat, both real them souls—the infernalist’s own and those of myriad victims
and existential, ever faced by the people of western Immoren. they seize and sacrifice. Even the necromancy of Cryx pales
They step onto Caen through portals of darkness and smoke, and before the unholy horror of the infernal.
wherever they stride, reality warps and tears. Any who behold
For centuries, infernals have plotted and schemed from a distance,
the infernals is at risk of madness as the mind struggles to process
feared by all but rarely seen. That has changed with the Claiming
impossible sensations and stave off a palpable aura of dread.
that is now upon Immoren. Having broken through the barriers
They are nearly incomprehensible alien beings, each possessed between worlds with the help of their hapless human agents,
of tremendous powers, patience, and demonstrating utter the infernals have come to tip the balance on Caen once and for
ruthlessness. Their careful plans span centuries, with the roots all. For eons, they jealously watched souls slip from the mortal
of their present invasion reaching back more than thirty human realms to the halls of their gods. Hungry for this most valued
generations to when they first struck their bargain with the dark resource, they reckon their debt is due.
goddess Thamar. They see no value in life. They have long lurked
This debt originated with the Orgoth Occupation when all the
in the Outer Abyss, watching the people of Caen and coveting
inhabitants of western Immoren were made slaves and their gods
their souls, which to them are the ultimate resource.
could do little but look on, aghast. Those tyrants were ultimately
Though normally barred from the physical world of the living, thwarted through divine arrangements made with infernals that
infernals have devised ways to break through the cosmological facilitated human magic. But salvation came with a deferred price,
barriers. They barter with mortals called infernalists, who are one that is now being paid in full.
taught the rituals to summon them and who are rewarded in turn
17
18 INFERNALS
INFERNALS 19
20 INFERNALS
ABCDEFGHI
JKLMNOPQR
STUVWXYZ
INFERNALS 21
Hierarchy of the Rising through the ranks requires strength, guile, and commitment
Nonokrion Order to the Order. The leaders that rule longest and best are not only
those who have acquired vast spiritual resources and who can
Each infernal society has its own distinct hierarchy, and titles and terrify those beneath them with demonstrations of insurmountable
epithets used in one may not apply elsewhere. That the infernals mastery, but those who have also assembled vast networks of
recognize echelons of authority has been confirmed and stated agents whose reach can span worlds. This has led to the rise of a
by multiple infernalists who are in direct communication with complex hierarchy among the infernals of the Nonokrion Order with
them, though in many respects, the details of these organizations large gulfs between its echelons. Rising to leadership positions is a
remain mysterious and poorly understood. As with all things matter of longevity and consistency in securing victories, as well as
infernal, the weight given to specific titles or terms is a matter of a prodigious influx of marked souls culled from other worlds. The
translation and interpretation, one often undertaken by occultists ruling classes of infernals are unimaginably ancient and puissant
with imperfect understanding. beings, as much gods as any other being given that appellation.
22 INFERNALS
INFERNALS 23
24 INFERNALS
26 INFERNALS
INFERNALS 27
Infernal Horrors
While terrifying in their own right, each infernal master is
invariably accompanied by bestial horrors ready to fight in their
stead. These otherworldly creatures are capable of tremendous
feats of destruction and carnage. Some have at times been gifted
as boons to infernalists to protect them or to destroy their foes,
and they are among the most frightening of adversaries, each a
being utterly dissimilar to anything living on Caen.
28 INFERNALS
Greater Horrors
Were they so inclined, the masters could create every horror
as a distinct and unique entity. Yet they feel no need for such The Soul Stalker possesses a very different form, that of a large
extravagance, instead treating horrors as simple tools. For the serpentine horror all too familiar to victims of infernals even
most part, they rely on several long-established forms with before the recent conflicts. They move between worlds by slipping
proven destructive capabilities. unseen through portals created by unwitting infernalists. Arriving
The larger horrors are built to be massive hulks, their strange with a piercing shriek, Stalkers immediately begin searching for
hides resistant to cutting and resilient against all but the marked souls to recover for their infernal masters. They have long
mightiest blows. They are intended to stand against the more been part of the soul-reaping process employed by the Nonokrion
formidable beasts and machines that mortal factions employ. Order, recovering those hapless marked souls stranded on Caen,
While this is their primary purpose, these entities are equally including those who sought to evade payment for their bargains.
adept at threshing through mortal warriors, dismembering There is no true escape from infernal contracts. While their
limbs, and inflicting other ghastly wounds. To an infernal, primary function is to collect souls the infernals have marked
a living body is just clay, something easily and brutally as theirs, these coiling horrors are formidable in combat, quite
dismantled. Life has no inherent value, and they kill to separate capable of slaying those who would interfere with them and then
the soul from the flesh that anchors it to Caen. Bodies are a collecting their souls as well.
hindrance to be shucked and discarded.
INFERNALS 29
30 INFERNALS
Lesser Infernals
The distant realm from which infernals originate is utterly unlike
Caen, being closer to Urcaen as a place where beings of spirit and
energy dwell, divorced from the fixed forms of corporeality. Yet
for all that, the Outer Abyss does possess an ecology. The vast
and hostile landscapes are inhabited by otherworldly entities
that eke out an existence, hunting and being hunted in turn.
Spiritual matter ebbs and flows, gathering into self-motivated
configurations that prey upon others. The strong consume the
weak, the swift outrun the slow, and there is a cycle of violence
not dissimilar to that found in nature, though the forms are quite
different. Alien beings float through the air unhindered or meld
into shadow only to emerge elsewhere in a blink. It is in this
environment that beings like Howlers and Griever Swarms hunt.
INFERNALS 31
Umbrals benefit from being able to slip into Caen more readily
than other infernals. This is a result of many centuries of
folktales and myths that contain within them aspects of Umbral
summoning rituals. Umbrals possess a special connection to
shadow and have forged lasting links between the shadows on
Caen and those in the infernal realm, exploiting them as potential
gateways. Umbrals eschew the process of contract negotiation in
favor of verbal agreements forged—often unwittingly by their
summoners—by the very words of rites that invite them. In the
current invasion, they are encountered as guardians of prominent
cult leaders or the masters themselves. Umbrals dwell in their
summoner’s shadow, awaiting the time when they are needed.
INFERNALS 33
“From few words come “What you think you see “Let the Voice
never-ending revelations.” is a lie.” drown all thought.”
34 INFERNALS
INFERNALS 35
36 INFERNALS
Though the command shocked Regna and caused her grief, she
did not hesitate. As much as she loved her father, she had chosen
her path and accepted that nothing could stand in the way. Her
father would perish sooner or later, as Immoren was slated to fall
to the infernals. Only a chosen few would outlast the oblivion,
and she was prepared to surrender everything to be among them.
She gave her father a peaceful death—by poison—and captured
his soul to deliver to Nabezeth.
From this moment, her pact was sealed, and she has served them
ever since, grateful to sometimes walk alongside godlike beings
like Zaateroth to experience their glory. She has perfected the
rituals by which lesser horrors can be summoned and bound.
She no longer remembers the grief she once felt for her father, as
her world has been opened to new delights, such as the thrill of
wielding hellfire to incinerate her foes. She no longer hides her
darker impulses, and soon she will give up the pretense of fealty
to the empress. She calls herself the White Queen and anticipates
ruling what will remain of the frozen north.
INFERNALS 37
By the time Eilish realized the scope of the infernal threat to Caen,
his soul was theirs. He was bound to Agathon, the Voice in the
Darkness, who had appeared in his dreams in the benevolent
guise of a spiritual being named Ashoth. Now he walks to
battle alongside the infernals with an umbral guardian as his
shadow, and he does what he is told. In battle, he is overcome by
impulses he does not consider his own. He views this as a form of
possession, where an evil being controls him like a puppet, but in
truth this is his own divided mind. He has become a monster. His
soul is marked for collection. There can be no return to the light.
38 INFERNALS
INFERNALS 39
ZAATEROTH,
THE WEAVER OF SHADOWS
Infernal Master
DESOLATOR
Heavy Horror LAMENTER
Light Horror
SHRIEKER
Light Horror
TORMENTOR
Heavy Horror
40 MODEL GALLERY
FOREBODER
Lesser Horror
GRIEVER SWARM
Unit
CULTIST BAND
Unit
DARK SENTINEL
Weapon Attachment
THE WRETCH
Solo
LORD ROGET D’VYAROS
Solo GREAT PRINCESS
REGNA GRAVNOY
Solo
MODEL GALLERY 41
MASTER PRECEPTOR
ORIN MIDWINTER
Solo
VALIN HAUKE
THE FALLEN KNIGHT
Solo
INFERNAL GATE
Structure
42 MODEL GALLERY
ORDER OF
ILLUMINATION
T
here has been no single organization so single-mindedly found. Those who are clever and smart enough to better conceal their
dedicated to standing against the infernal threat as the activities have sometimes endured, offering up sacrificial scapegoats
Order of Illumination. As beings from the outer darkness to those who hunt them. Despite their fearsome reputation, rooting
have invaded Caen in a force of arms never before witnessed, this out the infernal threat has been difficult, more so than the Order of
is the Order’s hour. It is a challenge the Illuminated had hoped Illumination likes to admit.
to forestall, but still they stand ready, willing to give everything—
The days of shadowy intrigues, subtle investigations, and strikes
not least of all their lives—to confront this greater evil.
against the greater darkness under the cover of night seem to have
Support for the Order of Illumination has been strong within ended. Now, the infernal menace is in the open, launching its major
the Morrowan kingdoms, though the nature of the Order ’s invasions. Any doubts and uncertainties felt by many government
actual operations has been secretive and unknown to most. officials about the propriety of the Order of Illumination and its
Longstanding arrangements between the Church of Morrow and methods has largely been banished, given the scope of the threat.
various government and law enforcement offices has allowed the Both military and civic leaders now look to agents of the Order of
Illuminated the relatively unfettered ability to investigate and punish Illumination as their best and perhaps only hope.
those thought guilty of practicing the dark arts, most particularly
Yet it may be too little, too late. The Illuminated are very few in
necromancy and infernalism. Their reputation has been such that
number, and though their knowledge and expertise is invaluable,
even the whisper of an accusation can strike fear in the accused,
they cannot be in every place they are needed. Even with
regardless of their actual guilt. The arrival of the Illuminated into a
accelerated recruitment efforts and taking extreme measures,
community is both welcomed and feared, as many lives are likely to
such as entering into alliances with former enemies, those who
be ruined in the wake of their dogged pursuit of the guilty.
fight against the darkness may be outmatched. This does not
These investigations are difficult and harrowing, as infernalists have deter them, however, and the possibility of their battle being
long been skilled at concealing their identities and maintaining a impossible only hardens them to sleepless nights and acts of
fair face to show to the world. Further, infernal masters place the reckless courage. In the face of infernalism, even necromancers
highest value on their servants who can reach positions of influence are now deemed friends, a sign of the desperate times.
and power. It is from these positions that they can better manipulate
The Order has long thought of itself as a single candle flame
others and subtly advocate measures useful to the infernals. Such
flickering in a vast engulfing darkness, and that metaphor has
is the fear of infernalism that even highly placed individuals can
never been more apt.
be brought low by the Illuminated, at least where evidence can be
45
46 ORDER OF ILLUMINATION
ORDER OF ILLUMINATION 47
48 ORDER OF ILLUMINATION
ORDER OF ILLUMINATION 49
For now, the Order does not have the time to provide treatment
or care for such individuals. So long as they are fit enough to
return to the fight, they are asked to do so, hardening themselves
against future terror, grief, and the certainty that all safety is a
rapidly eroding illusion. Longtime veterans possess a haunted
look both familiar and distinct from the expressions of those who
have endured the worst that war offers, staring blankly through
friends and enemies. Retreat to rote prayers serves as a bastion
for some, though it can be difficult to hold onto belief in the face
of such evil. Priests from the Church have sought to assist where
possible, lending their counsel to the embattled as well as aiding
them on the battlefield itself.
50 ORDER OF ILLUMINATION
ORDER OF ILLUMINATION 51
The Church of Morrow has its own private army, tasked with
defending its physical churches, monasteries, and other holy
sites. By contrast, the Order of Illumination relies on small groups
of extremely skilled agents to conduct its investigations and to
deliver the Prophet’s justice. While having access to a diverse
array of faithful soldiers, arcanists, priests, and others with unique
expertise, their secret war did not afford them the luxury of fielding
large forces. This remains the case today, though the threat of the
infernals has brought about unprecedented cooperation between
armed elements of the Church of Morrow and a number of allies—
some quite unusual—who share similar goals.
52 ORDER OF ILLUMINATION
ORDER OF ILLUMINATION 53
54 ORDER OF ILLUMINATION
Illuminated Soldiers
When an occult investigation reveals a substantial threat that
cannot be swiftly dealt with by field agents, the Order of
Illumination deploys its small numbers of specialist strike
teams to contain and eliminate the threat quickly to limit harm
to the general populace. These teams are outfitted and trained
for different sorts of engagements, though all are expected to
possess the skills necessary to confront the forces of darkness
should the need arise.
ORDER OF ILLUMINATION 55
56 ORDER OF ILLUMINATION
ORDER OF ILLUMINATION 57
58 ORDER OF ILLUMINATION
Alexia is still haunted by the ghost of her mother and those who
Thamarites
burned alongside her decades ago. Some suggest that since then,
To worship Thamar is—in essence—to worship power and the
the chorus of specters in Alexia’s head has been joined by the
freedom such power provides. Those who follow Thamar ’s
dozens, perhaps hundreds, of souls that perished at the end of
precepts know that nothing is off-limits in the quest for true
the Witchfire. For a time, it seemed these voices might drive her
knowledge. Much like the dark goddess herself, Thamarite
mad, but instead they have served as a chorus of conscience
advocates avail themselves of the deepest occult knowledge by
within her. Though she has sought to increase her dark
any means necessary, honing their craft to a razor’s edge through
power, it has always been for a purpose: first, the restoration
years of study and ritual.
of her mother who was lost to her, but now with a broader
Thamar has long had a special relationship with occultists and sense of duty to safeguard those who would be torn apart by
mystics; she was deemed the patron of magic after negotiating to otherworldly supernatural forces.
secure the Gift for humanity. Several of Thamar’s most famous
Not long ago, the Church of Morrow sent hunters after her. She
scions advanced arcane knowledge and mastery. And by a similar
evaded and destroyed them. She has since demonstrated that
token, they have had a long and complicated relationship with
she will wield the Witchfire against the darkness and fight the
ORDER OF ILLUMINATION 61
62 ORDER OF ILLUMINATION
ARCHONS
A
rchons are awe-inspiring and terrifying creatures of Several of the eldest and primal gods predate those peoples who
embodied divine will. The manifestation of these beings worship them, and some were the creators of entire races and
is a sign of the direct hand of greater powers. Their civilizations. They exist separate and independent from their
appearance is proof that the conflict with infernals on Immoren worshipers. Still, the power of belief and the souls gathered from
represents so great a threat that tremors are felt even in Urcaen. the worshipful fallen have changed these gods. The complex
relationships between conflicting gods and their worshipers—as
To mortal reckoning, the gods seem omnipotent and limitless. They
well as the extent of their limits—are mysterious to lesser beings,
wield unfathomable power over life and death, and each is capable
despite the efforts of theologians.
of miracles. Gods like Morrow the Prophet are able to peer into
the future while perfectly apprehending the past, allowing them Regardless of the protestations of zealots, gods have limits. They
to anticipate the outcome of the most complicated mortal clashes. do not always get their way. They endure triumph and crushing
At times, they may deign to interfere in conflicts on Caen, lending defeat. The Twins defied Menoth, their Creator, and ascended
their power to chosen agents or by more subtle and indirect to nearly equal standing; some attest they even surpassed him.
machinations. They send signs and portents, prophecies or visions, Dhunia and the Devourer Wurm have been locked in struggle
forcing lesser minds to interpret their cryptic messages. This seems even while sharing in the creation of all life. The power of each
to be a deliberate remove from the world and the petty affairs of aspect of nature’s duality has waxed and waned in different eras.
lesser beings. The gods are aloof, greater beings of pure spirit, and The dwarven Great Fathers were created as slaves and had to
it is not the purview of mortals to understand or question them. topple the mountain god who shaped them from stone before
they could give birth to Rhulfolk.
It is also the case, however, that the gods, puissant and
unfathomable as they appear to be, are not actually all powerful. Further, the elves of Ios know the limits of divinity all too well,
Nor are they all knowing. Vast as their capabilities and influence for their entire existence has been shaped by the tragedy of their
are, each is bound by their nature and by the limits and structures gods. The Divine Court shielded the mortal exodus from the
of the cosmological reality that encloses them. Their existence blasted east and then dwelled for a time with their people before
relies on a complex web of endlessly flowing energies that abide beginning to diminish, causing suffering among their people.
unyielding rules. Even as the will of the gods can reshape and They left to return to the Veld, hoping to regain their strength,
change reality, so are they themselves limited by their self- but this only hastened a greater doom. The people of Ios felt their
perceptions and how they have woven themselves into the fabric gods sundered from them, a trauma that drove priests mad and
of the greater reality encompassing Caen and Urcaen. devastated their cities. A pantheon of eight gods was reduced to
65
66 ARCHONS
Menoth is known by many names—the Lawgiver, the Lawbringer, wilderness. His priest caste was empowered to advise kings and
the Creator of Man, the Hunter of the Wurm, Wallmaker, the to enforce the True Law. This changed after the rise of the Twins
Masked Giant. He is a stern and unforgiving god. Yet he is and the coming of the Orgoth, which saw the primacy of Menoth
also a being whose nature is intrinsically tied to humanity and relegated to an increasingly marginalized Old Faith.
civilization. Menites claim humanity arose when Menoth’s
In the last century, and particularly in the last few decades,
shadow fell on the foaming waters as they drew back from the
Menoth returned in force to Immoren, demonstrating his anger
continents at the dawn of the world. It was by Menoth’s great
over neglect and igniting the fire of zealotry in his faithful. The
gifts—the sheaf, the wall, the flame, and the law—that mankind
emergence of the Protectorate of Menoth and the declaration
was able to abandon tribal barbarity to forge the first cities.
of the Great Crusade has been joined by numerous verifiable
An aloof god who allowed humanity to find its own strength miracles. It is clear that the Creator of Man is willing to make
through strife and struggle amid the wilds, Menoth eventually grand gestures in support of his faithful. The Harbinger of
graced his chosen vassals with holy blessings to protect the Menoth speaks with the god’s voice and has offered direct
faithful. His religion was once dominant in western Immoren, prophecies. It is accepted within the Protectorate military
practiced wherever mankind erected walls to divide city from hierarchy that the sacred warjack called the Avatar is guided by
Menoth’s own will, not the controlling mind of any warcaster.
And now his archons have appeared to support his holy armies.
The Menite temple has long taught that there is a special place
in the City of Man, Menoth’s domain in Urcaen, for the greatest
priests and most devoted champions. While ordinary members
of the congregation might expect an afterlife filled with toil and
simple labor, the clergy occupy a loftier role. The City of Man is a
vast sprawling metropolis surrounded by a great towering wall.
Atop its battlements stand the souls of countless defenders of the
Temple, each defending the city’s numberless inhabitants from
assaults by the Devourer Wurm or other jealous powers. Standing
above these soldiers are the great generals and governors of the
city, each a peerless ruler who was once a priest-king in mortal
days. Now these greatest of Menoth’s servants have returned to
Caen to serve as his unflinching archons.
APPEARANCE OF
MENITE ARCHONS
While depictions of these beings still vary, there is a greater
consistency among Menite accounts of the god’s archons. Some
say these beings have a form that matches the great statues of
the Creator of Man that have been erected for thousands of years,
going back to Cinot, the First City. Others insist the masked faces
are those of former hierarchs and other ancient priest-kings.
Some have reported seeing Hierarch Severius walking to battle
in this form, though it has only been a few years since his tragic
death. Always limned in the light of a cleansing fire, Menoth’s
archons are a terror to those who have abandoned the True Faith.
ARCHONS 67
Ancient Dhunian myths divide the natural world into two great Others suspect the appearance of primal archons in support of
and powerful beings, a duality that encompasses all cycles in Everblight’s Legion is a result of blight-tainted ley lines found
nature: a divine mother and a divine father, being Dhunia and at various places in western Immoren. Krueger the Stormlord
the Devourer Wurm. Though sometimes opposed, these forces deliberately infected a number of ley lines with blight during
are primal powers, each entirely necessary and linked to the his efforts to coordinate attacks with the dragons. Others were
world of Caen. Embodying the chaos of the natural world, of afflicted in the aftermath of the conflict between dragons and
storm and volcano, of lightning, thunder, and flood, so too does Lord Toruk over the Wyrmwall Mountains, scarring the land and
the Wurm embody predation and hunger, of the need to kill and allowing dragon blight to seep deeply into wilderness places.
consume to survive. Primal archons are thought to be each a Blighted primal archons glow with more sickly pale radiance and
minor manifestation of the Wurm, sent from the hellish wilds leave natural plants wilted and withered in their passage. The
of Urcaen. Not creatures of words or prophecy, but rather of spirit of the hunter is still strong in all primal archons, whether
action and violence, primal archons leap into the fray without natural or tainted, and they are dogged in pursuit of their chosen
hesitation as soon as they manifest on Caen. prey, particularly those unholy invaders from the Outer Abyss.
Also known as the Beast of All Shapes, the Wurm more than
any other divine force is a shifting figure, a being of all shapes
APPEARANCE OF
and none. It has many manifestations on Caen, each a different
PRIMAL ARCHONS
reflection of another aspect of this primal force. Entities like
the Lord of the Feast or Wurmwood, the Tree of Fate, are also Those archons sent to reinforce the wilder groups of western
Immoren come in countless forms. Most are massive and brutish
avatars of the Devourer Wurm. These beings have their own
embodiments of raw elemental force. Primal archons tend to
functions and purposes, personalities distinct and separate
be bestial in form and attack with a savage physicality, prone to
from one another. Primal archons are different from these beings,
displays of berserk rage. They are often accompanied by chaotic
being perhaps a more purely focused and temporary expression
natural forces, such as eruptions of lightning or crackling thunder.
of primal ferocity.
