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1453821-Session 0 Checklist
1453821-Session 0 Checklist
T
his sheet includes a list of topics that you, the
Dungeon Master, could discuss with your
players during the "session zero" of a new The DM Style
campaign. You can also print this sheet (letter Improvisation or preparation
size) and have it with you during the session. Rules flexibility
Roam flexibility
Experience/reward distribution
Expectation of consequences
Balance changes
So what's a Session Zero? Homebrew material
Session zero is a planning session that is run at the Restrictions
beginning of a new campaign. This session usually
includes a lot of discussion between the dungeon
master and the players, and sets some expectations
and rules. The character creation usually also
happens during this session.
In-Game Topics
Disruptive topics or actions
In-game expectations from players and from the DM
Metagaming
Rules debates
Essentials to be Discussed Handling problematic situations
Character deaths
How often you're gonna play Player vs Player situations
Where you're gonna play In-game house rules
How much time will each session last on average
Type of game
Out-of-Game Topics
The World Disruptive topics or situations
Out-of-game expectations from players and from the DM
What's the setting that the story will be set in Required session equipment
Notable locations, races, and people Alcohol & drugs
Other notable information about the world Mobile phone use and distractions during play
Class or race restrictions Commitment
Player Absences
Snacks
Out-of-game house rules
The Campaign
Estimated campaign length
Which system-version will be used
Which books from the system are allowed
Genre & tone of the campaign
Emphasis on combat & roleplaying
Level of campaign difficulty