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THE DEATH OF BRIAN

A Planet28 mini-campaign for two players.

Jack Grace
---- Transmission Data Corrupt ----

--- Rescanning ---

+Imperial Space+
+Python System+
+Judayax 5+

--- Intercepting Transmission ---

+Legion Security Missive+


+Commander Dee-Kuss+
-Rebel leader designation ‘MESSIAH’ in custody-
-Arcane neural activity detected-
-Thaumatic disruptor in place-
-Additional security required-
-Authorisation for auxiliary support granted-
Introduction
Judayax 5, a recently acquired Imperial planetary territory in the war torn Python
system. Judayax, although conquered is still in a state of unrest, various rebel factions
fight against the Imperials occupiers, and each other. Mutants, rogue arcanists and hacked
corpse-cyborg workers fill the rebel ranks, all eager to oust their oppressors.
The Imperial Legion’s security forces are stretched, and unable to be reinforced
this far out in Imperial space, many mercenary warbands have been hired to help supress
the local populace, this has however backfired on occasion, with warbands changing
allegiance when a better offer comes along, be that Imperial Rebel or otherwise.
The players warbands have been hired, pressganged, threatened, allied or other
wise found themselves on opposite sides of this local conflict. The situation is tense, a
prisoner designated ‘MESSIAH’ has been captured by local imperial forces. Imperials claim
he is a dangerous rogue arcanist, mutant and rebel cell leader, whereas locals claim he is
a simple preacher, rebel forces have jumped on board alongside public opinion to leverage
this to their advantage.

The Warbands
Each player will create a warband following the rules found in Planet 28, up to a
value of 1000 points.

The Campaign
IMPERIALIS ITE DOMMUS

IMPERIAL VICTORY REBEL VICTORY

HIDEOUT RAID SULPHUR-DUCTS?

REBEL VICTORY
IMPERIAL VICTORY REBEL VICTORY
IMPERIAL VICTORY
CRUCIFIXTION CRUCIFIXTION
Rebels are at -1 to Play Scenario Imperials are at -1
morale and Imperials morale and Rebels
choose deployment CRUCIFIXCTION choose deployment
Imperialis Ite Dommus
Set up
-The scenario uses 500 point warbands and is played on a 30cmx30cm play area
with at least three pieces of terrain with walls.
-Divide the board into quarters.
-Each player rolls a d10 and adds their warbands highest agility (re-roll ties).
-The winner chooses which corner to deploy within 10cm of, their opponent will
deploy within 10cm of the opposite corner.
-After choosing corners take it in turns to choose wall sections until 3 wall
sections have been selected, you may not select a wall section in your own deployment
quarter.
-The Rebel warband has 10 turns to place propaganda on the 3 objective walls.
-To place propaganda requires an action and a successful Agility check.
-You can remove propaganda with an action and a successful Agility check
-Rebel forces win if they place 2 or more pieces of propaganda, otherwise the
imperial forces win.
Bonus campaign points
- Placing/Removing a piece of propaganda +5
Hideout Raid
An informer as led Imperial forces to a Rebel hideout, search the area to find the Rebel’s
supply cache.
Set up
- Set up terrain on a 30cm x 60cm board, ensuring there are at least 3
buildings.
- Imperials set up within 10cm of one of the short edges, Rebels set up on the
other half of the board, all their characters must be at least 10cm apart.
- The Imperial forces have 10 turns to locate and destroy the rebel supply cache
- To locate the supply cache a character must be next to a buildings entry point
and spend an action point to search.
- When searching roll a D6 on a roll of a 6 you have discovered the supply cache
- Once 2 buildings have been unsuccessfully searched the third building is
guaranteed to have the cache
- To destroy the cache a character must spend an action and make a successful
agility check.
- The imperials win if they destroy the supply cache, otherwise the rebels win.
Bonus campaign points
- +10 for destroying the supply cache
Sulphur-Ducts?
Rebel morale is higher than ever, workers, mutants and arcanists flock to the cause.
Your superiors want to wipe the imperial industry out and have sent you to destroy a
sulphur pump station, local workers have told you is poorly defended
Set up
-Set up Terrain on a 30cm x 60cm board with a suitable representation of the
sulphur pump station in the centre. Both sides set up on opposite short edges within
10cm of the board edge. One member of the Rebel warband is designated as carrying the
demolition supplies.
-The Rebels win if they plant the demolition supplies on the sulphur pump,
otherwise the Imperials win.
- To successfully plant the demolitions requires 2 actions and a successful agility
check.
- The game ends when the demolition carrier is killed or flees or the demolition
supplies are planted.
Bonus Campaign Points
- +10 for planting the demolitions
Crucifixtion

Set up
- Set up terrain on a 30cm x 60cm board.
- Each player rolls a d10 and adds their warbands highest agility (re-roll ties).
- The winner chooses which corner to deploy within 10cm of, their opponent will
deploy within 10cm of the opposite corner.
- Place Brian in contact with an imperial character.
- Brian moves with the character they are in contact with.
- If the character Brian is in contact with is charged move Brian 3cm away.
- The character escorting Brian cannot be shot at as the rebels don’t want to
risk hitting the ‘MESSIAH’
- The imperials win if they escort Brian to the Rebel deployment zone
- The Rebels win if they escort Brian to the Imperial deployment zone
Epilogue – The death of Brian
The arcane neural activity in Brian has peaked. With a horrendous scream the ‘MESSIAH’
is rent asunder in a shower of gore and arching infernal, cosmic energy. What remains is
an abomination of flesh and dark power, wrathful and full of fury.
Set up
- Whoever captured Brian dictates setup.
- If Imperials captured Brian he is being crucified, if the Rebels captured Brian
he is being held at a Rebel hideout.
- Whoever lost the final scenario controls the MESSIAH demon.
- In both cases set up a 30cm x 30cm board.
- The winner of the campaigns warband must try survive the wrath of the
MESSIAH demon.

MESSIAH DEMON

Shooting 7 Traits: Foul Aura, Incorporeal, Attacks: Eldritch Breath 3D6


Fighting 9 Blessed, Fear, Bulwark damage, ranged 20cm, all
characters within 5cm take
Agility 7
Abilities: Can take 3 actions, D6 damage, Poisonous
Hit Points 50 Heal, Arcana, Extra Limbs Horriffic Claws: D20, melee,
Speed 10cm ignore all armour below value
Armour: Infernal hide 2D10+5, cannot be reduced 12

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