Some primal archons resemble the dire trolls that have long been
These archons howl with raw hunger and blaze with natural thought to be an embodiment of the Devourer Wurm, made of
power and seek to annihilate and destroy anything that intrudes stone, wood and earth rather than flesh and blood. Others take
on Caen and does not belong. Each is a force of nature and also a the forms of different apex predators. The glowing energy that
creature of claw and fang. Its mass allows it to stand imperishable suffuses them varies in its hue and intensity depending on the
and unmoving, swiftly growing back any parts severed in a environment from which the archon has manifested. Many have
clash. Fighting with unpredictable ferocity and an utter lack of veins of orange and yellow energies that flow like molten lava,
while others are suffused with green vibrant streaks drawn deep
hesitation, primal archons can tear through the enemy without a
from within the forest depths. Primal archons manifesting in the
thought toward self-preservation. Their bodies are as durable as
frozen north might instead possess bright blue streaks which
living stone, and their massive arms and claws made of granite,
gleam like frozen ice.
obsidian, and chunks of crystal.
68 ARCHONS
The term archon has become synonymous with the Morrowan Morrowan archons are closely connected to the primarchs. It is held
faith to most people living in western Immoren. The Host that each primarch will join them after death, should they answer
of Archons is accepted as the manifestation of Morrow’s will the call to extend their service to the Prophet. Not long after the
on Caen, and their appearances are always momentous. Awe death of a primarch, a new leader of the faith is chosen by Morrow
inspiring as they are, the sight of a Morrowan archon can chill directly when a trio of archons manifests before the one chosen. They
the blood of even the most pious, as they herald events that are accompany the new primarch to the Sancteum so all may witness
both terrifying and world changing. Morrow is a subtle god the truth of Morrow’s appointment of his highest priest. While it is
who prefers to gently guide mortal minds, to empower ideas believed that the Host includes all former primarchs, other souls are
or dreams, but there are times when those who fight for the counted among its number, including great heroes and champions
light require greater intervention. His archons bring with them of the faith who fell after unwavering service.
prophecies but also the power to smite the unholy.
There is an entire branch of divination in the Morrowan faith known
as “archanomancy,” which relies on visual clues provided during the
manifestation of an archon. Primarch Arius received such a visitation
in 606 AR by which the Church of Morrow agreed to provide shelter
to refugee Nyss after the cataclysm that nearly destroyed their race.
Morrow has long been heralded for his ability to peer far into the
future, and it is through the archons that he most often acts to steer
western Immoren toward a less terrible destiny.
APPEARANCE OF
MORROWAN ARCHONS
Morrowan archons have been described a variety of ways, though
“angel of light” is the most common. Some have said their wings
are made of pure light, the radiance of the sun as seen in Morrow’s
holy symbol. While most often his archons are either faceless or
unrecognizable, they have at times been seen with the guise of a
fallen hero of the faith, either former primarchs, knights, or even
the ascendants. Similarly, archons have manifested in a variety
of armor and clothing and have been seen wielding different
weapons or other symbols of the faith.
70 ARCHONS
Thamar is the Dark Sister, the more cunning and independent of the Such indirect means have proven inadequate against the current
Twins, the rebel who did not join her brother Morrow in ruling Caspia threat, and so Thamar has sent her own archons to join the battles
in ancient days, refusing to replace one tyranny with another. The at hand. These figures are said to be drawn from Thamar’s Chosen,
goddess proved ascension could be seized by passionate action, not which serves her in a similar capacity as Morrow’s Host. Once
just meditated upon through quiet enlightenment. Viewed as wicked among the greatest of occultists and practitioners of Thamar’s
by some, those who know her teachings better see her as among the philosophies, these beings were not ascended but had reached a
greatest thinkers in Immorese history. She is a shatterer of expectations, higher spiritual form.
a defier of limits, an oracle of unrestrained power, a being who
This allows the Chosen to serve as proxies for the goddess, either
delivered hope when all signs pointed to doom and destruction.
in the War of Souls in Urcaen or manifesting briefly on Caen as
Though the Morrowan majority has long depicted Thamar in the her archons. More than any other being, Thamar knows the peril
worst possible light, even they admit she has had a greater impact represented by the infernals. It was she who first invited their
on the course of history in western Immoren than any person living interference as a necessary gambit to save Immoren from the
or dead. Without her rebellious streak, the Menite religious majority Orgoth. Now she sends divine warriors to battle the infernals and
might have reigned unchecked. Through the Twins, humanity in prevent their incursions. Those who witness the terrifying power
western Immoren advanced into a golden era of reasoned thought of her archons have seen with their own eyes the truth: Thamar
that laid the foundation for science and systematic magic. Morrow is as fierce a foe of infernals as any holy emissary employed by
is often given too much credit for these accomplishments when her brother. Her minions do not fight fairly and neither do her
Thamar did more to advance the freedom of unfettered thought. It archons, which exploit any opportunity for victory.
was Thamar who would be the downfall of the Orgoth by bringing
the Gift of Magic to mankind, though Morrow also conspired in this
pact. She more readily accepted that sacrifices must be made and
dark bargains struck. Thamar has ever been eager to embrace peril,
so long as it was attached to sufficient gains.
APPEARANCE OF
THAMARITE ARCHONS
It is rare for any who have witnessed Thamar’s archons to retain
a clear memory of their shape after they are gone. They are
described as one might try to remember the elusive details in a
fading dream. Said to be beautiful and graceful beings of shadow
and fading light, or silhouettes and half-seen movement, some
are male, others female, others of an indeterminate gender. On
their faces are seen the familiar guises of the deceased, those
known to have been Thamarites or sometimes those thought to
have served Morrow, Menoth, or other powers. Sometimes an
archon resembles a scion, at other times a figure of power not
yet deceased. Her faithful know better than to trust their senses
where such beings are concerned.
ARCHONS 71
Dhunia is the goddess of life itself, of Caen, the seasons, and the Though considered a nurturing goddess, Dhunia’s wrath is great,
cycle of birth, death, and rebirth. Though one of the only primal roused in particular against those who bring harm to her chosen
gods who dwells on Caen itself rather than Urcaen, she is an people or who threaten Caen itself. The trollkin are the most vocal
elusive being. Her very existence was long unknown by humanity, in staking their claim to being chosen. They have produced the
who mistakenly thought her worship an extension of the Wurm. most powerful and legendary of shamans, each of whose powers
Despite having few tales and legends of direct manifestation, are blessings from the goddess. It is when these shamans are
Dhunia has fostered worship in a number of other races—trollkin threatened that Dhunia’s archons have most often been witnessed.
in particular, but also ogrun, gobbers, and farrow. Represented by Dhunia’s wrath has also been seen accompanying the blackclads
other names and depicted in different ways, she is also revered by of the Circle Orboros when they are acting as guardians of natural
remote groups like the efaarit and the giants of eastern Immoren. places of power. Though there is conflict and strife between
The Circle considers her one aspect of the larger entity of Orboros, trollkin and blackclads, the ley lines tended by the druids are the
a duality shared with the Devourer Wurm. Her avatars are very arteries and veins of Dhunia.
viewed as an embodiment of the god-mother’s wrath.
Despite the fact that Dhunians reincarnate and do not travel to
The boons Dhunia has bestowed upon her people are many and Urcaen after death, their souls can still be stolen and harvested
varied, and they have no reason to doubt her tangible reality, by infernals on Caen, removing them from the natural cycle.
even though she rarely chooses to interact directly with mortals. Dhunia’s archons have manifested to prevent this unholy fate.
The resilience and regenerative powers of trolls and trollkin are The manipulation and theft of souls is particularly loathed by
directly attributed to Dhunia. The ogrun credit her with their these archons, and they ruthlessly punish those guilty of such
strength, gobbers their adroitness and camouflaged skin, the actions, drawing on the power of nature itself.
farrow their ability to survive in hostile places and the powerful
beasts that are sometimes born of their own kind.
APPEARANCE OF
Ancient myths suggest Dhunia is indirectly responsible for all
DHUNIAN ARCHONS
who live on Caen, including humanity. Though the creation of
other races is attributed to other gods, those gods may have There is no one set form or guise that Dhunia’s wrathful archons
adopt. Sometimes the Dhunian faithful perceive her archons as
sprung from Dhunia or been endowed with generative fertility
resembling their own kind. These archons may appear in the
by her blessing. The Wurm may have been her first child. In
guise of ancient heroes of the faith. At other times, they take on
Dhunian tales, Menoth was at first a giant, masked hunter shaped
a more elemental guise, as if torn from the earth itself, bearing
by Dhunia’s hand to hunt the Wurm. The only god she is never
aspects related to one or more of the natural seasons. Very often
credited with having a role in creating is Toruk, the Dragonfather,
there are aspects of these archons suggesting the fecundity
whose origins are not touched on by Dhunian myths.
of life, including leaves and branches of plants, perhaps even
wielding a still-living tree as a cudgel.
72 ARCHONS
There have appeared in the fight against the infernals beings that Whatever their nature and however they are connected to these
elude conventional understanding. They are clearly archons, like the other gods, either hidden or lost or forgotten, void archons exist.
others sent by the gods, yet many of these beings do not possess They join battle alongside those who might otherwise never
such clear or obvious associations. There is considerable debate and receive divine intervention. Some manifest as though of their
controversy regarding their nature, particularly given the aspects of own will, neither invited or called, while others answer
those they have joined in battle to protect. It seems likely that these summoning rites and are bound by mystical chains
beings will elude easy explanation, and it is possible their existence to defend an army. Those who fight alongside the
points to flaws in the worldview held by respected theologians. machine perfection of the Convergence of Cyriss
are considered a gift of the Maiden of Gears.
Not everything is understood of the divine. There are realms
Others march with skorne armies, thought
beyond Caen and Urcaen, different from those inhabited by the
to be ancestral spirits returned from the
infernals. No one has ever witnessed or encompassed all of Urcaen
Void through sheer strength of will. Still
except perhaps for the Devourer Wurm in its ceaseless roaming.
others join the mage hunters of the
There are places where souls are lost. The same might be true of the
Retribution of Scyrah. Some in the
gods themselves. Some gods have vanished or been defeated, but
Retribution insist such archons
echoes of their nature linger. Even the reflection or shadow of a god
were not sent by Scyrah or
can retain great power, perhaps enough to impact the world or to
Nyssor but by Lacyr herself,
be summoned by the most powerful of occultists.
proof that the Narcissar of Ages
In the dawn of prehistory, when humans endured a tribal existence somehow survived the conflict
and before Menoth revealed himself to them, it is thought that that consumed the other Vanished.
many lesser gods were embraced and worshiped. These gods were Cryxian armies have been joined by
soon abandoned and forgotten, their shrines shattered and broken these archons as well. The lich lords
so Menite temples could be erected in their places. What happened consider these to be greater banes, either forced to serve
to these gods? What god or gods created the skorne but were then by their own power or sent by Toruk himself. The Dragonfather
cast aside? What of the Vanished gods of the Divine Court? Maybe does not explain his actions to lesser beings. Their origins seem
these beings still wander, like shades, in Urcaen, or fell into the unimportant against the fact that void archons have proven their
great spiritual chasm occupied by Cryx’s banes. willingness to fight the invaders from the Outer Abyss.
There is also at least one god that was long hidden and was only
recently discovered by the Immorese. This is Cyriss, the Maiden
APPEARANCE OF
of Gears, a being thought to have always existed but to have
VOID ARCHONS
deliberately hidden until minds arose that could understand her
nature. Thought to occupy a distant world far beyond Caen, she Only the primal archons come in as great a variety of forms as
void archons, whose appearances have often shifted to match the
sends messages to her followers in ciphers and dreams. Cyriss
armies they protect. Most commonly they are seen as humanoid
does not participate in the War of Souls fought by Menoth, Thamar,
constructs of elaborate manufacture, as if made like puppets by
Morrow, and the Wurm. She has instructed her followers to shun
the gods. The Convergence of Cyriss sees them as simply another
Urcaen and to preserve their souls on Caen in vessels empowering
form of machine fabrication, but to the elves of Ios, they appear
clockwork bodies, creating a form of artificial immortality. Yet this
in the form described in old legends as the servitors made by the
form is not sacrosanct, and these vessels can be broken, imperiling
Divine Court to protect the Veld. For the skorne, they are not so
the souls contained within. So, for these reasons, the infernals are a dissimilar in appearance as the greatest of ancestral guardians
peril to the Convergence as much as to any others on Caen. and represent a similar sort of embodied ancestral spirit. And
Cryxians see the shadowed darkness surrounding their forms as
proof that they are related to banes.
74 ARCHONS
L
gave the elf another appraising look. “Why have you come to me?”
eaning upon his staff with his eyes closed, Hoarluk
Doomshaper reached with his mind to the dire trolls “I had little choice in the matter,” the hermit said morosely. “I
along the length of the half-constructed wall. They did not come to speak of a maelstrom, a tide of unending darkness about
wish to be here, their small minds churlishly pulling against his to crack its way into the world. Locusts will descend on the
own, focusing instead on the rumbling hunger in their bellies. greatest city of mankind, and in that hour, the very world will
They wanted to rend and kill, to eat. He clamped down on their stand on the precipice of ruin. This first gate is the keystone, and
petulance and reached with their gigantic hands as if they were his its opening will unlock a dozen more. The Claiming is at hand.”
own, seizing heavy stones and hauling them into place. Dozens of “You try my patience,” Doomshaper growled at him. “Why must
kin scrambled along the wall with hammers and chisels, setting every self-titled prophet babble in riddles? Speak plainly or not
the stones in place as battlements came into being. at all.”
A throat cleared behind him, but he already knew she was there. The Iosan looked back at him with a pained expression.
He had ignored two such attempts to draw his attention. His eyes
still closed, he snapped, “What, Calandra? Are you that eager to see Calandra put her hands on her waist and said, “You’ve been
the stoneworkers of Clan Sokosh devoured by frenzied dire trolls?” known to be mysterious from time to time yourself. Visions aren’t
always easy to explain. You’ve had your share.”
Calandra said, “I have no fear of that. Keeping them in line while
having a conversation with a visitor is no difficulty for one such Meanwhile, the hermit was muttering under his breath. “The
as you.” Claiming will seize two souls in three. The power the immortal
parasites will reap from this is beyond measuring. Our reality will
There was no obvious sarcasm in her tone, but Doomshaper knew bend under the weight of their footsteps. They are knocking at the
she was taunting him. There was something in her manner that door, and it is about to open. We are all betrayed.”
reminded him of his eldest daughter. With a heavy sigh he turned,
opening his eyes to glare balefully at the two individuals standing Doomshaper kept his attention focused on Calandra. “What is
before him. Calandra’s frame entirely eclipsed the anemic figure your interpretation? Of both his words and your own auguries.
next to her. You think this isn’t just nonsense?”
For the first time he focused on this “visitor,” realizing with a frown “He is likely a little bit crazy,” Calandra admitted, “but I do think
that he had not even sensed the man’s approach. He was scrawny, something is happening. Talk of gates and shadows could be a
possibly human, with a stained robe hanging loosely from his Cryxian plot, perhaps involving banes, but I think we are looking
sharp bones; he was most notable for an extremely long beard that at something larger. He has spoken of souls being claimed. I do
nearly reached to the ground. The beard covered most of his face, not know a great deal about infernals, as they’ve never much
the rest covered in a hood. There was something odd about him troubled our people, but that would be my guess. He suggests
and not simply his appearance. No, not a human, Doomshaper Caspia as the place of imminent threat. Some gateway opening
decided. An elf. One more withered, aged, and generally harrowed there, bringing doom to its inhabitants.”
than Doomshaper had ever seen before. He looked like someone “Caspia and its people doomed?” Doomshaper considered this
who had been a prisoner for centuries and was just let out of his and then uttered a dark chuckle under his breath. “Good! Good
dungeon into the sun. Slung across his back by a leather strap was a riddance to all of them.”
sizable scroll case, similar in proportions to some of the largest ones
Doomshaper possessed. The ancient elf was bowed by his burden, Calandra frowned. “We’ve never had to deal with infernals. I
bending forward, his frame barely able to sustain the weight. cannot say I know much about them, but everything I have heard
is bad. They are a threat to be taken seriously.”
“Who is this?” Doomshaper asked. The eyes peering at him from
under the hood seemed almost empty, devoid of the vital spark The Shaman of the Gnarls glared at both Calandra and the hermit,
of life. And if the visitor were capable of mustering arcane power, feeling distinctly as though they were seeking to manipulate him,
Doomshaper could barely sense it. It was almost as though he as though he would be frightened by vague prophecies. He said,
were a walking absence. “There is a reason we have not had to deal with them. They are a
human problem. Not one that troubles the kin.”
“I have no name worthy of saying aloud,” the elf said in perfect
Molgur-Trul, as if he had been born to the tongue. “I’m a simple “This is far more than a human problem,” the hermit said with great
hermit.” clarity. “The locusts will come to the mountains and the forests when
the farmlands of man are consumed. They seek the souls of all. You
Calandra interjected. “I’ve been having a number of disturbing could act now to prevent this first opening of the way.”
divinations of late. In every form. Cards, throwing the bones, dice
casting. All doom and gloom. It has been puzzling me, but this His tone, without any emphasis and devoid of energy, suggested
hermit came to me, and he has spoken of things he should not he did not entirely believe it.
know. I think he has the gift of true foresight.” Doomshaper stepped closer to the frail elf, who stood placidly,
as if unaware or uncaring that the trollkin elder could annihilate
him in a single blow of his staff. “What would you have us do?
A shiver that was both pleasure and terror traveled up Midwinter’s “There’s no reason you would be. He’ll understand. This is a top-
spine. His mind felt almost torn in disbelief that the waiting was secret exchange. I need you to omit adding this transmission to
over. your log, on my authority.”
“I will put the last pieces in motion,” he said, his mouth dry. “It The operator swallowed. “I’m not supposed to send messages
will take two weeks at most.” with unfamiliar designations. And I believe omitting an entry
into the log requires written approval by a CRS officer?”
“Let your words be true, else in falsity I promise punishments
beyond comprehension.” With those ominous words, the dark Midwinter gave him a cold look, considering his luck of running
smoke scattered and dispersed. The red pulsing light within the into perhaps the only stormsmith operator fresh out of training
crystal faded. who paid attention to the fine print of his regulations. “Do you
really want me to wake your superior officer at this hour to
Some nearly extinguished part of his soul quailed within
explain why a junior specialist is defying a member of the king’s
Midwinter, that shriveled piece of himself still able to feel horror
inner council? This is an urgent matter. Feel free to check in the
at what he had wrought, at this result of choices made years
morning, but this message must be sent now.”
ago in desperation, motivated at the time by what he viewed as
loyalty to his true king. A man now long dead. The operator’s will quailed. After a slight hesitation, he nodded
and turned back to his station. He clicked on the controls with
How his life had changed since then. He knew his self of those
trembling fingers as large sparks leapt between metal nodes
days would not recognize him now. Then again, he had been
above him.
mad. It had been comforting, that madness. Midwinter had
often cursed the inquisitor, Wilkes Quinn, who had repaired his
mind, restoring unwanted and unsought clarity. Even as Quinn Eastwall
had rebuilt Midwinter’s fragmented mind, he had layered
compulsions and obligations, ones that had forced Midwinter In the highest tower of Cygnar’s greatest eastern fortress, its lord
along a certain path, creating loyalties as strong as steel binding and master sat at his desk with a piece of parchment crumpled
him to Julius. Bonds that could only be shorn and torn away later in his hand while he contemplated the utter ruin of his life. He
by Midwinter’s infernal masters. thought of past glories now reduced to bitter dust. Of stalwart
companions left behind in blood and mud but having perished
Because of this, he had nearly failed them, having conspired in the knowing they had served well and would be honored in death.
death of Vinter Raelthorne, the exiled king the Nonokrion Order Now it had come, at last, the action he had been dreading and
had hoped to restore to the throne, knowing his bloodthirsty avoiding contemplating. The moment he would perform treason.
nature would suit their needs. In the aftermath, Midwinter had
persuaded them that their goals could still be accomplished, that The door opened and one of his senior adjutants entered. Major
King Julius could also serve, if they adopted a different approach. Layne Fairway asked, “How can I assist you, General?”
The necessary wars could still happen. “We will shortly be receiving a large number of soldiers from
Midwinter had been instrumental in urging for a more aggressive Caspia. It’s going to get rather crowded here. A sizable portion
Cygnar, one that would push boldly into Llael to rectify old of the city garrison will be our guests. We’ll need to find a way
wrongs. This gambit had worked—in some respects, even better to make room for them and make the appropriate preparations
than expected. The Khadorans had played their part as well, for food and resupply. Until we work out the details, it’ll be hard
particularly in the annihilation of Elsinberg. Many other strands tack for many. It’ll be important the officers participate as well, to
had required pulling, including those tugged by Midwinter’s avoid added resentment.”
counterparts in rival nations. Even now, Midwinter did not breath “I do like my bacon in the morning,” Major Fairway said with an
easily, knowing failure could cost him more than his life. exaggerated frown. “This is sudden. What’s this all about?”
He closed the inner chamber and left to visit the castle’s royal “Combined military exercises and maneuvers with elements of the
telegraph station. The hour was quite late, and the stormsmith Second Army. To foster mutual cooperation and inter-reliance.”
specialist assigned to this desk looked bored. He was startled by the The general waved a hand dismissively. “I expect primarily it is
arcane administrator’s sudden appearance. The only telegraphs to make the Protectorate’s border patrols jumpy and particularly
sent or received at this hour were emergency transmissions. to cause unease at Tower Judgment.”
Midwinter handed him a slip of paper and said, “Send this to Fairway smiled. “That’s never hard to do. Very well, I’ll see
Eastwall at once, to the attention of General Alain Runewood, it handled. If you could give me more precise numbers, I’d
Archduke of the Eastern Midlunds.” appreciate it. I’ll start clearing space for our guests.”
Blinking sleepily, the operator sat up straight in his chair. “Of
course, sir.”
“No, no. I need you to oversee preparations here. I’ll take Upton.
Once I’m there, I should be able to wire back the numbers you
need. I’ll get a list of officer names as well.”
When she was gone, his morose thoughts returned at once. Even
this was not yet treason. No, what would come next would cross
the line. Ordering the men and women sworn to defend their
nation to leave a city just before its hour of need. In doing so,
countless innocent lives would be lost, their souls ravaged and
stolen. He was about to be party to the potential ruination of his
country. Selfishly, he could not ignore how this also meant ending
a career of uncompromising service with shame.
He drew the small blade from its sheath and tested its edge with
his thumb. Though not made for battle, it was sharp. He eyed the
flickering light of his fire along the weapon’s mirror-bright length.
