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Desecration at Silverfire Abbey



D
esecration at Silverfire Abbey is an adventure

for four to six characters with an average party

level of 3. Such a party should be able to Silverfire is the name of a large jar of mercury stored in

complete this module within 3 - 4 hours. A party the back room of the abbey.

completing this adventure module should Pouring the Silverfire into the font will purify the grounds,

receive enough experience to reach level 4. destroying any demons or devils on the premises.

High Priest Alfons has been pinching from the coffers and

 keeping a personal stash.

The Abbey was created by a group of priests who fell in

Sir Tenebre Angola is a retired adventurer in Lockwood, the love with an elven Bard long ago, the Elf was such an

village the party is currently visiting. He has seen people inspiration that the priests devoted themselves and the

fleeing from a nearby abbey and he and his squire Elmor abbey to the arts.

Hemliton enlist the party to investigate the abbey and help It was after near destruction at the hands of a great

the priests who maintain it from attackers. The Silverfire demon that the Silverfire was brought and the

Abbey has come under attack by a Hobgoblin prophet named consecration intoned in the building.

Mennreh the Believer who has convinced his band of All of the decorations and engravings are part of the spell

goblinoids that the priests of Silverfire Abbey are suppressing that banishes the demons.


Nelrimor, a deity that Mennreh believes he is the prophet of.

Nelrimor is a Vrock wishing for Mennreh to summon him to

the material plane so he can devour the beauty of the Abbey. Unless otherwise stated, the Silverfire Abbey has the

following features. The ceilings, walls, and floors are made

 out of smooth white alabaster blocks. frequent

embellishments and decorative carvings of various acts of


The adventurers are enlisted by Sir Tenebre and his
artistic beauty cover most walls, especially at the molding.
squire to investigate the fate of the priests in Silverfire
The ceilings are vaulted up to 20ft in their center. Doors are
Abbey nearby
made of wood and have AC 15, 20 hit points, and immunity to
The adventurers can ask around town to gather some
poison and psychic damage.
information
The halls of the Abbey are filled with a low chanting when
The party heads to the Abbey to confront Mennreh and his
the party arrives. This ends when Mennreh finishes his ritual
band
at which time discordant wailing, laughing and demonic
After clearing most of the abbey heading into the western
noises erupt from throughout the Abbey. The Abbey has many
wing they come upon Mennreh performing the ritual of
tall windows allowing outside light to flow into the abbey in
Nelrimor
most rooms. If the room has no windows it will be noted.
If Mennreh finished the ritual (sacrificing the head priest)
Candles and torches are used to light the abbey in the
a portal opens to the abyss releasing demons to desecrate
evenings.
and destroy the abbey.

The party should clear the Abbey of both goblinoids and



demons while saving priests.

The party return to Lockwood and claim their reward A small table sits between two stools, some cards laying

there like someone was mid-game. As the party enters if they

 look up the entire periphery of the room is filled with 4

swarms of ravens, they begin cawing and attack the party for

The party are hired by Sir Tenebre Algora to investigate 2 rounds before flying out of the open door. If the door is

Silverfire Abbey closed they continue until the door is opened. The ruckus the

The party sees the attack on Silverfire Abbey while birds' cause will alert the dormitory (2) on a successful DC 14

traveling and investigate on their own wisdom (perception) check.

The party hears about Mennreh attempting to claim a

fortress for his band of thieves and someone attempts to 


recruit them before the attack
This room used to act as a receiving room for the priesthood


but has since been converted into a temporary dormitory for

the goblins. 6 goblins are here resting when the party arrives,

two of them are supposed to be in area 1 guarding but are


The party can see and smell what has become of Silverfire as
arguing about a gambling debt one owes the other. If they are
they approach the main entrance. Smoke and signs of war
alerted to the presence of the PCs by the birds in room 1 they
are fresh in the earth leading to the Abbey and the doorway
cannot be surprised, otherwise, the party can surprise them if
black and red with the blood of defenders and attackers. The
they are stealthy.
party approaches the main entrance which is held up by two

large pillars, decorations on the wall surface hold beautiful

flowers and plants and a stained glass window decorates the

upper part of the door, the lower having been smashed in.

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are property of Wizards of the Coast. ©Wizards of the Coast LLC.



The walls in this room are inset with decorative cages filled

with songbirds. This was the aviary for the Abbey and the

birds were used in the theatrical performances put on by the

local priests and otherwise prized for their songs. The door

leading to the next room has a handle coated with contact

poison, put there by Mennreh. A huge section of the Aviary,

the one holding the Corvus, has been opened, which is why

the party was attacked on the way in.


This room contains several animals in pens and stables; the

priests' food and labor animals. 4 wolves are prowling among


the animals causing them to all act up and buck against their

holds. The wolves will attack the PCs if attacked, otherwise,

they will keep the farm animals between them and the party

and attempt to intimidate, barking to alert their goblin

masters in the nearby rooms. There is an unconscious priest,

sleeping with the pigs, in this room. If the party saves him he

reveals his name is Guillermo Benetti and he tells the party

about the Silverfire in the vault.


This is the northern gallery of the abbey. Throughout the

room are 12 large pedestals with busts on them. When the

party first enters they are perfectly still and appear to be

normal, but a successful DC 15 wisdom (perception) check

reveals them to be following the party with their eyes. If

engaged in conversation the heads will, in a unified voice,

welcome the party to the abbey of silverfire. Where beauty,

art, and music are upheld and offered to the gods and the

people. The heads can reveal anything about the Abbey that

the party wishes to know (check the Silverfire Abbey secrets

section above). In the northern part of this room, a priest is

hiding under a tapestry on the floor. If saved, he will introduce

himself as Mario Enville and tell the party about Mennreh

taking Alfons to the main temple for some dark purpose.


