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Thanks for the feedback!

These kinds of things really help, as I only went through


it with my group one way. Other people will hit the encounters from a totally
different angle and expose other issues. So I really appreciate the feedback. I
attempted to do a minimal conversion where as much as possible came from the big 3
books (PHB, MM, DMG). The conversion is a bit terse at times, lacking in a more
full explanation of what is going on or why I chose a certain way to convert
things. The simple answer is that I was going for as straightforward and quick of a
conversion as possible. I chose not to get too bogged down in details but rather
get things converted because in the end, the encounter ends, the party moves on,
and the memorable is usually the story rather than the mechanics of an encounter.

When I first started this campaign nearly two years ago, no official products had
yet been released for 5e. We used the play test documents with their woefully
under-powered monsters and made do. By chapters 3, 4, and 5 more and more of the
official products had finally been released. By chapter 6, I changed how I was
doing the conversion to what you see now. Now I have gone back and started
rewriting the conversion of chapters 1-5 to match the style of what I am doing now.
All that to say, chapters 1-5 have not been play tested by me in their current
state, but they should be close enough.

Now on to your specific points. As always, this is just how I did it. I will not
feel bad in the slightest if you take stuff in a totally different direction. :)

1. Yes, the wolves have disadvantage due to distance, and yes, it is cancelled by
their natural advantage. The reason I did not include that is that I generally only
include what is mentioned in the adventure that needs to be converted (i.e. the
minus to their checks). The DM is probably going to be needing to look at the stat
block for the wolf anyway to determine the bonus to any ability check and notice
this.

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