“As you wish, my lords,” said the thane. “When you tire of his
ranting, I suggest ending his misery.”
He then turned and ordered his troops to spread out farther along
the perimeter, protecting the two warcasters while standing a
respectful distance away.
♦♦♦
He gave a significant look to convey his meaning. “Very alarming indeed,” Leto said. He could not help but think
of Primarch Arius, his great friend, who would have known
Issyria looked back at the hermit, whose expression had not
precisely what to make of such omens. He had passed on to join
changed. “You are to be given a singular honor,” she said,
the Host. It occurred to Leto that it might very well have been
somewhat sharply.
Arius manifesting as the archon that came to Constance. What
The hermit shook his head. “Brother Winter and Sister Spring will did the wound represent?
not like to hear my words any more than you have.”
Constance said, “I felt at once that Julius must be in peril. I cannot
explain the certainty, but you may know I have had visions before,
Two weeks later, Castle Raelthorne, Caspia and they have proven accurate, if not always easy to decipher. I
came to you at once, since I know you are perhaps the only one in
Lord High Chancellor Leto Raelthorne opened his door with a the castle who could check on him without too much delay. I have
scowl, prepared to dress down whomever had the temerity to nothing to go on, so I would not expect his Royal Guard to heed
pound on it like they were trying to break it down in the middle me. But this was no simple dream.”
of the night. His angry expression turned to confusion when he
beheld Constance Blaize, Knight of the Prophet, in her full armor “I believe you,” Leto said solemnly. He had seen too much in his
and with a worried expression on her face. life to distrust evidence of the hand of the divine. Constance Blaize
was a true and upstanding warrior of the Prophet. In battle, she
Just beyond her, the Stormguard who monitored his chambers channeled Morrow’s holy light. “There have been some unusual
were watching anxiously, and one ducked his head apologetically. developments around here in the last few weeks; some odd
“She said it was urgent, my lord.” miscommunications and mishaps. Though nothing I would say
“Of course. Will you come in, Constance?” His mind still half- represents actual danger to anyone in the castle.”
fogged by sleep, he gestured for her to enter. Leto’s chambers were not far from the royal suite where Julius
“No, I can’t, Your Majesty. There isn’t time.” She seemed flustered, slept. The king’s outer doors were flanked by two pairs of Royal
which was unusual. Guard standing in formal alertness, like statues, their helmets
turned to watch those who approached. Yet Leto felt a tingling
“Don’t refer to me like that, please. I’m no longer king.” along the back of his neck as they did not move forward to
Her cheeks turned red. “Of course, I’m sorry. Please, we have to hurry. intercept or challenge those who approached. The resemblance to
We need to get to King Julius at once. I fear he might be in danger.” statues was uncanny.
That served to bring Leto to full alertness. The Stormguard behind “We need to wake the king,” Leto said to the nearest.
her also tensed. “Very well. Let’s go. Explain yourself as we walk. The soldier did not move or react. It was as though the man were
What sort of danger?” mute and paralyzed. All of them looked peculiar, as if washed
“It’s difficult to express. And it might be nothing, but I do not in shadow, the hall’s gas lamps seeming to fall on them without
think so. I have learned to trust my visions and my instincts.” properly illuminating them. The Stormguard behind Leto
muttered and gripped their halberds tighter.
After a moment of hesitation, Leto grabbed his sword from its
stand near the door and belted it on but did not otherwise take the Leto gritted his teeth and went past them to the door, Blaize at
time to change. He was wearing his sleeping clothes and a thick his side. They could see what looked to be a shimmering yellow
light through the crack below the door, suggesting movement
and illumination in the chamber. Leto took hold of the handle and There was a flicker of black like a seam opening into night, and
yanked, but found the door stuck fast. For a moment he leaned Midwinter was gone. Coldness filled the room, frosting a nearby
his head against its surface, letting him hear rhythmic chanting. mirror.
“Something is happening in there,” he said, turning back to Blaize. Leto moved to the young king even as the Stormguard had also
rushed into the room, their weapons ready. They were followed
“Step away, my lord,” she said, her sun spear in hand. She was
by the formerly frozen members of the Royal Guard, who seemed
one of very few individuals who could be trusted to walk these
to have been released from whatever had held them. Leto placed
halls armed, and Leto was glad of that dispensation. Her weapon
a hand on the king’s shoulder and gave a small shake. “Julius, are
glowed with power, and there was a flash of light as she struck
you all right?”
the door near the lock, shattering the doorframe and sundering
its surface. It had been a heavily reinforced door, but her weapon “I think so,” the king said, sounding slightly groggy. “What
was built to pierce warjack armor. happened? Such a strange dream.”
She kicked the sundered door and forced her entry with Leto Their conversation was interrupted as the entire room jolted
close on her heels, his sword drawn. sharply, and they heard a low rumble. Leto was almost knocked off
his feet but managed to grab hold of a bannister to steady himself.
The chamber was lit by a strange glow, casting pale and sickly
One of the guardsmen was knocked down, while the others all
light across an unusual scene. Julius was sitting up in his bed, his
wavered. A great tremor had rocked the castle, and they could hear
back unnaturally straight, his eyes staring dead ahead and rolled
the sounds of stone groaning and distant shouts of panic.
back in his head. More of the strange light gleamed in those orbs.
Dark spectral forms swirled in a cyclone around the edges of the Leto shared a look with Constance Blaize and then they moved
room, separating and reforming like clouds of shadow. Standing at at once to find the greater source of this problem. Julius was
the brightest point with his staff in hand and chanting unfamiliar also scrambling to ready himself, assisted by servants who had
words was Orin Midwinter, though he looked different than hurried into the chamber to check on him. He called for his armor
before. He was not wearing his arcane administrator robes and and his sword.
was instead adorned in more sinister garb decorated with black
Leto whispered to Blaize, “What do you think that was?”
glyphs. His posture was no longer stooped, and his presence felt
larger and more powerful. Even untrained in magic, Leto could He already feared he knew the answer.
feel vast forces flowing through the room, making the hairs on his
“A gateway,” she said after swallowing once. “Infernals. It has to
arms stand on end. A rising sound, like wind in a storm, joined to
be. An infernal gate has opened inside Castle Raelthorne.”
Midwinter’s chants.
CAMPAIGN
SYSTEM
T
he Oblivion campaign system allows 2–4 players to re-create Agendas & Player Factions
the desperate struggle in the Iron Kingdoms against the
At the start of a campaign, first determine how many players will
invading Infernals through a series of narrative battles. A
be participating. This system is built for 2–4 players.
typical campaign will last 4–6 weeks but can be completed much
more quickly if games are played more frequently. After determining the number of participants, each player must
choose which Agenda they will represent: Corruptor or Guardian.
The first full campaign using this system, entitled Stygian
Prophecies, is included in this book. Additional campaigns In a two-player campaign, one player must represent
will be released on privateerpress.com that will use these each Agenda
Oblivion campaign system rules. Each campaign is a stand-alone
In a three-player campaign, at least one player must
experience but can be played in sequence to experience the full
represent each Agenda
breadth of the infernal invasion.
In a four-player campaign, two players must
Each campaign consists primarily of a scenario tree and overarching
represent each Agenda
special rules unique to that campaign. The scenario tree indicates
the sequence in which the narrative scenarios should be played in Players with the Guardian Agenda are attempting to repel the
order to complete the campaign, and this sequence dynamically infernal invasion. This could mean directly fighting against
changes based on the players’ previous scenario results. This means the infernals themselves, possibly accompanied to battle by a
that the same campaign can be played multiple times with different powerful archon, or it could mean waging war with the forces
scenarios being played each time from start to finish. that support the infernals.
In addition to a campaign’s unique scenario tree and special rules, Players with the Corruptor Agenda are not necessarily playing
certain core rules are in effect for any campaign played with this the Infernal Faction. They represent the forces that are aiding
system. These include rules for army building and for the use of the infernal invasion either willingly or unknowingly. Some
Omen cards. armies may have been manipulated by the shadowy infernals
into furthering their agenda without even knowing it, becoming
Omen cards, which are unique to Oblivion campaigns, are a
deadly puppets of a truly horrific threat.
special resource players utilize to gain powerful benefits during
their battles. Knowing how and when to use these cards can help
turn the tides of war in a player’s favor.
87
the Antagonist for multiple opponents but only plays one game
GATEWAY as the Protagonist per tier.
TO
OBLIVION
As stated previously, every player should have their own copy of
the scenario tree. For tier 2, a player marks their Active Scenario
♦♦♦♦♦
THE
DARK LAST
DAYS
LEFT CLOUDED
scenario boxes and is labeled as “Corruptor” or “Guardian.”
TIER 4
♦♦♦♦ ♦♦♦♦
TOWARD
THE
THE END
After all players have played their Active Scenario in tier 2, they mark
RY
VI
IS NIGH
CT
LIGHT
O
their next Active Scenario in tier 3 based on whether they won or lost
CT
O
AT
DE FE
RY
♦♦♦♦ ♦♦♦♦
VI
DE FE
AT
THE
V IC
SANGUINE
AT SEA
TO
TRAIL
TO
V IC
RY
♦♦♦ ♦♦♦
and “Defeat.” This process continues for subsequent tiers until all
TIER 3
FEA
♦♦♦ ♦♦♦
FEA
DE
T
RY
V IC
TO
V IC
RY
A WAR
FOR
FUELING
THE
Scenario in the subsequent tier will then likely be more favorable
PEACE
GU
AR
DIA
♦♦
TIER 2
UP
TO
R
will provide benefits for the final battle of the campaign based on
RR
how a player has performed during each previous tier.
N CO
BORDER
WAR
but also earns the Antagonist player access to Omen cards. Each
PR
DOOMED
TIER 1
PATROL
scenario indicates how many Omen cards a player earns access to
♦
when they win as the Antagonist.
88 CAMPAIGN SYSTEM
The Agenda that wins the last tier scenario is the ultimate victor
of the campaign and should celebrate accordingly.
CAMPAIGN SYSTEM 89
For example, if a player earned two draws as an Antagonist in a game Special Rules—Rules unique to a scenario, including
and another one draw in a subsequent game, that player would have scenario terrain rules.
three draws available. If the player uses two of those draws in the next Victory Conditions—The conditions required for a player
game they play, that player would still have one more draw available to win the game. If a scenario grants an Antagonist any
(unless they managed to earn more along the way). Omen deck draws for victory, it is noted here.
Each player should track the number of draws available to them
on their copy of the scenario tree.
Using Cards
A player can choose to use their draws at the beginning of any
game after terrain and scenario elements have been placed.
When a player uses their draws, they should first shuffle the deck
and then draw the appropriate number of cards. Each player
must have their own Omen deck to draw from.
90 CAMPAIGN SYSTEM
GATEWAY
TO
OBLIVION
♦♦♦♦♦
THE
DARK LAST
DAYS RIDE
♦♦♦♦ ♦♦♦♦
LEFT TIER 4
CLOUDED
BEHIND ♦♦♦♦ VISIONS
DEFEAT
DEFEAT
♦♦♦♦ ♦♦♦♦
VI
IS NIGH
CT
LIGHT
O
CT
O
AT
DEF E
RY
♦♦♦♦ ♦♦♦♦
VI
DEF E
AT
THE BURIAL
Y
VI
SANGUINE
OR
AT SEA
CT
TRAIL
CT
OR
VI
♦♦♦ ♦♦♦
Y
TIER 3
T
DE
FEA
♦♦♦ ♦♦♦
FEA
DE
T
VI
OR
CT
CT
OR
VI
A WAR FUELING
FOR THE
PEACE FIRE
♦♦ ♦♦
GU ♦♦ OR
AR
DIA
TIER 2
UPT
N RR
CO
BORDER
WAR
♦
O LO G U E
RISING
OMEN CARD DRAWS TENSIONS
♦
PR
DOOMED
PATROL
TIER 1
♦
Y GATEWAY
TO
OBLIVION
Z S
DARK
♦♦♦♦♦
A
N THE
LAST
DAYS
♦♦♦♦ R RIDE
♦♦♦♦
E
O LEFT
BEHIND ♦♦♦♦
TIER 4
CLOUDED
VISIONS
DEFEAT
DEFEAT
♦♦♦♦ ♦♦♦♦
A R
TOWARD THE END
THE
RY
VI
IS NIGH
LIGHT
CT
M
O
CT
O
AT
DEF E
RY
♦♦♦♦ ♦♦♦♦
VI
DEF E
AT
THE BURIAL
Y
VI
SANGUINE
B
OR
AT SEA
CT
TRAIL
CT
OR
VI
♦♦♦ ♦♦♦
F SEEDS
C
♦♦♦
TIER 3
Y RECKLESS
OF ASSAULT
HOPE
T
DE
FEA
♦♦♦ ♦♦♦
FEA
DE
T
H
Y
VI
OR
E
CT
CT
OR
VI
A WAR
FOR
PEACE
N I FUELING
THE
FIRE A
L ♦♦
GU
AR
DIA
♦♦ I
TIER 2
UPT
OR
♦♦
N RR
CO
BORDER
WAR
L
S ♦
HN
O LO G U E
RISING
TENSIONS
V ♦
PR
DOOMED
PATROL
TIER 1
♦
P
rophets go mad with visions of unspeakable horrors invading Others are only adding to the bloodshed. Whether they do so
Caen, reaping the souls of the living. Strange energy flows for their own gain, to further the goals of their dark masters, or
through the land, both empowering and debilitating those even because they have fallen prey to their own paranoia, they all
attuned to the arcane. Alien creatures stalk humanity, emerging advance the same foul agenda. These Corruptors aid the coming
from invisible shadows to collect their terrible profit. infernals, whether they know it or not.
The time has come to pay what is owed. The desperate hour is Stygian Prophecies takes place across the Iron Kingdoms,
now. The infernals have come. representing the initial skirmishes and battles fought out of fear,
mistrust, and desperation born of the infernal invasion. The
The Stygian Prophecies campaign focuses on the initial arrival of
scenarios in this campaign can take place in any nation or region
the infernal armies to Caen. It is a time of madness and confusion.
of western Immoren players prefer.
No one—save the infernals and their infernalist puppets—can be
certain what is happening. Tensions grow even thicker between
the warring forces of the western Immoren, each blaming the other
Terrain
for the odd phenomena occurring within their individual borders. All scenarios in a Stygian Prophecies campaign use the following
rules:
Some have had the foresight to realize something is terribly
wrong, and they struggle to keep the peace, any peace. They fear Creeping Madness
humanity will tear itself apart in these inexplicable times. These There’s something in the air, something intangible that is driving people
Guardians are willing to do what they must to rein in the growing mad. It lurks in the shadows, just beyond the veil of reality, whispering
conflicts before they rage completely out of control, even if that horror and despair to those unfortunate enough to listen.
means marching to war against the aggressors.
A model that begins its activation within a dense fog terrain
feature must use its Normal Movement to run.
93
DOOMED PATROL
On a moonless night, two formidable forces encounter one another during Special Rules
routine patrols. Is it fate that brings them together or the manipulations Moonless Night: All models have their LOS reduced to 12˝.
of dark powers? Without parley or negotiation between the two patrols,
a bloody skirmish quickly breaks out. Only the survivors’ reports of the Victory Conditions
incident will be recorded in the annals of history. A player immediately wins if they control the only models in play.
Army Construction At the end of the seventh game round, the player with the most
Each player builds a 20-point army. This army can be a Theme models in play wins. In the case of a tie, players play another
Force but does not gain any Requisition points. This army cannot game round and then check victory conditions again.
include a warcaster, warlock, or infernal master; it can only
include small- and medium-based warrior units and solos.
Setup
This scenario uses standard deployment zones.
♦
94 CAMPAIGN SCENARIOS
RISING TENSIONS
The few bloodied soldiers who survived the patrol skirmish have Special Rules
regrouped with an allied scouting force nearby. Returning to the Moonless Night: All models have their LOS reduced to 12˝.
battlefield to recover their dead, they instead find the area picked
clean—no corpses are in sight. The only possible explanation for this Sneak Past: Defender models can slip behind enemy lines and
is the enemy has stolen the dead for nefarious means, a thought that escape the battle. If a Defender model is in contact with the
causes the soldiers’ blood to boil with rage. Racing through the night, Attacker’s table edge at the start of its activation, the Defender
the scouting force finds another enemy patrol nearby, and they charge can remove that model from the table and declare that it has
into the enemy’s ranks filled of bloodlust. It seems as if some external escaped the battle.
influence is stirring hostility on both sides. Surprise Attack: Defender models lose Advance Deploy and
Ambush.
Army Construction
Each player builds a 25-point army. This army can be a Theme Victory Conditions
Force but does not gain any Requisition points. This army cannot A player immediately wins if they control the only models in play.
include a warcaster, warlock, or infernal master; it can only
include small- and medium-based warrior units and solos. The Defender wins if three or more of their models escape. If a
situation occurs where the Defender’s last model is removed from
Setup the table to escape and that would bring the Defender to three or
If you won the Prologue: Doomed Patrol battle against this more escaped models, then the Defender wins immediately.
opponent, you are the Attacker; otherwise, you are the Defender.
If you did not play this opponent previously, randomly determine
who is the Attacker and who is the Defender. The Attacker is the
first player.
♦
CAMPAIGN SCENARIOS 95
BORDER WAR
Weeks after the moonless night and its sudden savagery, both sides Special Rules
of the dispute are prepared to go to war. Motivated to violence by Battle Commander: At the beginning of the game, each player
undercover infernalists in their respective advisory councils, neither must nominate one friendly solo or unit leader as their army’s
side’s leadership is willing to negotiate peace. Determined to protect Commander. The Commander must begin the game in play (e.g.,
themselves against invasion, each side has sent a small army to their it cannot Ambush).
border, only to find the enemy has done the same. Within moments,
both forces openly attack one another, threatening the beginning of a Only the Strong Survive: If you won both Prologue: Doomed Patrol
greater war. and Prologue: Rising Tensions battles against this opponent, your
warrior models gain Tough .
Exactly as was planned…
Stolen Plans: If you won the Prologue: Rising Tensions battle
Army Construction against this opponent by having three or more of your models
Each player builds a 35-point army. This army can be a Theme escape, you have stolen enemy intel. Before the game begins, you
Force. This army cannot include a warcaster, warlock, or infernal gain three Intel tokens.
master; it can only include warrior units, solos, and small- and You can spend one Intel token to cause a model (friendly or enemy)
medium-based warjacks, warbeasts, and horrors. to reroll one attack or damage roll. You can spend multiple Intel
tokens to cause multiple rerolls of the same attack or damage roll
Setup in this manner.
This scenario uses standard deployment zones.
Victory Conditions
A player immediately wins if they control the only models in play
or if the enemy Commander is destroyed or removed from play.
♦
96 CAMPAIGN SCENARIOS
♦♦
CAMPAIGN SCENARIOS 97
24˝
24˝ 12˝
24˝
24˝
12˝
♦♦
98 CAMPAIGN SCENARIOS
SEEDS OF HOPE
Once the watchtower is secured, the surviving inhabitants warn you of Special Rules
a more pressing danger nearby. A natural disaster looms on the horizon. Forest Fire: All forest terrain features are also burning earth
A once-verdant forest burns, its flames threatening to spread to nearby hazards. At the end of each of the Antagonist’s turns, they can
areas. The blackclad protectors of these woods seem to have gone mad, place a 3˝ burning earth AOE in play completely within 12˝ of any
driven to desperation by visions of the horror tearing its way into burning earth forest. These AOEs remain in play for the duration
reality. The fires must be put out and the blackclads contained before of the game unless put out.
the conflagration grows too strong. Unfortunately, the enemy has been
drawn to these woods like moths to those flames, seeking to steal the mad Spells and effects that normally remove burning earth hazards
druids’ relics of power before the forest burns entirely to the ground. (e.g., abilities that remove cloud effects) do not remove burning
earth hazards; these hazards must be put out as described below.
Army Construction If the Protagonist’s warcaster, warlock, or infernal master is
Each player builds a 50-point army. within 2˝ of a burning earth AOE or burning earth forest during
their activation, they can spend 1 focus, fury, or essence point
Setup to attempt to put out the fire. Roll 2d6. If the result is 9 or more,
Divide the table into four quadrants. Before placing normal terrain, either remove the AOE from the table or the forest is no longer
place a forest centered within each quadrant. Do not place any burning earth. The model can spend an additional focus, fury, or
additional forests on the table when placing the remaining terrain. essence point to boost this roll.
After placing terrain, the Protagonist places a 30 mm Relic token Searing Relic: The Relic token is not a model—it does not block
completely within one of the forests on their half of the table. It LOS or hinder movement. Models within 2˝ of the Relic token
is the Protagonist’s choice which forest the Relic is placed within. gain boosted magic attack rolls.
The Protagonist is the first player.
Victory Conditions
This scenario uses standard deployment zones.
A player immediately wins if they control the only warcaster,
warlock, or infernal master in play.
♦♦♦
CAMPAIGN SCENARIOS 99
12˝ 12˝
7˝ Protagonist Deployment
♦♦♦
100 CAMPAIGN SCENARIOS
RECKLESS ASSAULT
Having claimed the fuel depot, your armies are well supplied to invade Special Rules
deeper into foreign territory. Yet days after the depot raid, you are The Big Guns: Heavy Cannons are represented by 50 mm objective
suddenly stricken by bizarre visions. You see a walled city, a glowing tokens. These tokens are treated as large-based models that block
runic circle, a portal. You do not where this dream city is, only that LOS and movement normally. Players cannot target, damage, or
finding it is of upmost importance. affect these tokens in any way.
Borders are well protected, and everyone seems to be on high alert, but During each of the Antagonist’s Maintenance Phases, the
you can’t let anyone stop your march forward. You’ve come across a Antagonist can place a 5˝ AOE for each Heavy Cannon in play. An
smaller fort along a lesser-used trail—it is secure but not impenetrable. AOE must be placed completely within 20˝ of a Heavy Cannon.
You’ll have to overrun the defenders and sack the fort to carry on. If both AOEs are placed, measure this distance for the first AOE
This would be a lot easier if they didn’t have so many gun emplacements. from one Heavy Cannon and the second AOE from the other.