The majority of the temple treasure has been moved into this

room and a kennel of 4 worgs is set to guard it. They attack


anyone that enters the room. The treasure contains 1200 sp,

1400 cp, and 10 gems worth 50 gp each. This room used to

be an art studio, easels and pigments are scattered around

the room, some ruined, some intact.


This room is a small theater used for closed performances

where the audience sits around a central stage area. As the

party enters, they notice a clever combination of windows and

mirrors set high up in the wall focusing a beam of light into

the center of the room. Aside from some pads on the floor for

sitting the room is otherwise empty.

3
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.


 Alfons’ private quarters are lavishly adorned. Murals cover

each wall and all the walls facing the outside have large

Four hobgoblins sit around a large table eating food and windows overlooking the valley below the abbey. The large

drinking. The southern end of the room contains all the food four-post bed is covered in delicate pillows and soft sheets

and wine reserves the Abbey had in stores. This lot is and blankets. The shelves in the room contain pieces of art

supposed to be counting it, instead, they have taken to and trinkets and toys from all over.

indulging. When the party enters the room one or more of If the party enters this room before the summoning has

them will rush into area 9 to inform Mennreh of their finished there are 4 goblins here. Otherwise, 4 quasits are in
intrusion, though he will continue his ritual to summon a this room desecrating the high priest's living quarters and

Nelrimor. The remaining hobgoblins will fight until they are destroying everything with glee. When the party enters the

dead. enemies attack. A thorough search of the room reveals 60 gp

stashed in his chest of drawers. The party also finds fine

 midnight blue silken pajamas worth 20 gp.

When the party enters the room, the source of the chanting

that has filled the halls is revealed. The walls ring deafeningly

with eldritch echoes and mournful wailing. The High Priest In this room, the Silverfire is kept in a large vessel against the

Alfons is tied prone on the altar and Mennreh finishes the eastern wall. The vrock that was summoned stands here
incantation slamming his Dagger into Alfons chest. Blood guarding it, knowing that the characters are coming. If the

pools around the altar and the walls begin to shake and characters can pour the silverfire into the silverfire font in

rumble, Mennreh turns to the party and growls: "I'm glad room 16, all demons in the Abbey will be immediately

you've come to feed my master!" Mennreh is a Hobgoblin destroyed and sent back to the abyss.

veteran and will attack the party until killed, though he may
move to rooms throughout the temple if given the 
opportunity.
In the middle of this room, a large stone font sits empty and

dretch who are all taking turns... putting


 surrounded by 4

things in the font where it promptly burns up, leaving a foul

This room has a font in the middle with mystical opalescent smell. When the characters enter, the dretch attacks, but one

water in it. The back of the room is covered with a large of them opens the door to room 15 to announce the party's

beautiful tapestry of 20 monks, their heads bowed in prayer, arrival to the vrock waiting there.

facing the center. An image of an elven bard with a glowing

halo. If the party enters this room before Mennreh has

summoned the Vrock there will be 6 goblins in here greedily



drinking water out of the font (it tastes sweet) which refills If the party succeeds in pouring the silverfire into the font, all

from a source beneath the building. If it is after, the goblins the abbey’s stonework will briefly flash with a bright light,

are replaced with quasits instead, who are... defiling the instantly destroying any demons on the premises. If the party

water and howling with glee. were able to rescue any of the priests they will thank the

party profusely and offer them food and wine and massage

 and music. When the demons are destroyed any remaining

goblinoids flee from the scene.


If the party checks the tapestry at the back of the chapel they
When the party returns the Sir Tebenre Angola he will give
find a secret door to this room, which aside from being
them 20 gp each as a reward and will give them a writ of
beautifully adorned for comfort is also quite dark. The
heroism for Lockwood village, ensuring they can stay at the
southern wall is covered with another tapestry whose subject
local inn for a discounted rate. He will encourage the PCs to
hard to make out. If the party investigates this tapestry they
stick around and help him train Elmor in the ways of
find it is infected with Brown Mold as the demonic corruption
adventuring.
fills the abbey.


The party can see a small candle shrine in the southern wall Copyright 2021, WatcherDM
of the main abbey hall. A successful DC 15 intelligence
https://watcherdm.com
(investigation) check will reveal an access hatch to a small

storage room behind. The storage room contains candles, https://patreon.com/watcherdm


paper, ink, incense, and some braziers.
Special Thanks to: Mandy Martian, Stevie Alatorre,
Harry Stern. I couldn't do it without you! Wookie,
 Ani, Gabe Hadley, Pan Wildgod, Squid, Rianekke,
The party enters this room finding two corpses (priests) lying
Andrew and all the other crazies from the Book, You
on the ground where the abbey must have kept a small indoor
make it worth doing.
garden of vegetables and herbs. In the back of the garden an All artwork, illustration and photography in this
understated door leads to Alfons quarters. The door appears publication is public domain.
to be decorated to look like a part of the garden.

’

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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used

are property of Wizards of the Coast. ©Wizards of the Coast LLC.


5
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used

are property of Wizards of the Coast. ©Wizards of the Coast LLC.


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