♦♦♦
CAMPAIGN SCENARIOS 101
BURIAL AT SEA
The failure at the fuel depot was costly; your armies’ resources are Special Rules
quickly becoming depleted without a proper supply chain. You need Boatload of Bullets: Supply Caches are represented by 50 mm
supplies—and fast—or your momentum will soon be squandered. objective tokens. These tokens are treated as large-based models
During the days of your desperate hunt, you are continually stricken that block LOS and movement normally. Players cannot target,
with visions. You see a walled city, a portal of power, and death and damage, or affect these tokens in any way.
destruction. The vision becomes an obsession; your efforts to resupply
become frenzied. If the Protagonist’s warcaster, warlock, or infernal master ends its
activation within 2˝ of a Supply Cache, place a Looted token on it.
In a maddened haze, you stumble upon a fishing village hosting a
platoon of enemy soldiers. A treasure trove of much-needed goods. All Models within 2˝ of a Supply Cache gain boosted ranged attack
you have to do is slaughter every foe in sight and pry their weapons rolls.
from their cold, dead hands. A simple task. From the Depths: Before the game begins, the Protagonist chooses
one friendly non-warcaster, non-warlock, non-infernal master
Army Construction warrior model/unit to gain Amphibious .
Each player builds a 50-point army.
Models with Amphibious cannot be targeted by or make
Setup ranged attacks or magic attacks while completely within the Body
of Water.
Before placing normal terrain, the Antagonist must build the
fishing village. The village consists of 6 obstructions and two
Victory Conditions
50 mm objectives. The obstructions represent Homes, and the
objectives are Supply Caches. Each of these elements must be A player immediately wins if they control the only warcaster,
placed completely within the Antagonist’s deployment zone and warlock, or infernal master in play.
must all be within 12˝ of each other. Homes cannot be placed The Protagonist wins if both Supply Caches have Looted tokens
within 3˝ of each other. on them.
The large area labeled “Body of Water” on the map below is one Antagonist Bonus [1]: If you win this scenario as the Antagonist,
giant shallow water terrain feature. No additional terrain can be gain one Omen draw.
placed within the Body of Water.
Antagonist
Deployment 18˝
Body of
Water
12˝
Protagonist
10˝ Deployment
♦♦♦
102 CAMPAIGN SCENARIOS
The Antagonist wins at the end of fifth game round if the Wounded
Archon has not been revived.
18˝
24˝
Protagonist
10˝ Deployment
♦♦♦♦
104 CAMPAIGN SCENARIOS
LEFT BEHIND
Your attempts to maintain order have met with mixed results. Battles Special Rules
are breaking out faster than you can intervene, and the innocent are Divine Spoils: The Morrowan Dead are represented by 30 mm
suffering. During your journey, you come upon a village ruined by war, objective tokens. These tokens are treated as small-based models
its smoldering remains home to a single survivor, a blind oracle. The that block LOS and movement normally. Players cannot target,
oracle tells you of terrible visions. The oracle has seen the hand behind damage, or affect these tokens in any way.
the onset of violence—otherworldly beings known as infernals approach,
and they must be stopped. The oracle has also foreseen the opening of a While a model is within 2˝ of a Morrowan Dead token, their
portal to the Outer Abyss in a nearby city, and only you are capable of weapons gain Blessed .
preventing it from happening. Grave Robbers: During each player’s Maintenance Phase, the
Marching toward the city, you come across the site of a recent battle. The active player can gain Victory Points (VPs). If they control any
ground is littered with corpses, many of whom bear Morrowan symbols. models within 2˝ of a Morrowan Dead and there are no enemy
Before you have time to discover exactly what happened here, another models within 2˝ of the same Morrowan Dead, they gain VPs
enemy approaches. This new foe seems keen on looting the Morrowan based on the location of the token.
dead of their holy relics, a thought that had crossed your own mind, Morrowan Dead completely within the active player’s half of
given the upcoming task. the table are worth 1 VP, those on the center line of the table are
worth 2 VPs, and those completely within the opponent’s half of
Army Construction the table are worth 4 VPs. Score each Morrowan Dead in this way.
Each player builds a 75-point army.
Victory Conditions
Setup At the end of the seventh game round, the player with the most
Before placing normal terrain, place eight 30 mm objectives on the VPs wins. In the case of a tie, players play another game round
table as indicated on the map below. These objectives represent and then check victory conditions again.
the Morrowan Dead.
Note: This game does NOT end if a player’s warcaster, warlock,
This scenario uses standard deployment zones. or infernal master is destroyed.
12˝
18˝
18˝
24˝
12˝
♦♦♦♦
CAMPAIGN SCENARIOS 105
DARK DAYS
Your efforts to protect the innocent have failed. The forest burns, the Setup
watchtower has been ransacked, and everywhere you turn there is Before the game begins, the Antagonist must nominate one solo
nothing but death and destruction. Your army is nearly broken and in their army with a standard PC to be their Thamarite Priest.
scattered when you are visited by a Thamarite priest, one bold enough This model must begin the game in play (e.g., it cannot Ambush).
to wear allegiance to the goddess as a badge of honor. This priest warns
of an inevitable invasion—horrific creatures that can only be infernals This scenario uses standard deployment zones.
approach, and only the strongest willed have any hope of stopping them.
The priest informs you of a nearby city where a portal to the infernals’ Special Rules
native realm will soon open and warns you to stay away. Doomsayer: The Thamarite Priest gains 5 additional damage
boxes at the start of the game. Additionally, Antagonist models
Resolved that your past defeats are not a portent of future endeavors, within 8˝ of the Thamarite Priest cannot be knocked down or
you set off toward the city to aid in the upcoming battle. Midway made stationary, and their weapons gain Blessed .
through your journey, however, the Thamarite appears again, this time
with an enemy army. The priest speaks of more visions and claims that Will to Fight: During each of the Protagonist’s Maintenance
your involvement in the battle will spell doom for those opposing the Phases, the Protagonist can choose one friendly model/unit to
infernals. The priest says they cannot allow you to reach the city and make a full advance. The chosen unit must advance toward the
will do what they must to stop you. Thamarite Priest.
♦♦♦♦
106 CAMPAIGN SCENARIOS
This scenario uses standard deployment zones. Antagonist Bonus [2]: If you win this scenario as the Antagonist,
gain two Omen draws.
♦♦♦♦
CAMPAIGN SCENARIOS 107
CLOUDED VISIONS
Your conquest has not gone exactly to plan. You’ve experienced windfalls of side walls. Additionally, effects that place models cannot place a
good fortune and crushing defeats in equal measure. And after each battle, model from outside the Church into the Church. Models within the
the visions have grown stronger. You begin to see with clarity the truth: Church follow these same rules as it pertains to leaving the Church
the portal within the city will open a gateway to another reality. Infernals but treat the zone area as open terrain otherwise.
are waiting to pour through the gate, and they beckon to you for assistance.
The only way into or out of the Church is via its Front Door,
You know a massive battle waits at the city, but the visions are obscure as represented by the obstacle placed during setup. The rules
to your exact role in the upcoming fight. You need to find someone from regarding entering and exiting the Church zone do not apply
whom you can force answers, and you’ve noticed that the Morrowans to the Door. It is treated as a normal obstacle that models can
you’ve encounter along your journey seem to be acting strangely. En advance through and draw LOS through.
route to the city, you find a rural church. The priest barricaded inside
Morrow’s Prophet: The Morrowan Priest is represented by a 30
will have the answers you seek, you’re certain.
mm objective token. This token is treated as a small-based model
that blocks LOS and movement normally. Players cannot target,
Army Construction
damage, or affect this token in any way.
Each player builds a 75-point army.
The Protagonist can capture the Priest. During each of the
Setup Protagonist’s Maintenance Phases, if the Protagonist’s warcaster,
Before placing normal terrain, mark a 12˝ × 12˝ zone and place a warlock, or infernal master is within 2˝ of the Priest, remove
wall template-sized obstacle and a 30 mm objective as indicated the Priest from the table. Once this happens, the Protagonist’s
on the map below. The zone represents the Church, the obstacle warcaster, warlock, or infernal master cannot be thrown, slam, or
its Front Door, and the objective the Morrowan Priest. Do not placed by a friendly ability or effect.
place any additional terrain within the zone.
Victory Conditions
This scenario uses standard deployment zones.
A player immediately wins if they control the only warcaster,
warlock, or infernal master in play.
Special Rules
Sacred Ground: The Morrowan Church is indicated by the zone. The The Protagonist wins if the Priest is removed from the table and
four sides of the zone are the walls of the Church and are treated their warcaster, warlock, or infernal master ends its activation
as obstructions that block LOS normally. Models with Flight , within their deployment zone.
Incorporeal , or any ability or effect that would allow them to move Antagonist Bonus [1]: If you win this scenario as the Antagonist,
through an obstruction cannot enter or exit the Church through its gain 1 Omen draw.
18˝
18˝ 6˝
24˝ 24˝
♦♦♦♦
108 CAMPAIGN SCENARIOS
18˝
24˝
Train Tracks
18˝
♦♦♦♦
CAMPAIGN SCENARIOS 109
GATEWAY TO OBLIVION
The time has come. The infernals reach Caen. While this is only one Ritualists are represented by 30 mm objective tokens. These
battle of many, and there are other portals, every outcome is important tokens are treated as small-based models that block LOS and
to the fate of humanity. You have finally arrived at the walled city that movement normally. Players cannot target, damage, or affect
the portents have shown you. these tokens in any way.
Fighting your way into the inner city, you’ve come to the site of a massive Warcasters, warlocks, or infernal masters within 2˝ of a Ritualist
infernalist ritual. The ritual is wrenching the souls from hundreds of can spend focus, fury, or essence points during their activation
sacrificed citizens, tearing them from their freshly slain bodies and to put a token on that Ritualist for each point spent. Corrupter
using their spiritual energy to empower the alien portal to the Outer models place Completion tokens, and Guardian models place
Abyss. Will you see the portal destroyed and the ritual disrupted, or will Negation tokens.
you welcome your new overlords with open arms?
Pandemonium: At the end of the fifth and sixth game rounds, the
Portal surges with destructive energy. All models within 6˝ of
Army Construction
the Portal suffer a magical damage roll with a POW equal to the
This game is a mega-battle played between all participants in the
number of Surge tokens on the Portal.
campaign.
The Journey: Each player may gain a benefit for this scenario
Each Agenda is represented by a 100-point army, with two
based on the results of their last game as Protagonist. This is in
warcasters, warlocks, and/or infernal masters per side. If an
addition to any Omen deck draws they may have. Consult the
Agenda is played by multiple players, they can split up the
chart of scenarios below. If you won the listed scenario as the
individual army they control in any point total they wish. For
Protagonist, gain the benefit listed.
example, if two players are representing Corruptors, then one
player can bring a 25-point army and the other a 75-point army. Toward the Light: Before the game begins, you call upon
the aid of the Archon. You can either add an Archon
Setup to your army for free (regardless of Theme Force
Before placing normal terrain, place a 12˝ diameter circular restrictions), or you can put two Negation tokens on
zone and four 30 mm objectives as indicated on the map below. each Ritualist.
The zone represents the Infernal Portal and the objectives the
Left Behind: Before the game begins, choose a friendly
Ritualists.
model/unit to carry Morrowan Relics into battle. That
This scenario uses standard deployment zones. model/unit can reroll missed attack rolls. Each attack
roll can be rerolled once as a result of this benefit.
Special Rules
Dark Days: Before the game begins, choose a friendly
Allies: Players on the same Agenda treat each other’s models as model/unit to be Hardened Veterans. That model/unit
friendly models but not friendly Faction models (even if they are gains Tough and Steady (A model with Steady cannot
of the same Faction). be knocked down).
Players on the same Agenda take their turns simultaneously, The End is Nigh: Before the game begins, place five
treating their simultaneous turn as a single game turn in regards Surge tokens on the Portal. Each turn, while the Portal
to the duration of spells and effects. is within your warcaster, warlock, or infernal master’s
Dark Ritual: If a model enters or ends its activation within the control range, they can spend up to three Surge tokens
Infernal Portal, they are immediately removed from play. Each from the Portal as if they were focus, fury, or essence
time a model capable of generating a soul token is removed from points on the model.
play in this manner, place a Surge token on the Portal. Clouded Visions: Once per game, when a friendly model
is directly hit by an attack, you can choose to have it
suffer no damage roll from the attack.
GATEWAY TO OBLIVION
Victory Conditions for the Corruptors, and if there are more Negation tokens on it,
An Agenda immediately wins if they control the only warcasters, it is scored for the Guardians. If the total is equal, the Ritualist is
warlocks, or infernal masters in play. scored for neither Agenda.
The game ends at the end of the seventh game round. Count the The Agenda with the most scored Ritualist wins the campaign. In
number of Completion and Negation tokens on each Ritualist. If the case of a tie, players play another game round and then check
there are more Completion tokens on it, that Ritualist is scored victory conditions again.
16˝
16˝
24˝
24˝
B
skin stood in sharp relief against the black. This was a greater
odies lay strewn across what had once been a placid and infernal curator. The sense of power and intelligence radiating
beautiful garden. Blood soaked into the verdant lawn from the being was enough to make even Midwinter tremble.
and soaking the roots of carefully groomed hedges and
flowerbeds. Cultists in dark robes were scattered around the “Great and powerful Agathon,” Midwinter said, “who is also
courtyard, their faces obscured behind metal masks, engaged in known to me as Ashoth, Ariphon, and Kylophelion, we greet
either the final preparations or standing guard at the three garden and welcome you. Please take pity on those of us who inherit the
entrances. Several cultists pulled bodies out of the way, paying reality shaped by your formidable will.”
little regard to the dignity of the dead. “Your loyalty and service will be rewarded,” Agathon’s voice
Those more centrally gathered in the courtyard focused their intoned, speaking directly into his mind. He stepped back away
attention on the largest framed gateway, now inscribed with an to allow the greater being to pass, even as the darkness split and
assortment of mystical glyphs. Ordinarily, it served as the grand other more horrific creatures began to step through, one after the
opening to the garden through which ceremonial processions might next, each of them painful to look upon with mortal eyes. The
march. A number of weddings and other joyful celebrations had cultists gave them a wide berth, and those who had been watching
taken place in this garden in the past; here, Caspia’s elite could for approaching guards gave up that task as it no longer mattered.
prove they were friends of the royal family by impressing their peers The infernals had come. Anyone foolish enough to stand in their
with lavish spending amid the singular surroundings of Castle way would perish, their souls forfeit.
Raelthorne. Now it stood at the center of what aspired to become the
♦♦♦
gravest atrocity in western Immoren since the arrival of the Orgoth.
Near to the grand entryway, several new fixtures had been The safest place in western Immoren had quickly turned to
installed—darkened crystals set within bronze stands. Each pulsed bedlam. Grand Master Gabriel Throne barked orders as he
with a deep reddish light, a sinister illumination the product of spurred his horse ahead, seeking to get to the heart of the conflict
the souls they had captured of those who had been sacrificed so he could assess the situation. For the first time since Caspia had
nearby. They were primed to collect many more. Around each been invaded by armies of the Protectorate of Menoth, the martial
was an unnaturally darkened area with tendrils of living shadows might of the Church of Morrow had been deployed in force in the
moving seemingly of their own accord. The intensity of these streets of the City of Walls.
pools of darkness increased, together with a deep sound almost
The Sancteum had sent an alert to all its ranking officers, looking first
too low to be heard that brought with it a vibration through the
to its own protection but then to the larger city beyond. The Order
soles of the feet. The highest-ranking cultists had gathered before
of Illumination had already been in motion, its mystically attuned
the entryway and had begun to chant in low tones, their blades
vigilant peers having immediately discerned something terrible
held before them, speaking words in a forgotten tongue that each
was happening in Castle Raelthorne. Something unnatural was
had carefully memorized and practiced.
emitting rhythmic ripples of shadow and darkness. To those with
Orin Midwinter appeared among them amid a cloud of dissipating any sensitivity to magic and the unseen, black clouds of vile intent
smoke. His expression was grim, and he ignored the gestures of had gathered above the heart of the city. The air was torn by the howl
obeisance from the cultists not already engaged in the ritual. of tortured souls. Yet even to the ungifted, something was clearly
wrong, and the air was choked with an acrid stench. Everywhere
“This happens now,” he said sharply, glancing toward the other
people walked, their shadows twisted and moved of their own
entrances as if expecting to see armed soldiers at any moment.
accord. The hot wind moving through the streets suggested a storm,
He raised his staff and joined the intonations as a red glow its moaning overridden by the sounds of gunfire.
surrounded his form. In front of him, the glyph-inscribed
But not enough gunfire, to Gabriel’s ear. He had his own execrator
archway shimmered and became hazy. Heat radiated from it in
pistol in one hand, his horse’s reins in the other, eager to find a
tangible waves, followed by pulses of similarly intense cold. All
target. He urged his steed past the nearest barricade to where a
those present felt a pressure in their minds, joined soon by one
number of vigilants and Precursor Knights were already engaged.
in their eardrums and chests, as if they had dived deep into a
Several squads of Cygnaran Army long gunners were positioned
pool of water. The garden’s archway doubled in their vision and
just back from them, having taken to cover where they provided
blackened before changing utterly, becoming dark stone. In a
fire support. Still, with the castle so near at hand, and given the
moment, it transformed into a gateway of an alien architecture,
battle had begun earlier, he expected to see more soldiers. It
no longer a delicately carved piece of human decoration. It had
was still hours until dawn, the darkness broken up by the city’s
become a roughly hewn piece of basalt torn from a volcanic
gas lanterns and flashes of light amid the combatants. It was a
landscape, lit from within, its inner surfaces ridged and scaled as
confusing scene, and the darkness did not help, though Gabriel
if it were the hide of some grotesque living thing.
could make out strange bestial forms clashing with his men.
As the glow of Midwinter’s staff increased, a rippling sheet of
The nearest vigilants fought to fend off several unholy monsters
utter blackness sprang into being in the space between the two
floating in the air. Each was a roughly spherical creature with
sides of the gateway. The darkness shimmered like a liquid, and
trailing clawed tentacles surrounding an almost obscene mouth
Gabriel Throne aimed his pistol, chose his timing carefully, and fired. A sudden light parted the darkness, and a heavy clanking noise
His pistol emitted a flash of white light, and the blessed projectile accompanied a shuddering of the ground beneath Gabriel’s
impacted the unholy creature above its gaping mouth, opening a feet. With a shriek of venting steam, a familiar warjack barreled
widening tear as it seemingly fell apart, becoming greasy smoke. into the largest horror, sending it crashing into the nearest wall
amid an explosion of shattered bricks and stone. The warjack
The nearest vigilant sergeant seemed stunned to watch this
was adorned in gleaming silver and bronze, its sword blazing
transfiguration and said to Throne, “These must be infernals. But
cold blue, and the Morrowan symbol gleamed in several
that can’t be right, can it, Grand Master?”
places where it was inscribed on its armored hull. This was
“Accept what your eyes and other senses tell you. Do not let Gallant, the blessed machine companion of Constance Blaize,
confusion in a search for a rational explanation hinder your whose silhouette was ringed in light as she fought against the
instincts.” Throne looked around with quiet panic. “We are beset horrors with shield and sword. Everywhere her sword struck,
by infernals. Ignore your fear. You are trained and equipped to light blazed. Infernal horrors caught in that light shrieked and
deal with this.” transformed to ash and smoke.
The grand master then ordered the nearest vigilant to take the A number of other prominent figures stepped through the smoke
wounded man back to be tended by the priests before waving and moved to join the embattled Morrowans and garrison
a squad of the more heavily armored resolutes to shore up the soldiers. Gabriel’s eyes widened to see King Julius with them,
front line. Outfitted in heavy steam-powered armor augmented attired in armor and with the infamous Kingslayer sword in his
to shield them from unnatural threats, they carried oversized grip. With him came the former king, Leto Raelthorne, who was
cannons and blades. They were barely in position before there also armed. Their escort was endeavoring to keep the royals at
came a strange sound like scraping metal. Amid a surge of heat a safe distance from the enemy, a challenging task given both
and darkness, a group of bulkier bipedal infernal creatures Leto and Julius were themselves focused on trying to safeguard
rushed their position. They appeared akin to heavily armored dozens of unarmed civilians.
soldiers, except the armor was integrated into their bodies, and
Gabriel shouted to his men to rally and ordered an advance to
their clawed arms were themselves like scything axes.
support the new arrivals. He spurred his horse forward and drew
As tempted as Gabriel was to lose himself in the fight, wading in his blade, striking at one of the heavy-set infernal bipeds whose
with his own blade, he knew that was not his role. It was vital they arm was like a living claymore. One of Leto’s Stormguard was
get a better sense of the overall situation and find some means to decapitated by another, and King Julius soon retaliated with a
regain the initiative. The most confusing aspect to Gabriel was heavy blow of his great sword. Leto pulled a well-dressed civilian
that the enemies seemed to be coming from the direction of Castle aside to skewer one of the flying horrors that had sought to lash
Raelthorne itself, which made little sense. His mind struggled to at him. The creature’s lengthy tongue wrapped around the blade
reconcile this with the knowledge that there should be no place of his sword while seeking the former king’s hand, but then it
safer from such beings than the home of Cygnar’s king and dissolved into greasy smoke.
highest-ranking nobles. He could only hazard that the foe had
A squad of Gabriel’s resolutes reached the royal line and in good
gained a foothold in the outer wards of the towering edifice,
form assembled into a defensive line, backed by vigilants who
which was now being used as a staging area for attacks into the
fired their blessed pistols between them. They managed to get
surroundings, perhaps intended to threaten the Sancteum itself.
the refugees from the castle behind them and began to execute a
A song like a tolling gong and then a deep-throated growl fighting withdrawal back to the barricades. Constance Blaize and
warbled strangely as if harmonized through a pair of throats. A her warjacks—Gabriel could see she had a Defender and a Lancer
hulking brute nearly ten feet tall emerged from the darkness and in addition to Gallant—remained at the fore, alert to intercept any
crashed into the line of resolutes. It was difficult to make sense of the larger horrors.
of the creature, which scrambled on four spindly spider-like legs
“Grand Master Throne,” Leto greeted him, shouting over the din,
but had a thickly muscled torso protected by segmented armor
“it is good to see you here in our time of need.”
plates, like chitin. Its wide arms ended in toothy maws instead
of hands. In a single powerful swing, this mouth-claw tore King Julius nodded his assent, breathing hard and looking haggard
through a resolute’s breastplate to feast on the flesh beneath, and pale. He said, “Your men are a service to the kingdom.”
swallowing anything it chewed to disappear into a void that
Gabriel tried to smile. “Thank you, Your Majesty. We assembled
shimmered with radiant heat.
as quickly as we could. There will be more knights sent from the
Sancteum as they are made ready. I must admit to being at a loss
Gabriel had been among those many who had never trusted
Near Tower Judgment, the Protectorate of Menoth
Midwinter, given his background as an inquisitor, though the
man had managed a very convincing demeanor of having been The great doors to the Factorium opened, letting in a gust of
reformed. Gabriel did not think it fair to hold the king at fault for desert wind, its howl signaling the tremendous sandstorm that
this disaster. He said, “Our order inspected Midwinter’s earlier followed close behind. Nicia led the way, two dozen Daughters
repairs to the castle’s wards after that smaller infernal breach. of the Flame accompanying her through the immense threshold.
Nothing seemed amiss. Whatever means he employed for this, he The massive entry fell into darkness as the doors closed, the gas
succeeded in fooling us all.” sconces arrayed along the walls of the hallway ahead providing
Leto said, “We didn’t witness the gate directly, but from the just enough illumination for the visitors to find their way.
accounts of the Royal Guard, I believe it must be in the Sunbright “I’ve never been this close to Tower Judgment before.” Said
Garden. In the eastern courtyard.” Avarra, a newer member of the order who, despite having suffered
“We need to get to that gate and shut it down somehow. That is a great loss in her young life, always managed to retain a youthful
very bad sign.” innocence about her. “They say that some of the Protectorate’s
worst criminals are imprisoned there.”
“Agreed,” said Julius. His tone and the way he gripped the hilt of
Kingslayer suggested he intended to rejoin the battle. “Focus, Avarra. We are on a mission,” hissed Kelima, a more
senior and much less patient Daughter.
Gabriel spoke in a lower tone. “Your Majesty, your safety and that
of the other nobles you recovered are the priority. We cannot risk Nicia turned to order silence from the Daughters, but then she
your life. Word of the attack on the castle and its evacuation will heard another voice, its familiar warmth making her heart race,
spread. It will be vital that the people know you made it out.” though its whispered words were too faint to be understood.
Julius opened his mouth to object, but Leto touched his arm and “Heltus?” She called with a breath.
nodded to show his approval of the grand master’s caution, “Sister, are you all right?” asked Avarra.
though he also clearly would have preferred to remain and fight.
Gabriel beckoned to one of his lieutenants and directed him to Nicia did not answer. She must stay strong. The next few minutes
secure the royals and the civilians. would determine if everything she had fought for—everything
she had sacrificed—over the last few months would be worth it.
Nicia and her Daughters bowed to show deference to the visgoth, the
soft clanging of shifting metal armor signifying that the Exemplar
were showing similar respect to the senior priest in their care.
The visgoth’s gold-and-iron mask hid his features, but his voice
carried a note of annoyance. “Where is the Priestess of the Flame?
I was told she would be here.”
Nicia stepped forward and knelt at the feet of the visgoth. “She
sends her apologies, Your Grace, but unforeseen matters forced
her to remain in Imer. We are here to oversee the warjack shipment
in her stead.”
From behind the visgoth stepped Alscher, who wore simple clean desired effect of providing a moment of stunned inaction from
robes of better quality than Nicia had seen on a Vassal of Menoth. both the visgoth and his Exemplars. This gave Nicia and her
His mask was gold plated, with minor ornate patterns inscribed accomplices the initiative.
on it to signify his higher station. He also wore the heavy collar
“W-what have you—?” began Razek.
and chains of the slave-wizards of his order. He said nothing but
inclined his head obediently. Nicia felt the remaining nine Daughters leap past her in perfect
coordination—just as planned—to beset the knights as they drew
As the visgoth turned to leave, Nicia said, “Just one more thing,
their relic blades. Nicia advanced, aiming her sword-cannon directly
Your Eminence. I must apologize.”
at the visgoth. Before she could fire, the warder moved to intercept
Visgoth Razek turned once again and looked down at the kneeling her shot while his blessed halberd struck with whirling speed.
Nicia. “Apologize for what, my child?”
Nicia dodged the blow, twisting in mid-air while counter-
Nicia felt doubt. She could still turn back. Then, she heard Heltus’ attacking, her strikes with her oversized blade setting off sparks
voice in her ear, as if he were standing at her shoulder. Just one against the warder’s heavy shield. Nicia had no doubt she could
more step, my love. Then all will be well. This is the cost. defeat the warder, but she had no time for a duel.
Hearing the voice of her beloved, Nicia would never again be The air shifted, and a blast of arcane energy struck the warder’s
plagued by doubt. back, tearing through his armor and knocking him prone. Both
Nicia and the visgoth turned to face High Artificer Alscher, whose
“For this,” she said, as she raised her left hand, palm up. A signal
hands continued to glow as he drew in more arcane power for a
to those behind her.
second magical attack.
She heard Avarra’s surprised grunt, followed by a wet gurgle
“Alscher!” cried Razek, his disbelief giving way to rage.
as Kelima’s blades pierced her back. Two other Daughters also
choked on their own blood as their sisters cut them down. The warder’s faith and resolve allowed him to survive the
blast. Obviously dazed, he began to stand, turning to protect
Nicia regretted their deaths, but those women had not loved
his visgoth. His loyalty, she knew, would be his undoing. Nicia
their fallen loved ones enough to make the necessary bargains.
aimed her sword-cannon at the back of his head and fired, leaving
They lacked resolve. Still, she honored their sacrifice by making
her free to join Alscher in facing off against the visgoth.
their deaths swift and useful; the bloody murders had the
He held his hand palm out and spoke a word in ancient Caspian. He turned to face Nicia and the surviving Daughters, then called
The collar and chains around Alscher ignited with a fiery light. The out to the darkness behind him. Several other vassals approached,
artificer was brought to his knees by searing pain, extinguishing many of them covered in blood and some visibly wounded.
his arcane energies. Ark Razek turned his attention to Nicia and
Nicia asked, “Is the complex secured?”
her five remaining Daughters, who were facing off against the last
knights Exemplar. Both sides had suffered losses. “Yes,” said the younger vassal, his eyes fixed on the visgoth’s
corpse. “Your sisters coming through the access tunnels made
Razek glared at her. “Was this treason commanded by your
short work of the rest of the Factorium’s guards. We have begun
Priestess of the Flame?”
adding the final sigils and glyphs in the main hall, as instructed.”
“I do not owe you an explanation, Your Grace,” said Nicia. “I
“Good,” said Nicia. She turned to Alscher. “Where is the gate?”
serve a higher cause.”
“We used the fabrication framing for a prototype colossal. Its size
The visgoth’s mechanikal staff ignited in holy fire, which he
and scope seemed adequate.”
directed at her. Nicia barely dodged the wave of flame, its
heat stealing the breath from her lungs. Seeing her peril, three “Very well. Let us move on.”
Daughters broke away to lunge at the visgoth, their blades
“One moment.” Alscher unwrapped a bundle he extracted from a
whirling in their hands, but their attacks failed to pierce a glowing
satchel at his side—some sort of apparatus. “Killing the visgoth is one
barrier that now surrounded him.
thing, but I will not allow his soul to go to its reward in the City of Man
The visgoth pointed his staff toward them and unleashed another in Urcaen. I was able to construct something special for this occasion.”
wave of divine flame. In a breath, they were turned to ash and cinder.
Nicia’s stomach twisted with disgust. “Is that a soul cage?”
A shot Nicia fired at his chest from her cannon also failed to penetrate.
“It serves the same function,” said Alscher. As he activated the
She would not be deterred. Her blade was a blur of motion as she
device, an ethereal glow emitted onto the body of Razek. A
spun in the air, bringing her blade down for a killing blow. But
burning orb of light became visible over the dead man—his soul,
Razek showed his skill and reflexes by bringing his staff up to
its glow reminiscent of the light in his staff—that was promptly
intercept, the blazing Menofix mere inches from her face.
pulled into the mechanism. Alscher closed the device and said to
“It is time to end this,” he said. “A shame your death will be so swift.” it, “You will never know peace. Never.”
Nicia felt a wave of resentment and bitterness at the thought of Nicia could hear the sandstorm reach the compound in earnest,
Heltus witnessing her defeat, after having gone to such lengths. the entryway behind them shaking with the fury of the sand
Then she heard the rattling of chains—and the light from the and wind.
Menofix was suddenly snuffed out. Razek went down on a knee,
A sudden explosion from the entryway shook the entire Factorium.
one hand still grasping his staff that had been pulled tight against
Moments later, wind and sand flew down the hallway, the force of
his own throat by a blazing chain, his other hand raking uselessly
it nearly knocking Nicia down. The winds suddenly died down
behind him toward his attacker. Alscher leaned behind him, his
enough for her to open her eyes. She saw Alscher screaming in
chains choking his former master in a deadly embrace.
pain, the soul cage in his arms glowing brightly like the chains
“For nearly twenty years you used our passions, our craft, our that had bound him before. The soul cage twisted and warped
gifts to elevate yourself,” Alscher said, his grip tightening around itself, exploding into flame, sending the visgoth’s soul rushing
the chains at the visgoth’s throat. “We were your pampered slaves, against the wind of the storm toward the entranceway.
used to build your war machines, all in service of a cruel god.”
Nicia felt the heat coming from down the corridor, followed by a
Visgoth Razek struggled. It seemed for a moment he might pull flooding light that was nearly blinding. The howling of the wind
Alscher off of him, but the artificer kept hold. was drowned out by a sound akin to a holy choir—voices singing
praises to the Creator from nowhere and everywhere. The light
“What’s that, Your Eminence?” he hissed. “Are you praying?
coalesced into a being of pure fire and steel, a pair of flaming
Menoth cannot hear your words. As you die, rest assured, darker
wings spread to either side. In one hand it held a flail, in the other
gods heard my prayers.”
a flaming sword, and by its armored breast rested the soul of the
After a few final moments, the priest stopped struggling, his fallen visgoth. The being floated toward the group; Nicia could
hands going slack, the glow of the chains fading with his life. feel its wrath and fury, though its visage was only shapeless fire.
Alscher quickly removed keys from the visgoth’s corpse and She turned to Alscher. “Take your vassals and get to work
unlocked his collar and manacles, which had left hideous blisters finishing that portal! Now!”
and burns around the artificer’s neck and arms. He whispered,
Alscher began to move. “What will you do?”
“I’m free. I’m finally free, you bastard.”
“Whatever I must,” she said as she faced—weapon drawn—the
Nicia stood beside the artificer. “Is your bargain satisfied?”
divine manifestation of the god she had once worshiped.
Caspia Even as she braced against what might be a fatal blow, the figure’s
sword sank instead into the infernal horror, driven through it by
Illuminated One Glynn Cormier had quickly decided that the best the momentum of the fall. The sword was limned with reddish
service she could provide in this battle was to watch Constance flames and the figure attired in black, wearing a hood that fell back
Blaize’s back and ensure that none of their horrific enemies to reveal raven hair as she landed. The horror staggered under
flanked the warcaster. Given the foe sometimes manifested the blow then collapsed, howling as it turned to ash. Unlike the
without warning from anywhere, this had proven to be prudent. other horrors they had vanquished, however, something different
One of the armored infernal foot soldiers coalesced out of smoke transpired on its expiration. Rather than dispersing into so much
directly behind the warcaster, and she struck, her sword glowing smoke, its disintegrated essence swept into a swirling cyclone
with holy light. She fired her pistol at another approaching from that was devoured by the black sword.
the right. She shared a quick look with Blaize, who nodded
thanks before turning and raising her shield against the charge of
a greater horror rushing her. The massive brute had just toppled
her Lancer. The machine’s eyes were still lit, and it struggled to
pull itself closer to the nearest foe with its spear, but its legs were
shattered. Blaize still managed to exploit its arc node to send
an explosion of light into several of the floating lesser infernals
closing on her Precursor knights.
Glynn was filled with admiration for the Knight of the Prophet,
without whom she was certain the battle would already have been
lost. They would never have been able to press their advance past
the castle’s entryway without her, though they had since been
beset by a second wave of fresh infernal horrors.
The grand master had managed to get word to the Cygnaran Army
mechaniks to hasten to the castle with every functional warjack
they could muster—machines either intended to be shipped
north to the ongoing war in Llael or set aside to be repaired and
rearmed. Several of these machines had arrived just in time to
replace downed machines in the warcaster’s ill-fated battlegroup.
Of her original machines, Gallant alone still endured, but it had
been badly battered and walked with a limp, its engine struggling.
The beleaguered machine took another punishing blow to its
Whatever her mental state, no matter how perilous her sorcery, “These are not undead as we know them,” Versh answered,
it was the Witchfire itself that was the true danger, a source of looking her in the eye. “This is the Legion of Lost Souls. They are
seemingly unending black magic. The sword was a font of unholy holy revenants, entombed by Morrow and his Host of Archons
energies that could defile any corpse within reach, barring only three hundred years ago. Safeguarded for a time when they would
those that had been thoroughly consecrated. Almost a decade be needed to rise against the darkness. It was they who saved
ago, the Church of Morrow had managed to secure the blade and Corvis almost a decade ago, but that was not the true darkness
had intended to seal it away out of reach of mortal hands, but they awaited. It is here now.”
Alexia had stolen it back and had thwarted them at every turn.
Glynn could recognize the sigils on the armor of the new arrivals,
“She is not your foe, Cormier! Stand down!” This demand came and she had no choice but to believe. Each was attired in ancient
from a strong and familiar male voice shouting from above. Another armor, armed in the style of the lost Eternals, a devout force that
figure leapt down, aided by a thin rope held in one gloved hand. had once fought alongside the Cygnaran Army. She said, “Very
He was garbed in the uniform of the Order of Illumination, though well. A truce.”
in a style now slightly out of date, reminiscent of the witch hunts
Additional hook-clawed infernals arrived from the shadows
of two decades ago. His other hand gripped a heavy quad-barrel
amid otherworldly howls and rushed to slay the living. They
pistol, with which he fired as he descended, striking the nearest
were met by the spectral horde, which rallied against them and
infernal brutes squared off against the remaining Precursors.
shouted battle cries in the name of Cygnar and Morrow. Strange
This was Harlan Versh, a man who had also been an Illuminated as the sight was, it bolstered those present, and the Precursors
One in his day, though he had been exiled and gone rogue and soldiers of the Order of Illumination, exhausted though they
some years ago, accused of disobeying the order’s leadership were, went to fight alongside them.
and conducting improper executions. Seeing the man here, and
Constance Blaize, with Gallant at her side, turned to face Alexia,
apparently fighting alongside Alexia, was quite a shock. For all
then looking between Harlan Versh and Glynn Cormier. She said,
his faults, Versh was a zealot, a man who had continued to fight
“We will try to buy you time to get to the gate. We must hurry.”
the forces of darkness even when left with no support or resources
from the order to which he had once belonged.
♦♦♦
“What are you doing here, Versh?” she demanded. Several of the
nearest vigilants had drawn their own pistols and were looking Alexia and the pair of Illuminated Ones had climbed again to the
between Cormier and Alexia, clearly on edge and sharing her upper level while fighting continued at a greater fever pitch below
confusion. They looked to Blaize for guidance, but the warcaster them. The haggard but reinforced Morrowans fought through
was herself looking to Cormier. the outer halls of the castle in haste, leaving the dead and fallen
as they went, pressing on to the eastern courtyard. The trio was
“This is your call, Illuminated One,” she said.
above them, scrambling along narrower battlement walkways and
Versh shook his head. “We are here to help. Stopping the infernals across segments of the castle’s exterior surfaces. Both Illuminated
is our only goal. Alexia is my ally in this. I have reason to believe Ones could not resist occasionally shooting their blessed pistols
she can close the gate, if we can get her close enough.” in support of those below, finishing off wounded infernals. Alexia
It would be easier, said Yasmina, another bodiless covener, in a Flee from this place! We should not be here! This was the moaning
more soothing voice, if you would allow us to help with the sword. voice of Kathayn, the meekest of the coveners in Alexia’s mind.
Ease your burden. You should not keep its powers to yourself. She was swiftly suppressed and smothered by the others.
I’m sure you would like that, she answered sharply. Now, be silent. Alexia ignored the voice and nodded to Versh, who had holstered
We are nearly there. his pistol and shrugged a coil of rope off his shoulder. He began
spinning a grappling hook attached to its end and then let fly
Clambering over another battlement, they were able to look
with an expert toss to send it over the closest side of the stone-like
down upon what had once been a beautiful garden inside a large
pillars that served as an archway for the infernal gate. The hook
courtyard within Castle Raelthorne. Now it was a pit of shadows,
bit into a wooden beam behind it and stuck fast. He tied off the
smoke, and madness. It was difficult to make sense of what
other end to a nearby chimney.
her eyes perceived below, viewed through a warped haze and
obscured by pockets of living darkness broken up by patches of “We’ll cover you,” Cormier said as both Illuminated Ones readied
orange and yellow light reminiscent of lava. Myriad forms of all their pistols.
shapes and sizes were gathered below, including robed humans
“You had best strike now,” Versh said, “while the infernal curator
that had to be infernalist cultists. They provided a sense of scale
has its eyes elsewhere.”
for the much larger infernals with them.
Alexia and Versh shared a brief look, and Alexia discovered she
Despite the haze, the gateway was clear to see, looming above
felt a confusing blend of emotions. She could not view Versh as
and dominating the scene on one end of the twisted garden. What
a friend, given the unlikely way they had become allies in this,
looked to be rippling black water was stretched between two
yet they had found a way to work together surprisingly well
rune-inscribed stone pillars marked in red glyphs. The gateway.
after a rough beginning. They had tried to kill each other several
As she watched, several more horrors stepped through.
times, though it was now hard for Alexia to remember the exact
They walked toward an impossibly tall and elegant-looking entity sequence of events. Yet she felt certain a part of him still wanted
draped in black robes and carrying an ornate book and scroll her dead. She would never have guessed she might one day risk
instead of weapons. While its upper body seemed humanoid, her life, as well as her entire quest to restore her mother, for Castle
and a white face stared out from below its hood, its lower torso Raelthorne. For Caspia.
dissolved into smoky darkness in a fashion not unlike Cryxian
She gripped the rope in one gloved hand and held the hilt of the
banes. This being was involved in a mystical ritual, its hands
long black sword in the other as she readied to make her move.
moving in precise patterns, its attention focused on the gateway,
She considered what would befall everyone if she did as Kathayn
though it turned to face one of the nearest entrances at the sounds
desired—if she turned and fled. It was tempting. Why risk herself
of fighting.
and her mother? She could not explain it rationally. She did not
Gunfire erupted, including the distinct noise of a spun-up care for any of these people, not really, nor this city.
chaingun and the clank of warjack firing mechanisms. A Sentinel
But with the Witchfire in her hand, she felt glorious cold power
and Charger rushed into the courtyard, firing at the nearest
flow through her, a strength that refused to be daunted. Though
infernal brutes. Yelling battle cries, soldiers of both the Order
she had resisted the urge to consider it a thinking being, the
of Illumination and the Legion of Lost Souls came charging in
Witchfire did seem to have a will. It felt eager to plunge into that
behind them, led by Constance Blaize and Gabriel Throne.
courtyard below. It had thrummed in her hand when she had
pierced the infernal horror earlier. The sword savored slaying
mages and stealing their souls; this was a similar hunger but even
greater. It was as if she had not known she was starving until she
She would not surrender her soul. She would not become a coin of an ♦♦♦
infernal treasury. She would rather die. Though separated from her
body, she could still move, still act. Her hand gripped the Witchfire,
A tempestuous wind swept through the garden followed by
which blazed with unholy fire. It was a tool made to divide souls
another howl, this one indignant. Glynn Cormier gasped to
from flesh, to tear the cords connecting souls to Urcaen. It was a
witness the infernal horrors and soldiers begin to shred apart and
greedy and selfish blade. She knew what she must do.
disintegrate into ashen smoke, as if of their own accord. Across
In the Stalker’s momentarily loosened grip, Alexia’s arm holding the battlefield, the dozens of surviving Order of Illumination
the Witchfire slipped free. She switched her grip to seize the blade soldiers staggered and stepped back, looking on as their enemies
itself, down from the hilt, allowing her to maneuver the point vanished before their eyes. It took her a moment to realize the
closer to herself, setting it against the hide of the Stalker. She took black portal had vanished.
hold of the blade in both hands, drawing on her magic to assist,
She felt a rush of relief, a heartfelt prayer to the Prophet on her
and then pulled the point inward into the Stalker. It shrieked, and
lips—until a large figure flew across the courtyard, its body
she reached out again to grab farther back along the blade, closer
breaking through a statue before landing on the upturned soil.
to the crossguard, driving it inward again, deeper. The Witchfire
Its limbs were bent unnaturally. Its armor battered and bloodied.
pierced the Soul Stalker and then went through and into her own
Its once-majestic wings broken and rent, its once fearsome eyes
midsection. She felt the heat and cold of the blade as it drove
now lifeless, staring at nothing. The infernal with the chained
through her, and she watched from above as her soul was yanked
flails stood behind the archon, triumphant, unaffected by
from the Stalker’s grasp, seized by the Witchfire. There was a
whatever had caused the other horrors to disperse. She was
pulse of dark fire. The Stalker exploded into swirling smoke that
frozen in horror as Gabriel Throne ran to it with a sob, still
the black sword quickly swallowed. With it came all of the souls
bleeding from his own wounds.
it had seized—Lexaria, Kathayn, Hestaris, Yasmina, and many
others she did not yet know. The winged archon had been similarly rent and undone, seared
by the fire of the other remaining infernal, the curator, whose
magic had proved mightier than its arrows. For a moment there
Cassius said, “It would seem all warnings were for naught. Your
efforts to forestall the Claiming failed.”
Agha shrugged and said, “The Wicked Harvest took some of their
pets from them. They did not vant to come here now. Not yet. I
forced them to be hasty. Mistakes vill be made.”
THEME FORCES
REVISITED
O New Oblivion
blivion not only includes a wealth of setting and
campaign materials with multitudes of new models, it
has also given the developers an opportunity to revisit Theme Forces
the theme force system for WARMACHINE and HORDES. Here Oblivion includes four new theme forces that reflect the grim times
you will find the revised rules for all existing theme forces as well since the arrival of the Infernals.
as some new theme forces suited to the Age of Oblivion.
The first, Dark Legacy, is the primary theme force of the Infernal
Faction. This includes all of the dreaded infernal masters, bestial
Theme Forces & horrors both greater and smaller, as well as the mortal infernalist
Requisitions cultists and other collaborators who have freely chosen or been
extorted into assisting the infernals in their battles.
Though the main body of the newly updated theme force rules can
be found in the WARMACHINE & HORDES Revised Rules Digest, Hearts of Darkness represents corrupt traitors within the Iron
we want to give you an overview of the most significant rules Kingdoms secretly in the service of the Infernal Masters.
change here. Under the new theme force rules, instead of gaining
Warriors of the Old Faith is a composite army drawn from
new models based on the composition of your army, now when
Khadoran and Protectorate models that enables players to play a
you make an army using a theme force, you get to Requisition a
Menite force of old in the modern age for a final reckoning with
certain number of free models based on the scale of the game you
the Infernal hordes.
are playing. Requisitioned models are added to the army free of cost.
Flame in the Darkness represents the combined forces of the
The number of free options players can take depends on the
Church of Morrow with its closest allies, drawn from the Order
encounter level they are playing. If they are playing a 25-point
of Illumination, the Precursor Knights, and their Cygnaran and
Rapid Assault, each player has 1 Requisition option. If they are
Thamarite allies. An apocalypse can make for some strange
playing a 50-point Clash of Arms, each player has two Requisition
bedfellows…
options. If they are playing a 75-point Pitched Battle, each player
has three Requisition options, and so on. Each Requisition option
can be selected more than once, but the FA of models in the army
cannot be exceeded as a result of Requisitions. Requisitioned
models must be selected from among those allowed in the army
composition section of the theme force.
127
As an ancient pact reaches its moment of reckoning, horrifying forces It is unlikely the invading Infernals would be as strong without the aid
from beyond comprehension descend upon the world to collect. With of humans possessed of more selfish greed than survival instincts. As
traitorous mortals as their momentary tools, Infernal Masters bring horrors move out from the shadows, people who have betrayed their
their nightmares to battle for every soul they believe is their due. own kind hold the torches to light the way for evil. Perhaps they hope
Though few would have suspected the terrible legacy that would follow to be spared by showing their allegiance and harvesting victims for
that pact, many will pay for it as the Infernals move among them. their masters, but hope is a dying luxury now.
An army made using this theme force can include only the An army made using this theme force can include only the
following Infernal models: following models:
• Infernal Masters • Eilish Garrity, The Occultist • Aurum Legate Lukas di Morray • Croe’s Cutthroats
• Infernal horrors • Hermit of Henge Hold • Captain Kara Sloan • Cultist Band units
• Infernal units • Orin Midwinter, Rogue Inquisitor • Feora warcasters • Griever Swarm units
• Croe’s Cutthroats • Saxon Orrik • Kommander Andrei Malakov • Howler units
• Infernal solos • Infernal structures • Lieutenant Crosse, • Alain Runewood, Lord of Ash
Resistance Fighter
• Eilish Garrity solos
• This army can also include one Mercenary solo and one Mercenary unit • Mortenebra warcasters
that will work for the Infernals. These models/units can be included even • Great Princess Regna Gravnoy
if they have the Partisan [Infernal] special rule. Mercenary units in this • Non-character warjacks of the
• Hermit of Henge Hold
army can include non-Ranking Officer attachments. same Faction as written on the
card of the warcaster in this army • Nicia, Hound of the Abyss
REQUISITION OPTIONS • Lesser and light horrors that are • Orin Midwinter, Rogue Inquisitor
part of Great Princess Regna • Saxon Orrik
• One Infernal command attachment Gravnoy’s battlegroup
• Add three Dark Sentinel weapon attachments to a • Umbral Guardian solos
• Up to two non-Partisan units of the
Cultist Band unit same Faction as written on the card of • Valin Hauke, The Fallen Knight
• One small- or medium-based Infernal solo the warcaster in this army • The Wretch solos
• Up to three non-Partisan, non- • Infernal structures
SPECIAL RULES Archon solos of the same Faction
as written on the card of the
• Infernal solos in this army gain Reposition [3˝].
warcaster in this army
(Reposition [3˝] – At the end of an activation it did not run or fail a
charge, a model with Reposition [3˝] can advance up to 3˝, then its • Morrowan models cannot be included in an army made using this theme
activation ends.) force.
• Horrors in this army do not have to pay a Tithe during your first turn of
the game. REQUISITION OPTIONS
• Up to one Cultist Band unit in this army gains Ambush. • One command attachment
(Ambush – You can choose not to deploy a unit with Ambush at the start of
• One Umbral Guardian solo
the game. If it is not deployed normally, you can put it into play at the end
of any of your Control Phases after your first turn. When you do, choose • One small- or medium-based solo with Marked Soul
any table edge except the back of your opponent’s deployment zone. Place
all models in the unit with Ambush in formation completely within 3˝ of SPECIAL RULES
the chosen table edge.)
• All models in this army are considered to be Infernal models.
• Warjacks in this army gain Accumulator [Soulless].
(Accumulator [Soulless] – When it begins its activation within 3˝ of one or
more friendly Soulless models, a model with Accumulator [Soulless] gains
1 focus point.)
• Wretch models in this army gain the Magic Ability special rule That Which
Does Not Kill You (HAction).
(That Which Does Not Kill You (HAction) – When an attack destroys one or
more enemy models in this model’s command range, you can remove d3
damage points from a friendly model in this model’s command range. That
Which Does Not Kill You lasts for one turn.)
• Friendly models/units can begin the game affected by the upkeep spells
of warcasters in this army. These spells and their targets must be declared
before either player deploys their models. Warcasters in this army do not
have to pay focus to upkeep their spells during your first turn of the game.
An army made using this theme force can include only the An army made using this theme force can include only the
following models: following models:
• Khador cavalry warcasters • Hermit of Henge Hold • Morrowan warcasters • Alexia models/units
• Non-character Khador warjacks • Menite Archon solos • Non-character Mercenary • Thamarite models/units
warjacks
• Non-character Protectorate • Vassal solos • Field Mechanik units
warjacks • Up to two non-character Cygnar
• Yuri the Axe • Hermit of Henge Hold
or Khador warjacks
• Khador cavalry models/units
• War Dog solos • Gallant
• Protectorate cavalry models/units
• Wrack solos
• Paladin units/solos REQUISITION OPTIONS
• Choir of Menoth units
• One command attachment
• Kossite Woodsmen units
• Three Morrowan Battle Priest weapon attachments
• Two Thamarite Advocate solos
REQUISITION OPTIONS
• One other small- or medium-based solo
• Two Vassal solos
• One other small-based solo SPECIAL RULES
• All models in an army made using this theme force are considered to be
SPECIAL RULES
of the same Faction as the warcaster in this army.
• All models in this army are considered to be Khadoran and Protectorate
• Units in this army gain Vengeance.
models.
(Vengeance – During your Maintenance Phase, if one or more models in
• Cavalry models in this army gain Line Breaker. a unit with Vengeance were damaged by enemy attacks during the last
(Line Breaker – A model with Line Breaker gains an additional die on round, each model in the unit can advance 3˝ and make one basic melee
impact attack rolls.) attack.)
• You can reroll your starting roll for the game. Your starting game roll can
be rerolled only once as a result of this special rule.
Trenchers are men and women of unparalleled grit found at the Although Cygnar generally prefers a combined-arms approach to
forefront of nearly every Cygnaran engagement. First on the field and conflict, when its advanced warjacks are massed on the field under the
last to leave, it is the trenchers’ duty to form the vanguard of Cygnar’s control of a skilled warcaster, they are a match for any enemy. Such
military might and seize the battlefield against all opposition. large, self-sufficient battlegroups are typically deployed to besiege
fixed positions or to meet concentrations of enemy armor and heavy
ARMY COMPOSITION infantry on the battlefield. Where Cygnar faces deeply entrenched or
An army made using this theme force can include only the armored foes, the tread of its mighty machines shakes the earth, and
SPECIAL RULES
• Cygnar solos and Mechanik units in this army gain Reposition [3˝].
(Reposition [3˝] – At the end of an activation it did not run or fail a
charge, a model with Reposition [3˝] can advance up to 3˝, then its
activation ends.)
• When a model in this army is affected by the Repair special rule, remove 1
additional damage point.
Mobile and versatile, the Arcane Tempest are called upon to deal with Cygnar’s Storm Division is an autonomous military force that delivers
situations beyond the capacity of standard military forces, particularly the flash of lightning and the roll of thunder to the battlefields of
arcane threats that are warded against conventional firepower. Immoren. The division couples the latest voltaic weaponry and
Coordinated by experienced gun mages to fight in conjunction with hardware produced by the Cygnaran Armory with the service of skilled
traditional battlegroups, these strike teams can operate in any theater soldiers. More Storm Knights serve in the Storm Division than in any
of war. As their ranked guns tear apart the enemy with fusillades of other force in Cygnar, and with the aid of accomplished stormsmiths,
deadly firepower, lone marksmen pick off high-priority targets with these elite warriors make up a highly mobile army capable of bringing
speed and accuracy. the fury of the storm to Cygnar’s enemies.
An army made using this theme force can include only the An army made using this theme force can include only the
following Cygnar models: following Cygnar models:
• Cygnar warcasters • Mechanik models/units • Cygnar warcasters • Storm Knight models/units
• Non-character warjacks • Journeyman Warcaster solos • Non-character warjacks • Stormsmith models/units
• Ace • Squire solos • Brickhouse • Journeyman Warcaster solos
• Arcane Tempest models/units • Dynamo • Lieutenant Allison Jakes
• This army can also include one Mercenary solo and one Mercenary unit • Thunderhead • Savio Montero Acosta
that will work for Cygnar. These models/units can be included even if they • Mechanik models/units • Squire solos
have the Partisan [Cygnar] special rule. Mercenary units in this army can
include non-Ranking Officer attachments. • This army can also include one Mercenary solo and one Mercenary unit
that will work for Cygnar. These models/units can be included even if they
REQUISITION OPTIONS have the Partisan [Cygnar] special rule. Mercenary units in this army can
include non-Ranking Officer attachments.
• One Cygnar command attachment
• One small- or medium-based Cygnar solo REQUISITION OPTIONS
The word of the Creator of Man is law, and by the will of the faithful The ruling priesthood and scrutators of the Protectorate of Menoth
his designs are made material. The clergy of the Protectorate march have no more loyal and steadfast protectors and warriors than the
to war arrayed as an army worthy of Menoth, channeling the power Exemplars. Large interdictions of the theocracy’s formidable heavy
of Menite relics that predate the priest-kings while chanting prayers infantry and cavalry knights are often assembled to serve the Great
drawn from holy writ and ancient inscriptions. Their mighty sanctified Crusade, sent against the unbelievers to prove the futility of standing
machines rumble across the battlefield to clash with those who against blessed steel wielded with conviction. Such an interdiction
would deny the glory of Menoth. Great wheels bearing the weight of never wavers in fulfilling its orders, as obedience to the clergy is
consecrated edifices grind ever onward, accompanied by the hymns of their unbreakable creed. The great machines marching with them
warpriests. In righteous splendor, Menoth’s most devout servants go are similarly implacable, empowered by blessings both inscribed
forth to battle blessed by his might. on their hulls and filling the air as choir voices rise to drown out the
lamentations of heretics crushed underfoot.
ARMY COMPOSITION
ARMY COMPOSITION
An army made using this theme force can include only the
following Protectorate models: An army made using this theme force can include only the
• Protectorate warcasters • Covenant of Menoth following Protectorate models:
• Non-character warjacks • Exemplar Warders solos • Protectorate warcasters • Scrutator models/units
• Blessing of Vengeance • Menite Archon solos • Fire of Salvation • Choir of Menoth units
• Scourge of Heresy • Solos with the Battlegroup • Exemplar models/units • Hierophant solos
Controller special rule • Reclaimer models/solos • Wrack solos
• Vassal models/units
• Wrack solos
• Choir of Menoth units
• This army can also include one Mercenary solo and one Mercenary unit
• Protectorate battle engines
• Visgoth Juviah Rhoven & Honor that will work for the Protectorate. These models/units can be included
Guard • Protectorate structures even if they have the Partisan [Protectorate] special rule. Mercenary units
in this army can include non-Ranking Officer attachments.
• This army can also include one Mercenary solo and one Mercenary unit
that will work for the Protectorate. These models/units can be included
REQUISITION OPTIONS
even if they have the Partisan [Protectorate] special rule. Mercenary units
in this army can include attachments, including Attendant Priests. • One Protectorate command attachment
• Two Vassal solos
REQUISITION OPTIONS
• One other small- or medium-based Protectorate solo
• Two Vassal solos
• One other small- or medium-based Protectorate solo SPECIAL RULES
• This army can also include one Mercenary solo and one Mercenary unit REQUISITION OPTIONS
that will work for the Protectorate. These models/units can be included
• One Protectorate command attachment
even if they have the Partisan [Protectorate] special rule. Mercenary units
in this army can include non-Ranking Officer attachments. • Two Reclaimer Gatekeeper solos
• Two Vassal solos
REQUISITION OPTIONS
• One other small- or medium-based Protectorate solo
• One Initiates of the Wall unit
• One Protectorate command attachment SPECIAL RULES
• Two Reclaimer Gatekeeper solos • While B2B with another model in their unit, Temple Flameguard trooper
models gains Tough and cannot become knocked down.
• Two Vassal solos
• Up to one Daughters of the Flame unit in this army gains Ambush.
• One other small- or medium-based Protectorate solo
(Ambush – You can choose not to deploy a unit with Ambush at the start of
the game. If it is not deployed normally, you can put it into play at the end
SPECIAL RULES of any of your Control Phases after your first turn. When you do, choose
any table edge except the back of your opponent’s deployment zone. Place
• Protectorate heavy warjacks and colossals in this army gain Hand of
all models in the unit with Ambush in formation completely within 3˝ of the
Vengeance.
chosen table edge.)
(Vengeance – When one or more friendly Faction warrior models are
destroyed or removed from play by enemy attacks while within 5˝ of a
model with Hand of Vengeance, the model with Hand of Vengeance gains
+2 on melee attack and melee damage rolls for one round.)
With a hiss of steam and the tread of iron, the heavily armored The deployment of warjack-heavy forces to eliminate hard targets is
infantry of Khador march to war with heavy warjacks at their side. a standard response to military threats. A common Khadoran tactic
Though Khador lacks the light warjacks of other nations, they make involves augmenting such forces with a contingent of scouts, who venture
up for it with a dedicated corps of soldiers who go to war in steam- ahead to ensure the slow and steady column of Khadoran steel reaches
powered armor. Few opponents possess the weaponry able to chew its target intact. Once engaged, the warjacks rely on overwhelming
through so thick a wall of armor, allowing the Man-O-War to crush strength and raw firepower to batter the enemy into submission.
enemy emplacements.
ARMY COMPOSITION
ARMY COMPOSITION
An army made using this theme force can include only the
An army made using this theme force can include only the following Khador models:
following Khador models: • Khador warcasters • Greylord Adjunct solos
• Khador warcasters • Battle Mechanik units • Non-character warjacks • Greylord Forge Seer solos
• Non-character warjacks • Greylord Adjunct solos • Behemoth • Manhunter solos
• Man-O-War models/units • War Dog solos • Black Ivan • War Dog solos
• This army can also include one Mercenary solo and one Mercenary unit • Battle Mechanik models/units • Yuri the Axe
that will work for Khador. These models/units can be included even if they • Kossite models/units • Solos with the Battlegroup
have the Partisan [Khador] special rule. Mercenary units in this army can Controller special rule
include non-Ranking Officer attachments. • Kayazy models/unit
• Widowmaker models/unit
REQUISITION OPTIONS
• This army can also include one Mercenary solo and one Mercenary unit
• One Khador command attachment that will work for Khador. These models/units can be included even if they
have the Partisan [Khador] special rule. Mercenary units in this army can
• One Tanker solo
include non-Ranking Officer attachments.
• One small- or medium-based Khador solo
REQUISITION OPTIONS
SPECIAL RULES
• One Kayazy Eliminator unit
• When a model in this army is affected by the Repair special rule, remove 1
• One Khador command attachment
additional damage point.
• One small- or medium-based Khador solo
• Man-O-War units and Tanker solos in this army gain Advance Move.
(Advance Move – Before the start of the game but after both players have
deployed, a model with Advance Move can make a full advance.) SPECIAL RULES
The brotherhood of the Iron Fangs maintains traditions arising from The ranks of the Winter Guard are the patriotic backbone of the
ancient warriors who battled the beasts of the north armed only with Khadoran Army. Hardened by a rigorous training regimen and driven
spears and the indomitable courage all true Khadorans possess. Iron by their love for the Motherland, these soldiers march against the
Fang assault forces are tasked with breaking enemy lines regardless of enemies of the Empire. They make every effort to see the will of the
whether those lines are composed of towering warjacks or masses of empress done, whether pushing deep into hostile territory under the
infantry. Surrounding a hard center of warjacks, an Iron Fang legion cover of withering artillery fire or giving their lives to defend Khador
marches in lockstep behind a wall of shields, supported by swift and from those who would threaten its sovereignty.
brutal cavalry to protect their flanks.
ARMY COMPOSITION
ARMY COMPOSITION
An army made using this theme force can include only the
An army made using this theme force can include only the following Khador models:
following Khador models: • Khador warcasters • Widowmaker models/units
• Khador warcasters • Battle Mechanik units • Non-character warjacks • Battle Mechanik units
• Non-character warjacks • Greylord Adjunct solos • Beast 09 • Greylord Adjunct solos
• Iron Fang models/units • War Dog solos • Torch • Kovnik Andrei Malakov
• This army can also include one Mercenary solo and one Mercenary unit • Assault Kommando models/units • War Dog solos
that will work for Khador. These models/units can be included even if they
• Winter Guard models/units
have the Partisan [Khador] special rule. Mercenary units in this army can
include non-Ranking Officer attachments. • This army can also include one Mercenary solo and one Mercenary unit
that will work for Khador. These models/units can be included even if they
REQUISITION OPTIONS have the Partisan [Khador] special rule. Mercenary units in this army can
include non-Ranking Officer attachments.
• One Khador command attachment
• One small- or medium-based Khador solo REQUISITION OPTIONS
The Greylords Covenant does not shrink from using any weapon at its The true might of the Nightmare Empire lies in its endless tide
disposal, no matter how horrifying. This fact is seldom made clearer of undead thralls and the power of its helljacks. Cryxian forces
than when a task force of Greylord arcanists goes to battle with a overwhelm their opponents and bury the living in a swarm of
retinue of blood-mad Doom Reavers bearing profane fellblades, reanimated soldiers. It is in the midst of these shambling masses that
cursed objects based on the weapons of the Orgoth slavers. Greylords Cryx delivers its formidable helljacks, shielded by a wall of flesh and
will not hesitate to unleash their insane soldiers upon any foe, with repurposed steel. Such tactics are most effective at eliminating durable
little regard for the collateral damage they may cause. targets concealed deep within the enemy’s ranks while burying lesser
armies under the weight of numbers.
ARMY COMPOSITION
ARMY COMPOSITION
An army made using this theme force can include only the
following Khador and Mercenary models: An army made using this theme force can include only the
• Khador warcasters • Greylord models/units following Cryx models:
• Non-character warjacks • Battle Mechanik units • Cryx warcasters • Darragh Wrathe
• Ruin • War Dog solos • Cephalyx models/units • Solos with the Battlegroup
Controller special rule
• Doom Reaver models/units • Iron Lich models/units
• Wraith solos
• Thrall models/units
• This army can also include one non-character Mercenary solo and one • Wraith Engine battle engines
Mercenary unit that will work for Khador. These models/units can be • Warwitch models/units
included even if they have the Partisan [Khador] special rule. Mercenary • Black Ogrun Iron Monger units
units in this army can include attachments, including Koldun Kapitan
Valachev. • This army can also include one Mercenary solo and one Mercenary unit
that will work for Cryx. These models/units can be included even if they
REQUISITION OPTIONS have the Partisan [Cryx] special rule. Mercenary units in this army can
include non-Ranking Officer attachments.
• One Greylord Ternion unit
• One Khador command attachment REQUISITION OPTIONS
• One small- or medium-based Khador solo
• One Necrosurgeon & Stitch Thralls unit
Torn from the horrors of the void and given new forms in the bodies The cursed pirates of the Ghost Fleet are locked in undeath. Nothing can
of the dead, banes are dark and sinister warriors in the service of Cryx. destroy the revenants bound to Captain Rengrave so long as the blighted
Far from mindless, they possess a military cunning mixed with an fires of the black ship Atramentous still burn, and the ghostly crews of
utter malevolence to life. Supported by potent necromancers, armies countless wraith ships cannot be touched by the mundane weapons of
of banes beset the enemy like a tide of darkness and death. men. The undead armada terrorizes coastal towns and port cities and
preys upon the vessels of every nation that dares sail the waters of the
ARMY COMPOSITION Meredius. The Ghost Fleet is responsible not only for harassing targets
An army made using this theme force can include only the but also for distracting the mainlanders so that the Nightmare Empire
following Cryx and Mercenary models: might conduct its more sensitive operations in relative secrecy.
• Bane models/unit gain Prowl. • One other small- or medium-based Cryx solo
(Prowl – A model with Prowl gains Stealth while it has concealment.)
SPECIAL RULES
• Before models are deployed at the start of the game, you can place two 4˝
AOE dense fog terrain features anywhere completely within 20˝ of the rear • When making a Deathbound roll to return the Revenant Crew of the
table edge of your deployment zone. Atramentous to play, add +1 to the roll.
• You can reroll your starting roll for the game. Your starting game roll can
be rerolled only once as a result of this special rule.
With a vast array of myrmidons and skilled arcanists at its disposal, The proud Dawnguard soldiers of House Nyarr represent one of the
House Shyeel is considered by some to be virtually a sixth Great greatest assets in the Retribution of Scyrah’s arsenal. These oath-
Military House. When the time comes for House Shyeel to stoke the sworn warriors boast martial traditions stretching back millennia
forges of war, it brings the full weight of its military forces to bear as and make up the elite soldiery of the Retribution. Bearing the most
an unstoppable tide of towering myrmidons supported by the immense advanced weapons and armor of their Great Military House, they
arcane power of its formidable battle mages. are implacable warriors devoted to House Nyarr and through it the
Retribution’s cause.
ARMY COMPOSITION
ARMY COMPOSITION
An army made using this theme force can include only the
following Retribution models: An army made using this theme force can include only the
• Retribution non-Vyre warcasters • Fane Knight Guardian solos following Retribution models:
• Shyeel non-character warjacks • Sylys Wyshnalyrr, the Seeker • Retribution warcasters • Fane Knight Guardian solos
• Discordia • Solos with the Battlegroup • Non-character warjacks • Ghost Sniper solos
Controller special rule
• Shyeel solos, units, and • Hemera • House Shyeel Artificer solos
battle engines • Dawnguard Trident battle engines
• Imperatus • Lys Healer solos
• Arcanist Mechanik solos
• Dawnguard models/units • Soulless Voidtracer solos
• This army can also include one Mercenary solo and one Mercenary unit • Arcanist Mechanik solos
that will work for the Retribution. These models/units can be included
even if they have the Partisan [Retribution] special rule. Mercenary units • This army can also include one Mercenary solo and one Mercenary unit
in this army can include non-Ranking Officer attachments. that will work for the Retribution. These models/units can be included
even if they have the Partisan [Retribution] special rule. Mercenary units
REQUISITION OPTIONS in this army can include attachments.
The Order of the Golden Crucible is jealous of its secrets. Its members There are few things more disconcerting than facing a legion of
have experienced firsthand what can happen when their alchemical Convergence soldiers who have achieved transcendence—metal-
and mechanikal innovations fall into the wrong hands. The most bodied warriors who go to battle in silence and act in unison with
technologically advanced divisions of the Crucible Guard are insular mathematical perfection. While such a pitiless metallic army is
and allow no outsiders, lest their secrets be stolen. Wielding the newest terrifying to face in its own right, any living devotees to the Maiden
and most devastating weapons in the Guard’s arsenal, they bring of Gears can be even more frightening. Their desire to prove their
destruction to enemies of the Order. worthiness to ascend into a clockwork shell drives them to acts of
fanatical devotion and unhinged violence.
ARMY COMPOSITION
ARMY COMPOSITION
An army made using this theme force can include only the
following Crucible Guard models: An army made using this theme force can include only the
• Crucible Guard warcasters • Crucible Guard Mechanik solos following Convergence and Mercenary models:
• Non-character warjacks • Gorman solos • Convergence warcasters • Construct units/solos with the
Soul Vessel special rule
• Combat Alchemist units • Hutchuk, Ogrun Bounty Hunter • Non-character warjacks
• Void Archon solos
• Dragon’s Breath Rocket weapon • Prospero • Priest models/units
crew units
• Trancer solos • This army can also include one Mercenary solo and one Mercenary unit
• Medium-based Crucible Guard that will work for Convergence. These models/units can be included even
• Crucible Guard battle engines
units if they have the Partisan [Convergence] special rule. Mercenary units in
this army can include non-Ranking Officer attachments.
• Arum Ominus Alyce Marc
REQUISITION OPTIONS
REQUISITION OPTIONS
• One Convergence warjack with a point cost of 6 or less
• One Combat Alchemist unit
• One Convergence command attachment
• Three Crucible Guard Mechanik solos
• One Enigma Foundry solo
• Two Trancer solos
• One Frustrum Locus solo
• One other small- or medium-based Crucible Guard solo
• One small- or medium-based Convergence solo
SPECIAL RULES
SPECIAL RULES
• Vanguard warjacks in this army can use Shield Guard twice per turn.
• The field allowance of Enigma Foundry solos in this army becomes 4.
• Friendly models/units can begin the game affected by the upkeep spells
of warcasters in this army. These spells and their targets must be declared • Eradicator, Perforator, and Reciprocator units in this army gain Vengeance.
before either player deploys any models. Warcasters in this army do not (Vengeance – During your Maintenance Phase, if one or more models in
have to pay focus to upkeep their spells during your first turn of the game. a unit with Vengeance were damaged by enemy attacks during the last
round, each model in the unit can advance 3˝ and make one basic melee
attack.)
The worshipers of the clockwork goddess have conceived of the most Fighting in the wars of the Iron Kingdoms has allowed the mercenaries
technologically advanced machines in existence. Armed with impressive of Rhul to stay apprised of the ongoing struggles abroad. These sell-
firepower and fueled by energy sources well beyond the understanding swords fatten the coffers of mercenary clans and receive valuable combat
of even the greatest minds in the Iron Kingdoms, the vectors of the experience against a variety of opponents. Numerous such clans offer
Convergence of Cyriss turn hard targets into shrapnel and smash the might of Rhulic ’jacks and veteran warriors to those who can afford
through infantry formations with whirring blades and spiked fists. their asking price. Together, they crush enemy armies to dust beneath
Endless swarms of servitors dart among these complex automatons the tread of their machines and an unceasing rain of hammer blows.
while the mortal priests of the machine cult risk their flesh in service to
their goddess to keep these machines at peak performance. ARMY COMPOSITION
An army made using this theme force can include only the
ARMY COMPOSITION
following Mercenary models:
An army made using this theme force can include only the • Rhulic warcasters
following Convergence models:
• Rhulic non-character warjacks
• Convergence warcasters • Servitor solos • Rhulic models/units
• Non-character warjacks • 1 Mercenary solo*
• Priest models/units • Convergence battle engines REQUISITION OPTIONS
• This army can also include one Mercenary solo and one Mercenary unit • One Tactical Arcanist Corps unit
that will work for Convergence. These models/units can be included even • One Mercenary command attachment
if they have the Partisan [Convergence] special rule. Mercenary units in
this army can include non-Ranking Officer attachments. • One small- or medium-based Mercenary solo without the Lesser Warlock
special rule
REQUISITION OPTIONS
SPECIAL RULES
• One Optifex Directive unit
• Weapon crew units and heavy warjacks in this army gain Reposition [3˝].
• Three Algorithmic Dispersion Optifex solos (Reposition [3˝] – At the end of an activation it did not run or fail a
• Three Servitor solos of a single type charge, a model with Reposition [3˝] can advance up to 3˝, then its
activation ends.)
SPECIAL RULES • Warrior models in this army gain Tough .
• Servitor solos in this army gain Shield Guard. • Your deployment is extended 2˝ forward.
(Shield Guard – Once per round, when a friendly model is directly hit by a
ranged attack during your opponent’s turn while within 3˝ of a model with
Shield Guard, you can choose to have the model with Shield Guard directly
hit instead. The model is automatically hit and suffers all damage and
effects. The model cannot use Shield Guard if it is incorporeal, knocked
down, or stationary.)
Some mercenary contracts offer jobs so desperate, so vile, or so insane In 609 AR, Asheth Magnus set about organizing the greatest
that no right-minded group of sell-swords would ever consider taking mercenary army ever gathered in one place. Having taken Vinter
them. For the employers who offer these contracts, it is fortunate that Raelthorne IV’s bastard son Julius under his wing, the Warlord
the Iron Kingdoms has no shortage of mercenary companies full of embarked on an ambitious plan to secure Cygnar’s throne. This army
the desperate, the vile, and the insane. When such undesirable jobs was bankrolled with gold bullion stolen from the Cygnaran Army as
appear, they attract an unlikely assortment of mercs willing to do well as other spoils, coin Magnus spent wisely. He purchased the first
anything, no matter the odds of survival, for another fistful of coin. Galleon colossals produced by Black Anchor Heavy Industries, hired
a portion of Captain Bartolo Montador’s pirate fleet, recruited every
ARMY COMPOSITION available Steelhead company he could find, and enlisted the services
An army made using this theme force can include only the of other skilled warcasters and formidable specialists, several wanted
following Mercenary models: for high crimes in Cygnar. This army proved that Magnus’ reputation
as a mercenary warlord was well deserved and played a pivotal role in
• Mercenary warcasters • Precursor Knight units
the outcome of the Second Cygnaran Civil War.
• Non-character Mercenary warjacks • Mercenary character solos
• Mercenary character units • Gobber Tinker solos ARMY COMPOSITION
• Idrian Skirmisher units • Mercenary battle engines An army made using this theme force can include only the
• Kayazy units following Mercenary models:
REQUISITION OPTIONS • Captain Bartolo Montador • Greygore Boomhowler & Co.
• One small- or medium-based Mercenary solo without the Lesser Warlock • Drake MacBain • Kell Bailoch
special rule • Magnus warcasters • Madelyn Corbeau, Ordic Courtesan
• Non-character Mercenary warjacks • Orin Midwinter, Rogue Inquisitor
SPECIAL RULES
• Steelhead models/units • Raluk Moorclaw, the Ironmonger
• If Ace is included in this army, it is a friendly Mercenary model instead of
a Cygnar warjack. • Croe’s Cutthroats
• While ’jack marshaled, warjacks in this army gain Flank [friendly warrior]. • This army can also include Cygnar Long Gunner, Ranger, and Trencher
(Flank [friendly warrior] – When a model with Flank [friendly warrior] Infantry units. These units are considered to be friendly Mercenary units
makes a melee attack against an enemy model in the melee range of a instead of Cygnar units and can include attachments.
friendly warrior model, the model with Flank gains +2 to attack rolls and
gains an additional damage die.) REQUISITION OPTIONS
• You can reroll your starting roll for the game. Your starting game roll can • One command attachment
be rerolled only once as a result of this special rule.
• One Steelhead Gunner solo
• One other small- or medium-based Mercenary solo
SPECIAL RULES
• Cygnar Long Gunner, Ranger, and Trencher Infantry units are considered
to be friendly Mercenary units instead of Cygnar units and can include
attachments.
• Warrior models/units in the army gain Feign Death.
(Feign Death – A model with Feign Death cannot be targeted by ranged or
magic attacks while knocked down.)
• Greygore Boomhowler & Co. gain Ambush.
(Ambush – You can choose not to deploy a unit with Ambush at the start of
the game. If it is not deployed normally, you can put it into play at the end
of any of your Control Phases after your first turn. When you do, choose
any table edge except the back of your opponent’s deployment zone. Place
the unit with Ambush completely within 3˝ of the chosen table edge.)
The beleaguered soldiers of the Llaelese Resistance are mercenaries The inscrutable cephalyx tirelessly perform diabolical experiments
only by necessity, taking contracts to help pay the enormous costs of on their captives deep below the earth. Masters of powerful psychic
their rebellion. Since the fall of Merywyn, many Llaelese noblemen energies and advanced surgery, these alien beings shape both the minds
have helped from exile to fund the Resistance. They leave field and bodies of lesser creatures to create heavily modified laborers and
operations to individuals like the warcaster Ashlynn d’Elyse, who warrior slaves to suit the sinister agenda of their vast underground hives.
fights an endless war against the Khadorans who invaded her
homeland and killed her father. To some, the likelihood of restoring ARMY COMPOSITION
Llael seems remote, and they have turned their attention to pure An army made using this theme force can include only the
vengeance, willing to give their lives to force a reckoning. following Mercenary models:
• MacHorne models/units • Rhupert Carvolo, Piper of Ord • One other small- or medium-based solo
If war is good for business, then business has been very good to the The Talion Charter originally set out the terms and conditions for
Steelhead mercenary company. Already one of the largest groups of those serving on the Talion, a ship crewed largely by men and women
sell-swords in western Immoren before the fall of Llael, subsequent brought together by mutiny and who turned to piracy for survival. It
years of warfare have seen them reach peak profitability. Steelheads has been expanded to serve as a rallying point for a motley assortment
can be found in nearly every major engagement from Skirov to Imer, of powerful and well-armed pirates and privateers. These include
bringing victory—or anonymous defeat—at reasonable prices. The several notable warcasters-for-hire such as Phinneus Shae, the
company’s regular presence on the battlefield often sees them work Talion’s captain; Captain Bartolo “Broadsides Bart” Montador of the
alongside many notable freelancers and experts. The old adage holds Calamitas; and the Thamarite sorceress Fiona the Black. The sell-
true: “Either as allies or enemies, the Steelheads are gonna cost you.” swords of the Talion Charter have proven they can stand on equal
footing with any mercenary company in western Immoren and offer
ARMY COMPOSITION their services at quite reasonable rates, both on land and at sea.
An army made using this theme force can include only the
ARMY COMPOSITION
following Mercenary models:
• Mercenary warcasters • Eiryss, Mage Hunter of Ios An army made using this theme force can include only the
following Mercenary models:
• Non-character Mercenary warjacks • Gorman solos
• Privateer warcasters
• Rocinante • Ogrun Bokur solos
• Non-character warjacks
• Alexia models/units • Rhupert Carvolo, Piper of Ord
• Scallywag
• Steelhead models/units • Rutger Shaw, Professional
Adventurer • Privateer models/units
• Dannon Blythe & Bull
• Saxon Orrik • This army can also include Cryx Scharde units. These units are considered
• Herne & Jonne
• Taryn di la Rovissi, Llaelese Gun to be friendly Mercenary Privateer units instead of Cryx units and can
• Alten Ashley include attachments but cannot include Ranking Officers.
Mage
• Anastasia di Bray
• Mercenary solos with the Attached
REQUISITION OPTIONS
• Boomhowler, Solo Artist rule
• Dez • One Scharde Dirge Seer unit
• Two Sea Dog Deck Gun units
REQUISITION OPTIONS
• One command attachment
• One Steelhead weapon crew • Three Powder Monkey solos
• Alexia, Mistress of the Witchfire • One other small- or medium-based Privateer solo
• Stannis Brocker
• Two Steelhead Gunner solos SPECIAL RULES
• One small- or medium-based Mercenary solo • Solos in this army gain Sacrificial Pawn [Sea Dog model].
(Sacrificial Pawn [Sea Dog model] – When a model with Sacrificial Pawn
[Sea Dog model] is directly hit by an enemy ranged attack, you can have
SPECIAL RULES
one friendly, non-incorporeal Sea Dog trooper model within 3˝ of it directly
• If Ace is included in this army, it is a friendly Mercenary model instead of hit instead. That model is automatically hit and suffers all damage and
a Cygnar warjack. effects.)
• Solos in this army gain Mark Target. • After models are deployed at the start of the game, you can place up
(Mark Target – Other friendly Faction models gain +2 to ranged attack to two 3˝ AOEs anywhere on the table at least 6˝ away from the nearest
rolls against enemy models within 5˝ of a model with Marked Target and enemy model. These AOES are hazards and rough terrain that remain
in its LOS.) in play for the first round of the game. A model entering or ending its
activation in one of these AOEs suffers an unboostable POW 12 blast
• Steelhead cavalry models in this army gain Bulldoze.
damage roll .
(Bulldoze – When a model with Bulldoze is B2B with an enemy model
during its Normal Movement, it can push that model up to 2˝ directly away
from it. A model can be pushed by Bulldoze only once per turn. Bulldoze
has no effect when a model makes a trample power attack.)
Kriels maintain martial traditions that go back to the beginning of the The trollkin of the United Kriels will stop at nothing to protect their new
trollkin as a people. Armed with axe and shield, kriel warriors have home. In order to defend against any who would seek to drive them
long waged bloody wars to keep ownership of their lands, and their out, militias of resolute trollkin take up arms as companies of warriors.
tales of valor are carved into the faces of krielstones to inspire those These companies mix traditional martial practices of the trollkin with
generations that follow in their footsteps. These bands of warriors give modern firepower and the might of trolls to crush any opposition.
rise to new champions, who earn their acclaim in battle against the
enemies of the trollkin. They emerge from the wilderness in a tide of ARMY COMPOSITION
steel and stone to strike down all who stand before them. An army made using this theme force can include only the
following Trollblood models:
ARMY COMPOSITION
• Trollblood warlocks • Weapon Crew units
An army made using this theme force can include only the
• Non-character warbeasts • Sons of Bragg
following Trollblood models:
• Dozer & Smigg • Trollkin Runebearer solos
• Trollblood warlocks • Warders models/units
• Units/solos with ranged weapons • Troll Whelp solos
• Non-character warbeasts • Krielstone Bearer &
• Krielstone Bearer & Stone Scribe • Trollkin battle engines
Stone Scribe units
• Champion models/units units
• Stone Scribe Chronicler solos
• Fell Caller models/units • This army can also include one Minion solo and one Minion unit that will
• Trollkin Runebearer solos work for the Trollbloods. These models/units can be included even if they
• Fennblade models/units
• Trollkin Skinner solos have the Partisan [Trollblood] special rule. Minion units in this army can
• Kriel Warrior models/units
include non-Ranking Officer attachments.
• Troll Whelp solos
• Long Rider models/units
REQUISITION OPTIONS
• This army can also include one Minion solo and one Minion unit that will
work for the Trollbloods. These models/units can be included even if they • One Trollblood weapon crew unit
have the Partisan [Trollblood] special rule. Minion units in this army can
include non-Ranking Officer attachments. • One Trollblood command attachment
• Five Troll Whelp solos
REQUISITION OPTIONS • One other small- or medium-based Trollblood solo
• One Trollblood command attachment
SPECIAL RULES
• Five Troll Whelp solos
• One other small- or medium-based Trollblood solo • Solos in this army gain Mark Target.
(Mark Target – Other friendly Faction models gain +2 to ranged attack
rolls against enemy models within 5˝ of a model with Marked Target and
SPECIAL RULES
in its LOS.)
• Models disabled by a melee attack made by a Trollblood warrior model in • You can reroll your starting roll for the game. Your starting game roll can
this army cannot make a Tough roll. When a model is boxed by a melee be rerolled only once as a result of this special rule.
attack made by a warrior model in this army, you can choose to have the
boxed model be removed from play.
The trollkin are never closer to their goddess Dhunia than when For generations, the Northkin have stood as disparate clans, fighting
walking beside the shamans and runeshapers who work their magic one another as often as they battled the many rivals who surround
through the will of the Great Mother. Drawing upon their deep them. For the first time in centuries, however, these hardy northern
connection to earth and stone, trollkin mystics shape the battlefield to folk now fight for a common purpose. Resilient warriors wage war
their will and manipulate the arcane might flowing through their very alongside the legendary warbeasts of the trollkin, while powerful
veins to mobilize a great number of true trolls lured by the power of warlocks wield arcane might to enhance the battle prowess of their
the goddess. This close connection passes to the mighty trolls who then warbands. All opposition is crushed beneath the Northkin onslaught
accompany the trollkin. The touch of Dhunia soothes the trolls’ minds or is frozen and shattered by the power of winter itself.
and keeps their hunger for flesh in check as it suffuses their bodies with
her bountiful powers of regeneration. ARMY COMPOSITION
An army made using this theme force can include only the
ARMY COMPOSITION
following Trollblood models:
An army made using this theme force can include only the • Trollblood warlocks • Krielstone Bearer & Stone Scribe
following Trollblood models: units
• Non-character warbeasts
• Trollblood warlocks • Stone Scribe models/units • Kriel Warrior units
• Rök
• Non-character warbeasts • Dhunian Archon solos • Fell Caller Hero solos
• Champion models/units
• Mulg • Troll Whelp solos • Trollkin Runebearer solos
• Long Rider models/solos
• Trollkin models/units with the • Solos with the Lesser Warlock rule • Troll Whelp solos
• Northkin models/units
Magic Ability special rule
• This army can also include one Minion solo and one Minion unit that will
• This army can also include one Minion solo and one Minion unit that will
work for the Trollbloods. These models/units can be included even if they
work for the Trollbloods. These models/units can be included even if they
have the Partisan [Trollblood] special rule. Minion units in this army can
have the Partisan [Trollblood] special rule. Minion units in this army can
include non-Ranking Officer attachments.
include non-Ranking Officer attachments.
REQUISITION OPTIONS
REQUISITION OPTIONS
• One Trollblood command attachment
• One Dhunian Knot unit
• Five Troll Whelp solos
• Five Troll Whelp solos
• One other small- or medium-based Trollblood solo
• One other small- or medium-based Trollblood solo
SPECIAL RULES
SPECIAL RULES
• Non-warlock Trollblood warrior models in this army become Northkin
• Trollkin Runeshaper units in this army becomes U.
models and gain Immunity: Cold .
• Dhunian Knot units in this army gain Serenity.
• Warlocks in this army can upkeep spells on Northkin model/units without
(Serenity – At the beginning of your Control Phase, before leeching, you
spending fury.
can remove 1 fury point from a friendly Faction warbeast within 1˝ of a
model with Serenity.) • Before models are deployed at the start of the game, you can place two 4˝
AOE snowdrift terrain features anywhere completely within 20˝ of the rear
• Friendly models/units can begin the game affected by the upkeep spells
table edge of your deployment zone. Models without Immunity: Cold
of models in this army. These spells and their targets must be declared
treat snowdrifts as rough terrain. Models with Immunity: Cold gain
before either player deploys their models. Warlocks in this army do not
concealment while completely within a snowdrift.
have to pay fury to upkeep their spells during your first turn of the game.
Since the order’s inception, the blackclads of the Circle Orboros have To sow terror and reap death, blackclads who embrace the primal
passed down the secrets of shaping and animating wood and stone aspects of Orboros turn to the Tharn. With murderous howls, Tharn
to do their bidding as wolds. The product of ancient rites and blood warriors charge from the darkest forests to strike fear into their
sacrifices, these massive stone constructs patrol the old places of the enemies’ hearts before ripping them out and devouring them whole.
world and ensure the sacred sites of the order remain untouched These gruesome, gore-streaked combatants run side by side with all
by outsiders, falling upon intruders without hesitation to crush manner of beasts, intent on slaking their thirst on the blood of the
them under fist and foot. The druids also summon forth these stone Circle’s foes. Theirs is a history of violence, and their motivations
constructs to batter into submission those threats too large or well- for war do not stray beyond devotion to the Devourer Wurm and an
defended to succumb to the Circle’s traditional hit-and-run tactics, attunement with the basest of instincts.
using brute force to buckle the armor of machines and shatter the
bones of great beasts. ARMY COMPOSITION
An army made using this theme force can include only the
ARMY COMPOSITION
following Circle models:
An army made using this theme force can include only the • Circle warlocks • Shifting Stone units
following Circle models:
• Living non-character warbeasts • Gallows Grove solos
• Circle warlocks • Stoneward & Woldstalker units • Ghetorix • Lord of the Feast
• Non-character construct • Blackclad solos • Loki • Primal Archon solos
warbeasts
• Gallows Grove solos • Tharn models/units • Circle structures
• Megalith
• Celestial Fulcrum battle engines • Death Wolves
• Stone units
• Circle structures
• This army can also include one Minion solo and one Minion unit that will
• This army can also include one Minion solo and one Minion unit that will work for the Circle. These models/units can be included even if they have
work for the Circle. These models/units can be included even if they have the Partisan [Circle] special rule. Minion units in this army can include
the Partisan [Circle] special rule. Minion units in this army can include non-Ranking Officer attachments.
non-Ranking Officer attachments.
REQUISITION OPTIONS
REQUISITION OPTIONS
• One Circle command attachment
• Two Shifting Stones units • Three Gallows Grove units
• One Sentry Stone & Mannikins unit • One Wolf Rider Champion solo
• Two Blackclad Stoneshaper units • One small- or medium-based Circle solo
• Three Gallows Grove units
• One other small- or medium-based Circle solo SPECIAL RULES
• Each model in this army that can gain corpse tokens begins the game with
SPECIAL RULES one corpse token.
• Before leeching during each of your Control Phases, you can remove up • One Tharn Bloodweaver unit in this army gains Ambush. (Ambush – You
you 1 damage point from each Circle warbeast. can choose not to deploy a unit with Ambush at the start of the game. If it
is not deployed normally, you can put it into play at the end of any of your
• Friendly models/units can begin the game affected by the upkeep spells
Control Phases after your first turn. When you do, choose any table edge
of models in this army. These spells and their targets must be declared
except the back of your opponent’s deployment zone. Place all models in
before either player deploys their models. Warlocks in this army do not
the unit with Ambush in formation completely within 3˝ of the chosen table
have to pay fury to upkeep their spells during your first turn of the game.
edge.)
The blackclads are few in number, but their work is constant and Beast masters of the Circle Orboros are right to be proud of the
endless. Only a small handful of these druids can be devoted to any powerful warbeasts they add to their order’s arsenal. When large
single task at a given time. But the masters of the wilderness are numbers of these beasts are brought together, they can deal a decisive
cunning. They have woven a web of many debts among the inhabitants blow against the Circle’s many enemies. The warbeasts’ natural
of the wilderness, whom they can call upon to fight on their behalf. ferocity fuels them in battle to eradicate any opposition.
When war requires speed, cunning, and brutality, the Wild Hunt is
ARMY COMPOSITION
gathered to spill the enemy’s blood. If the need is dire, many villages of
An army made using this theme force can include only the Wolf Sworn are drawn together in these great hunting parties. A Wild
following Circle models: Hunt draws upon its warriors’ hunting skills and their knowledge of
• Circle Blackclad warlocks • Shifting Stone units the land to launch lethal ambushes against enemy columns marching
through the wilderness. The warriors of a Wild Hunt rely on their
• Non-character warbeasts • Gallows Grove solos
mobility to defeat technologically superior foes; they bleed the enemy
• Brennos • Circle structures
with quick strikes, chasing down all who break ranks to offer them as
• Blackclad models/units
a sacrifice to the primal power of the Devourer Wurm.
• This army can include any number of Minion units and solos that will work
for the Circle. These models/units can be included even if they have the ARMY COMPOSITION
Partisan [Circle] special rule. Minion units in this army can include non-
Ranking Officer attachments. An army made using this theme force can include only the
following Circle models:
REQUISITION OPTIONS
• Circle warlocks • Gallows Grove solos
• One Circle command attachment • Non-character warbeasts • Lord of the Feast
• Two Blackclad Stoneshaper solos • Brennos • War Wolf solos
• Three Gallows Grove solos • Wolf Sworn models/units • Wolf With No Name
• One other small- or medium-based solo without the Lesser Warlock • Shifting Stone units • Circle structures
special rule
• Blackclad solos
SPECIAL RULES • This army can also include one Minion solo and one Minion unit that will
work for the Circle. These models/units can be included even if they have
• Blackclad warrior models gain Sacrificial Pawn [Minion warrior model].
the Partisan [Circle] special rule. Minion units in this army can include
(Sacrificial Pawn [Minion warrior model] – When a model with Sacrificial
non-Ranking Officer attachments.
Pawn [Minion warrior model] is directly hit by an enemy ranged attack,
you can have one friendly, non-incorporeal Minion warrior model within
3˝ of it directly hit instead. That model is automatically hit and suffers all REQUISITION OPTIONS
damage and effects.)
• One Circle command attachment
• Three Gallows Grove solos
• Three War Wolf solos
• One other small- or medium-based Circle solo
SPECIAL RULES
Connected by a desire to wring power from pain, the students of the As silent as the death that will never embrace them, the exalted
ancient skorne master Morkaash show the enemies of the Empire the ancestors of the skorne strike fear into the enemies of the Empire.
subtlety of their unique arts. Potent mortitheurges, indomitable Nihilator Guided not by a Tyrant’s whims but instead by their own unknowable
cultists, and talented paingivers work in concert to bring low all living understanding, the exalted go to war accompanied by ranks of their
flesh that opposes them. Captured enemies who prove useful are kept as immortal companions. Their reasons for marching to battle are known
subjugated warriors, while all others taken alive are introduced to new only to them and to the few they choose to communicate with through
depths of suffering at the barbs and blades of their captors. the extollers who speak on their behalf.
• This army can also include one Minion solo and one Minion unit that will
ARMY COMPOSITION work for the Skorne. These models/units can be included even if they have
the Partisan [Skorne] special rule. Minion units in this army can include
An army made using this theme force can include only the non-Ranking Officer attachments.
following Skorne and Minion models:
REQUISITION OPTIONS
• Skorne warlocks • Aptimus Marketh
• Non-character warbeasts • Skorne solos with the Battlegroup • One Skorne command attachment
Controller special rule • Three Extoller Novitiate solos
• Chiron
• Siege Animantarax • Two Extoller Soulward solos
• Mortitheurge models/units
• Minion warbeasts controlled by • Two Immortal Vessel solos
• Nihilator models/units
Skorne warlocks (see Special
• Paingiver models/units Rules below) • One other small- or medium-based Skorne solo
• This army can include any number of Minion units and Minion solos that SPECIAL RULES
will work for the Skorne. These models/units can be included even if they
have the Partisan [Skorne] special rule. Minion units in this army can • Construct models in this army gain Immovable Object.
include non-Ranking Officer attachments. (Immovable Object – A model with Immovable Object cannot become
knocked down, cannot be placed, and cannot be moved by a push, slam,
or throw.)
REQUISITION OPTIONS
• Models in this army with a Soul Taker ability each begin the game with
• One Agonizer warbeast
one soul token.
• One Basilisk Krea warbeast
• One Skorne command attachment
• Two Paingiver Task Master solos
• One other small- or medium-based Skorne solo
SPECIAL RULES
Conflict is to be savored, for battle is the only true chance to prove one’s Although hoksune emphasizes melee combat above other forms of war,
devotion to the hoksune code. Though the martial orders of Cataphracts the armies of the skorne have been forced to adapt in order to combat
and Praetorians disagree on which best exemplifies the martial code of the long-ranged capabilities of their western adversaries. New armies
the skorne, they equally embrace the opportunity to demonstrate their composed almost entirely of Venators are being drawn up for the first
adherence to it. Acting on the orders of their tyrants, these disciplined time to battle the enemy on equal footing, giving these low-caste
warriors grab the enemy army by its throat and do not relent until the warriors an esteem they have never before experienced. The ranged
foe is vanquished or they have been claimed by the Void. weapons of the Venators fill the air with clouds of razor-sharp needles
and rain down death on the enemy with chymical ammunition and
ARMY COMPOSITION the artillery of heavy weapon crews.
An army made using this theme force can include only the
ARMY COMPOSITION
following Skorne models:
• Skorne warlocks • Tyrant Commander & An army made using this theme force can include only the
Standard Bearer units following Skorne models:
• Non-character warbeasts
• Ancestral Guardian solos • Skorne warlocks • Extoller solos
• Molik Karn
• Extoller solos • Non-character warbeasts • Mortitheurge Willbreaker solos
• Tiberion
• Mortitheurge Willbreaker solos • Venator models/units • Skorne battle engines
• Cataphract model/units
• Supreme Guardian battle engines • Paingiver Beast Handler units
• Praetorian models/units
• Paingiver Beast Handler units • This army can also include one Minion solo and one Minion unit that will
work for the Skorne. These models/units can be included even if they
• This army can also include one Minion solo and one Minion unit that will have the Partisan [Skorne] special rule. Mercenary units in this army can
work for the Skorne. These models/units can be included even if they have include non-Ranking Officer attachments.
the Partisan [Skorne] special rule. Minion units in this army can include
non-Ranking Officer attachments.
REQUISITION OPTIONS
• One Tyrant Commander & Standard Bearer unit • One Skorne command attachment
• Three Extoller Novitiate solos • One other small- or medium-based Skorne solo
Reshaped by the dragon’s power, the blighted Nyss serve as formidable There is great power buried alongside the relics of the past, and the
fighters within Everblight’s legion. Utterly devoted to the dragon, arcanists who serve the dragon are well- versed in the history of the
whole shards sometimes join battle together to enact their master’s ancient world, receiving necessary knowledge directly from Everblight
will. Such highly skilled and self-sufficient forces strike fast and himself. These arcanists scour the ruins of lost civilizations, seeking
hard with a combination of blade, claw, and bow. Supported by agile to recover useful artifacts from their sacred places to aid Everblight’s
dragonspawn and powerful nephilim, these Nyss shards can strike cause. When met with resistance, they combine fighting skill and
anywhere the dragon directs them, moving unnoticed through enemy specialized arcane knowledge to best their opponents, and the flesh
territory to secure objectives while outmaneuvering larger armies. and blood of fallen foes are quickly harvested and brought to the
spawning vessels, there to lend further strength to Everblight’s legion.
ARMY COMPOSITION
ARMY COMPOSITION
An army made using this theme force can include only the
following Legion models: An army made using this theme force can include only the
• Legion warlocks • Blighted Nyss models/units following Legion models:
• Non-character warbeasts • Forsaken solos • Legion warlocks • Beast Mistress solos
• Zuriel • Succubus solos • Models/units with Magic Ability • Spell Martyr solos
• Spawning Vessel units
• This army can also include one Minion solo and one Minion unit that will
work for the Legion. These models/units can be included even if they • This army can include any number of Minion units, Minion solos, and
have the Partisan [Legion] special rule. Mercenary units in this army can Minion battle engines that will work for the Legion. These models/units
include non-Ranking Officer attachments. can be included even if they have the Partisan [Legion] special rule.
When the blighted ogrun tribes go to war, they do so with the When speed is of the essence and the servants of the dragon must strike
blessings of Everblight by their side. Fighting with little regard for with stealth, they rely upon the Ravens of War. A force of swift-moving
personal safety, howling warbands descend upon their foes, crazed by striders and grotesques, these inhuman warriors can traverse any
the prospect of spilling blood for their war chiefs and their korune, obstacle to deliver sudden death no matter where the enemy may hide.
Thagrosh. Even mortal wounds suffered in battle do not deter them. Able to respond quickly to unexpected dangers or to pursue a fleeing
Instead, such injuries goad them to drive even deeper into the enemy’s enemy, these highly mobile forces can be relied upon to move with
heart to shed even more blood before they expire. such speed that the battle is decided before their prey realizes they are
under attack.
ARMY COMPOSITION
ARMY COMPOSITION
An army made using this theme force can include only the
following Legion models: An army made using this theme force can include only the
• Legion warcasters • Blighted Rotwing units following Legion models:
• Non-character warbeasts • Hellmouth units • Legion warlocks • Hellmouth units
• Golab • Forsaken solos • Non-character warbeasts • Blighted Nyss Sorceress & Hellion
solos
• Blighted Ogrun models/units • Spell Martyr solos • Golab
• Forsaken solos
• Grotesque models/units
• This army can also include one Minion solo and one Minion unit that will
• Spell Martyr solos
work for the Legion. These models/units can be included even if they have • Raptor models/units
the Partisan [Legion] special rule. Minion units in this army can include • Succubus solos
• Strider models/units
non-Ranking Officer attachments.
• Blighted Rotwing units
REQUISITION OPTIONS • This army can also include one Minion solo and one Minion unit that will
• One Hellmouth unit work for the Legion. These models/units can be included even if they have
the Partisan [Legion] special rule. Minion units in this army can include
• One Legion command attachment non-Ranking Officer attachments.
• One small- or medium-based Legion solo
REQUISITION OPTIONS
SPECIAL RULES
• Two Harrier lesser warbeasts
• Blighted Ogrun Warmonger and Blighted Ogrun Warspear units in this • One Legion command attachment
army gain Vengeance.
(Vengeance – During your Maintenance Phase, if one or more models in • One Blighted Nyss Sorceress & Hellion solo
a unit with Vengeance were damaged by enemy attacks during the last • One small- or medium-based Legion solo
round, each model in the unit can advance 3˝ and make one basic melee
attack.) SPECIAL RULES
The grymkin are not an organized military force. They do not come Each of the Defiers has some special preference for how to unmake
to battle in regimented formations; indeed, they attack with scarcely Menoth’s twisted civilization. When the opportunity to strike arises,
any perceivable order at all. When a mass of motley grymkin lumber a Defier gathers a dark menagerie of his or her worst nightmares in a
to war in the service of their masters, they advance as a haphazard but terrifying show of force. Towering beasts of twisted flesh and bounding
terrifying horde. Descending upon a vice-ridden population, they indulge swarms of frightful creatures gather together to enact the Defier’s will,
in their unique appetites as they demand their due of wicked humanity. leaving behind only a handful of demented survivors to spread word of
the host of shadows that emerged from the night.
ARMY COMPOSITION
ARMY COMPOSITION
An army made using this theme force can include only the
following Grymkin models: An army made using this theme force can include only the
• Grymkin warlocks • Grave Ghoul solos following Grymkin models:
• Non-character warbeasts • Lord Longfellow • Grymkin warlocks • Glimmer Imp solos
• Baron Tonguelick, Lord of Warts • Weird Wendell, Gremlin Wrangler • Dread Rot units • Lady Karianna Rose
• Cask Imp solos • Witchwood solos • Malady Man units • Weird Wendell, Gremlin Wrangler
• Glimmer Imp solos • Death Knell battle engines • Twilight Sisters • Death Knell battle engines
• Baron Tonguelick, Lord of Warts
• This army can also include one Minion solo and one Minion unit that will
work for the Grymkin. These models/units can be included even if they • This army can also include one Minion solo and one Minion unit that will
have the Partisan [Grymkin] special rule. Minion units in this army can work for the Grymkin. These models/units can be included even if they
include non-Ranking Officer attachments. have the Partisan [Grymkin] special rule. Minion units in this army can
include non-Ranking Officer attachments.
REQUISITION OPTIONS
REQUISITION OPTIONS
• One Malady Man unit
• One Grymkin command attachment • Two Crabbit lesser warbeasts
SPECIAL RULES • The field allowance of Gremlin Swarm solos in this army becomes 4.
• Grymkin warrior models in the army gain Rise. • Gremlin Swarm solos in the army gain Serenity.
(Rise – If a model with Rise is knocked down at the beginning of your (Serenity – At the beginning of your Control Phase, before leeching, you
Maintenance Phase, it stands up.) can remove 1 fury point from a friendly Faction warbeast within 1˝ of a
model with Serenity.)
• You can reroll your starting roll for the game. Your starting game roll can
be rerolled only once as a result of this special rule. • Each non-trooper model in this army that can gain corpse tokens begins
the game with one corpse token.
• The field allowance of Gatorman Posse units in this army becomes U. SPECIAL RULES
• Gatorman Posse units in this army gain Snacking.
• Farrow warbeast models gain Salvage.
(Snacking – When a model with Snacking boxes a living model with a
(Salvage – When a warjack is destroyed while in the melee range of a
melee attack, it can choose to remove the boxed model from play. When it
model with Salvage, remove d6 damage points from the model with
does, the model with Snacking can remove d3 damage points.)
Salvage. If the destroyed warjack was a heavy warjack or a colossal,
• Gatorman Posse trooper models in this army have their damage boxes remove +3 additional damage points from the model with Salvage.)
increased from 5 to 8.
• Farrow warrior models in the army gain Rise.
(Rise – If a model with Rise is knocked down at the beginning of your
Maintenance Phase, it stands up.)
• Before models are deployed at the start of the game, you can place two
trench terrain features anywhere completely within 20˝ of the rear table
edge of your deployment zone.
ARMY COMPOSITION
An army made using this theme force can include only the
following Minion models:
• Minion warlocks • Farrow Valkyrie units
• Non-character warbeasts • Swamp Gobber Bellows Crew units
• Minion character units • Minion solos
• Boil Master & Spirit Cauldron units • Minion battle engines
• Farrow Bone Grinder units
REQUISITION OPTIONS
SPECIAL RULES
NEW RULES
I
nfernals are beings from beyond Caen with but one interest in Infernal Master Special Rules
humanity: the acquisition of souls. For centuries, they worked
All infernal masters have the following special rules.
in secret through their agents, bartering for souls in exchange
for services and arcane power. Now they have come in force to Battlegroup Commander
collect their due in fulfillment of an ancient pact sworn by the gods.
This model can control a group of horrors. This model and the
horrors it controls are collectively referred to as a battlegroup.
Infernal Masters This model can allocate essence points to horrors in its
Infernal forces are led by infernal masters, tremendously battlegroup.
powerful beings able to command the terrifying infernal horrors. Since infernal masters and horrors are independent models, each
Infernal masters are among the most potent entities known to model in a battlegroup can move freely about the battlefield
exist beyond Caen. They wield arcane power beyond reckoning separate from the rest of the group. Although horrors usually
and are unfettered by natural law. benefit from remaining within their infernal master ’s control
A battlegroup includes an infernal master and the horrors it range, they are not required to do so.
controls. Only friendly models can be part of a battlegroup. If a rule causes
Infernal masters are independent warrior models. a horror to become an enemy model, it is not part of its original
battlegroup while that rule is in effect.
An infernal master can use its feat only once per game.
Infernal masters and horrors start the game with a number of Leeching
essence points equal to their essence stats. During its controlling player’s Control Phase, a model with the
Essence Manipulation special rule can also leech essence points
from its own life force to replenish its essence points. For each
Essence Manipulation essence point a model gains from leeching, it suffers 1 damage
This model has an ESSENCE stat. At the start of your Control point. This damage cannot be transferred. This model cannot
Phase, this model can replenish its essence points either through exceed its ESSENCE in essence points as a result of leeching.
leeching or sacrifice (see below). This model begins the game
An infernal master cannot leech essence points from horrors in
with a number of essence points equal to its ESSENCE. Unless
its battlegroup the way a warlock can leech fury points from its
otherwise stated, this model can spend essence points only
warbeasts.
during its activation.
A model with the Essence Manipulation special rule has a control ESSENCE: Additional Attack
range and can spend its essence points for additional melee This model can spend essence points to make additional melee
attacks, to boost attack and damage rolls, and to shake some attacks as part of its Combat Action. It can make one additional
effects. During its controller’s Maintenance Phase, a model with attack for each essence point spent. Some models have special
the Essence Manipulation special rule loses all essence points in rules that enable them to also spend essence points to make
excess of its ESSENCE stat. additional ranged attacks.
Infernal masters start the game with a number of essence points
ESSENCE: Boost
equal to their ESSENCE stats.
This model can spend 1 essence point to boost any of its attack
Allocating Essence Points or damage rolls during its activation. Add an extra die to the
An infernal battlegroup commander can allocate essence points boosted roll. Boosting must be declared before rolling any dice
to the horrors in its battlegroup during your Control Phase. A for the roll. Remember, a single roll can be boosted only once, but
horror must be in its battlegroup commander’s control range to be an infernal master can boost as many different rolls as you choose
allocated focus, though it need not be in its line of sight. A horror and can afford.
cannot exceed its ESSENCE stat in essence points at any time.
ESSENCE: Shake Effect
During your Control Phase after allocating essence, this model
MARKED SOULS can spend essence points for the following:
Marked souls are humans who have bartered some portion of • If the model is knocked down, it can spend 1 essence point
their essence to the infernal masters in life. The remainder of to stand up.
their souls can be claimed at the time of death or when the
• If the model is stationary, it can spend 1 essence point to
terms of some bargain come to fruition. The infernal masters
cause the stationary status to expire.
use this soul material to empower their magic and to summon
horrors from beyond Caen. The infernalists and the cultists who • If the model is suffering an effect like Blind or Shadow Bind
follow them are marked souls. that can be shaken, it can spend 1 essence point to cause the
effect to expire.
Infernal masters can sacrifice friendly models with the Marked
Soul special rule to replenish their essence points during the
Control Phase.
Horrors are unnatural creatures whose very existence upsets the 2. Check for expiration of continuous effects on any models
nature of reality. As such, these creatures can only exist on Caen for you control. After checking for expired continuous effects,
a short period of time before being banished from physical space. resolve the effects of those that remain in play.
A horror must spend 1 essence point at the end of each of its 3. Resolve all other effects that occur during the Maintenance
controlling player’s turns to remain in play. If the horror does not Phase.
spend an essence point at the end of its controlling player’s turn,
it is removed from play. Control Phase
During the Control Phase, perform the following steps in order.
Recording Damage To an Horror 1. Each of your models with the Essence Manipulation
Horrors have damage webs special rule, like infernal masters, can replenish its essence
consisting of three concentric points by sacrifice or leeching. A model cannot exceed its
rings of damage boxes current ESSENCE in essence points as a result of sacrifice
(represented by circles). or leeching.
Different damage webs will have
2. Replace soul tokens on models with the Essence
different numbers of damage
Manipulation special rule with essence points. A model
boxes, but they function the
can exceed its current ESSENCE in essence points as a
same way. When a horror suffers
result of Soul Taker: Infernal Master.
damage, apply the damage to
the outermost ring, marking one Sample damage web from 3. Each model with the Essence Manipulation special rule can
damage box per damage point a horror stat card allocate essence points to horrors in its battlegroup that are
taken. Once a ring is full, continue recording damage to the next in its control range.
ring that contains an unmarked damage box. Continue filling 4. Each model with the Essence Manipulation special rule can
damage boxes until every damage point taken has been recorded. spend essence points to maintain its upkeep spells in play. If a
model does not spend essence points to maintain an upkeep
When all the damage boxes in a ring of a horror’s damage web
spell, the spell expires, and its effects immediately end.
have been marked, the ring is crippled. If 1 or more damage points
are removed from a crippled ring, the ring is no longer crippled. 5. Resolve all other effects that occur during the Control Phase.